So the map has the following:
- 1x Region trigger covering the span of the terrain and the height of the building (which i'm using as the selected trigger for the minimap)
- 1x Atmosphere trigger set the same Atmosphere as Level Data (ATM_Default)
- 1x Distant Light probe placed roughly in the centre of the terrain
I have recalculated level bounds and light probe data.
Here's a screen grab of the editor. You can see if you compare the editor window to the minimap preview, the shadow of the building is being displaced by the artifact squares.
https://drive.google.com/file/d/1s9sKpUrfjV8nN4JLRvM8TurVF8qtU1Yt/view?usp=sharing-------------------------------------------------------------------------------------------------------------------------
I should add as well, since my post from earlier I found some Atmospheres that don't produce the squares:
- Work
- Sunny_01
- ATM_PBR_Default_SmallScale_Minimap (This one is a good one as it has shadows unlike the previous two)
Others in the list may work too...those are just the ones I tried that worked fine.
So it may just be i'll have to choose a 'compatible' atmosphere for map generation if there's no solution.
The boxes seem to be connected to contrast and shadow....the deeper and darker the contrast and shadows, the more prominent the boxes...
lol..i mean, take a look when i generate a map using the atmosphere "Dusk_01".
https://drive.google.com/file/d/1hcPzG4gjoIhbuiG8n_BkCX8MCVvGaG10/view?usp=sharing