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#670621 14/07/20 06:40 AM
Joined: Jul 2020
stranger
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stranger
Joined: Jul 2020
Hi All!

I'm currently working on a prototype for a rather large adventure mod. I would like to be able to make use of wall constructs. Does anyone know how to create them. So far I've created the separate wall assets i.e. wall, T, X, L, and door. Ive imported them into the resource manager as models. Then I go to the root template manager and create a wall construct, however it does not have access to the tile-sets, and when I derive a wall construct from and existing one I cant see the tiles I've created.

With all this I've tried naming conventions and folder structures... I just can't seem to get it.

Any help would be much appreciated.

Joined: Jul 2020
stranger
OP Offline
stranger
Joined: Jul 2020
After further investigation I have found that the tile assets contain a single bone, however I have no layer information as I've had to convert from .lsm to .dae and then import into Maya or Blender. So no layers... frown


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