I changed some things to work in EE, but some icons are not correct and I don’t know how to get it right, and they don’t go into the recipes either, I don’t know how to do it either.

file and path
\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Data\Public\Shared\Stats\ItemCombos.txt



// Start transform block

start transform code DoNothing
with using object do
with used object do
end transform code

start transform code Boost2
with using object do
with used object do
make boost param4
end transform code

start transform code BoostBoth
with using object do
make boost param4
with used object do
make boost param5
end transform code

start transform code Destroy1Boost2
with using object do
object disappears
with used object do
make boost param4
end transform code

start transform code Destroy1Boost2CreateNew
with using object do
object disappears
with used object do
make boost param4
create object param3
end transform code

start transform code Destroy1Transform2
with using object do
object disappears
with used object do
set transforms param1
end transform code

start transform code Destroy2Transform1
with using object do
set transforms param1
with used object do
object disappears
end transform code

start transform code Transform1
with using object do
set transforms param1
with used object do
end transform code

start transform code Transform1CreateNew
with using object do
set transforms param1
with used object do
create object param2
end transform code

start transform code Transform2
with using object do
with used object do
set transforms param1
end transform code

start transform code Destroy1Transform2Boost2
with using object do
object disappears
with used object do
set transforms param1
make boost param4
end transform code

start transform code Transform2Boost2
with using object do
with used object do
set transforms param1
make boost param4
end transform code

start transform code TransformBoth
with using object do
set transforms param1
with used object do
set transforms param2
end transform code

start transform code TransformBothBoost1
with using object do
set transforms param1
make boost param4
with used object do
set transforms param2
end transform code

start transform code TransformBothBoostBoth
with using object do
set transforms param1
make boost param4
with used object do
set transforms param2
make boost param5
end transform code

start transform code TransformBothCreateNew
with using object do
set transforms param1
with used object do
set transforms param2
create object param3
end transform code

start transform code TransformBothCreateAndBoostNew
with using object do
set transforms param1
with used object do
set transforms param2
create object param3
make boost param4
end transform code

start transform code DestroyBoth
with using object do
object disappears
with used object do
object disappears
end transform code

start transform code Destroy1
with using object do
object disappears
with used object do
end transform code

start transform code Destroy2
with using object do
with used object do
object disappears
end transform code

start transform code Transform1Boost1
with using object do
set transforms param1
make boost param4
with used object do
end transform code

////////////////////////////////////////////////////////////////////////////////////////////////

// Start use block

use object POTION_Minor_Healing_Potion on object FOOD_Apple with transform code Destroy1Transform2 parameters CON_Potion_Antidote_Poison_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object POTION_Medium_Healing_Potion on object FOOD_Apple with transform code Destroy1Transform2 parameters CON_Potion_Antidote_Poison_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object POTION_Large_Healing_Potion on object FOOD_Apple with transform code Destroy1Transform2 parameters CON_Potion_Antidote_Poison_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object POTION_Huge_Healing_Potion on object FOOD_Apple with transform code Destroy1Transform2 parameters CON_Potion_Antidote_Poison_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_CraftedShield_01,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_CraftedShield_02,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_CraftedShield_03,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedShield_03,0,0,Shield_Small_Blocking_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedShield_03,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedShield_03,0,0,Shield_Medium_Blocking_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedShield_03,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedShield_03,0,0,Shield_Large_Blocking_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedShield_03,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedShield_03,0,0,Shield_Crafted_LBlkSLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_D,0,0,Shield_Small_Blocking_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_D,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_E,0,0,Shield_Medium_Blocking_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_E,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_F,0,0,Shield_Large_Blocking_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_F,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_G,0,0,Shield_Crafted_LBlkSLck_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_H,0,0,Shield_Crafted_LBlkSLck_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_I,0,0,Shield_Crafted_LBlkSLck_Mod,0,0,1,1 requires Blacksmithing 10 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Shield_A_A,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Shield_A_B,0,0,Shield_Small_Blocking_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Shield_A_B,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Shield_A_C,0,0,Shield_Medium_Blocking_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Shield_A_C,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Shield_B_A,0,0,Shield_Large_Blocking_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Shield_B_A,0,0,Shield_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Shield_B_B,0,0,Shield_Crafted_LBlkSLck_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_Durability_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_Blocking_Mod,0,0,1,1 requires Blacksmithing 3 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Medium_Blocking_Mod,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Large_Blocking_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Huge_Blocking_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use category Anvil on category ShieldMetal with transform code Boost2 parameters 0,0,0,Shield_Small_Durability_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use category Anvil on category ShieldMetal with transform code Boost2 parameters 0,0,0,Shield_Small_Blocking_Mod,0,0,1,1 requires Blacksmithing 3 autolevel 0 autoValue 0
use category Anvil on category ShieldMetal with transform code Boost2 parameters 0,0,0,Shield_Medium_Blocking_Mod,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use category Anvil on category ShieldMetal with transform code Boost2 parameters 0,0,0,Shield_Large_Blocking_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use category Anvil on category ShieldMetal with transform code Boost2 parameters 0,0,0,Shield_Huge_Blocking_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category ShieldBlackrock with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_Durability_Mod,0,0,1,1 requires Blacksmithing 3 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category ShieldBlackrock with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_Blocking_Mod,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category ShieldBlackrock with transform code Destroy1Boost2 parameters 0,0,0,Shield_Medium_Blocking_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category ShieldBlackrock with transform code Destroy1Boost2 parameters 0,0,0,Shield_Large_Blocking_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category ShieldBlackrock with transform code Destroy1Boost2 parameters 0,0,0,Shield_Huge_Blocking_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 0 autoValue 0
use object HAR_Pearl_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object HAR_Pearl_A on category ShieldMetal with transform code Destroy1Boost2 parameters 0,0,0,Shield_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_AirResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_FireResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ShieldMetal with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_AirResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ShieldMetal with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ShieldMetal with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_FireResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ShieldMetal with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_ShadowResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ShieldMetal with transform code Destroy1Boost2 parameters 0,0,0,Shield_Small_ShadowResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object ITEM_Log on category Knife with transform code Transform1 parameters WPN_Wooden_Stake,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_Log on category Dagger with transform code Transform1 parameters WPN_Wooden_Stake,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Anvil on category Knife with transform code Transform2 parameters WPN_CraftedDagger_01,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2 parameters WPN_CraftedDagger_02,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2 parameters WPN_CraftedDagger_03,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_04,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_05,0,0,Weapon_Small_Speed_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_05,0,0,Weapon_Small_Dexterity_ModKnife,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_05,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_05,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_05,0,0,Weapon_Crafted_SDexSSpd_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_05,0,0,Weapon_Crafted_SDexSAP_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use category Anvil on category Knife with transform code Transform2Boost2 parameters WPN_CraftedDagger_05,0,0,Weapon_Crafted_SDexLLck_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Blackrock_DaggerPush_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_E,0,0,Weapon_Small_Speed_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_E,0,0,Weapon_Small_Dexterity_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_E,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_E,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_F,0,0,Weapon_Crafted_SDexSSpd_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_F,0,0,Weapon_Crafted_SDexSAP_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Oven on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_DaggerPush_F,0,0,Weapon_Crafted_SDexLLck_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A with transform code Transform2 parameters WPN_CraftedSword_01,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A with transform code Transform2 parameters WPN_CraftedSword_02,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A with transform code Transform2 parameters WPN_CraftedSword_03,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A with transform code Transform2 parameters WPN_CraftedSword_04,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A with transform code Transform2Boost2 parameters WPN_CraftedSword_05,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A with transform code Transform2Boost2 parameters WPN_CraftedSword_05,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A with transform code Transform2Boost2 parameters WPN_CraftedSword_05,0,0,Weapon_Crafted_LDamSAP_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object ITEM_Log on category Axe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,WPN_Branch_A,0,0,0,0,1,2 autolevel 0 autoValue 0
use object ITEM_Log on category TwoHandedAxe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,WPN_Branch_A,0,0,0,0,1,2 autolevel 0 autoValue 0
use object CONT_Barrel_A on category Axe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object CONT_Barrel_A on category TwoHandedAxe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object Gen_Wood_Weak on category Axe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object Gen_Wood_Weak on category TwoHandedAxe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use category ArmorScale on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Scale_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ArmorMetal on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ShieldMetal on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ArmorHelmet on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ArmorShoes on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ArmorShoesChain on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Scale_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ArmorGloves on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ArmorGlovesChain on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Scale_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category ArmorPlate on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Plate_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use category ArmorShoesPlate on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Plate_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use category ArmorGlovesPlate on object TOOL_Hammer with transform code Transform1CreateNew parameters LOOT_Scraps_Plate_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use category ClothArmor on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category RobeArmor on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Garment on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category ArmorShoesCloth on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category ArmorGlovesCloth on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category ClothHelmet on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category ArmorLeather on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category LeatherHelmet on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category LeatherMask on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category ArmorGlovesHide on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category ArmorShoesHide on category Dagger with transform code Transform1CreateNew parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Food_Meat_Raw_A on category Knife with transform code Transform1CreateNew parameters LOOT_Sinew_A,LOOT_Bone_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Meat_Raw_A on category Dagger with transform code Transform1CreateNew parameters LOOT_Sinew_A,LOOT_Bone_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_Nails on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_Branch_A_Nails,0,0,0,0,0,1,1 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2 parameters WPN_CraftedAxe_01,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2 parameters WPN_CraftedAxe_02,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2 parameters WPN_CraftedAxe_03,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2 parameters WPN_CraftedAxe_04,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2Boost2 parameters WPN_CraftedAxe_05,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2Boost2 parameters WPN_CraftedAxe_05,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2Boost2 parameters WPN_CraftedAxe_05,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2Boost2 parameters WPN_CraftedAxe_05,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A with transform code Transform2Boost2 parameters WPN_CraftedAxe_05,0,0,Weapon_Crafted_LDamSAP_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Sword_Tenebrium_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Blackrock_Axe_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Sword_Tenebrium_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Blackrock_Axe_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Sword_Tenebrium_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Blackrock_Axe_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Sword_Tenebrium_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2 parameters WPN_Blackrock_Axe_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Sword_Tenebrium_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Sword_Tenebrium_E,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_Axe_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_Axe_E,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_Axe_E,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Sword_Tenebrium_F,0,0,Weapon_Crafted_LDamSAP_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_Axe_F,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_BlackRock_A with transform code Transform2Boost2 parameters WPN_Blackrock_Axe_F,0,0,Weapon_Crafted_LDamSAP_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2 parameters WPN_Crafted2HSword_01,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2 parameters WPN_Crafted2HSword_02,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2 parameters WPN_Crafted2HSword_03,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2 parameters WPN_Crafted2HSword_04,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HSword_05,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HSword_05,0,0,Weapon_Small_Strength_ModSword,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HSword_05,0,0,Weapon_Crafted_LDamSStr_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A_Large with transform code Transform2 parameters WPN_Crafted2HAxe_02,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A_Large with transform code Transform2 parameters WPN_Crafted2HAxe_03,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A_Large with transform code Transform2 parameters WPN_Crafted2HAxe_04,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HAxe_05,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HAxe_05,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object LOOT_OreBar_A_Steel_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HAxe_05,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Sword_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Axe_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Sword_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Axe_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Sword_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Axe_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Sword_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Sword_E,0,0,Weapon_Small_Strength_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Axe_E,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Axe_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Sword_F,0,0,Weapon_Crafted_LDamSStr_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Axe_F,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2 parameters WPN_Human_Normal_Mace_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2 parameters WPN_Human_Normal_Mace_B,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2 parameters WPN_FlangedMace,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2 parameters WPN_FlangedMace_B,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2Boost2 parameters WPN_FlangedMace_C,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2Boost2 parameters WPN_FlangedMace_C,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2Boost2 parameters WPN_FlangedMace_C,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2Boost2 parameters WPN_FlangedMace_D,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2Boost2 parameters WPN_FlangedMace_D,0,0,Weapon_Crafted_LDamSAP_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1 parameters WPN_Blackrock_Hammer_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1 parameters WPN_Blackrock_Hammer_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1 parameters WPN_Blackrock_Hammer_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1 parameters WPN_Blackrock_Hammer_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1Boost1 parameters WPN_Blackrock_Hammer_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1Boost1 parameters WPN_Blackrock_Hammer_E,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1Boost1 parameters WPN_Blackrock_Hammer_E,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1Boost1 parameters WPN_Blackrock_Hammer_F,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on object TOOL_Hammer with transform code Transform1Boost1 parameters WPN_Blackrock_Hammer_F,0,0,Weapon_Crafted_LDamSAP_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Hammer_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Hammer_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_2H_Hammer_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Hammer_E,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Hammer_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object WPN_Branch_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_2H_Hammer_F,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Staff on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Scythe_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Staff on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Scythe_C,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Staff on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Scythe_D,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Staff on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Scythe_E,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Staff on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Scythe_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use category Staff on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Scythe_F,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 1 autoValue 0
use category Dagger on object WPN_Branch_A with transform code Transform2 parameters WPN_CraftedSpear_01,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use category Dagger on object WPN_Branch_A with transform code Transform2 parameters WPN_CraftedSpear_02,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category Dagger on object WPN_Branch_A with transform code Transform2 parameters WPN_CraftedSpear_03,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use category Dagger on object WPN_Branch_A with transform code Transform2 parameters WPN_CraftedSpear_04,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use category Dagger on object WPN_Branch_A with transform code Transform2Boost2 parameters WPN_CraftedSpear_05,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use category Dagger on object WPN_Branch_A with transform code Transform2Boost2 parameters WPN_CraftedSpear_05,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use category Dagger on object WPN_Branch_A with transform code Transform2Boost2 parameters WPN_CraftedSpear_05,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_CraftedQuarterstaff_01_Earth,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_CraftedQuarterstaff_01_Air,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_CraftedQuarterstaff_01_Fire,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_CraftedQuarterstaff_01_Water,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_02_Earth,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_02_Air,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_02_Fire,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_02_Water,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_03_Earth,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_03_Air,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_03_Fire,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_03_Water,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Earth,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Air,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Fire,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Water,0,0,Weapon_Large_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Earth,0,0,Weapon_WillPower_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Air,0,0,Weapon_WillPower_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Fire,0,0,Weapon_WillPower_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Water,0,0,Weapon_WillPower_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Earth,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Air,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Fire,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Water,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Earth,0,0,Weapon_Small_Intelligence_ModStaff,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Air,0,0,Weapon_Small_Intelligence_ModStaff,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Fire,0,0,Weapon_Small_Intelligence_ModStaff,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Water,0,0,Weapon_Small_Intelligence_ModStaff,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Earth,0,0,Weapon_Crafted_SIntLLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Air,0,0,Weapon_Crafted_SIntLLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Fire,0,0,Weapon_Crafted_SIntLLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Water,0,0,Weapon_Crafted_SIntLLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Earth,0,0,Weapon_Crafted_SIntWill_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Air,0,0,Weapon_Crafted_SIntWill_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Fire,0,0,Weapon_Crafted_SIntWill_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Water,0,0,Weapon_Crafted_SIntWill_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Earth,0,0,Weapon_Crafted_SIntSAP_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Air,0,0,Weapon_Crafted_SIntSAP_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Fire,0,0,Weapon_Crafted_SIntSAP_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object WPN_Branch_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedQuarterstaff_04_Water,0,0,Weapon_Crafted_SIntSAP_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_CraftedBow_02,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_CraftedBow_03,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2 parameters WPN_CraftedBow_04,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedBow_05,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedBow_05,0,0,Weapon_Small_Dexterity_ModBow,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedBow_05,0,0,Weapon_Small_Speed_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedBow_05,0,0,Weapon_Crafted_SDexSSpd_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object WPN_Branch_A with transform code Destroy1Transform2Boost2 parameters WPN_CraftedBow_05,0,0,Weapon_Crafted_SDexSAP_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object ITEM_Log on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2 parameters LOOT_Ingred_CrossbowWithoutString,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2 parameters WPN_CraftedCrossbow_02,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2 parameters WPN_CraftedCrossbow_03,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2 parameters WPN_CraftedCrossbow_04,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2Boost2 parameters WPN_CraftedCrossbow_05,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2Boost2 parameters WPN_CraftedCrossbow_05,0,0,Weapon_Small_Dexterity_ModCrossbow,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2Boost2 parameters WPN_CraftedCrossbow_05,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2Boost2 parameters WPN_CraftedCrossbow_05,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_Ingred_CrossbowWithoutString with transform code Destroy1Transform2Boost2 parameters WPN_CraftedCrossbow_05,0,0,Weapon_Crafted_LDamSDex_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Bow_B,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Crossbow_B,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Bow_C,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Crossbow_C,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Bow_D,0,0,0,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2 parameters WPN_Blackrock_Crossbow_D,0,0,0,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Bow_E,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Bow_E,0,0,Weapon_Small_Dexterity_ModBow,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Bow_E,0,0,Weapon_Small_Speed_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Crossbow_E,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Crossbow_E,0,0,Weapon_Small_Dexterity_ModCrossbow,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Crossbow_E,0,0,Weapon_Large_Crit_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Bow_F,0,0,Weapon_Crafted_SDexSSpd_Mod,0,0,1,1 requires Crafting 9 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Bow_F,0,0,Weapon_Crafted_SDexSAP_Mod,0,0,1,1 requires Crafting 9 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Crossbow_F,0,0,Weapon_Crafted_LDamLCrt_Mod,0,0,1,1 requires Crafting 9 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy1Transform2Boost2 parameters WPN_Blackrock_Crossbow_F,0,0,Weapon_Crafted_LDamSDex_Mod,0,0,1,1 requires Crafting 9 autolevel 1 autoValue 0
use object LOOT_String_Bow_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 7 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category BlackrockBow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category BlackrockBow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category BlackrockBow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category BlackrockCrossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category BlackrockCrossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category BlackrockCrossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 7 autolevel 0 autoValue 0
use object TOOL_Scope_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Scope_Perception_Boost,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Scope_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Scope_Perception_Boost,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Scope_A on category BlackrockBow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Scope_Perception_Boost,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Scope_A on category BlackrockCrossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Scope_Perception_Boost,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Buffalo_Amulet_A on object WPN_Human_Normal_Sabre_A_Rusty with transform code Destroy1Transform2 parameters WPN_Human_Normal_Buffalo_Sabre_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModAxe,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSpear,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModClub,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSword,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModAxe,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModKnife,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModBow,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModXBow,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModKnife,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSword,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_WhetStone_Wheel_A on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category BlackrockMelee with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Blacksmithing 3 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category BlackrockMelee with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category BlackrockMelee with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Small_FireDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Small_AirDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Small_FireDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Small_AirDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Small_FireDamage_ModSpear,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_ModSpear,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Small_AirDamage_ModSpear,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_ModSpear,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Small_FireDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Small_AirDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_ModSword,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Small_FireDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Small_AirDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_ModAxe,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Small_FireDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Small_AirDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Small_FireDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Small_AirDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_ModKnife,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Large_EarthDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Large_AirDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Large_WaterDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Sword with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Large_EarthDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Large_AirDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Large_WaterDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Axe with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSpear,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Large_EarthDamage_ModSpear,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Large_AirDamage_ModSpear,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Large_WaterDamage_ModSpear,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Spear with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Large_EarthDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Large_AirDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Large_WaterDamage_ModSword,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedSword with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Large_EarthDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Large_AirDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Large_WaterDamage_ModAxe,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category TwoHandedAxe with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Large_EarthDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Large_AirDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Large_WaterDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Knife with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Large_EarthDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Large_AirDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Large_WaterDamage_ModKnife,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category Dagger with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ShieldMetal with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ShieldMetal with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ShieldMetal with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ShieldMetal with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ShieldMetal with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorScale with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorMetal with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorPlate with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorHelmet with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoes with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesChain with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorShoesPlate with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGloves with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesChain with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object Quest_HIB_ElementalForge on category ArmorGlovesPlate with transform code Destroy2 parameters 0,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category Garment with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ArmorBelt with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object LOOT_Needle_Thread_A_Magic on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Ring with transform code Boost2 parameters 0,0,0,Armor_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ShieldMetal with transform code Boost2 parameters 0,0,0,Shield_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ShieldWood with transform code Boost2 parameters 0,0,0,Shield_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Sword with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Axe with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Spear with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category TwoHandedSword with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category TwoHandedAxe with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Staff with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Club with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Bow with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Crossbow with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Crafting 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Knife with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category Dagger with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category BlackrockMelee with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category BlackrockBow with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category BlackrockCrossbow with transform code Boost2 parameters 0,0,0,Weapon_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 0 autoValue 0
use object TOOL_RepairHammer on category ShieldBlackrock with transform code Boost2 parameters 0,0,0,Shield_Unbreakable_Mod,0,0,1,1 requires Blacksmithing 9 autolevel 0 autoValue 0
use object LOOT_Moonstone_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Moonstone_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Damage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Moonstone_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Moonstone_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Medium_Damage_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Moonstone_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Moonstone_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_PoisonDamage_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ShieldWood with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ShieldMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ShieldBlackrock with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category BlackrockMelee with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category BlackrockBow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category BlackrockCrossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Vitality_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Orc_Tusk on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category BlackrockMelee with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category BlackrockBow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category BlackrockCrossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1 parameters ARM_CraftedClothBoots_01,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1 parameters ARM_CraftedClothBoots_02,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedClothBoots_02,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedClothBoots_02,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedClothBoots_02,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedClothBoots_02,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedClothBoots_02,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedClothBoots_02,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedClothBoots_02,0,0,Armor_Crafted_LDefSMov_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1 parameters ARM_CraftedLeatherBoots_01,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1 parameters ARM_CraftedLeatherBoots_02,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1 parameters ARM_CraftedLeatherBoots_03,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedLeatherBoots_03,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedLeatherBoots_03,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedLeatherBoots_03,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedLeatherBoots_03,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedLeatherBoots_03,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedLeatherBoots_03,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedLeatherBoots_03,0,0,Armor_Crafted_LDefSMov_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Rope_A with transform code Destroy2Transform1 parameters CONT_Backpack_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1 parameters ARM_CraftedMetalBoots_01,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1 parameters ARM_CraftedMetalBoots_02,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedMetalBoots_03,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedMetalBoots_03,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedMetalBoots_03,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedMetalBoots_03,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedMetalBoots_03,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedMetalBoots_03,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Anvil with transform code Transform1Boost1 parameters ARM_CraftedMetalBoots_03,0,0,Armor_Crafted_LDefSMov_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2 parameters ARM_Cloth_A_Bracers,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2 parameters ARM_Cloth_B_Bracers,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Cloth_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor_Crafted_LDefInit_ModGloves,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2 parameters ARM_Leather_A_Bracers,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2 parameters ARM_Leather_B_Bracers,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2 parameters ARM_Leather_C_Bracers,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_D_Bracers,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_D_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_E_Bracers,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_E_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_F_Bracers,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_F_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_G_Bracers,0,0,Armor_Crafted_LDefInit_ModGloves,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_H_Bracers,0,0,Armor_Crafted_LDefInit_ModGloves,0,0,1,1 requires Crafting 9 autolevel 1 autoValue 0
use object LOOT_Sinew_A on object LOOT_Scraps_Leather_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_I_Bracers,0,0,Armor_Crafted_LDefInit_ModGloves,0,0,1,1 requires Crafting 10 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2 parameters ARM_Metal_A_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2 parameters ARM_Metal_B_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_C_Bracers,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_C_Bracers,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_C_Bracers,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_D_Bracers,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_D_Bracers,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_D_Bracers,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_E_Bracers,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_E_Bracers,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_E_Bracers,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_F_Bracers,0,0,Armor_Crafted_LDef1H_ModGloves,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Metal_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_F_Bracers,0,0,Armor_Crafted_LDef2H_ModGloves,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2 parameters ARM_Chain_Gloves_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_B,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_B,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_B,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_C,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_C,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_C,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor_Crafted_LDef1H_ModGloves,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Scale_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor_Crafted_LDef2H_ModGloves,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2 parameters ARM_Plate_Gloves_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_B,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_B,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_B,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor__Gloves_Boost_TwoHanded_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor_Crafted_LDef1H_ModGloves,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Sinew_A_Strong on object LOOT_Scraps_Plate_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor_Crafted_LDef2H_ModGloves,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use object ITEM_Nails on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor__Shoes_Boost_SnowBoots,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object ITEM_Nails on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor__Shoes_Boost_SnowBoots,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object ITEM_Nails on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor__Shoes_Boost_SnowBoots,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object ITEM_Nails on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor__Shoes_Boost_SnowBoots,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object ITEM_Nails on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor__Shoes_Boost_SnowBoots,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object FUR_BoilingPot_A on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use category Anvil on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use category Anvil on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use category Anvil on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Small_Movement_Mod,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Oil on category ArmorScale with transform code Destroy1Boost2CreateNew parameters 0,0,CON_Drink_Cup_A_Empty,Armor_Small_Movement_Mod,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Oil on category ArmorMetal with transform code Destroy1Boost2CreateNew parameters 0,0,CON_Drink_Cup_A_Empty,Armor_Small_Movement_Mod,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Oil on category ArmorPlate with transform code Destroy1Boost2CreateNew parameters 0,0,CON_Drink_Cup_A_Empty,Armor_Small_Movement_Mod,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Pearl on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Pearl on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Ruby on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorMetal with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorGlovesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorGlovesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorGlovesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorGlovesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorShoesCloth with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorShoesHide with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorShoesChain with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorShoesPlate with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ClothHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Ruby on category LeatherMask with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1 parameters ARM_CraftedClothTorso_01,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1 parameters ARM_CraftedClothTorso_02,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1 parameters ARM_CraftedClothTorso_03,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1 parameters ARM_CraftedClothTorso_04,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Crafted_LDefSVit_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A with transform code Transform1Boost1 parameters ARM_CraftedClothTorso_05,0,0,Armor_Crafted_LDefSLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedRobe_01,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedRobe_01,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedRobe_01,0,0,Armor_Small_Speed_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedRobe_01,0,0,Armor_Small_Intelligence_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedRobe_01,0,0,Armor_Crafted_SIntSSpd_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedRobe_01,0,0,Armor_Crafted_SIntSLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedRobe_01,0,0,Armor_Crafted_SIntSVit_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A with transform code Transform1 parameters ARM_CraftedLeatherTorso_01,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A with transform code Transform1 parameters ARM_CraftedLeatherTorso_02,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A with transform code Transform1 parameters ARM_CraftedLeatherTorso_03,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Crafted_LDefSVit_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on object LOOT_Needle_Thread_A_Magic with transform code Transform1Boost1 parameters ARM_CraftedLeatherTorso_04,0,0,Armor_Crafted_LDefSLck_Mod,0,0,1,1 requires Crafting 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1 parameters ARM_CraftedMetalTorso_01,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1 parameters ARM_CraftedMetalTorso_02,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Small_Luck_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Large_ArmorDefense_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Crafted_LDefSVit_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on object TOOL_Hammer with transform code Transform1Boost1 parameters ARM_CraftedMetalTorso_03,0,0,Armor_Crafted_LDefSLck_Mod,0,0,1,1 requires Blacksmithing 8 autolevel 1 autoValue 0
use object LOOT_Bone_A on object LAB_MortarPestle_A with transform code Transform1 parameters TOOL_Pouch_Dust_Bone_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Bone on object LAB_MortarPestle_A with transform code Transform1 parameters TOOL_Pouch_Dust_Bone_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Bone_A on object TOOL_Hammer with transform code Destroy1 parameters 0,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Bone on object TOOL_Hammer with transform code Destroy1 parameters 0,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Herb_Stardust_A on object LAB_MortarPestle_A with transform code Transform1 parameters TOOL_Pouch_Dust_Star_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Moonstone_A on object LAB_MortarPestle_A with transform code Transform1 parameters TOOL_Pouch_Dust_Moon_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Star_A on object TOOL_Pouch_Dust_Bone_A with transform code Destroy1Transform2 parameters TOOL_Pouch_Dust_Pixie_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Star_A on object TOOL_Pouch_Dust_Moon_A with transform code Destroy1Transform2 parameters TOOL_Pouch_Dust_Pixie_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Mushroom_A with transform code Destroy1Transform2 parameters POTION_Minor_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object FOOD_Cheese on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Poisoned_Cheese_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Cheese on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Poisoned_Cheese_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Cheese on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Poisoned_Cheese_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Cheese on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Poisoned_Cheese_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Cheese on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Poisoned_Cheese_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Cheese on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Poisoned_Cheese_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Beer_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Beer_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Beer_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Beer_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Beer_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Beer_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Beer_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Beer_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Beer_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Beer_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Beer_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Bottle_Beer_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Bottle_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Water_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Water_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Water_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Water_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Water_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Water_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Bottle_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Wine_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Wine_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Mug_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Wine_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Wine_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Wine_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Wine_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Mug_Wine_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Water_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Water_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Mug_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Water_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Water_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Water_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Water_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Mug_Water_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Water_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Water_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Water_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Water_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Water_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Cup_A_Water_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Beer on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Beer on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Beer on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Beer on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Beer on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Beer on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Beer_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Beer_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Beer_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Beer_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Beer_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_Beer_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Mug_A_Beer_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Glass_A_Wine on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Glass_A_Wine_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Glass_A_Wine on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Glass_A_Wine_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Glass_A_Wine on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Glass_A_Wine_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Glass_A_Wine on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Glass_A_Wine_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Glass_A_Wine on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Glass_A_Wine_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Glass_A_Wine on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Glass_A_Wine_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Tea on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Tea on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Tea on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Tea on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Tea on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Tea on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Mug_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Tea on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Tea on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Tea on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Tea on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Tea on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Tea on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Cup_A_Tea_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Carrot_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Carrot_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Carrot_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Carrot_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Carrot_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Carrot_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Carrot_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Carrot_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Carrot_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Carrot_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Carrot_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Carrot_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Apple on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Apple on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Apple on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Apple on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Apple on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Apple on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Tomato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Tomato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Bread on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Bread_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Bread on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Bread_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Bread on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Bread_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Bread on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Bread_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Bread on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Bread_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Bread on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Bread_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishA on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_FishA_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishA on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_FishA_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishA on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_FishA_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishA on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_FishA_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishA on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_FishA_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishA on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_FishA_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishB on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_FishB_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishB on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_FishB_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishB on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_FishB_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishB on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_FishB_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishB on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_FishB_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishB on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_FishB_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishC on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_FishC_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishC on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_FishC_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishC on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_FishC_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishC on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_FishC_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishC on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_FishC_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishC on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_FishC_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishD on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_FishD_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishD on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_FishD_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishD on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_FishD_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishD on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_FishD_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishD on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_FishD_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishD on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_FishD_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishE on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_FishE_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishE on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_FishE_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishE on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_FishE_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishE on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_FishE_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishE on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_FishE_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishE on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_FishE_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishF on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_FishF_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishF on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_FishF_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishF on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_FishF_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishF on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_FishF_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishF on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_FishF_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_FishF on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_FishF_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Ham on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Ham_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Ham on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Ham_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Ham on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Ham_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Ham on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Ham_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Ham on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Ham_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Ham on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Ham_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Orange on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Orange on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Orange on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Orange on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Orange on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Orange on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pear on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Pear_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pear on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Pear_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pear on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Pear_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pear on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Pear_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pear on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Pear_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pear on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Pear_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Pumpkin_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Pumpkin_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_PumpkinPart on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_PumpkinPart_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_PumpkinPart on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_PumpkinPart_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_PumpkinPart on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_PumpkinPart_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_PumpkinPart on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_PumpkinPart_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_PumpkinPart on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_PumpkinPart_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_PumpkinPart on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_PumpkinPart_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin_C on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_C_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin_C on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_Pumpkin_C_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin_C on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_C_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin_C on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_C_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin_C on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_Pumpkin_C_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin_C on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_Pumpkin_C_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_RoastedPork on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters FOOD_RoastedPork_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_RoastedPork on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters FOOD_RoastedPork_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_RoastedPork on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters FOOD_RoastedPork_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_RoastedPork on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters FOOD_RoastedPork_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_RoastedPork on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters FOOD_RoastedPork_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_RoastedPork on object CONT_Barrel_Ooze_A with transform code Transform1 parameters FOOD_RoastedPork_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_Sauce_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_Sauce_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_Sauce_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Tomato_Sauce_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_Sauce_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_Sauce_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_Sauce_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_Sauce_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_Sauce_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Tomato_Sauce_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_Sauce_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Tomato_Sauce_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Apple_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Apple_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Apple_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Pie_Apple_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Apple_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Apple_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Apple_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Apple_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Apple_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Apple_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Apple_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Pie_Apple_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pizza_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Pizza_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pizza_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Pizza_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pizza_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Pizza_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pizza_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Pizza_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pizza_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Pizza_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pizza_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Pizza_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Bread_Cheese_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Bread_Cheese_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Bread_Cheese_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Bread_Cheese_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Bread_Cheese_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Bread_Cheese_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Bread_Cheese_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Bread_Cheese_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Bread_Cheese_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Bread_Cheese_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Bread_Cheese_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Bread_Cheese_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Boiled_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Boiled_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Boiled_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Potato_Boiled_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Boiled_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Boiled_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Boiled_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Boiled_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Boiled_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Boiled_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Boiled_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Potato_Boiled_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Cyseal_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Cyseal_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Cyseal_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Pie_Cyseal_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Cyseal_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Cyseal_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Cyseal_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Cyseal_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Cyseal_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Pie_Cyseal_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Pie_Cyseal_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Pie_Cyseal_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Cold_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Cold_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Fries_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Cold_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Cold_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Cold_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Cold_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Fries_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Rivellon_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Rivellon_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Rivellon_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Fries_Rivellon_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Rivellon_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Rivellon_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Rivellon_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Rivellon_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Rivellon_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Fries_Rivellon_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Rivellon_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Fries_Rivellon_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_Cold_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_Cold_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_Cold_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_Cold_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_Cold_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_Cold_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Potato_Mash_Cold_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Potato_Mash_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Potato_Mash_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Dinner_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Dinner_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Dinner_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Dinner_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Dinner_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Dinner_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Dwarven_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Dwarven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Dwarven_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Stew_Dwarven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Dwarven_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Dwarven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Dwarven_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Dwarven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Dwarven_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Dwarven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Dwarven_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Stew_Dwarven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Soup_Pumpkin_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Soup_Pumpkin_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Soup_Pumpkin_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Soup_Pumpkin_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Soup_Pumpkin_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Soup_Pumpkin_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Soup_Pumpkin_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Soup_Pumpkin_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Soup_Pumpkin_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Soup_Pumpkin_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Soup_Pumpkin_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Soup_Pumpkin_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Elven_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Elven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Elven_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Stew_Elven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Elven_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Elven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Elven_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Elven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Elven_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Elven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Stew_Elven_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Stew_Elven_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Honey_Jar_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Food_Honey_Jar_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Honey_Jar_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Food_Honey_Jar_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Honey_Jar_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Food_Honey_Jar_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Honey_Jar_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Food_Honey_Jar_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Honey_Jar_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Food_Honey_Jar_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Honey_Jar_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Food_Honey_Jar_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Porridge_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Porridge_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Porridge_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Porridge_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Porridge_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Porridge_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_Potato_A on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Porridge_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_Potato_A on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Porridge_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_Potato_A on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Porridge_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_Potato_A on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Porridge_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_Potato_A on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Porridge_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Porridge_Potato_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Porridge_Potato_A_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Apple on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Apple on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Apple on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Apple on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Apple on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Apple on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Cup_A_Apple_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Orange on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Orange on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Orange on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Orange on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Orange on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Orange on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Cup_A_Orange_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Milk on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Milk_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Milk on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Milk_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Milk on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Milk_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Milk on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Milk_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Milk on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_Milk_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Milk on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Cup_A_Milk_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_MilkHoney on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_MilkHoney_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_MilkHoney on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_MilkHoney_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_MilkHoney on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_MilkHoney_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_MilkHoney on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_MilkHoney_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_MilkHoney on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Cup_A_MilkHoney_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_MilkHoney on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Cup_A_MilkHoney_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Ambrosia on object TOOL_Intestines_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Ambrosia_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Ambrosia on object CON_Herb_Mushroom_C with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Ambrosia_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Ambrosia on object CON_Potion_Poison_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Ambrosia_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Ambrosia on object CON_Potion_Poison_Medium_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Ambrosia_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Ambrosia on object CON_Potion_Poison_Large_A with transform code Destroy2Transform1 parameters CON_Drink_Mug_A_Ambrosia_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Ambrosia on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Drink_Mug_A_Ambrosia_Poisoned,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Mushroom_C with transform code Destroy1Transform2 parameters CON_Potion_Poison_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object TOOL_Intestines_A with transform code Destroy1Transform2 parameters CON_Potion_Poison_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Food_RottenEggs_A with transform code Destroy1Transform2 parameters CON_Potion_Poison_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CONT_Barrel_Ooze_A with transform code Transform1 parameters CON_Potion_Poison_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Whisperwood_A with transform code Destroy1Transform2 parameters CON_Potion_Armor_Boost_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Drudanae with transform code Destroy1Transform2 parameters CON_Potion_Poison_Res_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Mushroom_E with transform code Destroy1Transform2 parameters CON_Potion_Fire_Res_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Mushroom_B with transform code Destroy1Transform2 parameters CON_Potion_Water_Res_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Mushroom_D with transform code Destroy1Transform2 parameters CON_Potion_Earth_Res_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Mushroom_Jellyfish_A with transform code Destroy1Transform2 parameters CON_Potion_Air_Res_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Fire_Res_A on object CON_Potion_Earth_Res_A with transform code Destroy1Transform2 parameters POTION_Minor_ResistAll_Potion,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Water_Res_A on object CON_Potion_Air_Res_A with transform code Destroy1Transform2 parameters POTION_Minor_ResistAll_Potion,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Armor_Boost_A on object CON_Potion_Air_Res_A with transform code Destroy1Transform2 parameters CON_Potion_Invisible_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object LOOT_Essence_Shadow_A with transform code Destroy1Transform2 parameters CON_Potion_Invisible_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object POTION_Minor_ResistAll_Potion on object CON_Herb_Drudanae with transform code Destroy1Transform2 parameters CON_Potion_Telekinesis_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object LOOT_Eye_A with transform code Destroy1Transform2 parameters POTION_Minor_Perception_Potion,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_FannyBlossom_A with transform code Destroy1Transform2 parameters CON_Potion_Speed_TempBoost_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object CON_Herb_Farhangite_A with transform code Destroy1Transform2 parameters POTION_Minor_Constitution_Potion,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object POTION_Minor_Constitution_Potion on object TOOL_Pouch_Dust_Bone_A with transform code Destroy1Transform2 parameters POTION_Minor_Strength_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Speed_TempBoost_A on object LOOT_Sinew_A with transform code Destroy1Transform2 parameters CON_Potion_Dexterity_TempBoost_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Minor_Perception_Potion on object LOOT_Essence_Shadow_A with transform code Destroy1Transform2 parameters CON_Potion_Intelligence_TempBoost_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Fire_Res_A on object CON_Potion_Water_Res_A with transform code TransformBoth parameters CON_Potion_Empty_A,CON_Potion_Empty_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Potion_Earth_Res_A on object CON_Potion_Air_Res_A with transform code TransformBoth parameters CON_Potion_Empty_A,CON_Potion_Empty_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Feather_A_Quill_A on object LOOT_Ink_Pot_A with transform code Destroy1Transform2 parameters LOOT_Ink_Pot_A_Quill_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object LOOT_Ink_Pot_A_Quill_A with transform code Destroy1Transform2 parameters LOOT_Ink_Pot_A_Quill_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Hair_A on object LOOT_Hair_A with transform code Destroy1Transform2 parameters LOOT_Thread_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Needle_A on object LOOT_Thread_A with transform code Destroy1Transform2 parameters LOOT_Needle_Thread_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object LOOT_Needle_Thread_A with transform code Destroy1Transform2 parameters LOOT_Needle_Thread_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A on object LOOT_OreBar_A_Iron_A with transform code Destroy1Transform2 parameters LOOT_OreBar_A_Iron_A_Large,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Wheat_A on object LAB_MortarPestle_A with transform code Transform1 parameters LOOT_Flour_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Wool_A on object LOOT_Wool_A with transform code Destroy1Transform2 parameters LOOT_Yarn_A_Wool_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Sinew on category Sinew with transform code Destroy1Transform2 parameters LOOT_String_Bow_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Yarn_A_Wool_A on object LOOT_Yarn_A_Wool_A with transform code Destroy1Transform2 parameters LOOT_Rope_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_CookingPot on object LTS_Campfire_A with transform code Destroy1Transform2 parameters FUR_BoilingPot_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_CookingPot on object TOOL_Hammer with transform code Transform1 parameters FUR_CookingPot_A_Open,0,0,0,0,0,1,1 autolevel 1 autoValue 0
use object ITEM_CookingPot on object TOOL_Hammer with transform code Transform1 parameters FUR_CookingPot_A_Open,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object ITEM_CookingPot on object TOOL_Hammer with transform code Transform1 parameters FUR_CookingPot_A_Open,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object ITEM_CookingPot on object TOOL_Hammer with transform code Transform1 parameters FUR_CookingPot_A_Open,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Ancient on object LOOT_Ink_Pot_A_Quill_A_Magic with transform code Transform1 parameters LOOT_Skull_Human_A_Tattooed,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object FUR_WashBoard_A on object FUR_WashTub_A with transform code Destroy1Transform2 parameters FUR_WashTubBoard_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_Soap on object ITEM_Key with transform code Transform1 parameters TOOL_Lockpick,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Needle_A on object LOOT_Needle_A with transform code Destroy1Transform2 parameters TOOL_Lockpick,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Hammer on object ITEM_Nails with transform code Transform2 parameters TOOL_Lockpick,0,0,0,0,0,4,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_RepairHammer on object ITEM_Nails with transform code Transform2 parameters TOOL_Lockpick,0,0,0,0,0,4,1 requires Crafting 3 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CONT_Barrel_A_Water with transform code Transform1 parameters CON_Drink_Bottle_Water_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object Hum_Well_A with transform code Transform1 parameters CON_Drink_Bottle_Water_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object Hum_Well_A_Snow with transform code Transform1 parameters CON_Drink_Bottle_Water_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object FUR_Bucket_A_Water with transform code TransformBoth parameters CON_Drink_Bottle_Water_A,FUR_Bucket_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Empty on object CONT_Barrel_A_Water with transform code Transform1 parameters CON_Drink_Mug_Water_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Empty on object CONT_Barrel_A_Water with transform code Transform1 parameters CON_Drink_Cup_A_Water,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Empty on object CON_Drink_Bottle_Water_A with transform code TransformBoth parameters CON_Drink_Mug_Water_A,ITEM_EmptyBottle,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Empty on object CON_Drink_Bottle_Water_A with transform code TransformBoth parameters CON_Drink_Cup_A_Water,ITEM_EmptyBottle,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Empty on object FUR_Bucket_A_Water with transform code TransformBoth parameters CON_Drink_Mug_Water_A,FUR_Bucket_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Empty on object FUR_Bucket_A_Water with transform code TransformBoth parameters CON_Drink_Cup_A_Water,FUR_Bucket_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Flour_A on object CON_Drink_Cup_A_Water with transform code TransformBoth parameters CON_Ingred_Dough_A,CON_Drink_Cup_A_Empty,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Flour_A on object CON_Drink_Mug_Water_A with transform code TransformBoth parameters CON_Ingred_Dough_A,CON_Drink_Mug_A_Empty,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Flour_A on object CON_Drink_Bottle_Water_A with transform code TransformBoth parameters CON_Ingred_Dough_A,ITEM_EmptyBottle,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Flour_A on object FUR_Bucket_A_Water with transform code TransformBoth parameters CON_Ingred_Dough_A,FUR_Bucket_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object TOOL_Hammer with transform code Transform1 parameters CON_Food_Tomato_Sauce_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_A on object TOOL_RepairHammer with transform code Transform1 parameters CON_Food_Tomato_Sauce_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Tomato_Sauce_A on object CON_Ingred_Dough_A with transform code Destroy1Transform2 parameters CON_Ingred_Dough_Pizza_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Cheese on object CON_Ingred_Dough_A with transform code Destroy1Transform2 parameters CON_Ingred_Dough_CheeseBread_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Apple on object CON_Ingred_Dough_A with transform code Destroy1Transform2 parameters CON_Ingred_Dough_Apple_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bucket_A on object CONT_Barrel_A_Water with transform code Transform1 parameters FUR_Bucket_A_Water,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bucket_A on object Hum_Well_A with transform code Transform1 parameters FUR_Bucket_A_Water,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bucket_A on object Hum_Well_A_Snow with transform code Transform1 parameters FUR_Bucket_A_Water,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Jar_A on object FARM_Beehive_A with transform code Transform1 parameters CON_Food_Honey_Jar_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Honey_Jar_A on object CON_Drink_Cup_A_Milk with transform code Destroy1Transform2 parameters CON_Drink_Cup_A_MilkHoney,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Wheat_A on object CON_Drink_Cup_A_Milk with transform code Destroy1Transform2 parameters CON_Porridge_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object CON_Drink_Cup_A_Milk with transform code Destroy1Transform2 parameters CON_Porridge_Potato_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CYS_PickedUpShell on object FUR_BoilingPot_A with transform code Transform1 parameters CYS_PickedUpShell_Cooked,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on object CYS_PickedUpShell with transform code Transform2 parameters CYS_PickedUpShell_Cooked,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Fries_Cold_A on object FUR_BoilingPot_A with transform code Transform1 parameters CON_Food_Fries_Rivellon_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object FUR_BoilingPot_A with transform code Transform1 parameters CON_Food_Potato_Boiled_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_A on object TOOL_Hammer with transform code Transform1 parameters CON_Food_Potato_Mash_Cold_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Potato_Mash_Cold_A on object FUR_BoilingPot_A with transform code Transform1 parameters CON_Food_Potato_Mash_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CON_Food_Tomato_Sauce_A with transform code Transform1 parameters CON_Food_Stew_Elven_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CON_Drink_Mug_A_Beer with transform code Transform1 parameters CON_Food_Stew_Dwarven_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Dinner_A on object CON_Drink_Mug_Beer_A with transform code Transform1 parameters CON_Food_Stew_Dwarven_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object FUR_BoilingPot_A with transform code Transform1 parameters CON_Food_Soup_Pumpkin_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_PumpkinPart on object FUR_BoilingPot_A with transform code Transform1 parameters CON_Food_Soup_Pumpkin_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin_C on object FUR_BoilingPot_A with transform code Transform1 parameters CON_Food_Soup_Pumpkin_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Skull_Human_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Skull_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic_Ancient on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Skull_MagicAmulet_A_Ancient,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic_Tattooed on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Skull_MagicAmulet_A_Tattooed,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Paw_A_Rabbit_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Lucky on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Paw_A_Rabbit_A_Magic_Lucky,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic_Lucky on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_MagicAmulet_A_Lucky,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Rabbit_Paw_MagicAmulet_A on object LOOT_String_Bow_A with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_SuperAmulet_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Rabbit_Paw_MagicAmulet_A_Lucky on object LOOT_String_Bow_A with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_SuperAmulet_A_Lucky,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Foot_Chicken_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Chicken_Claw_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A_Big on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Foot_Chicken_A_Magic_Big,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A_Magic_Big on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Chicken_Claw_MagicAmulet_A_Big,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Tail_A_Rat_A_Magic,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Rat_Tail_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A_Long on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Tail_A_Rat_A_Magic_Long,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic_Long on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Rat_Tail_MagicAmulet_A_Long,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Feather_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Feather_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Feather_A_Fancy on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Feather_A_Magic_Fancy,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Feather_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Feather_MagicAmulet_A_Fancy,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tusk_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Tusk_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tusk_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Tusk_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tusk_A_Large on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Tusk_A_Magic_Large,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tusk_A_Magic_Large on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Tusk_MagicAmulet_A_Large,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tooth_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Tooth_A_Magic,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tooth_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Tooth_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tooth_A_Sharp on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Tooth_A_Magic_Sharp,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tooth_A_Magic_Sharp on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Tooth_MagicAmulet_A_Sharp,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Claw_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Claw_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Claw_A_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Claw_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Claw_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Claw_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Claw_A_Sharp on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Claw_A_Sharp_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Claw_A_Sharp_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Claw_MagicAmulet_A_Sharp,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Claw_A_Sharp_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Claw_MagicBelt_A_Sharp,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tooth_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Tooth_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tooth_A_Magic_Sharp on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Tooth_MagicBelt_A_Sharp,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tusk_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Tusk_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tusk_A_Magic_Large on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Tusk_MagicBelt_A_Large,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Feather_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Feather_MagicBelt_A_Fancy,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Rat_Tail_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic_Long on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Rat_Tail_MagicBelt_A_Long,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Chicken_Claw_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A_Magic_Big on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Chicken_Claw_MagicBelt_A_Big,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic_Lucky on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_MagicBelt_A_Lucky,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Skull_MagicBelt_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic_Ancient on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Skull_MagicBelt_A_Ancient,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic_Tattooed on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Skull_MagicBelt_A_Tattooed,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Rabbit_Paw_SuperAmulet_A on object LOOT_Rope_A with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_SuperBelt_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Claw_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Claw_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tooth_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Tooth_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tusk_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Tusk_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Feather_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Rat_Tail_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Chicken_Claw_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Skull_MagicRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Rabbit_Paw_SuperAmulet_A on category Ring with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_SuperRing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Claw_A_Sharp_Magic on category Ring with transform code Destroy2Transform1 parameters LOOT_Claw_MagicRing_A_Sharp,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tooth_A_Magic_Sharp on category Ring with transform code Destroy2Transform1 parameters LOOT_Tooth_MagicRing_A_Sharp,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tusk_A_Magic_Large on category Ring with transform code Destroy2Transform1 parameters LOOT_Tusk_MagicRing_A_Large,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on category Ring with transform code Destroy2Transform1 parameters LOOT_Feather_MagicRing_A_Fancy,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic_Long on category Ring with transform code Destroy2Transform1 parameters LOOT_Rat_Tail_MagicRing_A_Long,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Foot_Chicken_A_Magic_Big on category Ring with transform code Destroy2Transform1 parameters LOOT_Chicken_Claw_MagicRing_A_Big,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic_Lucky on category Ring with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_MagicRing_A_Lucky,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic_Tattooed on category Ring with transform code Destroy2Transform1 parameters LOOT_Skull_MagicRing_A_Tattooed,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Skull_Human_A_Magic_Ancient on category Ring with transform code Destroy2Transform1 parameters LOOT_Skull_MagicRing_A_Ancient,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Rabbit_Paw_SuperAmulet_A_Lucky on category Ring with transform code Destroy2Transform1 parameters LOOT_Rabbit_Paw_SuperRing_A_Lucky,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object HAR_Fish_Star on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters HAR_Fish_Star_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Star_Fish_MagicAmulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Eye_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Eye_A_Earie_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_EerieEye_Amulet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object HAR_Fish_Star_Glowing on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters HAR_Fish_Star_Magic_Glowing,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic_Glowing on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_Star_Fish_MagicAmulet_A_Glowing,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Eye_A_Creepy on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Eye_A_Earie_A_Creepy,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A_Creepy on object LOOT_Thread_A with transform code Destroy2Transform1 parameters LOOT_EerieEye_Amulet_A_Creepy,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use category LeatherHelmet on object LOOT_Feather_A_Magic with transform code Destroy2Transform1 parameters ARM_Helmet_Feather_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category LeatherHelmet on object LOOT_Eye_A_Earie_A with transform code Destroy2Transform1 parameters ARM_Helmet_ThirdEye_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category LeatherHelmet on object HAR_Fish_Star_Magic with transform code Destroy2Transform1 parameters ARM_Helmet_Starfish_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category LeatherHelmet on object LOOT_Claw_Crab_A with transform code Destroy2Transform1 parameters ARM_Helmet_CrabPincer_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category LeatherHelmet on object LOOT_Feather_A_Magic_Fancy with transform code Destroy2Transform1 parameters ARM_Helmet_Feather_A_Fancy,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category LeatherHelmet on object LOOT_Eye_A_Earie_A_Creepy with transform code Destroy2Transform1 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category LeatherHelmet on object HAR_Fish_Star_Magic_Glowing with transform code Destroy2Transform1 parameters ARM_Helmet_Starfish_A_Glowing,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category ClothHelmet on object LOOT_Feather_A_Magic with transform code Destroy2Transform1 parameters ARM_Helmet_Feather_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category ClothHelmet on object LOOT_Eye_A_Earie_A with transform code Destroy2Transform1 parameters ARM_Helmet_ThirdEye_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category ClothHelmet on object HAR_Fish_Star_Magic with transform code Destroy2Transform1 parameters ARM_Helmet_Starfish_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category ClothHelmet on object LOOT_Claw_Crab_A with transform code Destroy2Transform1 parameters ARM_Helmet_CrabPincer_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category ClothHelmet on object LOOT_Feather_A_Magic_Fancy with transform code Destroy2Transform1 parameters ARM_Helmet_Feather_A_Fancy,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category ClothHelmet on object LOOT_Eye_A_Earie_A_Creepy with transform code Destroy2Transform1 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use category ClothHelmet on object HAR_Fish_Star_Magic_Glowing with transform code Destroy2Transform1 parameters ARM_Helmet_Starfish_A_Glowing,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Claw_Crab_A on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_CrabPincer_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A_Fancy,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A_Creepy on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic_Glowing on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A_Glowing,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A_Adult,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Claw_Crab_A on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_CrabPincer_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A_Fancy,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A_Creepy on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic_Glowing on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A_Glowing,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A_Adult,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Claw_Crab_A on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_CrabPincer_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A_Fancy,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A_Creepy on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic_Glowing on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A_Glowing,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A_Adult,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category LeatherHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Claw_Crab_A on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_CrabPincer_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A_Fancy,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A_Creepy on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic_Glowing on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A_Glowing,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A_Adult,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Claw_Crab_A on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_CrabPincer_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A_Fancy,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A_Creepy on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic_Glowing on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A_Glowing,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A_Adult,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Claw_Crab_A on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_CrabPincer_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Feather_A_Magic_Fancy on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Feather_A_Fancy,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Eye_A_Earie_A_Creepy on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_ThirdEye_A_Creepy,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object HAR_Fish_Star_Magic_Glowing on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Starfish_A_Glowing,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A_Adult,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category ClothHelmet with transform code Destroy1Transform2Boost2 parameters ARM_Helmet_Antler_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object ITEM_Pillow on category Dagger with transform code Transform1 parameters LOOT_Feather_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_Pillow on category Knife with transform code Transform1 parameters LOOT_Feather_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Feather on category Dagger with transform code Transform1 parameters LOOT_Feather_A_Quill_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Feather on category Knife with transform code Transform1 parameters LOOT_Feather_A_Quill_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Quest_CYS_BlossiusWill with transform code Transform2 parameters Quest_CYS_BlossiusWillAltered,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Quest_CYS_BlossiusWill with transform code Transform2 parameters Quest_CYS_BlossiusWillAltered,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object Quest_DAF_SheilaAltar_A on object Quest_DAF_SheilaAmulet_A with transform code Destroy2Transform1 parameters Quest_DAF_SheilaAltar_B,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object DAF_COR_Ophelia on object WPN_Wooden_Stake with transform code Destroy2Transform1 parameters ASH_Ophelia,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object POTION_Minor_Healing_Potion on object POTION_Minor_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object POTION_Medium_Healing_Potion on object POTION_Medium_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Large_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object POTION_Large_Healing_Potion on object POTION_Large_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Huge_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object POTION_Minor_Healing_Potion on object POTION_Minor_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Large_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object POTION_Medium_Healing_Potion on object POTION_Medium_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Huge_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object POTION_Minor_Healing_Potion on object POTION_Minor_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Huge_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Knife on object FOOD_Pumpkin with transform code Transform2 parameters UNI_Halloween_Pumpkin_A,0,0,0,0,0,1,1 autolevel 1 autoValue 0
use category Dagger on object FOOD_Pumpkin with transform code Transform2 parameters UNI_Halloween_Pumpkin_A,0,0,0,0,0,1,1 autolevel 1 autoValue 0
use category Knife on object FOOD_Pumpkin with transform code Transform2Boost2 parameters UNI_Halloween_Pumpkin_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use category Dagger on object FOOD_Pumpkin with transform code Transform2Boost2 parameters UNI_Halloween_Pumpkin_A,0,0,Armor_Small_ArmorDefense_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use category Knife on object FOOD_Pumpkin with transform code Transform2Boost2 parameters UNI_Halloween_Pumpkin_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use category Dagger on object FOOD_Pumpkin with transform code Transform2Boost2 parameters UNI_Halloween_Pumpkin_A,0,0,Armor_Medium_ArmorDefense_Mod,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use category Knife on object FOOD_Pumpkin with transform code Transform2Boost2 parameters UNI_Halloween_Pumpkin_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use category Dagger on object FOOD_Pumpkin with transform code Transform2Boost2 parameters UNI_Halloween_Pumpkin_A,0,0,Armor_Large_ArmorDefense_ModHelmet,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object CON_Potion_Poison_A on category Tooth with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Strength_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on object TOOL_Pouch_Dust_Bone_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Constitution_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Sinew with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Dexterity_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on object LOOT_Essence_Shadow_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Speed_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on object LOOT_Soul_Tormented_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Intelligence_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on category Eye with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Perception_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Tooth with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Strength_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on object TOOL_Pouch_Dust_Bone_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Constitution_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Sinew with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Dexterity_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on object LOOT_Essence_Shadow_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Speed_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on object LOOT_Soul_Tormented_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Intelligence_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on category Eye with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Perception_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Tooth with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Strength_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on object TOOL_Pouch_Dust_Bone_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Constitution_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Sinew with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Dexterity_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on object LOOT_Essence_Shadow_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Speed_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on object LOOT_Soul_Tormented_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Intelligence_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on category Eye with transform code Destroy1Transform2 parameters CON_Potion_Debuf_Perception_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Strength_A on object CON_Potion_Debuf_Dexterity_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Strength_A on object CON_Potion_Debuf_Intelligence_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Strength_A on object CON_Potion_Debuf_Speed_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Strength_A on object CON_Potion_Debuf_Constitution_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Strength_A on object CON_Potion_Debuf_Perception_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Dexterity_A on object CON_Potion_Debuf_Intelligence_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Dexterity_A on object CON_Potion_Debuf_Speed_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Dexterity_A on object CON_Potion_Debuf_Constitution_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Dexterity_A on object CON_Potion_Debuf_Perception_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Intelligence_A on object CON_Potion_Debuf_Speed_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Intelligence_A on object CON_Potion_Debuf_Constitution_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Intelligence_A on object CON_Potion_Debuf_Perception_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Speed_A on object CON_Potion_Debuf_Constitution_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Speed_A on object CON_Potion_Debuf_Perception_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Constitution_A on object CON_Potion_Debuf_Perception_A with transform code Destroy1Transform2 parameters CON_Potion_Debuf_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CONT_Barrel_Ooze_A on object WPN_ArrowHead_A with transform code Transform2 parameters WPN_ArrowHead_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Oil on object WPN_ArrowHead_A with transform code TransformBoth parameters CON_Drink_Cup_A_Empty,WPN_ArrowHead_SlowDown_A,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CONT_Barrel_Oil_A on object WPN_ArrowHead_A with transform code Transform2 parameters WPN_ArrowHead_SlowDown_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Oil on object WPN_ArrowHead_Fire_A with transform code TransformBoth parameters CON_Drink_Cup_A_Empty,WPN_ArrowHead_Explosive_A,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object WPN_ArrowHead_Fire_A with transform code TransformBoth parameters CON_Drink_Cup_A_Empty,WPN_ArrowHead_Steam_A,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Water on object WPN_ArrowHead_Stunning_A with transform code TransformBoth parameters CON_Drink_Cup_A_Empty,WPN_ArrowHead_Static_Could_A,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Constitution_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_Arrow_Debuff_Constitution_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Speed_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_Arrow_Debuff_Speed_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Perception_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_Arrow_Debuff_Perception_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Intelligence_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_Arrow_Debuff_Intelligence_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Strength_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_Arrow_Debuff_Strength_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_Dexterity_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_Arrow_Debuff_Dexterity_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Debuf_All_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_Arrow_Debuff_All_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use category Knife on object WPN_Branch_A with transform code Transform2 parameters WPN_ArrowShaft_A,0,0,0,0,0,3,1 autolevel 0 autoValue 0
use category Knife on object LOOT_Antler_A with transform code Transform2 parameters WPN_ArrowHead_Antler_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on object LOOT_Antler_A with transform code Transform2 parameters WPN_ArrowHead_Antler_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on object LOOT_Antler_A_Adult with transform code Transform2 parameters WPN_ArrowHead_Antler_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on object LOOT_Antler_A_Adult with transform code Transform2 parameters WPN_ArrowHead_Antler_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object WPN_ArrowHead_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object WPN_ArrowHead_Antler_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_KO_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category Tooth with transform code Transform2 parameters WPN_ArrowHead_Stunning_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category Tooth with transform code Transform2 parameters WPN_ArrowHead_Stunning_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Stunning_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object WPN_ArrowHead_Stunning_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Stunning_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Anvil on object LOOT_OreBar_A_Silver_A with transform code Transform2 parameters WPN_ArrowHead_Silver_A,0,0,0,0,0,4,1 requires Crafting 2 autolevel 0 autoValue 0
use object WPN_ArrowHead_Silver_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Silver_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Fire_Res_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Explosive_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object WPN_ArrowHead_Explosive_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Explosive_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Potion_Water_Res_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Steam_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object WPN_ArrowHead_Steam_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Cloud_Steam_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Food_RottenEggs_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Intestines_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Medium_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Potion_Poison_Large_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object WPN_ArrowHead_Poison_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Poison_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object WPN_ArrowHead_Poison_A on object WPN_ArrowHead_Poison_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Poison_Cloud_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object WPN_ArrowHead_Poison_Cloud_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Poison_Cloud_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Drudanae on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Charming_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object WPN_ArrowHead_Charming_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Charming_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Potion_Air_Res_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Static_Could_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object WPN_ArrowHead_Static_Could_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Cloud_Static_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object WPN_ArrowHead_Freezing_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Freezing_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Freezing_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object WPN_ArrowHead_SlowDown_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_SlowDown_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object WPN_ArrowHead_Smokescreen_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_SmokeScreen_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on object WPN_ArrowHead_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Fire_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object WPN_ArrowHead_Fire_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Fire_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Water_A on object WPN_ArrowShaft_A with transform code Destroy1Transform2 parameters WPN_Arrow_Water_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on object LOOT_Hide_Animal_A with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on object LOOT_Hide_Animal_A with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on object ARM_Rags with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use category Dagger on object ARM_Rags with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use category Knife on object ARM_Shirt with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use category Dagger on object ARM_Shirt with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use category Knife on object ITEM_FoldedShirts with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use category Dagger on object ITEM_FoldedShirts with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use category Oven on object LOOT_Ore_A_Iron_A with transform code Transform2 parameters LOOT_OreBar_A_Iron_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on object LOOT_Bone_A_Iron with transform code Transform2 parameters LOOT_OreBar_A_Iron_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on object LOOT_OreBar_A_Iron_A with transform code Transform2 parameters LOOT_OreBar_A_Steel_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2 parameters LOOT_OreBar_A_Steel_A_Large,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on object LOOT_Ore_A_Silver_A with transform code Transform2 parameters LOOT_OreBar_A_Silver_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 0 autoValue 0
use category Oven on object LOOT_Ore_A_BlackRock_A with transform code Transform2 parameters LOOT_OreBar_A_BlackRock_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use category Oven on category Sword with transform code Transform2 parameters LOOT_OreBar_A_Iron_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category Axe with transform code Transform2 parameters LOOT_OreBar_A_Steel_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category TwoHandedSword with transform code Transform2 parameters LOOT_OreBar_A_Iron_A_Large,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category ShieldMetal with transform code Transform2 parameters LOOT_OreBar_A_Iron_A_Large,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category TwoHandedAxe with transform code Transform2 parameters LOOT_OreBar_A_Steel_A_Large,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category ShieldBlackrock with transform code Transform2 parameters LOOT_OreBar_A_BlackRock_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use category Oven on category BlackrockMelee with transform code Transform2 parameters LOOT_OreBar_A_BlackRock_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use category Oven on category BlackrockBow with transform code Transform2 parameters LOOT_OreBar_A_BlackRock_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use category Oven on category BlackrockCrossbow with transform code Transform2 parameters LOOT_OreBar_A_BlackRock_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 0 autoValue 0
use category CupEmpty on object CONT_Barrel_Oil_A with transform code Transform1 parameters CON_Drink_Cup_A_Oil,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on object CON_Ingred_Dough_A with transform code Transform2 parameters FOOD_Bread,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on object CON_Ingred_Dough_Pizza_A with transform code Transform2 parameters CON_Food_Pizza_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on object CON_Ingred_Dough_CheeseBread_A with transform code Transform2 parameters CON_Food_Bread_Cheese_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on object CON_Ingred_Dough_Apple_A with transform code Transform2 parameters CON_Food_Pie_Apple_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category FoodFish on object CON_Ingred_Dough_A with transform code Destroy1Transform2 parameters CON_Ingred_Dough_Cyseal_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on object CON_Ingred_Dough_Cyseal_A with transform code Transform2 parameters CON_Food_Pie_Cyseal_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category CupEmpty on object FOOD_Orange with transform code Destroy1Transform2 parameters CON_Drink_Cup_A_Orange,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category CupEmpty on object FOOD_Apple with transform code Destroy1Transform2 parameters CON_Drink_Cup_A_Apple,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Empty on object HUM_Well_A with transform code Transform1 parameters CON_Drink_Cup_A_Water,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Empty on object HUM_Well_A with transform code Transform1 parameters CON_Drink_Mug_Water_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Mug_A_Empty on object HUM_Well_A_Snow with transform code Transform1 parameters CON_Drink_Mug_Water_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Empty on object HUM_Well_A_Snow with transform code Transform1 parameters CON_Drink_Cup_A_Water,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bucket_A_Milk on object CON_Drink_Cup_A_Empty with transform code TransformBoth parameters CON_Drink_Cup_A_Milk,FUR_Bucket_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Knife on object CON_Food_Potato_A with transform code Transform2 parameters CON_Food_Fries_Cold_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Dagger on object CON_Food_Potato_A with transform code Transform2 parameters CON_Food_Fries_Cold_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on object CON_Food_Potato_Mash_Cold_A with transform code Transform2 parameters CON_Food_Potato_Mash_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Oven on category FoodFish with transform code Transform2 parameters CON_Food_Dinner_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_BoilingPot_A on category FoodFish with transform code Transform2 parameters CON_Food_Dinner_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Herb_Tea_A on object CON_Drink_Mug_Water_A with transform code Destroy1Transform2 parameters CON_Drink_Mug_A_Tea,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Herb_Tea_A on object CON_Drink_Cup_A_Water with transform code Destroy1Transform2 parameters CON_Drink_Cup_A_Tea,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object CON_Drink_Cup_A_Empty with transform code TransformBoth parameters CON_Drink_Glass_A_Wine,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on object CON_Drink_Mug_A_Empty with transform code TransformBoth parameters CON_Drink_Mug_Wine_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bar_Barrel_A_Wine_A on object ITEM_EmptyBottle with transform code Transform2 parameters CON_Drink_Bottle_Wine_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bar_Barrel_A_Wine_A on object CON_Drink_Mug_A_Empty with transform code Transform2 parameters CON_Drink_Mug_Wine_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bar_Barrel_A_Wine_A on object CON_Drink_Cup_A_Empty with transform code Transform2 parameters CON_Drink_Glass_A_Wine,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bar_Barrel_A_Beer_A on object ITEM_EmptyBottle with transform code Transform2 parameters CON_Drink_Bottle_Beer_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Bar_Barrel_A_Beer_A on object CON_Drink_Mug_A_Empty with transform code Transform2 parameters CON_Drink_Mug_Beer_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Beer_A on object CON_Drink_Mug_A_Empty with transform code TransformBoth parameters CON_Drink_Mug_Beer_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object LOOT_Antler_A with transform code Destroy1Transform2 parameters LOOT_Antler_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object LOOT_Antler_A_Adult with transform code Destroy1Transform2 parameters LOOT_Antler_A_Magic_Adult,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category LeatherHelmet with transform code Destroy1Transform2 parameters ARM_Helmet_Antler_A_Adult,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category LeatherHelmet with transform code Destroy1Transform2 parameters ARM_Helmet_Antler_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic_Adult on category ClothHelmet with transform code Destroy1Transform2 parameters ARM_Helmet_Antler_A_Adult,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Antler_A_Magic on category ClothHelmet with transform code Destroy1Transform2 parameters ARM_Helmet_Antler_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object LOOT_Skull_Human_A with transform code Destroy1Transform2 parameters LOOT_Skull_Human_A_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object LOOT_Skull_Human_A_Ancient with transform code Destroy1Transform2 parameters LOOT_Skull_Human_A_Magic_Ancient,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on object LOOT_Skull_Human_A_Tattooed with transform code Destroy1Transform2 parameters LOOT_Skull_Human_A_Magic_Tattooed,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_Healing_Potion with transform code Destroy1Transform2 parameters POTION_Large_Healing_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Strength_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Strength_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_Strength_Potion with transform code Destroy1Transform2 parameters POTION_Large_Strength_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Dexterity_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Dexterity_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_Dexterity_Potion with transform code Destroy1Transform2 parameters POTION_Large_Dexterity_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Intelligence_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_Intelligence_Potion with transform code Destroy1Transform2 parameters POTION_Large_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Constitution_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Constitution_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_Constitution_Potion with transform code Destroy1Transform2 parameters POTION_Large_Constitution_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Speed_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Speed_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_Speed_Potion with transform code Destroy1Transform2 parameters POTION_Large_Speed_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_Perception_Potion with transform code Destroy1Transform2 parameters POTION_Medium_Perception_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_Perception_Potion with transform code Destroy1Transform2 parameters POTION_Large_Perception_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Minor_ResistAll_Potion with transform code Destroy1Transform2 parameters POTION_Medium_ResistAll_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object POTION_Medium_ResistAll_Potion with transform code Destroy1Transform2 parameters POTION_Large_ResistAll_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Poison_A with transform code Destroy1Transform2 parameters CON_Potion_Poison_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Poison_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Poison_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Fire_Res_A with transform code Destroy1Transform2 parameters CON_Potion_Fire_Res_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Fire_Res_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Fire_Res_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Water_Res_A with transform code Destroy1Transform2 parameters CON_Potion_Water_Res_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Water_Res_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Water_Res_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Air_Res_A with transform code Destroy1Transform2 parameters CON_Potion_Air_Res_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Air_Res_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Air_Res_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Poison_Res_A with transform code Destroy1Transform2 parameters CON_Potion_Poison_Res_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Poison_Res_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Poison_Res_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Earth_Res_A with transform code Destroy1Transform2 parameters CON_Potion_Earth_Res_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Earth_Res_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Earth_Res_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Invisible_A with transform code Destroy1Transform2 parameters CON_Potion_Invisible_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Invisible_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Invisible_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Telekinesis_A with transform code Destroy1Transform2 parameters CON_Potion_Telekinesis_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Telekinesis_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Telekinesis_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Dexterity_TempBoost_A with transform code Destroy1Transform2 parameters CON_Potion_Dexterity_TempBoost_Medium_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Dexterity_TempBoost_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Dexterity_TempBoost_Large_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Intelligence_TempBoost_A with transform code Destroy1Transform2 parameters CON_Potion_Intelligence_TempBoost_Medium_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Intelligence_TempBoost_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Intelligence_TempBoost_Large_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Speed_TempBoost_A with transform code Destroy1Transform2 parameters CON_Potion_Speed_TempBoost_Medium_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Speed_TempBoost_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Speed_TempBoost_Large_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Armor_Boost_A with transform code Destroy1Transform2 parameters CON_Potion_Armor_Boost_Medium_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Augmentor_A on object CON_Potion_Armor_Boost_Medium_A with transform code Destroy1Transform2 parameters CON_Potion_Armor_Boost_Large_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Food_Meat_Raw_A on category Oven with transform code Transform1 parameters CON_Food_Dinner_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object CON_Food_Meat_Raw_A on object FUR_BoilingPot_A with transform code Transform1 parameters CON_Food_Dinner_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A on object HUM_Well_A with transform code Transform1 parameters LOOT_Scraps_Wood_A_Mush,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A on object HUM_Well_A_Snow with transform code Transform1 parameters LOOT_Scraps_Wood_A_Mush,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A on object CONT_Barrel_A_Water with transform code Transform1 parameters LOOT_Scraps_Wood_A_Mush,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A on object FUR_Bucket_A_Water with transform code TransformBoth parameters LOOT_Scraps_Wood_A_Mush,FUR_Bucket_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A on object CON_Drink_Bottle_Water_A with transform code TransformBoth parameters LOOT_Scraps_Wood_A_Mush,ITEM_EmptyBottle,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A on object CON_Drink_Mug_Water_A with transform code TransformBoth parameters LOOT_Scraps_Wood_A_Mush,CON_Drink_Mug_A_Empty,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A on object CON_Drink_Cup_A_Water with transform code TransformBoth parameters LOOT_Scraps_Wood_A_Mush,CON_Drink_Cup_A_Empty,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Wood_A_Mush on category Oven with transform code Transform1 parameters BOOK_Paper_Sheet_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object LOOT_Essence_Fire_A with transform code Destroy2Transform1 parameters Scroll_Skill_Fire_Blank_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object LOOT_Essence_Earth_A with transform code Destroy2Transform1 parameters Scroll_Skill_Earth_Blank_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object LOOT_Essence_Water_A with transform code Destroy2Transform1 parameters Scroll_Skill_Water_Blank_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object LOOT_Essence_Air_A with transform code Destroy2Transform1 parameters Scroll_Skill_Air_Blank_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object BOOK_Paper_Sheet_A on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters Scroll_Skill_Witchcraft_Blank_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object Quest_LUC_SacrificialChickenCorpse on object Quest_LUC_SacrificialChickenEmptyVial with transform code Destroy1Transform2 parameters Quest_LUC_SacrificialChickenFullVial,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FOOD_Pumpkin on object FOOD_Apple with transform code Destroy1Transform2 parameters Quest_ImpFearless,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object WPN_Trolls_2H_Staff_IceKing_A_Human on object Quest_HIB_ElementalForge with transform code Destroy1 parameters 0,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on object LOOT_Thread_A with transform code Destroy1Transform2 parameters TOOL_Figurine_Wood_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Figurine_Wood_A on object LOOT_Needle_A with transform code Destroy1Transform2 parameters TOOL_VoodooDoll,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_VoodooDoll on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy1Transform2 parameters TOOL_VoodooDoll1,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object TOOL_VoodooDoll on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy1Transform2 parameters TOOL_VoodooDoll2,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object TOOL_VoodooDoll on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy1Transform2 parameters TOOL_VoodooDoll3,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object TOOL_VoodooDoll on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy1Transform2 parameters TOOL_VoodooDoll4,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object TOOL_VoodooDoll on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy1Transform2 parameters TOOL_VoodooDoll5,0,0,0,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object Hum_WaterMillWheel_A on object Quest_Barley with transform code Transform2 parameters Quest_Grist,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object Quest_Grist on object FUR_Bucket_A_Water with transform code Destroy2Transform1 parameters Quest_Wort,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_Brew_Fireplace_A on object Quest_Wort with transform code Transform2 parameters Quest_Spirit,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object Quest_LeandraBlood on object Quest_LeandraSpell with transform code Destroy1Transform2 parameters SKILLBOOK_DeathKnightBane,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object Quest_LUC_SacrificialChickenFullVial on object Quest_Stone_Star_Depleted_A with transform code Destroy1 parameters 0,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object Quest_ImmaculatesAmulet on object Quest_ControlPanel_A with transform code Destroy1 parameters 0,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object Quest_WeresheepWool on object Quest_HIB_ElementalForge with transform code Destroy1 parameters 0,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object WPN_Branch_A on object LOOT_Ore_A_BlackRock_A with transform code Destroy1Transform2 parameters TOOL_Wand_ShamblingMound,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object Scroll_Skill_Fire_Blank_A on object Scroll_Skill_Fire_Blank_A with transform code Destroy1Transform2 parameters BOOK_Skill_Fire_Blank_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object Scroll_Skill_Earth_Blank_A on object Scroll_Skill_Earth_Blank_A with transform code Destroy1Transform2 parameters BOOK_Skill_Earth_Blank_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object Scroll_Skill_Air_Blank_A on object Scroll_Skill_Air_Blank_A with transform code Destroy1Transform2 parameters BOOK_Skill_Air_Blank_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object Scroll_Skill_Water_Blank_A on object Scroll_Skill_Water_Blank_A with transform code Destroy1Transform2 parameters BOOK_Skill_Water_Blank_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object Scroll_Skill_Witchcraft_Blank_A on object Scroll_Skill_Witchcraft_Blank_A with transform code Destroy1Transform2 parameters BOOK_Skill_Witchcraft_Blank_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_FeatherFall with transform code Destroy1Transform2 parameters SKILLBOOK_FeatherFall,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_SummonBloodSwarm with transform code Destroy1Transform2 parameters SKILLBOOK_SummonBloodSwarm,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_DrainWillpower with transform code Destroy1Transform2 parameters SKILLBOOK_DrainWillpower,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_ImmuneToElectrify with transform code Destroy1Transform2 parameters SKILLBOOK_ImmuneToElectrify,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_CleansingWater with transform code Destroy1Transform2 parameters SKILLBOOK_CleansingWater,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_CreateGreaterUndead with transform code Destroy1Transform2 parameters SKILLBOOK_CreateGreaterUndead,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_ExplodeSelf with transform code Destroy1Transform2 parameters SKILLBOOK_ExplodeSelf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_ImmuneToBurning with transform code Destroy1Transform2 parameters SKILLBOOK_ImmuneToBurning,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_MassWeakness with transform code Destroy1Transform2 parameters SKILLBOOK_MassWeakness,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_BlessedEarth with transform code Destroy1Transform2 parameters SKILLBOOK_BlessedEarth,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Immolate with transform code Destroy1Transform2 parameters SKILLBOOK_Immolate,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_CauseFear with transform code Destroy1Transform2 parameters SKILLBOOK_CauseFear,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_RemovePetrification with transform code Destroy1Transform2 parameters SKILLBOOK_RemovePetrification,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_MassDisease with transform code Destroy1Transform2 parameters SKILLBOOK_MassDisease,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_SummonSpider with transform code Destroy1Transform2 parameters SKILLBOOK_SummonSpider,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_WinterbreathMedium with transform code Destroy1Transform2 parameters SKILLBOOK_WinterbreathMedium,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_NaturesCurse with transform code Destroy1Transform2 parameters SKILLBOOK_NaturesCurse,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_Enervation with transform code Destroy1Transform2 parameters SKILLBOOK_Enervation,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_InvisibilityTarget with transform code Destroy1Transform2 parameters SKILLBOOK_InvisibilityTarget,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_SlowMass with transform code Destroy1Transform2 parameters SKILLBOOK_SlowMass,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_FingerOfDeath with transform code Destroy1Transform2 parameters SKILLBOOK_FingerOfDeath,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_Invulnerability with transform code Destroy1Transform2 parameters SKILLBOOK_Invulnerability,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_FlareStart with transform code Destroy1Transform2 parameters SKILLBOOK_FlareStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_BurningTouch with transform code Destroy1Transform2 parameters SKILLBOOK_BurningTouch,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_ImmuneToFreeze with transform code Destroy1Transform2 parameters SKILLBOOK_ImmuneToFreeze,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_ChillyWind with transform code Destroy1Transform2 parameters SKILLBOOK_ChillyWind,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_InstantPressure with transform code Destroy1Transform2 parameters SKILLBOOK_InstantPressure,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Slow with transform code Destroy1Transform2 parameters SKILLBOOK_Slow,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_RegenerateStart with transform code Destroy1Transform2 parameters SKILLBOOK_RegenerateStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_WaterOfLife with transform code Destroy1Transform2 parameters SKILLBOOK_WaterOfLife,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_SummonWolf with transform code Destroy1Transform2 parameters SKILLBOOK_SummonWolf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_TargetedOilSurface with transform code Destroy1Transform2 parameters SKILLBOOK_TargetedOilSurface,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_PoisonDartStart with transform code Destroy1Transform2 parameters SKILLBOOK_PoisonDartStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_TargetedDamageBoost with transform code Destroy1Transform2 parameters SKILLBOOK_TargetedDamageBoost,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_TargetedCurse with transform code Destroy1Transform2 parameters SKILLBOOK_TargetedCurse,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_WeakeningTouch with transform code Destroy1Transform2 parameters SKILLBOOK_WeakeningTouch,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_BlitzBoltStart with transform code Destroy1Transform2 parameters SKILLBOOK_BlitzBoltStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Haste with transform code Destroy1Transform2 parameters SKILLBOOK_Haste,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_Fortify with transform code Destroy1Transform2 parameters SKILLBOOK_Fortify,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_Bleed with transform code Destroy1Transform2 parameters SKILLBOOK_Bleed,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_IceShardStart with transform code Destroy1Transform2 parameters SKILLBOOK_IceShardStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_TargetedBless with transform code Destroy1Transform2 parameters SKILLBOOK_TargetedBless,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_FarSight with transform code Destroy1Transform2 parameters SKILLBOOK_FarSight,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_Blind with transform code Destroy1Transform2 parameters SKILLBOOK_Blind,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_Blink with transform code Destroy1Transform2 parameters SKILLBOOK_Blink,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_ImmuneToPoisoning with transform code Destroy1Transform2 parameters SKILLBOOK_ImmuneToPoisoning,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_ShockingHands with transform code Destroy1Transform2 parameters SKILLBOOK_ShockingHands,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_EndureElements with transform code Destroy1Transform2 parameters SKILLBOOK_EndureElements,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_TargetedPerceptionBoost with transform code Destroy1Transform2 parameters SKILLBOOK_TargetedPerceptionBoost,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_ChillingTouch with transform code Destroy1Transform2 parameters SKILLBOOK_ChillingTouch,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_CreateUndead with transform code Destroy1Transform2 parameters SKILLBOOK_CreateUndead,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_FireSurfaceSelf with transform code Destroy1Transform2 parameters SKILLBOOK_FireSurfaceSelf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_InvisibilitySelf with transform code Destroy1Transform2 parameters SKILLBOOK_InvisibilitySelf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_PetrifyingTouch with transform code Destroy1Transform2 parameters SKILLBOOK_PetrifyingTouch,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Witchcraft_Blank_A on object SCROLL_BanishSummon with transform code Destroy1Transform2 parameters SKILLBOOK_BanishSummon,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_CreateSmokescreen with transform code Destroy1Transform2 parameters SKILLBOOK_CreateSmokescreen,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Flare_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Projectile_Flare,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Fireball_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Projectile_Fireball,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_PurifyingFire_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Cleanse_PurifyingFire,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_FireShield_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Shield_Fire,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_FireFly_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Path_FireFly,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_FireSummon_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Summon_Fire,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_InfectiousFlame with transform code Destroy1Transform2 parameters SKILLBOOK_InfectiousFlame,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_MeteorStrike with transform code Destroy1Transform2 parameters SKILLBOOK_MeteorStrike,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_CreateLava with transform code Destroy1Transform2 parameters SKILLBOOK_CreateLava,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_PoisonDart_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Projectile_PoisonDart,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_OozeSpray_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Cone_OozeSpray,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_EarthShield_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Shield_Earth,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_DeadlySpores with transform code Destroy1Transform2 parameters SKILLBOOK_DeadlySpores,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_EarthSummon_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Summon_Earth,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_BoulderDash_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Boulder_BoulderDash,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on object SCROLL_Earthquake_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Quake_Earthquake,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_IceShard_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Projectile_IceShard,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_HailAttack with transform code Destroy1Transform2 parameters SKILLBOOK_HailAttack,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_IceSummon_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Summon_Ice,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Rain_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Rain_Water,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_RegenerateMedium with transform code Destroy1Transform2 parameters SKILLBOOK_RegenerateMedium,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_RegenerateMajor with transform code Destroy1Transform2 parameters SKILLBOOK_RegenerateMajor,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_IceWall_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Wall_Ice,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_WaterShield_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Shield_Water,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_AirShield_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Shield_Air,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_BlitzBolt_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Projectile_BlitzBolt,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_TeleportationFreeFall_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Teleportation_FreeFall,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_Tornado_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Tornado_Air,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_LightningStrike_1 with transform code Destroy1Transform2 parameters SKILLBOOK_MultiStrike_LightningStrike,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_AirSummon_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Summon_Air,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_LightningStorm_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Storm_Lightning,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on object SCROLL_ChainLightning with transform code Destroy1Transform2 parameters SKILLBOOK_ChainLightning,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Cone_DivineLight with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Rush_RushStart with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Target_StunStart with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Shout_InspireStart with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_HelpingHand with transform code Destroy1Transform2 parameters SKILLBOOK_HelpingHand,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_DrawBlood with transform code Destroy1Transform2 parameters SKILLBOOK_DrawBlood,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Shout_NullResistanceStart with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Shout_NullResistanceStart,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_PhoenixDive_1 with transform code Destroy1Transform2 parameters SKILLBOOK_Jump_PhoenixDive,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Whirlwind with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Whirlwind,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_CripplingBlow with transform code Destroy1Transform2 parameters SKILLBOOK_CripplingBlow,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Rage with transform code Destroy1Transform2 parameters SKILLBOOK_Rage,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Flurry with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Flurry,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_ErodingStrike with transform code Destroy1Transform2 parameters SKILLBOOK_ErodingStrike,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Inspire with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Inspire,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_Fear with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_Fear,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on object SCROLL_Warrior_NullResistance with transform code Destroy1Transform2 parameters SKILLBOOK_Warrior_NullResistance,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Projectile_Ricochet with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Projectile_Ricochet,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Cleanse_FirstAid with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Cleanse_FirstAid,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Jump_TacticalRetreatStart with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Jump_TacticalRetreatStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Cleanse_Doctor with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Cleanse_Doctor,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Cleanse_TreatPoisoning with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Cleanse_TreatPoisoning,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Multishot with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Multishot,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_SurvivorsKarma with transform code Destroy1Transform2 parameters SKILLBOOK_SurvivorsKarma,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Silence with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Silence,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_Charm with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_Charm,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Infect with transform code Destroy1Transform2 parameters SKILLBOOK_Infect,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object BOOK_Skill_Water_Blank_A on object SCROLL_Ranger_SplittingArrow with transform code Destroy1Transform2 parameters SKILLBOOK_Ranger_SplittingArrow,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_RazorsEdge,0,0,0,0,0,1,1 requires Reflexes 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Shout_FastTrack,0,0,0,0,0,1,1 requires Reflexes 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue,0,0,0,0,0,1,1 requires Reflexes 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_Trip,0,0,0,0,0,1,1 requires Reflexes 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_CharmingTouch,0,0,0,0,0,1,1 requires Reflexes 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_Poison,0,0,0,0,0,1,1 requires Reflexes 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_RazorsEdge,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Shout_FastTrack,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_Trip,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_CharmingTouch,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_Poison,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_EyeGouge,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_PreciseIncision,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Cleanse_SelfMedicate,0,0,0,0,0,1,1 requires Reflexes 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_RazorsEdge,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Shout_FastTrack,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_Trip,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_CharmingTouch,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_Poison,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_EyeGouge,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_PreciseIncision,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Cleanse_SelfMedicate,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Jump_CloakAndDagger,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Target_DaggersDrawn,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object BOOK_Skill_Air_Blank_A with transform code Transform2 parameters SKILLBOOK_Rogue_Summon_Bomber,0,0,0,0,0,1,1 requires Reflexes 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_TeleportationFreeFall_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirShield_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirSummon_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_TeleportationFreeFall_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirShield_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirSummon_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_LightningStrike_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_TeleportationFreeFall_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirShield_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirSummon_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_LightningStrike_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_Tornado_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_BlitzBolt_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_TeleportationFreeFall_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirShield_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_AirSummon_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_LightningStrike_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_Tornado_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_BlitzBolt_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_LightningStorm_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ChillyWind,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InstantPressure,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_BlitzBoltStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_FarSight,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_Blink,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_RemovePetrification,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ChillyWind,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InstantPressure,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_BlitzBoltStart,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_FarSight,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_Blink,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ShockingHands,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InvisibilitySelf,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_FeatherFall,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToElectrify,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_RemovePetrification,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ChillyWind,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InstantPressure,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_BlitzBoltStart,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_FarSight,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_Blink,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ShockingHands,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InvisibilitySelf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_FeatherFall,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToElectrify,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_RemovePetrification,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_RemovePetrification,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ChillyWind,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InstantPressure,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_BlitzBoltStart,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_FarSight,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_Blink,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ShockingHands,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InvisibilitySelf,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_FeatherFall,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToElectrify,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_InvisibilityTarget,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Air_Blank_A with transform code Transform2 parameters SCROLL_ChainLightning,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_EarthShield_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonSpider,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BoulderBash_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_EarthShield_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonSpider,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BoulderBash_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BoulderDash_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PoisonDart_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_EarthShield_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonSpider,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BoulderBash_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BoulderDash_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PoisonDart_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_OozeSpray_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_EarthShield_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonSpider,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BoulderBash_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BoulderDash_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PoisonDart_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_OozeSpray_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Earthquake_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonWolf,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedOilSurface,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PoisonDartStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Fortify,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedBless,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToPoisoning,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonWolf,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedOilSurface,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PoisonDartStart,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Fortify,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedBless,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToPoisoning,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PetrifyingTouch,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonBloodSwarm,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonWolf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedOilSurface,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PoisonDartStart,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Fortify,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedBless,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToPoisoning,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PetrifyingTouch,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonBloodSwarm,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_DeadlySpores,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BlessedEarth,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_EarthSummon_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_NaturesCurse,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonWolf,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedOilSurface,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PoisonDartStart,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Fortify,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_TargetedBless,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToPoisoning,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_PetrifyingTouch,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SummonBloodSwarm,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_DeadlySpores,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_BlessedEarth,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_EarthSummon_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_NaturesCurse,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Flare_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireShield_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireFly_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Fireball_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSummon_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireShield_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireFly_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Fireball_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSummon_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_PurifyingFire_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Flare_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireShield_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireFly_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Fireball_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSummon_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_PurifyingFire_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Flare_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireShield_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireFly_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Fireball_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSummon_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_PurifyingFire_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Flare_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireShield_1,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireFly_1,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Fireball_1,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSummon_1,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_PurifyingFire_1,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Flare_1,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FlareStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_BurningTouch,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToFreeze,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Haste,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_TargetedPerceptionBoost,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FlareStart,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_BurningTouch,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToFreeze,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Haste,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_TargetedPerceptionBoost,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CreateSmokescreen,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSurfaceSelf,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CreateSmokescreen,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FlareStart,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_BurningTouch,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToFreeze,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Haste,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_TargetedPerceptionBoost,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CreateSmokescreen,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSurfaceSelf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ExplodeSelf,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Immolate,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FlareStart,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_BurningTouch,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToFreeze,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Haste,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_TargetedPerceptionBoost,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CreateSmokescreen,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSurfaceSelf,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ExplodeSelf,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Immolate,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_InfectiousFlame,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_MeteorStrike,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_BurningTouch,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToFreeze,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Haste,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_TargetedPerceptionBoost,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CreateSmokescreen,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_FireSurfaceSelf,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ExplodeSelf,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Immolate,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_InfectiousFlame,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_MeteorStrike,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CreateLava,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Rain_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterShield_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceSummon_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Slow,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterOfLife,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_ChillingTouch,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceShardStart,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Rain_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterShield_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceSummon_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Slow,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateStart,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterOfLife,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_ChillingTouch,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceShardStart,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceWall_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceShard_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateMedium,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_CleansingWater,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToBurning,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Rain_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterShield_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceSummon_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Slow,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateStart,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterOfLife,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_ChillingTouch,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceShardStart,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceWall_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceShard_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateMedium,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_CleansingWater,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToBurning,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_MassDisease,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateMajor,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WinterbreathMedium,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Rain_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterShield_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceSummon_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Slow,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateStart,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WaterOfLife,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_ChillingTouch,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceShardStart,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceWall_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_IceShard_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateMedium,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_CleansingWater,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_ImmuneToBurning,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_MassDisease,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_RegenerateMajor,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_WinterbreathMedium,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_SlowMass,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_HailAttack,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_MagicalUnlock_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Resurrect_1,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedDamageBoost,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedCurse,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_WeakeningTouch,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Bleed,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Blind,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_MagicalUnlock_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Resurrect_1,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedDamageBoost,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedCurse,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_WeakeningTouch,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Bleed,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Blind,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_EndureElements,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_CreateUndead,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_BanishSummon,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_VampiricTouch,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_DrainWillpower,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_MagicalUnlock_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Resurrect_1,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedDamageBoost,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedCurse,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_WeakeningTouch,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Bleed,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Blind,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_EndureElements,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_CreateUndead,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_BanishSummon,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_VampiricTouch,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_DrainWillpower,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_CreateGreaterUndead,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_MassWeakness,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_CauseFear,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Enervation,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_MagicalUnlock_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Resurrect_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedDamageBoost,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_TargetedCurse,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_WeakeningTouch,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Bleed,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Blind,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_EndureElements,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_CreateUndead,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_BanishSummon,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_VampiricTouch,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_DrainWillpower,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_CreateGreaterUndead,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_MassWeakness,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_CauseFear,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Enervation,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_FingerOfDeath,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object Scroll_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_Invulnerability,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_DrawBlood,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_DrawBlood,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_NullResistanceStart,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_PhoenixDive_1,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Whirlwind,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_DrawBlood,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_NullResistanceStart,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_PhoenixDive_1,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Whirlwind,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CripplingBlow,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Rage,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Flurry,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ErodingStrike,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Inspire,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_DrawBlood,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_NullResistanceStart,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_PhoenixDive_1,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Whirlwind,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CripplingBlow,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Rage,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Flurry,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_ErodingStrike,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Inspire,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Fear,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_NullResistance,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_Ricochet,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_FirstAid,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_CharmStart,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Jump_TacticalRetreatStart,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_Doctor,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_TreatPoisoning,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_Ricochet,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_FirstAid,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_CharmStart,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Jump_TacticalRetreatStart,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_Doctor,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_TreatPoisoning,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Multishot,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_SurvivorsKarma,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Silence,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_Ricochet,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_FirstAid,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_CharmStart,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Jump_TacticalRetreatStart,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_Doctor,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_TreatPoisoning,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Multishot,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_SurvivorsKarma,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Silence,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Charm,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Infect,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Water_Blank_A with transform code Transform2 parameters SCROLL_Ranger_SplittingArrow,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0 autoValue 0
use object CON_Herb_Mushroom_A on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_Red,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Herb_Mushroom_B on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_Blue,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CON_Herb_Mushroom_C on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_White,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Herb_Mushroom_D on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_Green,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Herb_Mushroom_E on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_Yellow,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CON_Herb_Mushroom_Jellyfish_A on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_Purple,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_Black,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Herb_Drudanae on object Gen_Glass with transform code Destroy1Transform2 parameters TOOL_Dye_Mystery,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category RobeArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category Garment with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothArmor with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorLeather with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorScale with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorMetal with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoes with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGloves with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ClothHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category LeatherMask with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorGlovesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesCloth with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesHide with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesChain with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Dye_Mystery on category ArmorShoesPlate with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Heart_Fiery on object CON_Drink_Bottle_Mud_A with transform code Destroy1Transform2 parameters WPN_CraftedSword_SwordOfPlanets,0,0,0,0,0,1,1 autolevel 1 autoValue 0