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My feedback after seeing gameplay trailers - #673653
31/08/20 01:17 PM
31/08/20 01:17 PM
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Cristaldragon Offline OP
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Cristaldragon  Offline OP
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Hi folks - & Devs .
Here is my feedback so far about stuff i think should be looked at :

- looks like there should be some weapon restriction for weapons ( clerics with bow not fun)

- mages ( and most classes ) look to be so agile on the battlefield - all can jump , dash , etc . ... it really should have some class restrictions ..... ( ninja wizards)

- on one play video a goblin in melle range decide to move away from the warrior and gets AoO hit ( this is common in Larian games , the AI is dumb )

- one issue with chesee on Dos2 was to split party and go with one in combat and others chars could in and out of it to recharge skills - endless aoe ( should be fixed if not) - this was most easy on different elevations where some chars from top mountain could drop fireballs on bellow and not engage ( guess was some distance bug) .

- not a fan of dialog options as they since they are not cursive you get the "stare" of the partner when checking options - should be a toggle and left like in Dos1-2 . Arial view

- cant see any ammo on bow ( hope there is ) . Also could not see armor spell restrictions ( should be )

- i get that DnD5 make most classes good in everything but i feel that 4 party members is quite low . Maybe this was something that should of been looked at dev phase . Really wanted to see a 6 ppl squad .

- not a fan of the infinite inventory and swaping items between chars with no distance restrictions ...

- really hope the AI can handle at least decent the different levels of elevations , from play videos i've seen one goblin sitting on a roof top while the party spent 3 - 4 endturns to get to him ( he wasant even shooting the knock out char)

- perma deaths should he a thing - smash in pieces of died frozen

Thanks for reading

Eng not my first language , sorry for grammar

Cheers

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673656
31/08/20 02:23 PM
31/08/20 02:23 PM
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Warlocke Online content
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5th edition doesn’t have weapon restrictions for classes, just penalties for using weapons that your character isn’t trained with. Some of your objections are with the 5E rule set, not the game, but that isn’t changing.

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673667
31/08/20 04:02 PM
31/08/20 04:02 PM
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Cristaldragon Offline OP
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Cristaldragon  Offline OP
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Looks like 5E screwd this game

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673668
31/08/20 04:03 PM
31/08/20 04:03 PM
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- In D&D 5e, classes have weapon proficiencies, weapons their class is good at using.
- Leaving combat to recharge skills is not applicable in this game because spells and special powers are resources which are consumed and do not auto-recharge if someone leaves combat no matter how long the stand around. And frankly speaking, worrying about someone cheesing the game that way is not worth worrying about, because that is only sabotaging their own fun.
- Permadeath is not even a thing in D&D. It's simply a matter of how much magic the party has access to. This is going to be a low level game, but Larian hasn't said how they'll handle death.

Originally Posted by Cristaldragon
Looks like 5E screwd this game


5e is the current system, Baldur's Gate 1 and 2 used D&D, Wizards own Baldur's Gate, therefore they wanted this new game to use the current system. If that's a deal-breaker, then don't buy the game, but it is not changing.

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673674
31/08/20 04:33 PM
31/08/20 04:33 PM
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Cristaldragon Offline OP
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I remember in Bg2 chars could perma die .

Also i do think now that 5E ia maybe grear for D&d but port it in games is just not fun .

Still have a beef with mages doing ninja moves like dashing , jumping on buildings ....

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673676
31/08/20 04:38 PM
31/08/20 04:38 PM
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_Vic_ Offline
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Sounds like your beef is with the modern rules of D&D 5e, not with the game, because almost all your grievances are with the PNP rules.

Last edited by _Vic_; 31/08/20 04:38 PM.
Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673678
31/08/20 05:01 PM
31/08/20 05:01 PM
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Mages could cast haste and invisibility in the older Baldur’s Gate games. They could be just as much “ninjas” then and they can now.

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673680
31/08/20 05:16 PM
31/08/20 05:16 PM
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Maximuuus Offline
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There are no ammo on range weapons exept special ammo.
Basic ammo comes from your Infinite pockets.

Last edited by Maximuuus; 31/08/20 05:16 PM.
Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673730
31/08/20 09:28 PM
31/08/20 09:28 PM
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Gt27mustang Offline
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Originally Posted by Cristaldragon


Also i do think now that 5E ia maybe grear for D&d but port it in games is just not fun .



First, the game is not out, who knows if it's fun or not. Second, maybe someone can correct me: I don't think 5E has been done in a game before.

Last edited by Gt27mustang; 31/08/20 09:29 PM.
Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673731
31/08/20 09:29 PM
31/08/20 09:29 PM
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_Vic_ Offline
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There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.

Re: My feedback after seeing gameplay trailers - [Re: _Vic_] #673732
31/08/20 09:31 PM
31/08/20 09:31 PM
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Gt27mustang Offline
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Originally Posted by _Vic_
There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.


True. And judging from the demo I played, it's pretty fun. My grievances with Solasta are more technicalities like camera work than the actual mechanics of 5E.

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673735
31/08/20 09:35 PM
31/08/20 09:35 PM
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There was one game whose name escapes me now. It wasn't implemented very well, and the game sucked.

Re: My feedback after seeing gameplay trailers - [Re: Gt27mustang] #673736
31/08/20 09:37 PM
31/08/20 09:37 PM
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_Vic_ Offline
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Originally Posted by Gt27mustang
Originally Posted by _Vic_
There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.


True. And judging from the demo I played, it's pretty fun. My grievances with Solasta are more technicalities like camera work than the actual mechanics of 5E.


Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...

Re: My feedback after seeing gameplay trailers - [Re: _Vic_] #673757
31/08/20 11:25 PM
31/08/20 11:25 PM
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Originally Posted by _Vic_

Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...

What do you mean? What funds? Not another Epic exclusive I hope? They just announced EA on steam...

Re: My feedback after seeing gameplay trailers - [Re: _Vic_] #673758
01/09/20 12:12 AM
01/09/20 12:12 AM
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Gt27mustang Offline
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Originally Posted by _Vic_
Originally Posted by Gt27mustang
Originally Posted by _Vic_
There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.


True. And judging from the demo I played, it's pretty fun. My grievances with Solasta are more technicalities like camera work than the actual mechanics of 5E.


Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...


I wonder how far off in time this game is because honestly, it felt really far. It has a really strong foundation though.

Last edited by Gt27mustang; 01/09/20 12:13 AM.
Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673760
01/09/20 12:43 AM
01/09/20 12:43 AM
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Originally Posted by Wormerine
Originally Posted by _Vic_

Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...

What do you mean? What funds? Not another Epic exclusive I hope? They just announced EA on steam...


No its not epic exclusive. Its on steam at least or the demo is so far, undoubtedly so will the EA just as Baldur's Gate 3 will be.

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673787
01/09/20 08:36 AM
01/09/20 08:36 AM
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_Vic_ Offline
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I meant the kickstarter funds, Not many news about the game since then. I assume they´re working on it and dealing with the COVID, as so many companies.

Re: My feedback after seeing gameplay trailers - [Re: Gt27mustang] #673793
01/09/20 09:36 AM
01/09/20 09:36 AM
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Cristaldragon Offline OP
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Just checked the gameplays - tbh looks neat. I can see some camera issues but not a big thing

I mean i can lean into a new story and the combat has some xcom square in it so is ok .

Nevertheles i hope we stop with this over usage of flying stuff in Bg3 as i've seen 4 gamplays and in each there was at least one enemy flying from a cliff or tower .

smile

Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673794
01/09/20 09:37 AM
01/09/20 09:37 AM
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Cristaldragon Offline OP
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And add arial view to dialogs ,

i hate blank stares and buged close ups


Re: My feedback after seeing gameplay trailers - [Re: Cristaldragon] #673797
01/09/20 09:52 AM
01/09/20 09:52 AM
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_Vic_ Offline
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I do not want to be the bearer of bad news, but the whole world in 3 dimensions seems to be the new trend for D&D games, Solasta also uses heights, jumps and falls.

I´m ok with it, seems like a nice adition.

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