I mentioned this in a previous post, but I thought it worth a thread.
Larian probably would hate us already, with the many requests we already made, although I still love them, I also would not want them to be overwhelmed with new stuff to develop. xD
If we are playing multiplayer, we would actually do the same as well. Each of us moves a party member at the same time.
When we face more than 7-8 enemies, I would consider moving 2 enemies at the same time, and technically with team initiative, it should be compatible.
The two closest one, so they are visible for the player.
Maybe it has engine limitation or AI limitation, I just wanted to mention this option to make some of the huge combats with 30 members feel a bit shorter in a turned
based system, this allows some longer spell animations for enemies as well which was mentioned at:
(
http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=660355#Post660355 - Spell-incantation Turned based solution )
What do you think?