Hello,
I'm working on a level in the classic edition and I was extending my terrain, I did a "partial generate" but the terrain wasn't recognized in AI vision. So, I tried a "fully generate" and it was still the case.
So, I tried to make my dummy walking, but he was going under the terrain or was floating for no reason (like the terrain was shifted).
Then, I tried to reload my level but now I can't even load into my level.
Can someone help me ?(I didn't make a backup sadly)

EDIT: when I export the project in the DEF edition, i have a black screen and this error:

Unhandled exception!

Exception Type: System.Reflection.TargetInvocationException
Description: Une exception a été levée par la cible d'un appel.
StackTrace:
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Delegate.DynamicInvokeImpl(Object[] args)
à LSCSharpCore.Threading.Dispatcher.Process(Boolean noAsyncInvokes)
à EoCPlugin.EoCWrapperApp.WaitForEventAndDoWork(EoCWrapperApp* , ThreadEvent* ev, EWorkerThreadBatchPriority maxPriority)
à BaseApp.SyncGameThread(BaseApp* )
à EoCPlugin.EoCPluginClass.Update(Double currentTime, Single deltaTime)
à LSToolFramework.TickService.Update(Object A_0, EventArgs A_1)
à Glasses.GlassesApp.Execute()

Inner exception (depth 0):

Exception Type: System.Reflection.TargetInvocationException
Description: Une exception a été levée par la cible d'un appel.
StackTrace:
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Delegate.DynamicInvokeImpl(Object[] args)
à DispatchFromClient(Delegate dele, Object[] args)

Inner exception (depth 1):

Exception Type: System.ArgumentOutOfRangeException
Description: La valeur '10000030' n'est pas valide pour 'Value'. 'Value' doit être compris entre 'Minimum' et 'Maximum'.
Nom du paramètre : Value
StackTrace:
à System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
à LSFrameworkPlugin.WorldMapRendererPanel.useLevelBoundsButton_Click(Object sender, EventArgs e)
à LSFrameworkPlugin.WorldMapRendererPanel.Reset()
à LSFrameworkPlugin.WorldMapRendererPanel.OnLevelStarted(Object sender, EventArgs e)
à LSFrameworkPlugin.WorldMapRendererPlugin.OnLevelStarted(Object A_0, EventArgs A_1)
à LSToolFramework.PluginService.OnLevelStarted(Object sender, EventArgs e)
à LSToolFramework.ServiceManager.OnLevelStarted(Object sender, EventArgs e)
à EoCPlugin.EoCPluginClass.raise_LevelStarted(Object value0, EventArgs value1)
à EoCPlugin.MGameStateListener.OnGameStateChangedClient(UInt32 prevState, UInt32 currentState)




Last edited by cedced3; 14/07/20 04:01 PM.