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I made a post similar to this last year, but now that there are new games and novels to add like R.A. Salvatore's "Relentless", and Icewind Dale: Rime of the Frostmaiden, I figure it is time to update the list on how most, if not all of the Forgotten Realms novels, comic books, tabletop games and video games are chronologically connected. Some novels and games extend to more than the year they start in, either because of time jumps or flashbacks, so, keep that in mind. Anyway, here we go again.


"Evermeet: Island of Elves" (By Elaine Cunningham) ((Release date: March 1999), (In-universe date of novel: (Chapter 1 "The Godswars", Chapter 2: "Master of the Hunt", Chapter 3: "Dark Tapestry", Chapter 4: "The Trees of Arvandor", Chapter 5: "End of Battle, Declaration of War", "Book 2: Silver & Gold" is somewhere in -30000 DR))

Story synopsis: Serene, beautiful, inviolate. Rich in magic and treasure, to those who hear of its legends it is the ultimate paradise. To the beleagured elves of Toril it is the ultimate refuge. But to many it is the ultimate prize. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland.

Fun fact: The novel reveals the origins of Lolth and how she became the Spider Queen and made the Drow elves fall to the Underdark


Chapter 6: "Weaving the Web", Chapter 7: "Brother Against Brother", Chapter 8: "From the Abyss" of "Evermeet: Island of Elves" is from -25120 DR to -25100 DR

"Realms of the Elves" (Written by various authors) Realm year of story #1 "Traitors" (By Richerd Lee Byers) ((Release date: February 2006), (In-universe date of story: Starts on -25090 DR))

Story synopsis: In a time when dragons were bringing all of Faerun under their rule, an elf mage named Rhespen Ash, who was a loyal servant to his gold dragon king Orchtrien, the ruler of the city Dawnfire, populated by humans and elves, has suddenly been thrown into a situation where his loyalties are tested when Winterflower, an elf woman who secretly leads a rebellion to liberate all human and elven cities ruled by dragons catches the eye of Rhespen and his king Orchtrien. Rhespen joins Winterflower's rebellion, primarily to save Winterflower from being Orchtrien's mistress all her life, betraying his gold dragon king, but at what cost?;qid=1562627600&s=gateway&sr=8-3

Short story #1 "Traitors" of "Realms of the Elves" ends on -25000 DR

Chapter 9: "The Sundering", Chapter 10: "Returning Home", "Book 3: Constancy in Change", Chapter 12: "The Starwing Alliance", Chapter 13: "Tides of Fury", Chapter 14: "The Flight of the Dragons", "Book 4: The Royal Family" of "Evermeet: Island of Elves" is set in -17600 DR

Fun fact: Chapter 9 is in -17600 DR because the First Sundering happened that year.


Chapter 15: "The Moonblades" of "Evermeet: island of Elves" is set in -9000 DR


"Realms of the Elves" story #2 "The Staff of Valmaxian" (By Philip Athans) (From -7628 DR to -6964 and -6962 DR)

Story synopsis: In the sun elf realm of Siluvanede, Valmaxian, a young male gold elf experiences difficulties mastering the creation of magical items under the tutelage of his teacher. Six centuries later, Valmaxian is the most sought-after and pompous magic item crafter, but what most people don't know is that six centuries into the past, his frustration and thirst for magic led him to steal one of his master's scrolls to summon the demon En'Sel'Diren. Valmaxian asked the demon for magic, and En'Sel'Diren agreed to grant it, for a price. How will Valmaxian's pact with En'Sel'Diren affect his life when he marries the granddaughter of his old mentor?


"Star of Cursrah" (By Clayton Emery) ((Release date: February 1999), (In-universe date(s) of novel: Chapters 2, 4, 6, 8, 10, 12, 14 and 16 -6048 DR during the 1752nd anniversary of the Great Arrival))

Story synopsis: Lurking in the ruins of the ancient city-state Cursrah is a horrific tale of greed, power, and revenge. The Protector crawls forth, the shade of a dead city whose rulers refuse to die, and young companions in two distant epochs (In -6048: the princess of Cursrah, Amenstar or "Star", soldier Rosey and young cadet Tafir), (In 1369 DR: young human woman Amber, young human man Hakiim and their friend Reiver) learn of a dreadful destiny they cannot escape . . . and a deadly threat to all they hold dear.

Fun fact: Cursrah was one of the last remaining city-states of the Calim Empire, a great kingdom founded by the noble djinni Calim and his people, the Djen.

Fun fact #2: The novel actually titles each chapter set in this era with "The 383rd Anniversary of the Great Arrival" and on the first usage adds "(−6048 DR)," but the Great Arrival of Calim occurred in or around −7800 DR, according to numerous other sources. There is no suggestion from the novel that the term "Great Arrival" refers to any event other than the coming of Calim. Nevertheless, the novel also states on p. 65 that Calim had vanished 52 years prior, confirming the year −6048 DR, since the Era of Skyfire ended with Calim and Memnon's binding in −6100 DR.


"The Shield of Weeping Ghosts" of The Citadels series (By James P. Davis) ((Release date: May 6th, 2009), (In-universe date of novel:The prologue chapter is in -946 DR))

Story synopsis: The past will come back to haunt them... A group of warriors from Rashemen escorts an exiled wizard to a ruined citadel in the City of Weeping Ghosts. Once there, the wizard discovers a barbarian tribe is trying to unlock the secrets of the citadel and the weapon that destroyed it 2,000 years ago.


"Sword Play", "Dangerous Games" and "Mortal Consequences" of The Netheril Trilogy (Written by Clayton Emery) (Realm Year: ((Release dates: May 1996 for "Sword Play", November 1996 for "Dangerous Games", and January 1998 for "Mortal Consequences"), (In-universe dates of novels: -700 DR for Sword Play, Dangerous Games begins months later in -700 DR after Sword Play but jumps to -339 DR, then goes back to -699 DR because the main characters travel through time, then Mortal Consequences is nearly three years later in -697 DR.)

Sword Play synopsis: Thousands of years before the Age of Elminster, dragons ruled the skies of Faerûn, and elves dominated the huge forests that covered the land. Only in the mighty, magical empire of Netheril was the place where men were a force to be reckoned with. Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight. Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy." But the subject of their wager, Sunbright Steelshanks, a Barbarian of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery

Dangerous Games synopsis: Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men. Netheril, where citadels float, magic runs wild, and mages dabble in powers better left for the gods. Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks and mage Candlemas soon finds themselves unwilling pawns in a lethal match of wits, wiles, and powers.

Mortal Consequences synopsis: The Netherese Empire will collapse in five generations. A forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge, and a lost love is found in a most unexpected place. Against a backdrop of war and chaos, the barbarian Sunbright struggles to carve out a niche for himself -- and his people -- in a rapidly changing world.

Link to Sword Play:

Link to Dangerous Games:

Link to Mortal Consequences:


"Realms of the Dragons" short story #1 "Soulbound" (By Paul S. Kemp) ((Release date: August 2004), (In-universe date of story: -646 DR)

Story synopsis: Avnon Des the Seer arose from his meditation one day in Year of the False Hopes, -646 DR to find himself, his temple and its inhabitants moved from Elgrin Fau, the City of Silver, to the Shadow Plane by Kesson Rel, the first Chosen of the Shadow God. Avnon and his fellow demarchs had marked him as a heretic for drinking from the Chalice and transforming into a creature of shadow, and so Kesson had sought revenge by bringing the temple to the Shadow Plane and soul binding a shadow dragon, Furlinastis, into his service. He orders the dragon to bring one of the priests before him every day and kill them, since Kesson's oaths prevent him from killing the demarchs himself.


"Realms of Shadow" short story #1 "Trial by Ordeal" (By Lisa Smedman) ((Release date: March 2002), (In-universe date of story: -470 DR)

Story synopsis: Lord High Justice Andoris Derathar of Karsus Enclave must solve the mystery of a crime, the theft of a wizards notes concerning the Nether Scrolls, committed by either an enchantress or her shadow double, but neither have any memory of the events.;qid=1601130746&s=audible&sr=1-2


"Realms of Shadow" story #2 "Assassin's Shadow" (By Jess Lebow) (-467 DR)

Story synopsis: The Low Netherese raider Cy is recruited by his commander to assassinate Lord Shadow of Shade Enclave. Little does he know that his commander, Lume, has sent countless others like him to accomplish this task before him, and none have succeeded..


"Realm of the Dragons" story #2 "First Flight" (By Edward Bolme) (-461 DR)

First Flight synopsis: Bolme describes the story of Serreg, an archwizard under Lady Polaris in Delia, who studied a blight which seemed to hit all the land the floating city passes above.


"Cormyr: A Novel" (By Ed Greenwood and Jeff Grubb) ((Release date: April 1st, 1998), (In-universe date: Prologue chapter is set in -400 DR))

Story synopsis: Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia prior to the Year of the Gauntlet, 1369 DR. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards.

Fun fact: This novel spans for thousands of years until 1369 DR, the year when Baldur's Gate 2 happens.


"Realms of the Arcane" short story #11 "The Lady and the Shadow" ((Release date: November 1997), (In-universe date of story: -390 DR))

Story synopsis: Alashar is one of many assassins sent against the archwizard Shadow, only she is slightly more successful than most, managing to kill one of the Shadow's simulacra before she is magically paralyzed and sent to his demiplane. But before Shadow utters the final incantation that would send her there, she manages to break out of his spell long enough to drag him along with her. Once there, they must work together to get back to the Prime Material Plane. But can they cooperate?;qid=1562628164&s=gateway&sr=8-1


"Realms of War" short story #1 "Continuum" (Paul S. Kemp) ((Release date: January 8th, 2008), (In-universe date of story: The part when Rivalen murders his mother as a servant of Shar is in -365 DR, the rest of the story is in Uktar "November" of 1374 DR))

Story synopsis: Prince Rivalen, son of Telemont Tanthul of Shade Enclave, plots and for power. His brother Brennus has a gift for discovering things, but will he uncover the plot in time?


"Netheril: Empire of Magic" 2nd Edition boxed set (By Dale "slade" Henson and James Butler) ((Release date: November 1996), (In-universe date: -339 DR during "Dangerous Games" of The Nethril Trilogy novels))

Fun fact: Candlemas is mentioned in the boxed set since he traveled to this time period with Netheril Trilogy novel main character Sunbright Steelshanks.

"Realms of Shadow" story #3 "Too Long In The Dark" (Written by Paul S. Kemp) (-339 DR, during the events of "Dangerous Games" of The Netheril Trilogy novels)

Story synopsis: The powerful Netherese archwizard Zossimus is content in his lavish mansion on Shade Enclave, even as the Princes of Shade have straddled it on the border of the Plane of Shadow, leaving the enclave to float in eternal twilight. But as Karsus challenges Mystryl for her divinity and the Weave fails, the twelve princes draw upon the Shadow Weave to keep the city flying, pulling it wholly into the dark demiplane. Yet Zossimus' wife despairs of living forever in the dark.

"How the Mighty Are Fallen" a tabletop adventure game (By Dave "Slade" Henson) ((Release date: 1996), (In-universe date of story: -339 DR, before or while Sunbright Steelshanks, the main character of The Netheril Trilogy novels arrives in this time period))

Story synopsis: As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faerûn, the Tarrasque awakens from a long slumber.;qid=1562628343&s=gateway&sr=8-3

"Dangerous Games" novel of The Netheril Trilogy begins and ends in -339 DR

Fun fact: The fall of the ancient city Netheril happens in this novel. To those of you who have played the Enhanced Edition of Baldur's Gate, the Sun Soul monk Rasaad mentions the fall of Netheril when explaining the origins of the Order of the Sun Soul to Gorion's Ward, and at one point in Baldur's Gate 3, Gale talks to your main character about Karsus.

"Realms of the Arcane" short story #5 "Even When Sky Cities Fall" (By J. Robert King) (-339 DR)

Story synopsis: Josiah is a mage serving in the aerial cavalry of Tith Tilendrothael, a Netherese sky city. He and his unit are attacking Lhaoda, a rival sky city that is approaching Tith hidden in a thunderstorm. During their attack, Lhaoda falls from the sky. Josiah saves an old woman from Lhaoda who claims that the phaerimm trapped their city in the thunderstorm and caused it to fall. When the remains of the cavalry reach Tith, they find that it has also fallen, and the survivors must now make their living on land.


"Chapter 2: The Passing of Power" of "Cormyr: A Novel" (-205 DR)


"Chapter 4: The Raid" of "Cormyr: A Novel" (-75 DR)


"Realms of War" short story #2 "Weasel's Run" (By Lisa Smedman) (-68 DR, -67 DR, and -65 DR)

Story synopsis: This story is about the legend of Weasel, a spriggan from Luiren, and his fight against the servant of Malar known as the Beast.


"Chapter 6: Settlers" of "Cormyr: A Novel" (6 DR)


"Chapter 8: Massacre" of "Cormyr: A Novel" (16 DR)


"Chapter 10: Coronation" of "Cormyr: A Novel" (26 DR)


"Bones of the Beast" web story for "Son of Thunder" (107 DR)

(I'm still amazed that I found the link to this web story!)


"Elminster: Making of a Mage" (By Ed Greenwood) ((Release date: 1994), (In-universe date of novel: From 212 DR to 241 DR))

Story synopsis: In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him and destroys his hometown and parents, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.

Fun fact: Before Elminster met Mystra, he used to hate magic and wizards as much as Valygar from Baldur's Gate 2 Shadows of Amn and Throne of Bhaal did.


"Best Of The Realms Book 2" short story #1 "Not The Most Successful of Feasts" (By Ed Greenwood) (224 DR during Elmister: Making of a Mage, before Elminster meets Myrjala Darkeyes)

Fun fact: The story starts off with Ed Greenwood reminiscing on how he created the Forgotten Realms when he was a kid years before Dungeons & Dragons existed.


"Elminster in Myth Drannor" (By Ed Greenwood) ((Release date: January 12th, 1998), (In-universe date of novel: Begins on 241 DR))

Story synopsis: It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will... It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.;psc=1&refRID=W7HPBVE91XZDHYQDF479


"Chapter 12: The Insufficient King" of "Cormyr: A Novel" (245 DR)


"Neversfall" of The Citadels series (By Ed Gentry) ((Release date: November 27th, 2007), (In-universe date of novel: 252 DR))

Story synopsis: Neversfall was supposed to be Estagund's stronghold in the wilds of monster-ridden Veldorn, an unassailable citadel to protect the southern lands. Then the regiment holding Neversfall disappeared, leaving no hint of what took them. The replacement forces find themselves attacked from both within and without the fortress's walls. Besieged by monsters and men, a mercenary captain and an elite warrior must work together to discover out who their enemy really is.;qid=1601130844&s=audible&sr=1-1


"Realms of Magic" short story #2 "Guenhwyvar" ((Release date: December 1st, 1995), (In-universe date of story: 253 DR))

This is the origin story of Drizzt's panther friend;qid=1562628658&s=gateway&sr=8-1


"Elminster in Myth Drannor" ends on 261 DR


"Chapter 14: The Pupil" of "Cormyr: A Novel" (376 DR)


"Chapter 16: The King's Touch" of "Cormyr: A Novel" (432 DR)


"Blackstaff" (By Steven E. Schend) ((Release Date: 2006), (In-universe date of novel: Chapter 1 is set in 464 DR, the rest of the chapters are in 1374 DR))

Story synopsis: Khelben "Blackstaff" Arunsun has lived for centuries and kept more secrets than anyone can imagine. He is more than a wizard, more than the protector of the City of Splendors, and more than human.

When his consciousness is intermingled with that of his young apprentice they will learn more from each other than either expected, and go together to a fate neither could possibly see coming.


"Chapter 18: Cats and Wizards" of "Cormyr: A Novel" (629 DR)


"Blood & Magic" game's first campaign: "Howl of Vengeance" (Developed by Tachyon Studios) ((Release date: November 26th, 1996), (In-universe date of game: "Howl of Vengeance" is canonically set sometime during the second year of the Bloodforge Wars, 649 DR))

Story synopsis: A year ago, in the realm of Doegan, a terrible siege shook the throne. An invader siezed the land for his own. As the king of Doegan slipped into death's hold, he faced the man who would take his crown. Rathgar the Raider, Scourge of North Lands, he stripped the bounty of Doegan to appease his suffering clans. But the king was no willing victim. With his final breath, he uttered this vengeful curse: "For so long as you rule, a curse upon you, the dead will arise to ensure your demise." The princess of Doegan escaped the invaders and sought a way to fulfill the king's curse. Her quest led to an ancient keep within a forgotten city. There, she met Aelric, heir to a legacy of great mages. He would not serve for glory or wages, yet Aelric vowed to protect the princess, and wreak vengeance upon her pursuers. And so in 649 DR begins the conflict between Rathgar the Raider's faction (Blue faction) and Aelric the Avenger's faction (Red faction) at Old Stone Keep.

Fun fact: Aelric the Avenger's faction canonically won

Fun fact #2: There is an unconfirmed rumor in Forgotten Realms lore that the "Doegan Capital" appearing in Blood & Magic is the Eldrinparr mentioned in Realms of Mystery: "Darkly, Through a Glass of Ale" and the Eldrinpar appearing in Conspiracy.


Blood & Magic's second campaign: "Matchmaker Mayhem" (650 DR)

Story synopsis: The king of Edenvale wished for a son, but alas, he had only a daughter, and her name was Roxanna. His child would someday inherit the throne, so the king called for suitors when she was of age. Roxanna was willful as any man in the palace, and rejected all notion of arranged marriage. The king's pleading wore heavy on the stubborn princess, so she came to proclaim this challenge: "I will not be wed in service to the crown nor traded like some prized cattle. Any man that shall marry me must first defeat me in battle." Many suitors called in pursuit of Roxanna, yet the princess was no easy catch. Her skill was superior in every contest, so it seemed she would find no match. And then appeared Bryan, his challenge was earnest and brave. He issued an ultimatum to Roxanna, threatening to invade Edenvale unless she married him. His army camped at the edge of Herne's Wood, they would invade the next day. Roxanna's faction (Red faction) and Bryan's faction (Blue faction) battled in Herne's Wood.

Fun fact: Roxanna's faction canonically won

Fun fact #2: In the 1360's, Edenvale was ruled by Queen Rosalind (who is not a descendant of Roxanna)

Fun fact #3: In the year Baldur's Gate 1 is set in, 1368 DR, Atreus Eleint of Erlkazar in west Faerun undertook an expedition to the Utter East to find the fabled realm of Langdarma, passing through Edenvale, where they were joined by Rishi Saubhari. They were never seen again, so Queen Rosalind sent Atreus's personal effects to King Korox of Erlkazar.

"Cormanthyr: Empire of the Elves" Arcane Age sourcebook (By Steven E. Schend and Kevin Melka) ((Release date: March 24th, 1998), (In-universe date: 650 DR))

Synopsis: Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerûn, and discover marvelous secrets lost to the Realms of the present day.

This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a full-fledged Cormanthyran campaign or a journey back in time some 700 years to see the City of Song at its most glorious.

This 160-page book contains exhaustive details on the history, culture, military, society, and citizens of the forest nation of Cormanthyr. Features include a timeline of elven history in Toril, a rundown of Cormanthyr's ruler and important individuals, plus more information on the city of Myth Drannor at its height as well as on the communities of Semberholme and the Tangled Vale. In addition, a new specialty wizard, the elven dualist, is introduced and detailed.

Also included is a large section that gives the reader knowledge of the elves' magical rites, rituals, and unique magical weapons and items. Features include new and expanded rules on the elves' potent High Magic, moonblades, and the multitude of magics that helped make Myth Drannor the glittering gem of Faerûn that it was.


Blood & Magic's third campaign: "Tartyron Unbound" (652 DR)

Story synopsis: In the beginning of all things, the Realms were a frenzy of creation. And from this turmoil, there arose primitive nations. When the Lords of Order ascended to govern east of the Great Sea, one among them was cast down for his chaotic schemes. It was in exile that he took the name Tartyron. Tartyron loathed his underground kingdom. He spent his rage upon those that stumbled into his prison, and he waited for one day he would escape and unleash chaos upon the world. Without the challenge of chaos, or the trials that it brought, the Realms embraced idle comfort that gradually weakened their lot. So Tartyron watched the realm of fire and his warden, the Lord of Flame. He waited patiently for the day when he could breach this gateway and free the world from its frail shame. Tartyron constantly tested his prison, his strength was fueled with increasing rage until the wards could no longer hold him and he broke free. The Circle of Order quickly gathered to confront this disaster, one woman and two men: the Lady of Tides, the Lord of Lands and the Lord of Flame. The trail of Tartyron led away to the seas, home to the Lady of Tides. There was no greater danger, for if Tartyron captured her realm, his influence would spread all over the world.

Fun fact: Circle of Order canonically won (Obviously! If Tartyron won, he would bring disaster all over the Forgotten Realms!)


Blood & Magic's fourth campaign: "Nuts and Bolts" (653 DR)

Story synopsis: When the ancient clans made war, many champions were cast down in battle. Their weapons were hidden in deep barrows, where few men dared to travel. Yet Garrulos and Wormskull felt no fear of these places, nor the curses of terrible woe. These brothers uncovered the Pearl of Power, which, according to legend, bring life to arcane inventions. Wormskull was cheated from the glory of this prize, for Garrulos siezed it at once. The pearl was taken away, "for safekeeping", he'd say, and was delivered to the king. The king did grant audience to hear tell of the tale of how Garrulos sought out the pearl. But this account was cut short for when proof was requested, there was nothing to be presented. It was Wormskull's intention to use the pearl for inventions which he constructed at home in his lair, and it was there that Garrulos eventually found him. So began the conflict between Garrulos (Blue faction) and Wormskull (Red faction).

Fun fact: Gerrulos's followers canonically defeated Wormskull's followers


Blood & Magic's fifth and final campaign: "Harvest of Horrors" (656 DR)

Story synopsis: In a land just below the Forbidden Plateau, lived a people who practiced false smiles. Their daily charade masked a fear in their hearts of a kingdom beyond measurable miles, for that dark realm did appear at only one time a year when the harvest was brought in to store. And from that unthinkable place, foul creatures poured forth in search of food for their horrible race. Then in 656 Dalereckoning, just by chance, this dire circumstance touched the heart of a reclusive mage named Haradan. Though he retired from society many decades before, he could not ignore this outrage. And so he set out to cease this dread practice conducted by a demonic creature known as Redfang the Reaper.

Fun fact: Haradan the Hermit (Blue faction) canonically defeated Redfang the Reaper (Red faction)


"Final Gate" of The Last Mythal trilogy (By Richard Baker) ((Release date: June 13th, 2006) (In-universe date of novel: [bprologue chapter in 666 DR[/b]))

Story synopsis: In the hands of an elf high-mage, the fabled mythals are Faerûn's most potent sources of magical power. But in the hands of a demon princess from a forgotten epoch, they're the most powerful weapons imaginable.


"Forsaken House" of The Last Mythal trilogy (By Richard Baker) ((Release date: August 1st, 2004) (In-universe date of novel: prologue chapter is in 714 DR))

Story synopsis: Ten millennia of hubris, betrayal, failure, and retreat are coming to an end. House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago. Araevin is an elf mage from Evereska who discovers Dlardrageth’s return and may have to spend his sanity to defeat them.;qid=1572237274&s=books&sr=1-1

"Farthest Reach" of The Last Mythal trilogy (By Richard Baker) ((Release date: June 28th, 2005), (In-universe date of novel: prologue chapter is in 714 DR after Forsaken House's prologue))

Story synopsis: The fires of hatred, vengeance, lies, and ambition burn in Cormanthor.;qid=1562628784&s=gateway&sr=8-2


Chapter 16: "The King Sword", Chapter 17: "Heirs of Destiny", Chapter 18: "For the Good of the People", Chapter 19: "Towers of the Sun and Moon", Chapter 20: "Windows on the World", Chapter 21: "The Sword of Zaor", "Book 5: Queen of Evermeet", Chapter 22: "Amlaruil of Evermeet", Chapter 23: "Rapport" of "Evermeet: Island of Elves" (715 DR)


"The Fall of Myth Drannor" sourcebook (By Steven E. Schend) ((Release date: June 1st, 1998), (in-universe date: 720 DR)

Synopsis: "The Fall of Myth Drannor" is an accessory detailing those horrible years encompassing the Weeping War, for use with "Cormanthyr: Empire of the Elves" book. Herein you will find the causes of the fall of the most lyrical of elf cities; highlights of the twelve campaigns and their most significant battles; copious adventure hooks for involving player characters in behind-the-scenes activities; and new (or should we say ancient?) magical items and spells, most of which have been lost in time. From the passing of Coronal Eltargrim to the shattering of the Khov'Anilessa's invisible prison to the stand at Honorsgate, the painful history of the Fall lies within these pages. Now comes the opportunity for heroes to be made—or become part of the history in their attempts.

Fun fact: Josidiah Starym, Guenwhyvar's first owner and friend (Drizzt Do'Urden is actually the second) died on Kythorn 25 defending the Speculum of Myth Drannor against the Army of Darkness.

"The Lost Library of Cormanthyr" (By Mel Odom) ((Release date: December 17th, 1997), (In-universe date(s) of novel: Prologue is in 720 DR, 600 years before the rest of the chapters))

Story synopsis: The Lost Library of Cormanthyr... Is it just a myth? Or does it still stand... somewhere in the most ancient corners of Faerûn?

In the Year of the Banner (1368 DR), Baylee Arnvold, a Realms explorer-scholar investigates the Arcane Age. But little does he realize that precautions were taken by the ancient xenophobic elven society so that no man might learn their secrets. What started out as a research project soon becomes a race against time as an undying avenger sets out to keep the secrets of the elven society.


"The Temptation of Elminster" (By Ed Greenwood) ((Release date: 1999), (In-universe date of novel: begins 759 DR))

Story synopsis: How do you tempt an archmage who has everything? From a dark and dusty tomb, Elminster emerges, seeking the guidance of Mystra, and finds only silence. He is drawn into the clutches of the mysterious and sinister Lady of Shadows. The path he takes will lead to a Realm-shaking confrontation where Elminster has to make the most important choice of his long life.

Whatever he decides, the Realms will be forever changed...

The saga of the young Elminster continues! Myth Drannor has fallen, and glorious Cormanthyr lies in ruins. Elminster emerges from the rubble to serve new, human masters. Will the price of wizardly power be the young mage's very soul? crid=2PSDL94KK7JB9&keywords=the+temptation+of+elminster&qid=1562629006&s=gateway&sprefix=The+Temptation+of+Elminster%2Caps%2C150&sr=8-2


"The Temptation of Elminster" ends on 767 DR


"The Best Of The Realms Book 2" short story #2 "Dark Talons Forbear Thee" (By Ed Greenwood) (Flamerule 16 (July 16th) 780 DR)


"Realms of Valor" short story #3 "One Last Drink" (By Christie Golden) ((Release date: January 26th, 1993), (In-universe date of story: 892 DR))

Synopsis: The story of how Jander Sunstar escapes the will of his vampire lord, Cassiar.

Fun fact: This is the very same Jander Sunstar who appears in the Baldur's Gate 3 prequel tabletop game "Baldur's Gate: Descent Into Avernus".;qid=1562629101&s=gateway&sr=8-1

"Realms of Infamy" short story #6 "Blood Sport" (By Christie Golden) (893 DR)

Synopsis: Jander Sunstar continues to struggle to live in Faerun while resisting his urges as a vampire. The Shark, a bounty hunter specialized in vampire-slaying, follows Jander Sunstar to Waterdeep, where she hopes to finally kill him.


"The Quiet Place" Realms of Magic story #4 (By Christie Golden) (possibly 895 DR, a few years after "One Last Drink")

Story synopsis: The vampire with a conscience, Jander Sunstar, is given a divine gift, but in order to keep his peace of mind, he must risk losing it.


"Chapter 20: Battle of the Witch-Lords" of "Cormyr: A Novel" (900 DR)


"Realms of the Arcane" short story #8 "The Whispering Crown" (By Ed Greenwood), and "The Best Of The Realms Book 2" story #3 has the same name, same story (set in Kythorn "June" 902 DR)

Story synopsis: In the year 902 DR the Lord of Dusklake, in what is today Northern Amn, is killed by a dragon. When the ruler of the neighboring Grand Thentor, Rammast, declares war on the small realm of Dusklake, his young sister Aerindel Summertyn in desperation turns to Mystra for help. She is gifted the power of a magical item, the Whispering Crown, to fend off the attack. What she does not know is that with this power comes a test by the goddess herself.

"Realms of War" short story #3 "The Last Paladin of Ilmater" (By Susan J. Morris) (Eleint 27 "September 27th" 902 DR, three months after "The Whispering Crown")


"Best Of The Realms Book 3" short story #1 "The Knights of Samular" ((Release date: May 8th, 2007), (In-universe date of novel's story: begins on the month of Flamerule (July) in the year 925 DR)) dab3dee05ca1&pf_rd_r=3X56QCE82345DK4FRA4Q&ref=a_lib_c4_libItem_B00AVZAHXO


"Thornhold" (By Elaine Cunningham) ((Release date: August 8th, 1998), (In-universe date(s) of novel: begins in 927 DR, ends on 1368 DR))

Story synopsis: All is not well in the City of Splendors. A new Zhentarim threat lurks in the shadows of Waterdeep. Roguish Harper Bronwyn is sent by Archmage Khelben Arunsun on a mission to meet her long-lost father and reclaim her bloodline's dangerous heritage. She uncovers a family secret that threatens to destroy not only Bronwyn, but the Harpers themselves!;qid=1562629384&s=gateway&sr=8-1


"Depths of Madness" of The Dungeons series (By Erik Scott de Bie) ((Release date: March 13th, 2007), (In-universe date of novel: possibly 1000 DR))

"Wishing You Many More" of the Realms of the Arcane book (Written by David Cook) (possibly 1000 DR no timeline is hinted)

Story synopsis: A series of letters between the Perfect and Absolute Magister Pavish and his nemesis Grand Conjurer Torreb. Magister Pavish is searching for a magical artifact called the Greenwinter staff. He wishes to use this to rid himself of the people that are in his way, but he is not as clever as he thinks and Grand conjurer Torreb catches up to him before he is able to finish his plot.


Chapter 22: The Last Dragon" of "Cormyr: A Novel" (1018 DR)

"Chapter 24: Sembians" of Cormyr: A Novel (1188 DR)

"Timeless" (By R.A. Salvatore) ((Release date: September 4th, 2018) (Part 1 and Part 3 are in 1018 DR))

Story synopsis: Centuries ago from 1488 DR, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house. The greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master.

This was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do'Urden.

Fun fact: Parts 2 and 4 take place 4 centuries into the future of the 5th Edition time period.;qid=1562629616&s=gateway&sr=8-2


"Bread Storm Rising" from the Realms of the Arcane book (By Tom Dupree) (possibly 1050 DR)


"Grotto of Dreams" of the Realms of the Arcane book (By Mark Anthony) (possibly 1058 DR)


"A Narrowed Gaze" from the Realms of the Arcane book (By Monte Cook) (possibly 1062 DR)


"Vampire of the Mists" a Ravenloft related novel (By Christie Golden) ((Release date: September 1st, 1991), (In universe date of novel: Begins in 1072 DR)

Story synopsis: Be careful what you wish for-- the dark powers of Ravenloft might hear you. Jander Sunstar is a gold elf, a native of magical Evermeet in the Forgotten Realms. He is also a 500 year old vampire.

Torn by rage and grief, Jander is transported into the nightmare realm of Ravenloft, where he gains the attention of the demiplane's master, Count Strahd Von Zarovich. But can Jander trust this elegant fellow vampire once he discovers that his own quest for revenge is linked to the dark heritage of the count's domain?;qid=1562629702&s=gateway&sr=8-1


"Realms of War" short story #4 "Black Arrow" (Bruce R. Cordell) (begins in 11 Tarsakh "April" 1095 DR)

Story synopsis: The tale of the Last Battle for Sarshel's Wall and the valor of Jotharam Feor and the Black Arrow.


"Black Arrow" ends in 1097 DR


Jander Sunstar is sent to Ravenloft in the novel "Vampire of Mists" in the year 1098 DR


Dragon magazine issue #152 "The First Notch" (By R.A. Salvatore) ((Release date: December 1989), (In-universe date of story: 1100 DR))

Fun fact: This is Bruenor Battlehammer's origin story. Bruenor was born in 1100 DR.

Fun fact #2: In the 1100s DR, when Bruenor was just a boy, his people were run out of Mithral Hall by the shadow dragon Shimmergloom and his duergar minions.

"Realms of the Arcane Prologue, Interlude #1, Interlude #2 and Epilogue" (By Wes Nicholson) (1100 DR)


"Chapter 24: Sembians" of Cormyr: A Novel (1188 DR)

"Boundless" (By R.A. Salvatore) ((September 10th, 2019), (Part 1: The Daggers of Bregan D'aerthe and Part 3: Cultural Boundaries are set in 1118 DR after Timeless))

Story synopsis: Split between time and two worlds, Zaknafein had always been conflicted. That inner turmoil was magnified by his inferior position as a male dark elf in the matriarchal drow society. Only his status as one of the greatest warriors—as well as his friendship with the mercenary Jarlaxle—kept him sane. When he finally perished, he was content knowing he left behind a legacy as substantial as his son Drizzt.

Except...someone isn’t ready for Zaknafein to be dead. And now he’s back, hundreds of years later, 1488 DR, in a world he doesn’t recognize. His son’s companions are not the prideful—and bigoted—males the drow warrior was accustomed to in his previous life. Drizzt’s circle includes dwarves, elves, and, perhaps worst of all, a human wife.

Struggling to navigate this transformed new world, Zaknafein realizes that some things have not changed: the threat of demons and the machinations of a drow matron no longer content with her family’s position in the ranks of Houses. Though he has been displaced in time, Zaknafein is still a warrior. And no matter what prejudices he must overcome, he knows he will do his duty and fight by Drizzt’s side to stem the tide of darkness that threatens the Realms.

Fun fact: 100 years have passed since the final chapter of Part 3 of Timeless


"Realms of the Dead" story "Soul Steel" (By Lisa Smedman) ((Release date: January 5th, 2010), (In-universe date of story: Uktar 21 (November 21st) 1204 DR))

Story synopsis: "Soul Steel" follows the story of Trelwyn Vithannis as she seeks vengeance for the death of her brother, Rollan, who was executed two days previously, supposedly for killing the pet jaguar of Queen Bethilde of the Forest of Amtar, though it wasn't wearing its collar at the time.


"The Council of Blades" (Written by Paul Kidd) ((Release date: November 4th, 1997), (In-universe date of novel: 1217 DR))

Story synopsis: War cares little for the troubles of the aristocracy. As a terrible new weapon obliterates the age of courtly battle, Miliana, an intelligent but plain princess and her companions-- Lorenzo, an addled young inventor and Tekoriikii, a kleptomaniac firebird--find themselves forced into a battle for survival in a suddenly very deadly world.;qid=1562629897&s=gateway&sr=8-1


"Chapter 26: Death of Dhalmass" of Cormyr: A Novel (1227 DR)


"Obsidian Ridge" of The Citadels series (By Jess Lebow) ((Release date: April 1st, 2008), (In-universe date of novel: Prologue chapter is in 1266 DR))

Story synopsis: Obsidian Ridge hasn't been seen in Faerun for hundreds of years. It's a legend, a fairy story - until it appears, silently and without warning over the kingdom of Erlkazar, blotting out the sun. Steered by the madness of a cunning wizard, the citadel and its vast array of shadowy monsters will destroy all of Erlkazar unless the wizard gets what he wants: the princess of Erlkazar as a bride. But he'll have to battle the king's personal assassin, a loyal courtier, a complicated killer, and the princess herself to bring his plan to bear.;qid=1562629926&s=gateway&sr=8-1


"Realms of Shadow" story #4 "Darksword" (By Troy Denning) (Flamerule 20 "July 20th" 1269 DR)

Story synopsis: Melegaunt Tanthul a Prince of Shade Enclave and powerful shadow mage seeks out Bodvar of the Moor Eagles. Bodvar is a proud Vaasan, leader of his clan. The powerful wizard saves Bodvar, but the wise northlander is wary of the mages mysterious magic, and rightfully so. And as the Vassans take up the swords crafted by the archmage to defend themselves against annihilation, the clan enters into a dark bond with Shade Enclave.


"Realms of Magic" story #5 "The Eye of the Dragon" (By Ed Greenwood) (possibly 1272)


"Icewind Dale" and "Heart of Winter" (By Black Isle Studios, the Enhanced Edition versions is developed by Overhaul Games of Beamdog) ((Release date (Icewind Dale Original Edition): June 29th, 2000), (Heart of Winter Original Edition): February 2001, (Enhanced Edition for Windows, OS X, Linux, iOS, Android): October 20th, 2014), (Release date (Enhanced Edition for Nintendo Switch, PlayStation 4, Xbox One): September 14th, 2019)), (In-universe date of games: From Mirtul to Flamerule, "May" to "July" 1281 DR))

Story synopsis of Icewind Dale: In the Year of the Cold Soul, 1281 DR, six adventurers arrive in Easthaven of the Ten Towns in Icewind Dale to be recruited into an expedition led by a man named Hrothgar to Kuldahar, where some disturbances have been reported. After an avalanche caused by frost giants kill Hrothgar and most of his expedition, the six adventurers are the only survivors left who can continue to Kuldahar and find out what evil plagues the small town in the mountainous regions of the Spine of the World.

Story synopsis of Heart of Winter: The adventurers that saved Kuldahar and all of Icewind Dale from the demons of the Nine Hells, meet an elderly barbarian named Hjollder, the shaman of the Tribe of the Bear in Lonelywood of the Ten Towns. Recently, Hjollder received a vision that a deceased king of the barbarian tribes of Icewind Dale named Wylfdene will come back from the dead to lead a bloody war against the people of the Ten Towns, and the only ones who can go to the land where the Tribe of the Elk and Bear dwell and reason with the resurrected barbarian king to stop the imminent bloodshed is the six adventurers who saved Kuldahar.

Fun fact: In Heart of Winter, a barbarian named Angaar the Brave, who guards the entrance to the village of Icewind Dale's barbarian tribes is the grandfather of Heafstaag, who in R.A. Salvatore's "The Crystal Shard" novel was the king of Icewind Dale's barbarian tribes and led them in a war against the Ten Towns.


"Chapter 28: Dragons, Red and Purple" of Cormyr: A Novel (1286 DR)


"Relentless" of the Generations trilogy (By R.A. Salvatore) ((Release date: July 28th, 2020), In-universe date of novel: "Chapter 1: So Many Moving Parts", and "Chapter 2: Expendable" are set in the year 1296 DR, months before 1297 DR)

Story synopsis: Displaced in time and unexpectedly reunited with his son Drizzt Do'Urden, Zaknafein has overcome the prejudices ingrained in him as a drow warrior to help his son battle the ambitious Spider Queen and stem the tide of darkness that has been unleashed upon the Forgotten Realms. Though Zaknafein has endured the most difficult battles, survival has come at a terrible cost, and the fight is far from over.

Facing demons and driders, Zaknafein carries the entire weight of Menzoberranzan surrounding Gauntlgym on his shoulders once more. But the chances of survival for him and his old friend and mercenary Jarlaxle look bleak. Trapped in a desperate and seemingly hopeless situation, the legendary warriors must reach deep inside themselves to face the impossible.

While the burdens Zaknafein bears are more than enough for one of Menzoberrazan’s greatest warriors, fate holds further challenges. When circumstances take an unexpected turn, Zaknafein discovers he must not only conquer the darkness but learn to accept the uncontrollable: life itself.


"Chapter 3: Seeds" and "Chapter 4: The Ever-turning Wheel of Menzoberranzan" of "Relentless" (1297 DR before and during Chapters 1 and 2 of "Homeland")

"Homeland" of The Dark Elf Trilogy (By R.A. Salvatore) ((Release date: December, 1990), (In-universe date of novel: Chapters 1 and 2 are in 1297 DR on Drizzt's day of birth))

Story synopsis: Drow ranger Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy (The Crystal Shard, Streams of Silver and The Halfling's Gem), quickly became one of the fantasy genre’s standout characters. But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.

Fun fact: Viconia DeVir from the Baldur's Gate 1 and 2 is related to the drow of House DeVir. Matron Mother Ginafae was her last surviving sister (If you try to start a romantic relationship with Viconia in Baldur's Gate 2 Shadows of Amn, she eventually tells you she used to have 14 sisters, and most of them died, some by her own hands). This makes Alton her nephew. However, just because Viconia is related to Ginafae and Alton, don't expect her to be mentioned in the novel. The truth is, Viconia was long gone from the Underdark many decades before Drizzt was born and maybe ten years or less before Alton was born. Alton DeVir was 55 years old in 1297 DR, which means Ginafae gave birth to him on 1242 DR, and Viconia was exiled from the Underdark maybe a decade or two before 1242 DR, leaving Ginafae the only daughter of House DeVir's original Matron Mother to rebuild the family from the ground up, having her own children.;qid=1601130956&s=audible&sr=1-1

"Chapter 3: The Eyes of a Child" of "Homeland" (1297 DR during Chapter 5 of Relentless)

"Chapter 5: Hopes, Fears, Vulnerabilities" of "Relentless" (1297 DR, two hours after Drizzt's birth)

"Chapter 4: The First House" of Homeland (1297 DR, four days after Drizzt's birth)


"Realms of the Shadow" story #5 "Liar's Game" (By Jessica Beeven) (1300 DR)

Story synopsis: In preparation for their return, members of Shade Enclave find descendants still in Faerun and begin to corrupt and command them. One, a wizard-druid woman, is sent to find some notes that may have power to help Shade Enclave. She finds them with a man living alone in the woods. A type of love ensues.

"Realms of Magic" story #6 "Every Dog His Day" (By Dave Gross) (possibly 1300 DR)


"Realms of the Dragon" story #3 "Gorlist's Dragon" (Written by Elaine Cunningham) (1301 DR)


"Chapter 5: Weaning" of "Homeland" (Begins in 1302 DR to 1307 DR)


"Chapter 6: Simply by His Presence" of "Relentless" (1304 DR)


"The Gilded Rune" (By Lisa Smedman) (Begins in 1306 DR, continues on and ends in 1480 DR)

Story synopsis: A plague that turns dwarves to stone...

A race of people, said to be forged from precious metal, face a devastating disease. Stoneplague. Once afflicted, the suffering is agony. Eyes become opaque and glassy, skin flakes off in scales, bones fuse into an immovable skeleton, and blood turns dark and muddy. Death comes when the heart stops beating and hardens into stone. And the plague is spreading.

A dwarven soul in human form...

Torrin Ironstar is a delver, an adventurer whose daft quest to find the Soulforge in Faerûn invites ridicule and scorn. But he's used to that. He's an outsider, a human who believes he's really a dwarf, right down to the silver hammers in his beard.

An impossible puzzle..

The other citizens in Eartheart shun him, suspicious of his true intentions. Little do they know, Torrin holds the key to the cure, if only he can figure it out in time. But time is running out.


"Realms of The Underdark" story #2 "The Fires of Narbondel" ((Release date: April 23rd, 1996), (In-universe date of story: 1308 DR))

Story synopsis: A story of Zaknafein. It is almost the 'Festival of the Founding' in Menzoberranzan and Matron Malice Do'Urden has a plan to raise her house's station in the city. Legend has it that Lolth appears somewhere in the city every year during the upcoming festival. Malice has summoned a yochlol that told her of a surefire way that Lolth would appear in House Do'Urden. Malice tasks Zaknafein with finding the Dagger of Menzoberra, a task that tests his loyalty to Matron Malice. If he refuses, Malic can sentence him to become a drider. How can he remain Malice's favored weapon master and still remain the rebellious dark elf that he is?;qid=1562630280&s=gateway&sr=8-1


"Icewind Dale 2" (By Black Isle Studios) (Release date: August 27th, 2002), (In-universe date of game's story: 1312 DR))

Story synopsis: A new adventure emerges from the Spine of the World! The call has reached the ears of the High Captains of Luskan. The Ten Towns of Icewind Dale are paying for mercenaries, soldiers, and adventurers of all types to sail north and defend the town of Targos from encroaching goblinoid hordes manipulated by the Legion of the Chimera. It is up to the heroes to break this grip of evil, or die trying!

Fun fact: The game can't be in 1310 DR despite what the intro says because the High Captains canonically hadn't solidified their control over Luskan yet in 1310 DR


Chapters 14, 15, 16, 17 and 18 of "Relentless" (1313 DR)


Chapter 19 of "Relentless" (1318 DR)


Chapter 24: "The Elite" of "Evermeet: Island of Elves" (Ches 2 (March 2nd) 1321 DR)

Realms of Infamy story story #2 "The More Things Change" ((Release date: December 27th, 1994), (In-universe date of novel's story: One part is in 1321 DR, the other part is in 1390 DR))

Story synopsis: After having been rejected by his Moonblade, Elaith Craulnober leaves Evermeet and joins a band of mercenaries. We also learn of his later life.;qid=1562629477&s=gateway&sr=8-1

"Elfshadow" of the Songs & Swords series (By Elaine Cunningham) ((Release date: (Original print: October 1991), (Reprinted version: April 2000), (In-universe date: story begins on 1321 DR))

Story synopsis: Arilyn Moonblade is one of the two best assassins in the Realms. Maybe both. From Cormyr to Waterdeep, Harpers are being murdered. The trail leads to the half-elven adventurer, Arilyn Moonblade. Is she guilty, or is she the next target? Tormented by strange dreams and stalked by shadows, Arilyn must uncover the ancient secret of her sword's power in order to find and face the Harper assassin.;qid=1562639757&s=gateway&sr=8-4


"Chapter 30: Adventurers" of Cormyr: A Novel (1324 DR)


"Escape from Undermountain" (By Mark Anthony) ((Release date: February 27th, 1996), (In-universe date of novel: 1325 DR))

Story synopsis: To rescue a missing noble, Artek the Knife must venture deep into the Undermountain, a vast and lethal labyrinth created by a crazed wizard, a place that is not only difficult and dangerous to access but nearly impossible to escape.;qid=1562630445&s=gateway&sr=8-2


"Whisper of Waves" of The Watercourse Trilogy (By Philip Athans) ((Release date: November 1st, 2005), (In-universe date of novel: 1326 DR))

Story synopsis: The Wizard. Pledged to the Red Wizards of Thay from boyhood, he will do anything for anyone who can give him more power. In a twisted dimension outside the walls of time and space, he plots and plans.

The Senator. A genasi, he has fought his way up from the streets and will never go back. Amid the tangled streets of Innarlith, he mixes ambition with thoughts of vengeance.

The Man. A master builder, he walks along the coast of Faerûn and the waves whisper to him of a mighty work, a task worthy of his talents.;qid=1562630528&s=gateway&sr=8-1


"Daughter of the Drow" of the Starlight and Shadows Trilogy (By Elaine Cunningham) ((Release date: August 29th, 1995), (In-universe date of novel: Prologue is in 1327 DR, the rest of the chapters are in 1361 DR)

Story synopsis: Beautiful as she is deadly, Liriel Baenre flits through the shadows of Menzoberranzan, city of the dark elves. Amid treachery and murder that are the drow's daily fare, she feels something calling to her... something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly. And one enemy may offer her the only hope of salvation.

Fun fact: Liriel is the youngest relative of Jarlaxle.;qid=1562630715&s=gateway&sr=8-1


"Homeland" of The Dark Elf Trilogy ends in 1328 DR

"Treasure Hunt" 1st Edition Adventure (By Aaron Alson) ((Release date: January 1987), (In-universe date of adventure: 1328 DR))

Story synopsis: Marooned on a barren isle...
The island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. Its destruction was so complete that even the location of the island was lost and forgotten. Despite the rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again.

Until now. Through a cruel twist of fate, a small band of unwilling adventurers is washed ashore on a small barren island, and discovers what remains of Viledel's settlement. But they aren't alone; marauding orcs and goblins have found the island too, and are frantically searching for the lost hoard. In this desperate treasure hunt, the real payoff may be survival.

Fun fact: This approximated date was derived from the "Grand History of the Realms: The Moonshaes" stating that Viledel settled the land in 1228 DR and the adventure itself stating that Viledel settled the land "about a hundred years ago" as well as "a century ago."


"The Meaning of Lore" of Realms of Infamy (By Barb Hendee) (Possibly 1329 DR)

Chapter 20 of "Relentless" (1329 DR)


"Too Many Princes" of the Realms of War book (By Ed Greenwood) (1333 DR)


"Realms of Infamy" short story #1 "So High A Price" and short story #4 of "The Best of the Realms Book 2" (By Ed Greenwood) (Mirtul (May) 1334 DR)

Story synopsis: Manshoon is determined to overthrow the council of Zhentil Keep. He plots with Fzoul Chembryl to take control of the council of Zhentil Keep. Elminster, in disguise as a beholder, manages to stop him.


"Realms of Valor" short story #8 "The Family Business" (By James Lowder) (1335 DR)

Story synopsis: While searching for a mark, Shadowhawk and his son, Artus Cimber save Prince Azoun from Zhent groundling assassins.

"Moonshae" sourcebook (By Douglas Niles) ((Release date: December 1st, 1987), (In-universe date of sourcebook: Starts on 1335 DR, ends in 1357 DR))

"Amid the storm-tossed vastness of the Trackless Sea west of the mainland, a group of rocky islands lies exposed to the full brunt of winter gales. These isles—the Moonshaes—are home to some of the hardiest folk of the Forgotten Realms. Now the Moonshaes—the setting of the first FORGOTTEN REALMS novel, "Darkwalker on Moonshae"—are detailed for your role-playing campaign. The cultures, deities, and locales of the isles are described in AD&D® game terms. This source book includes full-color maps displaying the Moonshaes and surrounding islands, many close-up maps depicting particular regions of the Moonshaes, and all the information you need to establish a campaign on these misty lands with Celtic roots.";qid=1564380184&s=gateway&sr=8-8


"Raven's Egg" of "Realms of Infamy" (By Elaine Bergstrom) (Possibly 1336 DR)


"Secrets of Blood, Spirits of the Sea" of the "Realms of the Arcane" book (By Elaine Cunningham) (Possibly 1337 DR, it can't possibly be centuries ago, the characters in this story allude to a time a long time ago when the ancestors of the drow used to live on the surface)


"Exile" of the Dark Elf Trilogy (By R.A. Salvatore) ((Release date: 1990), (In-universe date of novel: Starts in 1338 DR))

Story synopsis: Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar. Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit—for the dark elves are not a forgiving race.


"Realms of Infamy" story #5 "The Third Level" (By R.A. Salvatore) (Likely 1339 DR, in a time when Artemis Entreri, Drizzt's future rival, was 14 years old. Artemis was 40 years old in 1364 DR during "The Silent Blade")

Story synopsis: A fourteen-year-old Artemis Entreri finds himself invited to the Basadoni cabal of thieves. This is the tale of how he became a lieutenant of that prestigious organization within only a few months of joining.

"Realms of the Dragons" story #4 "The Keeper of Secrets" (By Ed Greenwood) (1339 DR)

"The Devil You Know" (By Erin M. Evans) (Part 1 of Bryseis Kakistos' story is in 1339 DR)

"The Best of the Realms Book 2" story #5 "One Comes, Unheralded, to Zirta" (Eleasis 4 (August 4th), 1339 DR))


"Exile" of The Dark Elf Trilogy ends in 1340 DR;qid=1562632309&s=gateway&sr=8-2

"Pool of Radiance", both the game and novel (The game version was developed by Strategic Simulations Inc., playable on Amiga, Apple II, C64, MS-DOS, Apple Macintosh, Nintendo Entertainment System, and PC-9800) (The novel version is written by James M. Ward and Jane Cooper Hong) ((Release date of game: 1988), (Release date of novel: November 1989)), (In-universe date of game and novel: 1340 DR)

Novel story's synopsis: The spellcaster, Shal, seeks to avenge the death of her wizard master.

The ranger thief, Ren, hunts the assassin who brutally murdered his beloved Tempest.

The cleric, Tarl, prepares for a confrontation with the undead.

A possessed dragon commands the undead armies of Valhingen Graveyard and the beasts from the ruins of Phlan. Desperate, Shal, Ren, and Tarl join forces to deliver Phlan and the entire Moonsea from the dark possession of evil reincarnate... Tyranthraxus.

Fun fact: The novel is the one that is actually canon unless you create the novel's main characters "Ren o' the Blade (human male ranger/thief)", "Shal Bal (human female mage)" and "Tarl Desanea (human male cleric of Tyr) in the game as partners of the other three heroes you create.

Fun fact #2: The reason why the custom characters you create in the game version are teenagers in their respective lifespans as humans, elves, half-elves, dwarves, etc. is because the sequels happen a decade later.



"Sojourn" of The Dark Elf Trilogy (By R.A. Salvatore) ((Release date: 1991), (In-universe date of novel: Starts in 1340 DR))

Story synopsis: Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The young drow begins a sojourn through a world entirely unlike his own—even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn't come easily.;psc=1&refRID=0HEN6GC7FM80JWVFX61Q

"Bladesinger" (By Keith Francis Strohm) ((Release date: May 31st, 2006), (In-universe date of novel: begins in 1340 DR))

Story synopsis: They are the half-bloods, the broken, the unforgiven.

They failed themselves and their people.

They are outcasts.

Then, in the bitter wilds of Rashemen, they receive a desperate plea they alone can answer.

If they succeed, it could mean their redemption. But if they fail, a troubled past will be the least of their problems.;qid=1562632538&s=gateway&sr=8-3


"Realms of the Elves" story #3 "Necessary Sacrifices" (By Lisa Smedman) (begins in 1342 DR)

Story synopsis: The loss of a son to a drow attack at the Old Skull Inn in Shadowdale in the Year of the Behir, 1342 DR, leads the elven bard, Sorrel, to join in a pact of service to Shevarash the elven deity of revenge, loss and hatred of the drow.


"Necessary Sacrifices" ends in 1344 DR

"The Rage" (By Richard Lee Byers) ((April 6th, 2004), (In-universe of novel: Starts in 1344 DR, ends in 1373 DR))

Story synopsis: Renegade dragon hunter Dorn Graybrook hates dragons with a passion few can believe, let alone match ever since he was a child. He has devoted his entire life—a life spent in the twisted body of a half-golem—to killing every dragon he can find.

You might feel the same way if one of them had killed your entire family in front of your eyes, bitten you in half, and left you for dead.

Killing one dragon at a time is hard enough but when the irresistible impulse to slip into feral madness begins to overcome not one, but every dragon all across Faerûn, civilization's only hope may lie in the last alliance Dorn and his fellow dragon hunters would ever accept.

No matter what happens, the next year is going to be a difficult one for Dorn, and for Faerûn itself.

The Year of Rogue Dragons has come.;qid=1562632745&s=gateway&sr=8-1

"Realms of Magic" story #8 "The First Moonwell" (By Douglas Niles) (possibly 1344 DR)


"Darkwalker on Moonshae" of The Moonshae Trilogy (Written by Douglas Niles) ((Release date: May 1st, 1987), (In-universe date of novel: 1345 DR))

Story synopsis: Kazgoroth, a cursed denizen of an ancient era again walks the islands of the Moonshaes, and the sacred realm of the Goddess Earthmother shudders under its vile onslaught. A bold but reckless prince that is heir to the High Kings, Tristan Kendrick, a beautiful young druidess, Robyn and their companions both magical and mortal do their best to protect their cherished homeland. To do this, Tristan and Robyn must organize an alliance of dwarves, haflings, knights, bards, and druids against the evil creatures trying to invade Moonshae.

Fun fact: This is the very first published book for the Forgotten Realms!

Fun fact #2: Kazgoroth, the antagonist of this novel was a servant of Bhaal, the god of murder who plays an important role in the first two Baldur's Gate games.

Fun fact #3: The Flaming Fist mercenary company in Baldur's Gate was founded by Eltan this year.;qid=1601131370&s=books&sr=1-3


"Black Wizards" and "Darkwell" of The Moonshae Trilogy (Both written by Douglas Niles) ((Release date(s) (Black Wizards): April 1988, (Darkwell): February 1989), (In-universe dates of novels: Both set in 1346 DR, "Darkwell" taking place after "Black Wizards"))

Black Wizards story synopsis: Yet again the Moonshae Isles come under the threat of sinister and supernatural forces. A council of evil sorcerers has usurped the the will of the High King. Guided by Bhaal, the god of murder, an army of ogres and zombies threaten the gentle Ffolk while the puppet king acquiesces. It falls to Tristan Kendrick, heir to the throne of the Moonshaes, and his friend Robyn the druid, to guard their homeland from certain destruction.

Darkwell story synopsis: The ultimate struggle of good and evil... Tristan, new-crowned king of the Ffolk, and Robyn the druid must confront an evil that threatens their beloved Moonshae Isles. But they must also resolve their own relationship—and decide if they will rule as king and queen or live forever as bitter enemies.

Fun fact: One of Bhaal's avatars, the Ravager (he has more avatars than just the Slayer) makes an appearance in Darkwell. Bhaal sought to use a corrupted moonwell to send one of his avatars known as "the Ravager" to the Moonshae Isles. It is during this time that the goddess Chauntea notices the crippled and faltering status of the Earthmother and begins to counter Bhaal's schemes for the Isles. Embracing the goddess Chauntea, the Great Druid Robyn Moonsinger uses her new powers to drive Bhaal's avatar back through the darkwell. King Tristan uses the Sword of Cymrych Hugh to seal the gate, severing Bhaal's link to the Moonshaes.

Black Wizards:


Miscallaneous fun fact: According to the Forgotten Realms Campaign Setting 2nd Edition sourcebook, the fortress that will become the Friendly Arm Inn from Baldur's Gate 1 was built this year.


"The Devil You Know" (Part 2 of Bryseis' story is in 1347 DR)

"Under Illefarn" (a tabletop adventure game) (By Steve Perrin) ((Release date: October 1st, 1987), (In-universe date: 1347 DR))

Story synopsis: There's nothing going on that a member of the renowned Daggerford militia can't handle. Except that the Shining River has turned green, the cattle are dying. Except that the Elf King of Laughing Hollow, a place where no human dares to go without fearing for his life, is asking the militia for help. Except that strange substances are oozing from the fissures caused by a recent earthquake. Except that the earthquake also has opened an entrance in the cliffs around Laughing Hollow that might lead to the fabled dwarf mines of Illefarn.

Fun fact: The man who has became the King of Shadows, the major villain of Neverwinter Nights 2, originated from Illefarn.;qid=1562632898&s=gateway&sr=8-1

"Sojourn" of The Dark Elf Trilogy ends in 1347 DR

Miscallaneous fun fact #2: In Tethyr, Crown Prince Alemander V and General Sharboneth start a fire that consumes Castle Tethyr, killing both of them as well as King Alemander IV and the rest of the royal family. In the Ten Black Days of Eleint, from the 13th to the 22nd of Eleint, Tethyr is wracked with hysteria. Nobles are slain and many castles and temples destroyed, while hundreds of innocent folk with any connection to the royal family are murdered. Jaheira, the half-elf druid companion of Baldur's Gate 1 and 2 was a young girl around this time, and her human parent was a loyalist of King Alemander IV's regime, so he or she was one of the people killed during the Ten Black Days of Eleint, forcing Jaheira to be adopted by druids.


The Knights of Myth Drannor Trilogy novels "Swords of Eveningstar", "Swords of Dragonfire", and "The Sword Never Sleeps" (all three novels are written by Ed Greenwood) ((Release date(s) (Swords of Eveningstar): August 2006, (Swords of Dragonfire): August 2007, (The Sword Never Sleeps): November 2008)), (In-universe date of novels: 1348 DR))

Swords of Eveningstar story synopsis: This series explores the youthful adventures of the much-loved heroes, Florin Falconhand, Islif Lurelake, and Jhessail Silventree. They are the defenders of all that is good and decent in the Realms. A rollicking band of companions, the Knights of Myth Drannor have adventured their way down through the legends of Faerûn, clutching a royal charter from King Azoun himself. In the picturesque village of Eveningstar, nestled at the foot of the Stonelands, the Knights of Myth Drannor began. Now, for the first time, here is their story: the battles, adventures, love, and death that brought together the band of the greatest adventurers the Realms have ever seen.

Swords of Dragonfire story synopsis: The kingdom of Cormyr is in need of heroes. Only the bravest and most loyal stand a chance in the trials to come. Standing tall against the darkness that besieges their homeland, a band of youthful adventurers answer that call. They are the Knights of Myth Drannor.

The Sword Never Sleeps story synopsis: The Knights of Myth Drannor have come far from the pastoral comfort of their home in Espar. Chartered by the king and knighted by the queen, they have earned the name of adventurers. But do they have what it takes to be heroes? The noble knights thus far have defeated both dark magic and treachery, but true heroes do more than stumble across victory. True heroes are relentless in the pursuit of evil. The true hero's sword never sleeps.;qid=1562632950&s=gateway&sr=8-6

"The Best of the Realms Book 1" Story #1 and "Realms of the Underdark" story #4 "Rite of Blood" (By Elaine Cunningham) ((Release date: November 1st, 2003), (In-universe date of story: 1348 DR, a time when Lirel Baenre was old enough for The Blooding ritual))

Story synopsis: Young Liriel Baenre, daughter of Gromph Baenre, has reached the age for her Blooding. While her instructor, Xandra Shobalar, prepares a Red Wizard to be able to overcome the drow maiden and rid her of the hated disciple, Liriel meets her father for the first time since she left his household.;qid=1566330378&s=gateway&sr=8-8

"The Devil You Know" (Part 3 of Bryseis' story is in 1348 DR)


Advanced D&D comic book series "I, Conner" of the Annual 1990 "Players" comic book (1349 DR)


"Realms of Infamy" story #12 "The Walls of Midnight" (1350 DR)

Story synopsis: Ravendas, aka Lord Cutter, a former member of the Flaming Fist from Baldur's Gate, is sent on a mission by the Zhentarim to retrieve an ancient magical object, the Finger of Ckai-el-Ckaan.

"Pools of Darkness" novel and game (the game was developed by Strategic Simulations Inc., playable on Amiga, MS-DOS, Apple Macintosh, and NEC PC-9801) (Novel version is written by James M. Ward and Anne K. Brown) (Release date (game): 1991 (novel): February 1992)), (In-universe date of game and novel: Canonically in 1350 DR, but for the game, it would need to be set in 1357 DR, otherwise the timeline doesn't work out for it because it is the final game of the Pool of Radiance series, not the second))

Novel synopsis: The entire city of Phlan has vanished, ripped from the surface of Toril by dire creatures and magical forces. While the minions of the evil god Bane bicker over the spoils, the brave citizens of Phlan mount a stubborn defense. A ranger-thief named Ren seeks his missing friends, Shal and Tarl, spellcasters nonpareil. Ren must band together with a mysterious sorceress, Evaine, and her intrepid shapeshifter cat, as well as a couple of droll druids and a fearful knight who is absolutely, positively dead.

Fun fact: The novel version is more canon over the game version because the game version makes it perfectly clear that it is supposed to be set after "Curse Of The Azure Bonds" and "Secret Of The Silver Blades", being the final game of the Pool of Radiance game series made in the late 80's to early 90's, and the game reveals that Bane, the god of tyranny, one of the infamous Dead Three, has been manipulating Tyranthraxus and the evil forces that haunted the game version heroes in "Secret Of The Silver Blades", and player characters can be imported to these games from "Pool of Radiance". And canonically, the "Curse Of Azure Bonds" game should take place AFTER the "Azure Bonds" novel, and the "Azure Bonds" novel is in 1357 DR, seven years after the "Pools of Darkness" novel. So since Alias hasn't been created yet, Tyranthraxus should not know about the Azure Bond curse around this time, which is why the Pools of Darkness game version cannot be canon over the novel.



"The Stowaway" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) ((Release date: September 9th, 2008), (In-universe date of novel: Begins in 1350 DR))

Story synopsis: Barely a teen and already guarding a secret that could jeopardize his young life, Maimun is marked for death. With the help of a mysterious stranger, the boy escapes his village and escapes out to sea, stowing away on the pirate hunting ship, Sea Sprite, where he comes across a most unlikely ally: the dark elf Drizzt Do'Urden. With a half-demon determined to destroy him, and a crew of sailors resentful of the trouble he's caused, Maimun must find the courage to prove his worth, both to his friends and to himself.

Fun fact: R.A. Salvatore and his son Geno worked on this novel together.;qid=1562633081&s=gateway&sr=8-1

"The Magic Thief", short story #3 of "Realms of Magic" (By Mark Anthony) (possibly 1350 DR)

Realms of Infamy story #8 "A Matter of Thorns" (By James M. Ward) (possibly 1350 DR)

"Book of Lairs" adventure accessory book (By Nicky Rea and Sam Witt) ((Release date: January 1995), (In-universe date of book's adventures: Possibly 1350 DR))


Advanced D&D comic book series "A Slave Is A Slave" chapter of the "Players" comic book (1348 DR) (Vajra Valmeyjar's origin story)

"The Crystal Shard" of The Icewind Dale Trilogy (Written by R.A. Salvatore) ((Release date: January 9th, 1988), (In-universe date of novel: Begins in 1351 DR))

Story synopsis: Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the Crystal Shard. But is it merely an inanimate device... or is it capable of directing the defeat of Ten-Towns? Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the young barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service... and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains. But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?

Fun fact: This is R.A. Salvatore's first published Forgotten Realms book back in the late 80's, and it is the book that introduced readers to Drizzt and his companions for the first time.

Fun fact #2: Originally Icewind Dale didn't exist in the Forgotten Realms, Salvatore made it so that he could get started writing The Crystal Shard. Originally he wanted Wulfgar to have a crossover with Douglas Niles' main characters Tristan and Robyn from "Darkwalker on Moonshae", but representatives of Wizards of the Coast told him they don't and never will allow an author's character to meet with another author's character. When WoTC gave Salvatore a prototype map of Faerun, he struggled trying to figure out where to set his first Forgotten Realms novel. He asked WoTC if he could set his story in Cormyr, but WoTC told him he couldn't because Ed Greenwood was busy writing a novel set there ("Cormyr: A Novel"), and Salvatore couldn't set his story in the Sword Coast either because WoTC had plans on setting some adventures there, so Salvatore started setting his sights further and further north, and when he asked WoTC are there any towns or cities north beyond the Spine of the World, WoTC didn't give him a clear answer because they hadn't confirmed that there is anything in the northern regions of Faerun yet, and so Salvatore jumped on their uncertainty and claimed "This is where Icewind Dale is! Now leave me alone!"

Fun fact #3: Drizzt was originally not the main character of this novel, Wulfgar was. R.A. Salvatore created Drizzt to be a sidekick for Wulfgar since he was forbidden to set the story in the Moonshae Isles. Wizards of the Coast was apprehensive to Salvatore's idea of having a drow character to be the sidekick for the novel's protagonist because back then, they were not yet open to the possibility of a drow abandoning their evil chaotic society and being good aligned, but they let Salvatore have his way regardless.;qid=1562633299&s=gateway&sr=8-2

Dragon magazine issue #304 "Haunted, A Tale of Sembia" (By Dave Gross) (The parts that are set in Marpenoth 10 "October 10th", and Uktar 12 and 13 (November 12th and 13th) 1351 DR)

Advanced D&D comic book series "The Challenge of Timoth Eyesbright" of the "Players" comic book story section (Timoth's backstory) ((Release date: 1989), (In-universe date: 1351 DR))


Dragon+ short story "Law and Order Part 1: Fishing" (By David Gross) (Possibly 1352 DR, when Rasaad was six years old) (Rasaad's origin story, a companion from Baldur's Gate Enhanced Edition)

story synopsis: Rasaad and his big brother Gamaz have spent their past few years as orphans, begging and stealing in the city of Calimshan. One day they meet a man who will offer them a choice that will forever change their lives: the option of leaving the life of a beggar and thief and join as new Sun Soul monk recruits. Will they make that decision?!/article/116670/103705219?loadFresh=true&title=24_17_Fiction%3A%20Law%20and%20Order

"Ironhelm" of The Maztica Trilogy (Written by Douglas Niles) ((Release date: April 1st, 1990), (In-universe date of novel: Prologue begins in 1352 DR))

Story synopsis: MAZTICA!
In a corner of the world far removed from the known Forgotten Realms stands the exotic continent of Maztica. There Erix the slave girl learns of a great destiny laid upon her by the gods themselves. At the same time, across the sea, a fateful mission of exploration embarks.

The explorers, a legion of seasoned mercenaries, sail westward to discover a land of primitive savagery mixed with high culture, of brutal, bloodthirsty gods and lavish treasures. Under the banner of their vigilant god, Helm, the legion claims these lands for their own.

Only as Erix sees her land invaded by these strangers, when her world itself starts to collapse around her, is her startling destiny revealed...;qid=1562633656&s=gateway&sr=8-1

"Oriental Adventures: Test of the Samurai" tabletop adventure (By Rick Swan) (Kara-Tur year: 2602 Faerunian year: 1352 DR)

"The Devil You Know" (Parts 4 and 5 of Bryseis' story is in 1352 DR)

"Chapter 32: Gondegal" of Cormyr: A Novel (1352 DR)

Advanced D&D comic series "The Gathering" (Written/co-plotted/artwork by Michael Fleisher and Jan Duursema, letters by Steve Haynie, colors by Glenn Whitmore, edited by Barbara Kesel) ((Release date: December 1989), (In-universe date of comic: Begins in 1352 DR, continues into 1357 DR))

story synopsis: In the Year of the Dragon (1352 DR), young human paladin of Tyr, Priam Agrivar and his father Ostus Agrivar are attacked by an extraplanar monster named Imgig Zu who uses a Staff of Withering to wither Priam's hands to the point where he can't hold a sword, and murder his father. Then, five years later, an ancient evil rises and once again threatens the Realms. Only a motley band of adventures can stop it now. A surly dwarf warrior named Onyx the Invincible, and his benevolent centaur companion Timoth Eyesbright, a gladiator who survived the Manshaka Arena of Blood, Vajra Valmeyjar, a fallen paladin, Priam Agrivar, and a timid half-elf named Cybriana must somehow find a way to work together if the Realms are going to survive the coming darkness.

"Realms of Infamy" story #9 "Stolen Spells" (By Denise Vitola) (possibly 1352 DR)


Realms of Valor story #6 "A Virtue By Reflection" (1353 DR)

"The Devil You Know" (Part 6 of Bryseis' story is in 1353 DR)

Advanced D&D comic series "Dwarves Night Out" chapter of the "Players" comic book (Onyx's backstory) (1353 DR)

"The Nether Scroll" (By Lyn Abbey) ((Release date: September 2000), (In-universe date of novel: Starts in 1353 DR, ends in 1368 DR))

Story synopsis: Ansoain has been murdered, and her son Galimer taken hostage. Druhallen, a young magic user, must avenge the murder of his teacher and rescue her son from a dubious fate. But not everyone is telling Druhallen the truth. Druhallen and his companions must brave the ruins of Dekanter to find a missing artifact... the Nether Scroll. Without the Nether Scroll Galimer may die. With it Druhallen may go mad.

Fun fact: The Nether Scrolls is the same type of scroll that caused Edwin's hilarious transformation in Baldur's Gate 2 Shadows of Amn.

Fun fact #2: There is more than one Nether Scroll in the Forgotten Realms, 50 scrolls divided into 5 chapters. The Nether Scroll one you help Edwin find during Shadows of Amn is one of many.;qid=1562633831&s=gateway&sr=8-1

Realms of Infamy story #10 "The Greatest Hero Who Ever Died" (By J. Robert King) (possibly 1353 DR)

Realms of Infamy story #11 "Twilight" (By Troy Denning) (possibly 1353 DR)


The Best of the Realms book 2 story #6 "A Dance In Storm's Garden" (By Ed Greenwood) (1354 DR)

"Rising Tide" of The Threat from the Sea Trilogy (Written by Mel Odom) ((Release date: January 1999), (In-universe date of novel: Prologue set in 1354 DR))

Story synopsis: From the murky depths of the Shining Sea rises a prehistoric menace who commands a rising tide of invasion to crash over the shores of Faerûn.
Iakhovas has plotted for long, bitter years to regain the powers that were torn from him by an angry goddess. Now, nothing will stand in his way, and the face of Toril will never be the same again. Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new, terrifying threat from the sea.;qid=1562644705&s=gateway&sr=8-1

"Spawn of Dragonspear" adventure game book (By Steve Perrin) (Release date: June 6th 1988), (In-universe date: 1354 DR)

Story synopsis: In Spawn of Dragonspear, you, Kelson Darktreader, must discover the source of the evil emanating from dread Dragonspear Castle and put an end to it once and for all!

Fun fact: Eltan, one of the Grand Dukes of Baldur's Gate is one of the supporting characters in this adventure.

Fun fact #2: Under Illefarn stated that Kelson Darktreader is 58 years old in 1357 DR, so that means he was 55 during Spawn of Dragonspear.

"Maiden of Pain" of The Priests series (By Kameron M. Franklin) ((Release date: June 1st, 2005), (In-universe date of novel: Begins in 1354 DR, ends in 1374 DR))

Story synopsis: I sat alone because of thy hand, for thou hast filled me with indignation. Why is my pain perpetual, and my wound incurable, which refuseth to be healed? Wilt thou be altogether unto me as a liar, and as waters that fail?;qid=1562633863&s=gateway&sr=8-3


Dragon magazine issue #255 "Dark Legacy" Prologue of Threat from the Sea Trilogy (1355 DR)

"Smoke Powder and Mirrors" Story #2 of "Realms of Magic" (By Jeff Grubb) (possibly 1355 DR)

"Realms of Valor" story #2 "Elminster at the Magefair" (Canonically 1355 DR)

Story synopsis: This short story chronicles the visit of Elminster, accompanied by Storm Silverhand (to serve as protector), to a magefair. At the magefair, Elminster searches for a key, which he receives surreptitiously through a kiss by a new Harper, Duara. A man searching for the key accosts Elminster and takes his staff, which he assumes is the key. Elminster in turn challenges him to a fireball-throwing contest and wins hands down with an incredibly impressive fireball. Elminster and Storm then return to the Twisted Tower in Shadowdale, where the Old Mage reveals that the key belonged to his closet and had been stolen by one of his brief apprentices named Raerlin. Upon opening the closet, the pair comes face to face with Raelin, who has become a lich. A spell battle ensues, with Storm defeating the lich by burning the pages of a tome (possibly its phylactery). When Lhaeo returns with tea, all is well again, even if the combatants are a little singed.

Fun fact: Though the short story states the timeline of this story is in 1336 DR, Ed Greenwood stated online that the actual date of the story is 1355 DR.

Realms of Infamy story #3 "The Meaning of Lore" (By Barb Hendee) (possibly 1355 DR)

"Tertius and the Artifact" of the Realms of the Arcane (Written by Jeff Grubb) (possibly 1355 DR, in a time when Volothamp Geddarm started traveling around Faerun)

Realms of Infamy story #4 "Raven's Egg" (By Elaine Bergstrom) (possibly 1355 DR)


"The Crystal Shard" continues and ends on 1356 DR

"Oriental Adventures: Swords of the Daimyo" tabletop adventure (By David "Zeb" Cook) (Kozakuran Calendar: 1430 Faerunian Calendar: 1356 DR)

Fun fact: Yoshimo from Baldur's Gate 2 Shadows of Amn is from Kozakura.

"Streams of Silver" of The Icewind Dale Trilogy (By R.A. Salvatore) ((Release date: January 1989), (In-universe date of novel: 1356 DR))

Story synopsis: "Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!"

Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.

Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribe's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. All of Bruenor's dreams, and the survival of his party, hinge upon the actions of one brave young woman.

Fun fact: This novel was released in the month and year I was born!;qid=1562634343&s=gateway&sr=8-1

"The Stowaway" ends in 1356 DR

"Dark Mirror" of Realms of Valor (By R.A. Salvatore) (1356 DR, explicitly after Streams of Silver)

Story synopsis: Mithral Hall has just been retaken from Shimmergloom and the duergar occupying it. Drizzt Do'Urden has been invited inside Silverymoon and is on his way there when he finds some monster tracks, possibly escorting prisoners. He joins with a band of villagers from a tiny community called Pengallen, led by Rico Pengallen, who pursue the same goal.

"Dungeons & Dragons: Dark Alliance" (By Turque Games and Wizards of the Coast) ((Release date: June 22 2021), (in-universe date of game: 1356 DR, after The Crystal Shard and Streams of Silver, but before The Halfling's Gem)

Fun fact: This upcoming game is a spiritual successor of Baldur's Gate Dark Alliance and Baldur's Gate Dark Alliance 2, but ironically, this game is chronologically set nearly two decades before those games.

Fun fact #2: The developers of this game went on record to say that this game is set after The Crystal Shard novel. This game's story is also connected to "Icewind Dale: Rime of the Frostmaiden" which takes place 100 years later.

Fun fact #3: The game reveals that the white dragon known as Icingdeath had a mate, and her nickname is Icewind.

Fun fact #4: The devs revealed that the reason why Regis is not in the game is because he had been kidnapped by Artemis Entreri. This strongly hints that this game actually takes place in between Streams of Silver and The Halfling's Gem.

"Forgotten Realms Campaign Set" (Written by Jeff Grubb, Ed Greenwood and Karen S. Martin) ((Release date: August 1st, 1987), (In-universe date of set: Starts on 1356 DR))

Fun fact: Though this is not a novel or sourcebook, this campaign set is important to the Forgotten Realms lore because one of the important details it has is the first Dragonspear Castle War.;qid=1564941482&s=gateway&sr=8-1

"The Halfling's Gem" of The Icewind Dale Trilogy (By R.A. Salvatore) ((Release date: January 1990), (In-universe date of novel: Begins in 1356 DR))

Story synopsis: Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse. Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed? The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend... and themselves.

"The Shadowmask" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) (Begins on 1356 DR, ends on 1362 DR)

Story synopsis: Though robbed by a masked spellcaster and left for dead by a demon, twelve-year-old Maimun refuses to give up the magic that rightfully belongs to him. After reuniting with dark elf Drizzt Do'Urden and Captain Deudermont's crew, Maimun sets off on a sea-faring chase that will test both the strength of his spirit and of his friendships. As perilous storms rock Sea Sprite and vicious pirates bombard its decks, a mysterious force gathers in the Moonshaes, determined to bring Deudermont's ship—and Maimun's quest—crashing to an end on its shores.;psc=1&refRID=BVV9FARDQWMDV4K04DKM

Flashbacks of "The Howling Delve" (Written by Jaleigh Johnson) (1356 DR);qid=1562634601&s=gateway&sr=8-1

Realms of Valor story #1 "The Lord of Lowhill" (1356 DR)

Story synopsis: The story follows two halflings, Pawldo and Stefanik, as they search for treasure in a dark, evil place.


"The Halfling's Gem" ends in 1357 DR

"Oriental Adventures: Ochimo: The Spirit Warrior" (By Jeff Grubb) (Kara-Tur year: 2607 Faerunian year: 1357 DR)

"Oriental Adventures: Blood of the Yakuza" 1st Edition tabletop adventure (By David "Zeb" Cook) (Kara-Tur year: 2607 Faerunian year: 1357 DR, after Ochimo: The Spirit Warrior)

"The Sentinels" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) ((Release date: November 2010), (In-universe date of novel: Begins in 1357 DR))

Story synopsis: After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell's help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone—even if it means someone must die.;psc=1&refRID=NS0CGQJBMS9P3EWE6ZX1

"Crypt of the Shadowking" (Written by Mark Anthony) ((Release date: April 1993) (In-universe date of novel: 1357 DR))

Story synopsis: Under a dark cloud, Caledan Caldorien left the Harpers seven years ago. Now a mysterious and beautiful messenger from the secret society convinces him to undertake one final, reckless mission. Iriaebor, City of a Thousand Spires, has fallen under the sway of the evil network of Zhentarim. With a fellowship of old friends, Caledan must seek an ancient magic to counter the dark conspiracy of the Harpers' nemeses. Awaiting them all is a terrible secret that lies beneath the city.;qid=1562634714&s=books&sr=1-1

"Spellfire" of Shandril's Saga (By Ed Greenwood) ((Release date: August 12th, 1988), (In-universe date of novel: Flamerule 16 "July 16th" 1357 DR))

Story synopsis: The Fire That Burns. It can lay low a dragon or heal a wounded warrior. It is the most sought-after magical power in all Faerûn. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow.;qid=1562634309&s=gateway&sr=8-3

"Crown of Fire" and "Hand of Fire" of Shandril's Saga (all written by Ed Greenwood) ((Release date (Crown of Fire): April 19th, 1994, (Hand of Fire): August 1st, 2002), (In-universe date of novels: "Crown of Fire" picks up after "Spellfire" and ends on Flamerule 22 "July 22nd". "Hand of Fire" begins on the night of Flamerule 21 "July 21st", and ends on Eleint 1 "August 1st", 1357 DR))

Crown of Fire story synopsis: Adventurer on the Run! Once Shandril was a humble kitchen maid. Now she's one of the most powerful magic-users in the land.

And a lot of people want her dead.

The evil Zhentarim, the powerful Cult of the Dragon—all of them want her spellfire, and they'll kill whoever they must to get it. There's only one thing for Shandril to do: run. With the aid of Elminster of Shadowdale, the Knights of Myth Drannor, her lover, and a determined dwarf, she'll wield her magic for the cause of good. But if her magic becomes too powerful, her friends won't have a choice.

They'll kill her themselves.

Hand of Fire story synopsis: Be careful what you wish for. Spellfire is the most powerful magic in the land. It’s a dangerous weapon in anyone’s hands.

In the wrong hands, it can destroy the world.

Shandril Shessair wanted a taste of adventure. She got spellfire, and now she's fleeing for her life across Faerûn, searching for somewhere to hide. More evil wizards, warriors, and priests than she can count are trying to get it from her, and they'll kill or enslave her without hesitation. Her last, desperate hope is to take refuge in the sheltered city of Silverymoon.

If she makes it that far.

Crown of Fire:;qid=1562634745&s=books&sr=1-7

Hand of Fire:;psc=1&refRID=D1MB4640XBN06M6WW29W

"Bloodbound" (The Best of the Realms, Book 2 Story #8), "How Wisdom Came to the Maimed Wizard" (The Best of the Realms, Book 2 Story 9) (Both stories are in 1357 DR)

A Slow Day in Skullport story synopsis: A company of three adventurers (two Masked Lords of Waterdeep among them) are tricked down into the Underdark under the pretense of a rescue of a Waterdhavian noblewoman. They walk into a beholder's trap—only to receive help from somewhere they don't expect.

"Moonshae" sourcebook ends on 1357 DR

"Bloodstone Pass" 1st Edition tabletop adventure ((Written and edited by Douglas Niles and Michael Dobson) (1357 DR)

Fun fact: This adventure originally wasn't set in the Forgotten Realms, but Wizards of The Coast retconned this game and its sequels to be in the Forgotten Realms.

"The Mines of Bloodstone" 1st edition tabletop game sequel to "Bloodstone Pass" (By Douglas Niles and Michael Dobson) (1357 DR)

"The Bloodstone Wars" 1st Edition tabletop adventure game, the sequel to "The Mines of Bloodstone" (By Douglas Niles and Michael Dobson) (1357 DR)

Fun fact: The Grandfather of Assassins became an ally of the Witch King Zhengyi and Orcus and his priests around this time, which means this tabletop game takes place during this year.

"The Throne of Bloodstone" 1st edition sequel to "The Bloodstone Wars" (By Douglas Niles and Michael Dobson) (1357 DR)

"The Legacy" and "Starless Night" of the Legacy of the Drow series (By R.A. Salvatore) ((Release date (The Legacy): September 1992, (Starless Night): October 1993) (In-universe date: 1357 DR))

The Legacy story synopsis: Life is good for Drizzt Do'Urden, better than it ever has been for the beleaguered dark elf. His dearest friend, the dwarf Bruenor, has reclaimed his throne, and his adventuring companions, Wulfgar and Catti-brie, are to be wed in the spring. Even the halfling Regis has returned. All the friends are united in the safety and prosperity of Mithral Hall, where streams of silver mithral run deep and dwarven hammers bang out the solemn rhythms of ancient and unending songs. But Drizzt did not achieve this state of peace without leaving powerful enemies in his wake. Lolth, the dreaded Spider Queen deity of the evil dark elves, counts herself among them and has vowed to end the drow's days of pleasant security.

Starless Night story synopsis: The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.

The Legacy:;qid=1562634855&s=books&sr=1-2

Starless Night:;psc=1&refRID=QKFZ1X39F62KS828822D

"Azure Bonds" of The Finder's Stone Trilogy (written by Jeff Grubb and Kate Novak) ((Release date: November 1st, 1988), (In-universe date of novel: 1357 DR))

Story synopsis: Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them.

Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Olive Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. With their help, she discovers that the symbols hold the key to her very existence.

But those responsible for the sigils aren't keen on Alias's continued good health. And if the five evil masters find her first, she may discover all too soon their hideous secret.

Fun fact: This trilogy of books are the ones that detail the origins of Alias and her saurian paladin partner Dragonbait;qid=1562634964&s=gateway&sr=8-3

"Dreams of the Red Wizards" (1st edition sourcebook) (By Steve Perrin) (1357 DR);qid=1562635021&s=gateway&sr=8-1

"Shadows of the Past" of the Realms of the Arcane book (Written by Brian Thomsen) (possibly 1357 DR, in a time when unreleased copies of "Volo's Guide to the Moonsea" existed)

Advanced D&D comic series "The Gathering" continues and ends in 1357 DR

Fun fact: Even though this isn't exactly six years later as the comic book says, a lot of events happen in this comic book series leading up to the Time of Troubles, so there is no way the rest of the Advanced D&D comic series happens in 1358 leading up to the Time of Troubles. So the "six years later" time jump is a slight error.

Advanced D&D comic series "The Bounty Seekers of Manshaka", "The Secret of Selune's Eye", "Sorcerer's Moon", "The Spirit of Myrrth Part 1, Part 2, Part 3 and Part 4" (1357 DR)

The Bounty Seekers of Manshaka story synopsis: The companions of Selûne's Smile, Priam, Cybriana, Timoth, Onyx and Vajra have united to stand against the dark forces which threaten the Realms. But their quest does not go unnoticed. Can these brave heroes stand stalwart and true when an army of the dead rises from the earth to destroy them? Even if they survive, they'll still have to face the Bounty Seekers of Manshaka!

The Secret of Selune's Eye story synopsis: Can the fallen paladin, Priam Agrivar, find the courage that he lost six years ago, or are the heroes lost to the Seekers of Manshaka and their quest finished before it can truly begin? Plus, learn the startling secret of the powerful artifact known as Selune's Eye.

Sorcerer's Moon story synopsis: The demon warlord known as Imgig Zu stands at the cusp of total victory. Soon he'll be joined by hordes of his demon brethren. The only thing standing in the way of the Realms and a this tide of evil are a surly dwarf warrior Onyx and his benevolent centaur companion Timoth, a gladiator who survived the Manshaka Arena of Blood Vajra, a fallen paladin Priam, and a timid half-elf Cybriana. But first, they'll have to battle their way through a clan of hungry ogres.

The Spirit of Myrrth Part 1 story synopsis: The tavern of Selûne's Smile is a place of many wondrous happenings, but none more mysterious then the night that the ghost of long dead jester walked through the door. Vajra, Onyx, and Kyri soon find themselves caught up in a murder mystery 100 years in the making.

The Spirit of Myrrth Part 2 story synopsis: After an attack on Selûne's Smile by a pack of wererats, Conner decides to warn Vajra and her friends that there may be more to their latest adventure than they at first thought. Plus, they meet the Ancient and Revered Order of Merrymakers, also know as the Jester's Guild, and they will not be ignored anymore. The issue includes character sheets and information for the Musicians and the Jesters.

The Spirit of Myrrth Part 3 story synopsis: The Ancient and Revered Order of Merrymakers has unleashed an undead giant upon the City of Splendors. Waterdeep's Watch and even Khelben Arunsun, one of the most respected and powerful wizards in all the Forgotten Realms, is powerless to stop it. Only the companions of Selûne's Smile know the secret to defeating this colossus.

The Spirit of Myrrth Part 4 story synopsis: The jester known as Myrrth once told a joke that caused an entire court to die laughing. If this power were to fall into the wrong hands it could mean dire peril for the city of Waterdeep, and the entire Forgotten Realms themselves. The companions of Selûne's Smile plan to see that never happens.

Advanced D&D comic series "Catspaw Part 1: Night of the Moonpenguin", "Catspaw Part 2: Of Mirt and Mind Flayers", "Catspaw Part 3: All Hades Breaks Loose", "Catspaw Part 4: Down in the Depths" (1357 DR)

Night of the Moonpenguin story synopsis: In-between adventures and low on coin, Timoth Eyesbright decides to take a job as a courier. However, his first assignment soon draws the attention of the underbelly of Waterdeep. The stalwart centaur soon learns he carries an item many would kill to possess.

Of Mirt and Mind Flayers story synopsis: Timoth and his package, the artifact known as the Moonpenguin, have fallen into the hands of two of the deadliest creatures in all the Realms - a Mind Flayer and a Drow. But worse yet, is the true culprit pulling their strings. Meanwhile, Onyx the Invincible and the bumbling Tertius search desperately for the shanghaied centaur.

All Hades Breaks Loose story synopsis: Onyx the Invincible and the bumbling Tertius comb the sewers and cavernous Underdark of the City of Splendors in search of their missing friend. Meanwhile, Timoth finds himself at the mercy of a malevolent Mind Flayer, a sinister Drow, and their even deadlier master - Xanathar the Beholder, Crime Lord of Waterdeep! Plus, hear the tale of how a dwarf thief and stalwart centaur once crossed swords then became the best of friends.

Down in the Depths story synopsis: On one side there is a vicious Mind Flayer, Drow assassins, and the Beholder crime boss, Xanathar, on the other is a Frost Giant and the agents of Khelben the wizard, plus fresh on the scene is a vengeance seeking genie, and caught in the middle of it all are Onyx, Timoth, and the bumbling low level mage Tertius.

"Curse of the Azure Bonds" a PC game and tabletop adventure game that ties in to Azure Bonds novel (PC game developed by Strategic Simulations Inc., playable on Amiga, Apple II, Atari ST, C64, Macintosh and MS-DOS) (Tabletop game version written by Jeff Grubb and George MacDonald) ((Release date (PC game): 1989, (Tabletop game): April 1st, 1989), (In-universe date of game: Marpenoth "October" 1357 DR, only a few months after Azure Bonds))

Story synopsis: Day breaks, and the crowing of a distant rooster wakes you from an all-too-short sleep. Another day of adventure, you think as you arise - but then you stop short. You, and all your companions, have an elaborate blue tattoo covering most of your sword arm! And there's more to these marks than a drunken prank. As you try to find out the source and the meaning of your new adornment, you are drawn further and further into danger and mystery. Will you become a pawn in somebody else's power game, or will you fight for your freedom and individuality?

Fun fact: Alias and Dragonbait appear in this game, and the tabletop version is canon because the PC game version is supposed to take place after the Pool of Radiance game, and according to the official Forgotten Realms timeline, there's no way that can happen, Alias wasn't created yet in 1340 DR.

PC game:

Tabletop game:;qid=1563852618&s=gateway&sr=8-2

"Forgotten Realms" comic series "The Hand of Vaprak Parts 1, 2, 3 and 4" (Written by Jeff Grubb, pencil art by Rags Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin) (1357 DR)

The Hand of Vaprak Part 1 story synopsis: Dwalimar Omen and his crew is looking for a lost artifact of power. This artifact is only lost because of the actions of Minder who saw its evil undoing being exerted on the wizard. Now with no time to waste to recover this artifact of power, Priam Agrivar has already found it and must fight to retain it.

The Hand of Vaprak Part 2 story synopsis: The crew of the Realms Master steals the Hand of Vaprak from Priam Agrivar and Vartan Hai Sylvar, only to lose it again to a mysterious shape-shifter. Now they have to work together to recover it. In the meantime, another party starts searching for the powerful artifact.

The Hand of Vaprak Part 3 story synopsis: In order to learn the location of the fabled Hand of Vaprak, Dwalimar Omen and company must defeat the wizard Gondal of Baldur's Gate in "The Great Game". However, the game turns out to be deadlier that they thought.

The Hand of Vaprak Part 4: Priam Agrivar, Alias, Dragonbait and the rest of the crew of the Realms Master confront Gornak, the ogre mage, and fight to recuperate and destroy the Hand of Vaprak.

"Advanced D&D" comic series "Spell Games Part 1: Shackles of the Past", "Spell Games Part 2: Shell Game", "Spell Games Part 3: Cat & Mouse" and "Spell Games Part 4: The Last Betrayal!", "Kyriani's Story: The Ostus Legacy Part 1 and 2" (1357 DR)

Shackles of the Past story synopsis: Vajra's past has come back to haunt her. Once she was a slave, forced to fight as a gladiator in the Manshaka Arena of Blood. She thought that past was far behind her...she was wrong. Plus, the boy who was under Conner's protection has also been kidnapped.

Shell Game story synopsis: The small child in his charge has been captured, and Conner will do anything to get him back. Even betray Vajra.

Cat & Mouse story synopsis: Vajra has returned to Manshaka and, once again, is forced to fight in the Arena of Blood. Can she survive long enough to find escape, not just for herself, but for the child as well? Well first, she'll have to get past a sardonic blue dragon!

The Last Betrayal! story synopsis: Conner is dead, the Manshaka Slavers have surrounded her, plus Vajra is ultimately betrayed by the one person she trusted more than anyone else. Even the Catlord is powerless to stop them. The only one that can save them now is the last person they expected to see again.

The Ostus Legacy Part 1 story synopsis: Kyri, a.k.a. Cybriana has been summoned by her half-brother, the paladin Priam Agrivar. But when Onyx and Cybriana arrive at the designated location they soon find that they've fallen for a ruse. Now, begins the trial that will change the fair half-elf's life forever.

The Ostus Legacy Part 2 story synopsis: The half-elf, Kyriani, the only one with the necessary heritage to stop a coming evil, has been split into her two halves, the timid Cybriana and the sinister drow, Kilili. If she is to save the Realms from a horrible fate she'll have to be merged back together into Kyriani once more. The results are not what anyone expected. Is this new form the half-elf carries a force for good or an agent of evil?

"Empires of the Sands" (1st edition sourcebook) (By Scott Haring) ((Release date: February 1988), (In-universe date: 1357 DR));qid=1562635058&s=gateway&sr=8-4

Forgotten Realms comic book series "The Dragonreach Saga Parts 1, 2, 3 and 4, "The Morning After" and "Head Cheeeese" (Written by Jeff Grubb, pencil art by R.A. Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin (1357 DR)

The Dragonreach Saga Part 1 story synopsis: The crew of the Realms Master travels to Shadowdale, seeking audience with Elminster. There, they find a dragon who brings bad news from the north.

The Dragonreach Saga Part 2 story synopsis: While Dwalimar Omen and Foxilon Cardluck stay in Shadowdale, the rest of the crew of the Realms Master attend a congress of dragons, hoping to help the dragons locate the assassin who's been killing their kind. Vartan Hai Sylvar uses a powerful artifact to ask for divine help, and they find out that the assassin is closer than they thought!

The Dragonreach Saga Part 3 story synopsis: Dwalimar Omen and Elminster have their hands full in Shadowdale, thanks to the antics of Foxilon Cardluck. At the same time, far to the north, Priam Agrivar begins to understand the true nature of honor, while the rest of the crew tries to stop the Outcast from fulfilling his plans.

The Dragonreach Saga Part 4 story synopsis: The crew fights the Outcast, and the Tarrasque that has been summoned to the Realms!

The Morning After story synopsis: While Minder takes care of a cranky Dwalimar Omen, Foxilon Cardluck tells the rest of the group the story of how Minder ended up in an iron golem's body. But there's no rest for the crew of the Realms Master, as they soon get attacked by a creature from the depths of the sea!

Head Cheeeese story synopsis: While accidentally intoxicated with cheeeese (Luiren spring cheese is a hallucinogenic drug to halflings), Foxilon Cardluck remembers the time he spent as a cheeeese addict, the horrible things he did to get a fix, and how he managed to escape his predicament.


Forgotten Realms comic book series "Triangles: Jasmine, Part 1, 2, 3," "Liches In Love: Undead Love" (Written by Jeff Grubb, pencil art by R.A. Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin (1358 DR)

Triangles: Jasmine Part 1 story synopsis: The crew of the Realms Master arrives at Saerloon to recover an artifact. Priam Agrivar and Foxilon Cardluck chase a hunched figure with a face from Priam's past, while the rest of the crew follow Vartan Hai Sylvar's vision into a tavern... and an all-out brawl!

Triangles: Jasmine Part 2 story synopsis: In Saerloon, Priam Agrivar discovers Jasmine is not who she appeared to be. After a brawl with Ishi Barasume, Jasmine gains passage on the Realms Master, but shortly after leaving port, Dwalimar Omen is confronted by a captain of the Halruaan Navy.

Triangles: Jasmine Part 3 story synopsis: Dwalimar Omen is arrested by Alistar Grimwald and to be taken back to Halruaa for trial. The crew of the Realms Master have a plan to rescue him, but will they be able to defeat the magic of the Halruaan ship's crew?

Liches in Love: Undead Love story synopsis: A lich named Viranton is seeking a new wife, and his matchmaker skull has given him five options: Vajra, Alias, Midnight, Ishi and Jasmine. Viranton rejected Vajra because he hates women taller than him. He rejected the idea of dating Alias because his previous wife, before he became a lich, had red hair too and he finds women with red colored hair too monstrous. He also rejected Midnight because he dislikes mage women, he finds Ishi Barasume to have potential, but too plain. However, it is Jasmine who catches his eye.

Fun fact: At the end of "Liches In Love: Undead Love", the comic book tells you that Jasmine's fate won't be determined in the next issue of the Forgotten Realms comic book series, but instead, it will be revealed in the first issue of the "TSR Worlds" comic book series, "Jammers", which is what I have listed down below.

TSR Worlds comic books "Jammers" Chapters 1, 2, 3, 4 and 5" (Written by Barbara Kesel, Jim Lowder, Kate Novak-Grubb and Dan Mishkin, penciled by Michael Collins, Rags Morales, Dave Hoover and Dan Reed, inked by Randy Elliott Paul Abrams, Rags Morales, and Alan Kupperberg, lettered by Steve Haynie, colored by Eric Kachelhofer, edited by Elliot S. Maggin) (Forgotten Realms year 1358 DR)

Fun fact: The Spelljammer main characters visit the main characters of the Advanced D&D comic books in Waterdeep on Chapter 3. Chapter 4 is the chapter that ties up the loose end of "Liches In Love: Undead Love".

"The Wyvern's Spur" and "Song of the Saurials" of The Finder's Stone Trilogy ((Release date (The Wyvern's Spur): February 1990, (Song of the Saurials): March 1991), (In-universe date of novels: The Wyvern's Spur starts on 19 Ches "March 19th", 1358 DR, Song of Saurials starts not long after The Wyvern's Spur ends))

Wyvern's Spur story synopsis: More than a hunk of junk, the Wyvern's Spur has moldered in a crypt for fifteen generations... until now. The Wyvernspur family's powerful heirloom has been stolen, and the grand wizard and patriarch Drone Wyvernspur is the first to fall to the ancient item's curse. The family fool, Giogi, is left to find it, but even recovering the spur cannot guarantee his clan's safety. Fortunately, the famous halfling bard Olive Ruskettle and a mysterious and talented mage named Cat are determined to help. But when betrayal and enchantment threaten Giogi's progress, he must invoke the spur's awesome might... or become its next victim!

Song of the Saurials story synopsis: When the Harpers judged The Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless' new trial dissolves in a string of disappearances and murder.

It is up to the bard's friends, Alias the swords-woman, Akabar the mage, Dragonbait the saurian paladin, and Olive Ruskettle the thief, to prove one enemy is behind all the chaos—the ancient evil god, Moander the Darkbringer. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.

The Wyvern's Spur:

Song of the Saurials:;qid=1562635167&s=gateway&sr=8-2

"Siege of Darkness" of the Legacy of the Drow series (R.A. Salvatore) ((Release date: 1995) (In-universe date of novel: 1358 DR))

Story synopsis: "Let the damned drow come!"

All about me I saw excitement, in the dwarves, in Catti-brie, even in Regis, the halfling known more for preparing lunch and nap than for war. I felt it, too. That tingling anticipation, that camaraderie that had me and all the others patting each other on the back, offering praises for the simplest of additions to the common defense, and raising our voices together in cheer whenever good news was announced. What was it? It was more than shared fear, more than giving thanks for what we had while realizing that it might soon be stolen away. I didn't understand it then, in that time of frenzy, in that euphoria of frantic preparations. Now, looking back, it is an easy thing to recognize.

It was hope.;qid=1562635220&s=gateway&sr=8-1

"The Alabaster Staff" (By Edward Bolme) ((Release date: August 1st, 2003), (In-universe date of novel: Starts in 1358 DR))

Story synopsis: She didn't want to steal it.

She didn't want to kill a Zhentarim agent.

She didn't want to double-cross the thieves guild.

She didn't want to owe a debt to the Red Wizards of Thay.

She didn't want to anger the followers of the chromatic dragon goddess Tiamat.

She didn't want to tie her fate to the dreaded Staff of the Necromancer.

But she did.;qid=1562635275&s=gateway&sr=8-1

Realms of the Underdark story #3 "A Slow Day In Skullport" (Eleasis "August" 1358 DR)

Story synopsis: A company of three adventurers (two Masked Lords of Waterdeep among them) are tricked down into the Underdark under the pretense of a rescue of a Waterdhavian noblewoman. They walk into a beholder's trap—only to receive help from somewhere they don't expect.

Realms of War story #6 "The Siege of Zerith Hold" (By Jess Lebow) (1358 DR)

Best of the Realms Book 3 story #10 "Possessions" (1358 DR)

"Swords of the Iron Legion" 1st edition tabletop adventure (By Bill Connors, Christopher Mortika, Rick Reid, Scott Bennie, John Terra, Jay Batista, Roy Schelper and Rick Swan) (1358 DR)

Synopsis: Ravening armies sweep across the land! Vast hordes of foul monsters lay seige to mighty cities! Tremendous battles are fought to decide the fate of entire lands-and you are in command!
Swords of the Iron Legion is an anthology of adventures set in the FORGOTTEN REALMS campaign setting for large-scale battle using the BATTLESYSTEM rules for mass combat. The adventures, written by a group of talented designers, range from simple skirmishes to all-out wars! Flying creatures, war machines, fortifications, and plenty of other twists ensure that each scenario is more than a simple bash-'em-up. Some adventures also include roleplaying opportunities for characters, who get a chance to perform individual heroics to lead their armies to victory!

"Shadows of Doom" of the Shadows of the Avatar Trilogy (By Ed Greenwood) ((Release date: March 1st, 1995), (In-universe date of novel: 1358 DR))

Story synopsis: It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars of gods roaming Faerûn was still to come. The gods were about to be summoned to a reckoning, and among them was Mystra, goddess of all magic. She knew it was likely she, along with the other gods, was about to be stripped of godhood. Yet to shatter governance over magic would mean ruin for the world she loved. So Mystra made certain preparations, looking always for a worthy successor . . . yet until the Ascension of that worthy one, her power must be preserved.

A lone mortal must carry the greatest share of her divine energy, the silver fire, until the mantle of magic could be reclaimed. It was the fate of this mortal to risk being destroyed or driven wild, without warning.

It was Elminster's Doom.;qid=1562637966&s=gateway&sr=8-1

Forgotten Realms comic book series "Waterdhavian Nights", "Fallen Idols Part 1: Possessions, Part 2: Mad Gods And Paladins, Part 3: Divine Rights" and "On Earth As It Is In Heaven" (Written by Jeff Grubb, pencils by Rags Morales, Tom Raney and Dave Simons, inks by Dave Simons, Bob Downs, Jerry Acerno and Mickey Ritter, colors by Gene D'Angelo, letters by Tim Harkins, edited by Elliot S. Maggin and Kim Yale) (1358 DR)

Possessions story synopsis: The Time of Troubles begins. The Realms Master is sent to Ruathym due to the Astrolabe of Nimbral malfunctioning. There, the elven god Labelas Enoreth takes possession of Vartan Hai Sylvar.

Mad Gods and Paladins story synopsis: The Time of Troubles. Labelas Enoreth has taken possession of Vartan Hai Sylvar, and Vartan willingly becomes the god's Avatar. After a battle in Ruathym with an avatar of Clangeddin Silverbeard, the elven god Labelas plans to use the Realms Master and its crew to end the Time of Troubles.

Divine Rights story synopsis: The Time of Troubles continues. The Crew of the Realms Master are naught but puppets on a string, and the elf deity Labelas is the puppet master. When Labelas reveals his master plan to storm the Gates of Heaven, using the Realms Master itself, the heroes are horrified and powerless to stop it.

On Earth As It Is In Heaven story synopsis: Even if the crew of the Realms Master can somehow defeat the elf god, Labelas, they can't stop their collision course with the Gates of Heaven and its protector, Helm the God of Judgement. This is a turning point in the lives of our heroes.

"Advanced D&D" comic book series "Phases of the Moon Part 1, 2, 3 and 4" (Written by Dan Mishkin, penciled by Jan Duursema and Tom Mandrake, inked by Rick Magyar, colored by Matt Webb, edited by Elliot S. Maggin and Kim Yale) (1358 DR)

Phases of the Moon Part 1 story synopsis: It is the Time of Troubles. Gods now walk among the mortals of the Forgotten Realms. Magic is out of control, and strange creatures roam the land. This is the tale that rocked the Realms to its very foundation. Selûne, the Goddess of the Moon has arrived in Waterdeep, but how is that possible. Isn't Luna the earthly avatar of the moon goddess?

Phases of the Moon Part 2 story synopsis: It is the Time of Troubles. Gods now walk among the mortals of the Forgotten Realms. After Luna's failed confrontation with the moon goddess, Selûne, the Heroes of Selûne's Smile must marshal their forces and find out the truth behind this avatar's presence in the City of Splendors.

Phases of the Moon Part 3 story synopsis: It is the Time of Troubles. Gods now walk among the mortals of the Forgotten Realms. Onyx the Invincible and Timoth Eyesbright infiltrate the silver spire of Selûne in search of their friend, Luna. But they're soon besieged on all sides by the Moon Goddess' elite guard—the deadly Lunatics!

Phases of the Moon Part 4 story synopsis: It is the Time of Troubles. Gods now walk among the mortals of the Forgotten Realms. The secret behind Selûne's arrival in Waterdeep is finally revealed. As the Heroes of Selûne's Smile stand unified against the earthly avatar of Shar for the fate of their friend, they find themselves face-to-face with a cadre of the undead! Don't miss the conclusion to the story that will change their lives and the landscape of the Forgotten Realms forever.

"The Ruins of Undermountain" 2nd Edition Boxed Set (By Ed Greenwood) ((Release date: 1991), (In-universe date: 1358 DR))


UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms—"The Deepest Dungeon of them all."

DARE YOU FACE ... miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep!

Fun fact: The in-universe date of the boxed set is derived from the date given in the "Cloak & Dagger" sourcebook for the death of Flaern Cragsmere, mentioned in the Undermountain Adventures booklet in this boxed set.

"Cloak of Shadows" of the Shadows of the Avatar Trilogy (By Ed Greenwood) ((Release date: December 1st, 1995), (In-universe date of novel: 1358 DR after Shadows of Doom))

Story synopsis: THE TIME OF TROUBLES HAD ARRIVED. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars of gods roaming Faerûn had come. But wrathful and warring gods turned mortal were not Faerûn's only problem.

The dreaded and insidious Shadowmasters had seized the opportunity to increase their influence and power while Mystra and her minions were otherwise engaged. The Shadowmasters had woven a magical cloak of spells that would render the wearer invisible to their rival's magic.

The shadow over Faerûn spreads.;qid=1562638209&s=gateway&sr=8-3

Avatar series novels "Shadowdale", "Tantras", and "Waterdeep" (By Scott Ciencin and Troy Denning) ((Release date: (Shadowdale: April 1989), (Tantras: June 1989), (Waterdeep: October 1989), (In-universe date: 1358 DR))

Shadowdale story synopsis: When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals.
When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.

Tantras story synopsis: Heroes Stand Trial! When Elminster, the Old Sage of Shadowdale, is apparently slain, Midnight and Adon stand trial for his murder. When Bane, the god of tyranny, and his allies seek the lost Tablets of Fate, a slender dark-haired woman is all that stands between Faerûn and disaster. When a friend betrays them, Midnight and her companions can trust no one.

Waterdeep story synopsis: The Streets of Waterdeep... Where danger lurks round every corner as the avatars of the gods seek the Tablets of Fate. Where Cyric and Myrkul, god of death, plot to capture Midnight and twist the Tablets to their own dark ends, imperiling the very existence of Faerûn. Where the destiny of the world will be decided and a new pantheon of gods will rise into the heaven.




"Advanced D&D" comic book Annual 1990 "Players" (By Dan Mishkin, Jeff Grubb, Ben Schwartz, Dan Raspler and Don Kraar, edited by Kim Yale, published by DC Comics, penciled by Jan Duursema, Ken Penders, Tom Mandrake and Fernado da Silva) (1358 DR, between "Total Eclipse" "Lawyers!" of the AD&D comic series, and "Cat Logic" and "Unreal Estate" of the Forgotten Realms comics series.

Players story synopsis: Four children, Byron, Cyron, Darian and Llana are playing in a tavern until they accidentally knock down an elderly man, and instead of scolding them, he offers them to play a more entertaining game, and he gives each child a gem, which allows them to see the past events of Onyx the Invincible during "Dwarves Night Out", Timoth Eyesbright during "The Challenge of Timoth Eyesbright", Vajra Valmeyjar during "A Slave Is A Slave", and Conner during "I, Conner".

"Advanced D&D" comic book series "Lawyers!", "Scavengers Part 1", "Scavengers Part 2", "Scavengers Part 3" (Written by Dan Mishkin, penciled by Jan Duursema and Tom Mandrake, inked by Rick Magyar, colored by Matt Webb, edited by Elliot S. Maggin and Kim Yale) (1358 DR)

Lawyers! story synopsis: Onyx the dwarf owes a debt to the mysterious Lawyers and not even the mighty wizard Khelben and the Lord of Waterdeep himself, Peirgeiron, may be able to help him. This is an adventure that may take the Invincible One to the very Gates of Hell!

Scavengers Part 1 story synopsis: After a vicious battle with a band of savage orcs, Timoth is badly wounded and will die soon if he cannot reach a healer. Vajra, also wounded, must somehow trek through the merciless blizzard with her centaur friend in tow if they are to survive to fight another day.

Scavengers Part 2: In order to save a small village of his brethren, Timoth Eyesbright must set out on a perilous quest, but he will not go alone. The mighty fighter Vajra Valmeyjar is at his side and he is now outfitted in enchanted armor and weapons. But will all this be enough against one of the deadliest creatures to walk the Forgotten Realms, a fire-breathing red dragon?

Scavengers Part 3: Timoth Eyesbright and Vajra Valmeyjar must battle a great fire-breathing wyrm, betrayal, and an ancient curse if they are to survive another day in the always dangerous Forgotten Realms.

Forgotten Realms comic book series "Picking Up The Pieces", "Temptations", "Cannibal Girls", "Cat Logic", "Unreal Estate", "Wake of the Realms Master" (Written by Jeff Grubb, pencils by Rags Morales, Tim Raney, Linda Spofford and Chas Truog, inks by Dave Simons, letters by Tim Harkins and Albert De Guzman, colors by Gene D'Angelo and Matt Webb, edits by Kim Yale) (1358 DR)

Picking Up the Pieces story synopsis: The Realms Master has been destroyed. Used as pawns by the elf god Labelas, the heroes, injured and disenfranchised, struggle to survive in the harsh desert of Anauroch. However, things get worse. For as a wise man once said, "The hills have eyes!"

Temptations story synopsis: The surviving crew of the Realms Master have been taken prisoner by a clan of female lycanthrope felines. Now, they must live out their days as slaves or become food for the beasts.

Cannibal Girls story synopsis: Still reeling from their battle with the elf deity Labelas, the crew of the destroyed Realms Master is in no shape to fight a clan of lycanthrope feline women led by a male lycanthrope feline. This is a fact that may prove fatal for the fallen paladin, Priam Agrivar.

Cat Logic story synopsis: Omen, Vartan, Ishi, and Foxilon make a daring attempt to escape their lycanthropic captures, but find themselves overwhelmed. With their best fighter Priam down, and maybe dead, all hope seems lost. That is until an old friend with an unfamiliar face shows up to lend an iron-fisted hand.

Unreal Estate story synopsis: The fallen paladin, Priam Agrivar, finds his life and very soul at risk when he gambles with a conniving leprechaun. Swords are no good at the card table. Sleight-of-hand is a thief's specialty. But can even Foxilon save his downtrodden friend from himself?

Wake of the Realms Master story synopsis: The epic adventures of our heroes comes to an end, but not before some much needed closure. In this swan song to the crew of the Realms Master, the elf deity, Labelas, attempts to make amends for his actions during "The Times of Troubles". As Priam, Ishi, Foxilon, Minder, Omen, and Vartan are tempted by Labelas to get their hearts desire, even a god can learn forgiveness.

"All Shadows Fled" of the Shadows of the Avatar Trilogy (By Ed Greenwood) ((Release date: October 1st 1995), (In-universe date: 1358 DR))

Story synopsis: The Time of Troubles had almost passed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was reaching an end. However, not so Those Walk in Shadow.

The dreaded and insidious Shadowmasters realize that they have one last chance to seize control while chaos wreaks havoc on all of the Realms, and in doing so seal the fate of not just their archenemy Elminster, but of all Mystra's minions as well.

Darkness threatens to envelop all Faerûn.

The shadows loom.;qid=1562638532&s=audible&sr=1-1

"Hillsfar" a PC video game (Developed by Westwood Studios) ( ((Release date: (Original: 1989), (NES port: 1991), (In-universe date of game: 1358 DR))

Fun fact: This game is one of the first RPGs that tried to combine simple hack-and-slay style with puzzles. The story is unusually simple, with the player-character just walking around the town and its surrounding area, solving some puzzles and fighting action sequences, while trying to find treasures and weapons. Unlike most role-playing games, there aren't any randomly generated monsters to battle, combat only occurs in Hillsfar's arena. This game's story has no significance in the Forgotten Realms, this is a bland, boring game, but it does have a place in the timeline, though.

Fun fact #2: I know this game's timeline without a doubt because it has been 1357 years since the Standing Stone monument was erected (It was erected in 1 DR), and 473 years after the Battle of the Singing Arrows, so both point to 1358 DR.

Fun fact #3: If you remember Hrothgar from the Icewind Dale game, he claimed he came from Hillsfar.

Forgotten Realms comic book series "Annual: Waterdhavian Nights" (Written by Jeff Grubb, edited by Elliot S. Maggin) (1358 DR)

story synopsis: Priam and his friends dock in Waterdeep, the greatest city in all the Realms, in search of another powerful artifact, the Eye of Selûne. Priam Agrivar takes this opportunity to visit his half-sister, Kyriani Agrivar. A series of misfortunate misunderstandings set the crew of the Realms Master and the Heroes of Selûne's Smile on a series of misadventures, and on a collision course with a cadre of their deadliest enemies.

"Secret of the Silver Blades" a PC game that is the sequel to "Curse of the Azure Bonds" and non-canonically the prequel to the "Pools Of Darkness" game version which is also not canon either (Developed by Strategic Simulations Inc., playable on Amiga, C64, Macintosh and MS-DOS) ((Release date: 1990), (In-universe date: 1358 DR))

Story synopsis: The adventurers who were once under the Azure Bond curse has been magically summoned to the mining town of New Verdigris, located in a valley deep in the Dragonspine Mountains, in hopes that they will save the town from the overwhelming evil that threatens it.

New Verdigris is located on the ruins of a much older city that was suddenly covered by a glacier three hundred years ago. However, the glacier is now receding, which led to the town being re-established and the resumption of mining operations. While New Verdigris initially prospered, three months ago, a new mineshaft was opened and monsters began pouring through from an unknown source.

Previous efforts to stop the monsters have failed and they have made it to the ruins and are threatening to invade the town. The party is the town's last hope of finding the source of the evil and clearing the scourge.

Dragon magazine issue #343 "Rivals" (By Richard Lee Byers) (1358 DR)

"The Dowery" of The Legend of Drizzt anthology (By R.A. Salvatore) ((Release date: February 2011), (In-universe date of story: 1358 DR, after Siege of Darkness and before Passage to Dawn))

Story synopsis: Waiting in Waterdeep to ask to join the crew of Captain Deudermont's Sea Sprite, Drizzt Do'Urden and Catti-brie attempt to undertake some pirate hunting of their own.

"Gateway to the Savage Frontier" game playable on the Commodore 64, PC, and Amiga (Developed by Stormfront Studios) ((Release date: 1991), (In-universe date: 1358 DR))

Story synopsis: Enter the foreboding lands of an area never before explored in a computer fantasy RPG: the Savage Frontier! Sail the Trackless Sea; conquer the heights of the Lost Peaks; brave the ruins of Ascore, guardian of the Great Desert; visit magical Silvermoon - and much, much more! Your quest: halt the murderous conspiracy of dark invaders from afar. Your only hope is to uncover the ancient mystical items of power to destroy the malignant invasion!

Fun fact: The game is definitely set in 1358 DR, based on events that happen in The Savage Frontier sourcebook, itself set in 1358 DR.

According to the sourcebook, Tessarin Alaurun had "just" seized control of the city of Nesmé in 1358 DR — the captain of the Riders of Nesmé also notes that "Longtresses Alaraun has taken over". The dwarves of Llorkh are still in hiding from the Zhentarim, who took over after the death of Phintarn, also noted in the same book. In addition, the merchant ship, the Gallant Prince, was confirmed missing in 1358 DR, and in the game, it explains that it had recently washed up near Port Llast.

"Treasures of the Savage Frontier" game playable on the Commodore 64, PC, and Amiga (Developed by Stormfront Studios) ((Release date: 1992), (In-universe date: 1358 DR, a few weeks after the end of Gateway to the Savage Frontier))

story synopsis: You mission is truly daunting: save the Savage Frontier from a cataclysmic war, free Llorkh from its evil captors, and regain a powerful magical item lost since ancient times!

Fun fact: A lot of you may think Baldur's Gate 2 Shadows of Amn is the first D&D game to allow the main character to have a romantic relationship with certain NPCs or companions, but it is not! This game is the first! For example, if your main male custom character is in the lead, he can have a romantic relationship with Siulajia, the blonde woman who appears on the box art of this game. A main female custom character can start a romantic relationship with Jarbarkas.

"Eye of The Beholder" (A video game developed by Westwood Associates (GBA version developed by Pronto Games), playable on PC-9800, SNES, Sega CD and GBA) ((Release date(s) (for each system): (Original: 1991), (Super Nintendo: 1992), (Sega CD: 1994) and (Game Boy Advance: 2002), (In-universe date of game's story: Begins 7 Marpenoth "October 7th", 1358 DR, ends a few days or weeks later))

Story synopsis: The lords of the city of Waterdeep have grown concerned with mysterious happenings within the city. Luckily, Khelben "Blackstaff" Arunsun looks into lords' concerns — that an unknown evil poses a threat to Waterdeep. There are rumors of assassins wondering the streets, so the mage visits both Amn and Calimshan, as such places had given Waterdeep issues in the past. He, however, finds no evidence of devious plots outside of Waterdeep, and believes such evils must be coming from within. Arunsun's informants are clear on one thing — the word Xanathar recurs with great persistence.

The wizard uses his mages to detect evil, but cannot locate its exact source. After this, Khelben writes to Piergeiron the Paladinson, Open Lord of Waterdeep. He warns that the evil must be coming from inside Waterdeep, or more, under their very noses. Khelben returns to the council and tells Piergeiron to hire adventurers to look where they haven't — under the city. The council holds a ceremony, and write up an official document known as the commission and letter of Marque, and sends the adventurers away to prepare.

Two days before the adventuring group are due to search underground, the captain of the guard intercepts a drow scout that is spying on the council. Under interrogation, the drow reveals the disturbing plan of an evil beholder (who had recently teleported the elf to the surface). The spy reveals that the beholder crime lord, Xanathar, inhabits the lowest parts of the Waterdeep sewer system. The guards confiscate the drow's package of information, and Khelben sends it to the adventuring group.

With the official document, basic adventuring gear and a package of information, the adventurers enter the city's sewer system. As they descend, the entrance gets blocked by a sudden collapse, all planned by Xanathar.

Fun fact: The commission and letter of Marque given to the player by the Lords of Waterdeep at the beginning of the game confirms the timeline, it was written on 5 Marpenoth (October 5th) 1358 DR, two days before the adventurers set off on their mission to stop Xanathar.

Fun fact #2: This game starts one month after Bhaal's death, and 8 days before Myrkul died. Bhaal died on "Eleint 16 1358 DR", or should I say "September 16th 1358 DR". Myrkul will die on Marpenoth 15, or "October 15th".

"Eye of The Beholder 2: The Legend of Darkmoon" (playable on DOS, Amiga, FM Towns and PC-9800) ((Release date: 1991, 1992 and 1993), (In-universe date of game's story: Marpenoth 1358 DR))

Story synopsis: After the heroes tasked to investigate and stop Xanathar successfully defeated the Crime Lord of Waterdeep himself, the heroes head to a local inn to rest and enjoy their new found fame, but a note gets slipped to them from the Archmage of Waterdeep, Khelben Arunsun, also known as Blackstaff. He says that he sent a scout named Amber to investigate reports of strange activity from a temple known as Darkmoon, but she has not returned. Fearing that a great evil might be brewing in the temple of Darkmoon, Khelben tasks the heroes who defeated Xanathar to go to Darkmoon, find Amber and continue the investigation.

"Eye of The Beholder 3: Assault on Myth Drannor" (playable on DOS, Amiga, FM Towns and PC-9800) ((Release date: 1993, 1994 and 1995), (In-universe date of game's story: 1358 DR, apparently after the player characters of "Curse of the Azure Bonds" and "Secret of the Silver Blades" defeated Tyranthraxus in Myth Drannor during "Curse of the Azure Bonds", otherwise the lich Acwellan would never be free to dominate Myth Drannor, which is the reason why the heroes who defeated Xanathar and Dran are sent on this adventure in the first place))

Story synopsis: Shortly after the heroes defeated the red dragon Dran Draggore and returned to Waterdeep, the heroes tell the patrons of a local tavern about their success over the Darkmoon cultist leader Dran Draggore and how it saved the city. Afterwards, a mysterious man enters the tavern and asks the heroes to save the ruined city of Myth Drannor, which is ruled by a Lich named Acwellan.

The mysterious man then tells the heroes that they need to save Myth Drannor by getting an ancient artifact from the Lich known as the Codex. After the heroes accept the quest, the mysterious man teleports the heroes just outside Myth Drannor.

"Oriental Adventures: Mad Monkey vs the Dragon Claw" (tabletop adventure game) (By Jeff Grubb) (1358 DR in Kara-Tur);qid=1562638646&s=gateway&sr=8-2

"Oriental Adventures: Ronin Challenge" tabletop adventure (By Curtis Smith and Rick Swan) (Kara-Tur year: 2608, Faerunian year: 1358 DR)


"Master of Chains" of The Fighters series (By Jess Lebow) ((Release date: September 2005), (In-universe date: Prelude is in 1359 DR))

Story synopsis: Once Ryder led the revolutionaries against a tyrannical lord. Once he had a beautiful wife. Once he was a hero. But that was before he got caught, beaten down, nearly killed, and sold into slavery. Now Ryder has nothing but hate and the chains of his bondage: the only weapons he has with which to escape.;qid=1562638719&s=gateway&sr=8-2

"Horselords" of The Empires Trilogy (By David Cook) ((Release date: April 1990), (In-universe date: 1359 DR))

Story synopsis: Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom. For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force–an army powerful enough to challenge the world.;qid=1562638743&s=gateway&sr=8-1

"Dragonwall" of The Empires Trilogy (By Troy Denning) ((Release date: July, 1990), (In-universe date: begins in 1359 DR))

Story synopsis: The barbarian horde has breached the ancient Dragonwall and now threatens the oriental land of Shou Lung. Powerful as they are, the Shou Lung army's only hope lies with Batu Min Ho, a young general who is himself a third generation descendant of Tuigan barbarians. But Batu's wife must fight her own battle in the treacherous political terrain of the imperial court, as a spy attempts to undermine the emperor's confidence in her husband. And if Batu is to retain his command and save Shou Lung, it is a battle she must not lose.;psc=1&refRID=B3BRQB1R2HZJSS8K1DQT

"The Night Parade" (Written by Scott Ciencin) ((Release date: June 1992), (In-universe date: 1359 DR))

Story synopsis: For decades the ghastly Night Parade has haunted the sleep of many in the Realms, but most thought it was nothing more than figments born of troubled minds. They were wrong. Myrmeen Lhal, the seductive ruler of Arabel, becomes embroiled in a war against the Night Parade, a war in which the Harpers are her only allies. She must triumph against these creatures who live on fear and misery—for the monstrous band's leaders have the daughter she thought dead for fourteen years past."Ghostwalkers" (By Erik Scott de Bie) (story begins in 1359 DR)

The webstory for the "Ghostwalker" novel, "Wayfarer" (By Erik Scott de Bie) (1359 DR)

"Advanced D&D" comic book series "Death and the Dragon's Eye Part 1", "Death and the Dragon's Eye Part 2", "Death and the Dragon's Eye Part 3", "Death and the Dragon's Eye Part 4" (Written by Dan Mishkin, drawn by Jan Duursema, inked by Rick Magyar, colored by Tatjana Wood, letters by Steve Haynie, edited by Kim Yale) (Spring of 1359 DR)

Death and the Dragon's Eye Part 1 story synopsis: Kyriani Agrivar arrives in the middle of the night to one of her many lover's households to find the man murdered. Just then the City Watch arrives on the scene. Now a fugitive from the law, the beautiful half-drow must race against the clock to find the identity of the true culprit before she goes down for a murder she did not commit.

Death and the Dragon's Eye Part 2 story synopsis: Kyriani Agrivar is on the run from the law, accused of a murder she did not commit. But as she becomes more and more entangled in the mystery of who is responsible, the beautiful half-drow soon finds she may be in over her head. Especially when it is becoming harder and harder to tell friend from foe.

Death and the Dragon's Eye Part 3 story synopsis: This murder mystery takers a turn for the macabre when the sorceress, Kyriani Agrivar, comes face-to-face with the man she's accused of murdering, her former paramour, Carrill. It's a confrontation that may cost the promiscuous half-elf her very soul.

Death and the Dragon's Eye Part 4 story synopsis: At last, the identity of the one responsible for the murder of Carrill and Kyriani Agrivar's woes of late stands revealed. But is it already too late for the beautiful half-drow to save the City of Splendors and her own soul, for that matter.

Fun fact: In the year the first Baldur's Gate game happens, 1368 DR, Kyriani Agrivar becomes becomes a masked Lord of Waterdeep.

Realms of Magic story #7 "The Common Spell" (By Kate Novak-Grubb) (1359 DR, apparently a year after the Finder's Stone Trilogy novels and Curse of The Azure Bonds game, in a time when Alias becomes a famous mercenary)

Realms of Infamy story #13 "And Wringing of Hands" (By Jane Cooper Hong) (possibly 1359 DR)

Story synopsis: This short story is about Tine, a small-time alchemist, in his secret occupation as poison-maker and accomplice to Renek the assassin. His conscience and his heart's desires are not always in concordance with the malignant life of hired killers.

"Ghostwalker" of The Fighters series (By Erik Scott de Bie) (1359 DR)

Story synopsis: "This scar on my arm is the mark of the thin man's sword. These on my chest, the barbarian's gyrspike. This, on my shoulder, the woodsman's axe. And this rasping whisper, all that is left of my voice, it is the scar of the Lord Singer's jealousy. They took my voice and my life and left my body for the crows. But not all who die rest in peace.";qid=1562638858&s=gateway&sr=8-2

Advanced D&D comic series "Dwarven Gold Part 1", and "Dwarven Gold Part 2" (Written by Dan Mishkin, edited by Kim Yale, letters by Steve Haynie, pencilled by Tom Mandrake, colored by Tom Webb) (1359 DR)

Dwarven Gold Part 1 story synopsis: Onyx the Invincible finds himself on one of the most perilous adventures of his long-lived dwarf's life. First, he is reunited with his long thought dead father, but when they attempt to uncover an ancient treasure said to be hidden in the bowels beneath the City of Splendors, they soon discover someone they never thought they'd see again.

Dwarven Gold Part 2 story synopsis: Three generations of dwarf embark on a quest to unearth a lost treasure said to be located somewhere in the bowels below Waterdeep. However, if they're ever going to get their hands on the Pillar of Gold they'll have to get past the crushing claws of a deadly umber hulk!

Dragon magazine issue #277 "Another Name For Dawn" (By Paul Kemp) (1359 DR)

fun fact: This story is about Erevis Cale

Realms of War story #7 "Mercy's Reward" (Written by Mark Sehestedt) (1359 DR)

Advanced D&D comic series "Summer in the City!", "Rites and Wrongs Part 1, 2 and 3" (Summer of 1359 DR for "Summer in the City!", and likely the Winter of 1359 DR for "Rites and Wrongs Part 1, 2 and 3")

Summer in the City! story synopsis: When the warrior, Vajra, and the centaur, Timoth, engage in a friend bout of arm-wrestling the stakes become even greater then anyone could have hoped to realize. Upon the arrival of two ancient evils, the outcome of their contest may determine the fate of Waterdeep and all those who live within.

Rites and Wrongs Part 1 story synopsis: In this final story arc of the Advanced Dungeons & Dragons series, Conner returns to Waterdeep with the scam to end all scams. Against her friends' better judgement, Vajra Valmeyjar embarks on this one last quest with the rogue who has both betrayed and saved her life time and again. But has the charming rogue finally led the valiant warrior on her last adventure?

Rites and Wrongs Part 2 story synopsis: In this final story arc of the Advanced Dungeons & Dragons series, Conner may have cost both Vajra Valmeyjar and Kyriani Agrivar their lives, and worse, their very souls. Now, it's up to Timoth Eyesbright and Onyx the Invincible to save their friends from a fate worse then death.

Rites and Wrongs Part 3 story synopsis: In this final story arc of the Advanced Dungeons & Dragons series, Vajra Valmeyjar, Onyx the Invincible, and Timoth Eyesbright mount a desperate rescue attempt to save Kyriani Agrivar. Can even these valiant warriors stand against the denizens of the underworld? And when all is said and done, when will Conner's allegiance lie? The ending to this one will surprise long time fans and bring closure to the adventures of the Heroes of Selûne's Smile.

"The Horde" sourcebook (By David Cook) (1359 DR)

synopsis of sourcebook: THE ENDLESS WASTE

Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths.

This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep across the Forgotten Realms. Yamun Khahan, Emperor of the Tuigan, has united the barbarian tribes into an unstoppable horde. Already he rules the steppes, from the Cave of a Thousand Gods to the Valley of the Dog-Men. Driven to conquer, Yamun Khahan looks both east and west, and sees a world ripe for harvest.

"Oriental Adventures: Night of the Seven Swords" (a tabletop adventure game) (By Jon Pickens, David Cook, Harold Johnson, Rick Swan, Ed Carmien and David James Ritchie) (1359 DR, another adventure set in Kara-Tur)


"Halls of the High King" tabletop adventure (By Ed Greenwood) ((Release date: October 1990), (In-universe date: possibly 1360 DR, sometime after the Time of Troubles))

synopsis: Someone in the misty, wooded Moonshae Isles needs hundreds of brand-new swords taken under guard from Sword Coast smiths to a certain place on the Isles.
The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important.

Adventurers foolish enough to take assigments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates to the halls of the High King - and beyond.

"Curse of the Shadowmage" (Written by Mark Anthony) ((Release date: November 1995), (In-universe date: 1360 DR))

Story synopsis: Long ago, the shadow magic transformed an ancient wizard into a being of utter evil, the Shadowking. Now legendary Harper Caledan Caldorien—heir to the shadow magic—has mysteriously vanished.
The Harpers mount a mission to find and destroy... Caledan.

But renegade Harper Mari Al-maren and the mage Morhion embark on a desperate quest to rescue him, and stop Caledan before the Shadowking stalks the Realms once more!;qid=1562639474&s=gateway&sr=8-3

Realms of Valor story #7 "King's Tear" (1360 DR)

"Dragonwall" ends in 1360 DR

Realms of Infamy story #15 "Laughter in the Flames" (By James Lowder) (possibly 1360 DR)

Story synopsis: Hamnet Hawklin and Gareth Truesilver are respected members of the Cormyrian Society of Stalwart Adventurers. When they are informed of a possible passageway to the realm of Cyric, Lord of Deception, Murder and Strife by Uther, butler of the Society's Club Hall, they embark on the journey through the dark alleys of Suzail.

"Nightmare Keep" tabletop adventure (By Rick Swan) (possibly 1360 DR)

The Best of the Realms Book 1 story #5 "Six of Swords" (By William W. Connors) (possibly 1360 DR)

Story synopsis: When Jaybel and Gwynn, two members of the long retired adventuring company Six of Swords, are murdered, their former comrades Orlando and Lelanda join forces again to investigate the mystery of their deaths.

"Storm Riders" tabletop adventure (By Troy Denning) ((Release date: April 1990), (In-universe date: 1360 DR))

Story synopsis: The Horde is riding! The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee.

Their journey takes them into the forbidden kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake of its extravagance. Wealth, power, romance - anything can be theirs for the asking. That is, anything short of their freedom!

But when invaders threaten the Hidden Kingdom, the player characters are given a chance to earn their liberty. They are charged with escorting a spoiled princess and her dowry, a ferocious black stallion, to a nearby kingdom as a bribe to stop a war. Nothing stands in their way except 40,000 bloodthirsty riders and a vengeful purple dragon.

Fun fact: The circle of monks singing of Alaundo's various prophecies in Candlekeep in the first Baldur's Gate game mention The Horde in one of their songs. They say: "In the Year of the Turret (1360 DR), a great host will rise from the East like a plague of locusts. So sayeth the wise Alaundo".

"Crusade" of The Empires Trilogy (Written by James Lowder) ((Release date: January 1991), (In-universe date: 1360 DR))

Story synopsis: Yamun Khahan and his mighty barbarian army have turned their sights on the civilized western nations of the Forgotten Realms. Only one man, King Azoun of Cormyr, has the courage and the strength to bring the western factions together and forge a crusading army powerful enough to challenge the Tuigan horsemen. Together with the dwarves of the Earthfast Mountains, the crusaders make their stand against the rampaging horde. But King Azoun hasn't reckoned that the price of saving the west might be high—perhaps even the life of his beloved daughter.;qid=1562639507&s=gateway&sr=8-2

"Black Courser" sequel to Storm Riders (By Troy Denning) ((Release date: June 1990), (In-universe date: 1360 DR))

Story synopsis: The Purple Dragon is caged. But Ra-Khati isn't out of danger. The evil Raja Ambuchar Devayam is holding the Dalai Lama to his promise. If the player characters don't deliver Princess Bhrokiti and the Black Courser to him-and even if they do-the Raja's foul army will once again march on the Hidden Kingdom. What is it that Ambuchar Devayam really wants with Ra-Khati?

Only the heroes who caged the Purple Dragon can discover the awful truth. When they do, their journey will take them to the far reaches of Shou Lung. Providing they escape the diabolic assassin sent to stop them, they will find the lost city of Kuo Meilan. There they must penetrate the lost city's wicked heart and find the stone Scepter of Shih. Only armed with this artifact, and the secret connecting it to Ambuchar Devayam, can they hope to save Ra-Khati-or themselves!

"Blood Charge" sequel to Black Courser (By Troy Denning) ((Release date: November 1990), (In-universe date: 1360 DR))

Story synopsis: The Stone Sceptre has been recovered.

But will it be enough to stop the Raja of Solon? Ambuchar Devayam has massed 10,000 zombies on Ra-Khati's border. Only Gaumahavi, the Great Dragon of the Purple Wastes, stands between him and the hidden Kingdom. Yet even she cannot face Ambuchar alone, for the evil raja has recovered an archaic Imaskari relic that renders him invincible.

If Ra-Khati is to be saved and the player characters are to escape the raja's curse, Ambuchar Devayan must be stopped. But how? The player characters' search for a solution will embroil them in Tuigan politics, lure them to the Red Mountain Monastery's forbidden halls, and lead them into ancient Solon itself, where Ambuchar's slaves—both living and undead—toil to make him even more dangerous.

"The Parched Sea" (Written by Troy Denning) ((Release date: July 1991), ((Release date: (hardcover: June 2003), (paperback: April 2004), (In-universe date: 1360 DR))

Story synopsis: Determined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the Great Desert. As tribe after tribe fall to the intruders, only a single woman, Ruha sees the true danger—but what Sheikh will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the Sheikhs, perhaps he can overcome the tribes' ancestral rivalries and drive the invaders from the desert.;qid=1562639535&s=gateway&sr=8-2

Realms of the Dragons 2 story #1 "Faerie Ire" (By Erin Tettensor) ((Release date of book: May 2005), (In-universe date of story: 1360 DR))

Story synopsis: This short story is about Zyx, a faerie dragon that tried to thwart a group of humans invading and setting up a campsite in his home forest.

"Windwalker" of the Starlight and Shadows Trilogy (Written by Elaine Cunningham) (story starts in 1360 DR before "Daughter Of The Drow" during the Battle of Immil Dale)

Story synopsis: Crossing the wide realms of Faerûn in search of adventure, the dark elf princess Liriel Baenre and her companion Fyodor find themselves in the barbarian's homeland of Rashemen. In a land ruled by witches, Liriel must disguise herself lest she spark the people's hatred of dark elves. Yet from the deep tunnels of the Underdark, glittering eyes and a mind twisted by malice are watching her every move, preparing for vengeance.;qid=1562639697&s=gateway&sr=8-7

"The Grand Tour" Limited edition comic book (Written by Jeff Grubb, art by Todd Fox, ink by Steve Kurth and Steve Mitchell, color by Les Dorschiied, letters by Mike Malkovas and edited by Thomas Reid) ((Release date: January 1996), (in-universe date: Pages 1, 2, 3, 4 and 6, 7, 8, 9, 10, and 12 are possibly in 1360 DR, a lot of traveling through time and space in the Forgotten Realms is in this book))

Story synopsis: It has been many years since Diana, Sheila, Bobby, Preston, Eric and Hank were somehow transported to the world of Dungeons & Dragons from Earth when they were kids. Now, they are adults and they have arrived in the Forgotten Realms, and Preston seeks to become Elminster's apprentice, hoping to learn a magic spell that can send them back to their home realm Earth. But first, Elminster takes Preston on a tour through time and space, visiting different locations of the Realms at different time periods.

Fun fact: The kids from the 1982 Dungeons & Dragons cartoon show, Hank, Sheila, Diana, Eric, Bobby and Preston (Except their pet unicorn Umi, they had to leave her in the main Dungeons & Dragons realm) appear in this comic book, much older than they were in the cartoon show. Bobby, who was 8 years old in the show appears to be early or mid 20's in this comic book with a full beard and almost as tall as Wulfgar! Preston wants to be Elmister's apprentice, and accompanies him on a tour around the Forgotten Realms by journeying through time and space, so this comic book is not anchored to one time period. The reason why I placed the first half of the comic in 1360 is because Preston had heard about Azoun Orbaskyr IV's heroics stopping the Tuigan Horde at Thesk.

"The Grand Tour" pages 27, 28 and 29 (The Grand Tour ends here)

Realms of the Dragons story #5 "The Topaz Dragon" (Written by Jess Lebow) (1360 DR)

Realms of Valor story #10 "The Curse of Tegea" (By Troy Denning) (1360 DR)


"Elfshadow" continues and ends on 1361 DR

"Into the Void" a Spelljammer novel (By Nigel Findley) ((Release date: September 1991), (In-universe date: 1361 DR in Forgotten Realms timeline))

Plunged into a sea of alien faces, Teldin Moore, a farmer from Krynn (the Dragonlance world) isn't sure whom to trust. His gnomish sidewheeler is attacked by space pirates, and Teldin is saved by a hideous mind flayer who offers to help the human use his magical cloak—but for whose gain? Teldin learns the basics of spelljamming, and he seeks an ancient arcane, one who might tell him more.;qid=1562639878&s=books&sr=1-11

"The Ring of Winter" (Written by James Lowder) ((Release date: November 1992), (story begins in 1361 DR))

Story synopsis: For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make the wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is. After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however–especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal.

Fun fact: This novel explains how Artus Cimber is able to live for 100 years to be in the Tomb of Annihilation tabletop game.;qid=1562639939&s=books&sr=1-1

Realms of Magic story #14 "The Direct Approach" (1361 DR, decades after "Rite of Blood", in a time when Liriel Baenre is in Skullport before going to Ruathym in the first chapter of "Tangled Webs")

"Daughter of the Drow" of the Starlight and Shadows Trilogy (By Elaine Cunningham) ([/b]The rest of the chapters after the prologue starts from beginning to end in 1361 DR, sometime after the "The Direct Approach" short story[/b])

"Tangled Webs" of the Starlight and Shadows Trilogy (Elaine Cunningham) ((Release date: April 25th 1996), (In-universe date: 1361 DR))

Story synopsis: Exiled from her home, the beautiful dark elf Liriel Baenre wanders the surface world with her companion Fyodor. But even far from the dark haunts of Menzoberranzan, she is not safe from the vengeance of her archenemy. Even as she and her friend sail the dangerous seas of the Sword Coast, a drow priestess plots a terrible fate for them. And in the depths of the earth, the spider queen Lolth weaves her own webs of terror and treachery.

The story of "Windwalker" continues and ends in 1361 DR after "Tangled Webs" ends

Dragon+'s short story "Law and Order Part 2: The Path to Light" (By Dave Gross) (possibly 1361 DR, when Rasaad was 15, and his brother was 17)

story synopsis: Rasaad yn Bashir and his brother Gamaz have been in the Order of the Sun Soul for some time, and they are regarded as the best monks in the Order, but on the fateful day Rasaad and Gamaz spar with each other to show who is the best among the two, Rasaad makes a choice that may haunt him in the near future.!/article/116670/103705219?loadFresh=true&title=24_17_Fiction%3A%20Law%20and%20Order

The Cleric Quintet series books "Canticle", "In Sylvan Shadows" "Night Masks", "Fallen Fortress" and "The Chaos Curse" (All written by R.A. Salvatore) ((Release date: (Original: October 1991), (Reprinted: February 2000), (The first three books begin and end in 1361 DR beginning with "Canticle" and ending with "Night Masks")

Canticle story synopsis: High in the Snowflake Mountains sits the Edificant Library, a place of scholarly study for priests, bards, and others. Now from the hidden vaults beneath the library a devastating curse is unleashed, and a young cleric, Cadderly Bonaduce, must battle the terrifying creatures set loose by a malevolent, consuming essence.

In Sylvan Shadows story synopsis: Cadderly must leave his home to combat the evil unleashed by the Chaos Curse. To counter Castle Trinity's plans for conquest, the cleric and his friends enter the beautiful forest of Shilmista. But among the trees and glades of the forest, Cadderly must battle a monstrous evil.

Night Masks story synopsis: Carradoon, city of shadows, city of assassins. Through its dark streets flit the killers of the Night Masks, led by the thin, sinister killer known as Ghost. In the city's evil alleyways Cadderly, struggling against the horrible Chaos Curse, must fight an additional battle against sudden, silent death.

Fallen Fortress story synopsis: The war rages on. Cadderly, scholar-priest of the Edificant Library, leads the combined forces of Carradoon and Shilmista forest against Castle Trinity, stronghold of his enemy Aballister. But another mission calls him on a journey leading into the past. A past he would just as soon forget.

The Chaos Curse story synopsis: The quest is over. The hero returns home. A weary Cadderly makes his way back to the Edificant Library, where he can begin to rebuild his shattered life. But the Chaos Curse has one last surprise for him. If he fails to meet the challenge, his beloved Danica will be lost to him forever.

Fun fact: Cadderly, the main character of these novels, makes a brief cameo in the first Baldur's Gate game in the chapter when Gorion's Ward returns to Candlekeep to spy on the Iron Throne leaders.

Fun fact #2: Shilmista is the home forest of Kivan from the first Baldur's Gate game.

"Ironhelm" of the Maztica Trilogy books ends in 1361 DR

"The Maelstrom's Eye" a Spelljammer novel (By Roger E. Moore) ((Release date: May 1992), (begins either in 1361 DR or 1362 DR))

Story synopsis: From an elven admiral at the Rock of Bral, Teldin Moore learns more about his cloak's past and its potential powers—but he doesn't count on being caught up in the hurricane of the second Unhuman War. Vengeful humanoids rampage through the Known Spheres, and they're on Teldin's trail even as he hunts for the ultimate spacefaring ship of all: the mighty Spelljammer!

Fun fact: The year is deduced from the date for the prequel, Into the Void, being given as 1361 DR in the "Presenting . . . Seven Millennia of Realms Fiction" article from Wizards of the Coast, (also published in Dragon #196), the fact that "Into the Void" describes its entire story taking place in little more than 78 days, and page 7 of The Maelstrom's Eye, which claims that Teldin had left his home of Krynn "just half a year ago". At the very latest, if "Into the Void" ended in Nightal of 1361, the December of the Forgotten Realms, "The Maelstrom's Eye" could thus not begin any later than the first few months of 1362 DR. The events of The Maelstrom's Eye are completed within a few months.

"Viperhand" and "Feathered Dragon" of the Maztica Trilogy (By Douglas Niles) ((Release date: (Viperhand: August 1990), (Feathered Dragon: April 1991), (both begin in 1361 DR, "Viperhand" ends first then "Feathered Dragon" begins then continues on to the next year))

Viperhand story synopsis: TOTAL DESTRUCTION! Erix, the former slave girl, and Halloran, the legionnaire, flee from the waves of catastrophe sweeping Maztica. The God of War feasts upon chaos while the desperate lovers strive to escape from enemies on all sides. Finally each is forced into a choice of historical proportions and deeply personal emotion. The gods themselves awaken, and the destruction of the fabulously wealthy continent of Maztica looms on the horizon.
Yet Erix bears with her a desperate secret, and with that secret comes the lone hope that Maztica can survive...

Feathered Dragon story synopsis: LAST HOPE OF THE TRUE WORLD! The greatest city in Maztica lies in ruins... a plague of hideous monsters descends across the land. From the ashes of destruction, a tenuous alliance forms. Legionnaires and native warriors fight side by side, desperate to stem the onslaught of chaos. Their only hope of victory requires aid from beyond the Forgotten Realms... the prophecy given to Erix of Palul: Qotal, immortal Plumed Serpent, will return to Maztica for a final battle against the forces of evil. But already the Feathered Dragon may be too late...


Feathered Dragon:;psc=1&refRID=TRYP5EG3DRY55YQ6BQAE


"Fallen Fortress" and "The Chaos Curse" both end in 1362 DR

"The Maelstrom's Eye" ends in 1362 DR

"Feathered Dragon" ends in 1362 DR

"The Shadowmask" ends on 1362 DR

"Spelljammer: Pirates of Realmspace" PC game (By Cybertech Systems) ((Release date: 1992), (In-universe date of game: possibly 1362 in Toril, the planet the Forgotten Realms campaign setting is set in)

Story synopsis: In the planet of Toril, the world of the Forgotten Realms, in the land of Faerun, a greenhorn adventurer who has always wondered what lies beyond the skies of Faerun is about to learn firsthand about the wonders and dangers of Realmspace as he/she gets a crew together and sets sail for worlds outside the Forgotten Realms.

"The Sentinels" ends in 1362 DR

"Grandfather's Toys" of Realms of Valor (By Jean Rabe) (1362 DR)

Story synopsis: The druid Galvin is asked to search a magician's tower for a little girl, only to find the task surprisingly grueling - and dangerous.

"Fires of Zatal" tabletop adventure (By Jeff Grubb and Tim Beach) (1362 DR)

Story synopsis: On the Night of Wailing, when the creatures of Viperhand come to life, when the great Maztican gods Qotal and Zaltec battled, the great Cloak of One Plume - a magical item of great power and a token of great authority - was believed lost forever. Such was not the case.

Rumors fly that the Cloak was rescued that night, and hidden away in a safe location. Now a petty noble of Amn plans to recover it, and is looking for brave young souls who can bring it back to him. But other players are involved in the chase, trying to recover the lost Cloak.

"The Sapphire Crescent" of The Scions of Arrabar Trilogy (Written by Thomas M. Reid) (begins in 1362 DR)

Story synopsis: The Sapphire Crescent. A mercenary order sworn to defend a god, but bent to the will of mortals. When family turns on another family, it's business as usual in Arrabar, but when a family turns against itself, an entire nation may be torn asunder.;qid=1562640366&s=audible&sr=1-1

"The Ring of Winter" story ends in 1362 DR

Realms of the Dragons 2 story #2 "The Woman Who Drew Dragons" (By Rosemary Jones) (1362 DR)

Story synopsis: Petra is an expert when it comes to painting dragons. Her drawings are so flawless, they look lifelike. But what if they could come to life...?

"Red Magic" (Written by Jean Rabe) ((Release date: December 1991), (In-universe date: 1362 DR))

Story synopsis: The Red Wizards rule Thay, perhaps the most wicked and corrupt land in all the Forgotten Realms. While the evil mage, Zulkir Maligor, builds a net of treachery and deceit, the Harpers seek to uncover his vile schemes. A small band is sent by the Harpers to pose as slaves and slavers to infiltrate the malevolent land. Once inside Thay, they face the undead minions of the Red Wizards and a future far worse than death: becoming the wizards' soulless puppets!

Thay is ruled by a council of eight specialized archmages (Zulkirs), one for each school. Maligor, the Zulkir of transmutation, plots to take control of Thay by himself and destroy his nemesis, Szass Tam.

His plan can be said to have three stages:

1: Take control of Thay's gold production, using his loyal spirit naga (or Shinomen naga) assistant.
2: Destroy Szass Tam.
3: Invade Aglarond and conquer the world.

This power battle has raised the attention of the Harpers, who send three of their agents to find a way to stop Maligor's plan: Brenna Graycloak a big city mage from the court of Aglarond, Galvin a druid who has never even been to a town, and his slightly more civilized centaur friend Wynter, who is a fugitive from Thay.;qid=1562640398&s=audible&sr=8-5

Realms of the Elves story #4 "The Greater Treasure" (In Elesias "August" 1362 DR)

Story synopsis: In the city of Elversult on the Dragon Coast. The sun elf Yldar Nathalan and his wizardess sister, Cythara, both exiled from House Nathalan, or the House of the Crescent Bow, in Evermeet, arrive in Elversult just as the Scarred Eagle adventuring band defeats the Cowled Skull dynasty of Elversult, and the lady mage Yanseldara is crowned in the Skulls' place; all the while the citizens of Elversult go about their daily business. Yldar is searching for an ancient magical elven relic known as Ynloeth's Bracer, which was once worn by Coronal Ynloeth of Shantel Othreier, a hero of the Crown Wars.

Realms of Valor story #4 "The Bargain" (1362 DR), Realms of Valor story #5 "Patronage" (Winter of 1362 DR)

"Endless Armies" tabletop game (By Jeff Grubb) (possibly 1362 DR)

Story synopsis: Deep within the heart of the jungles of Far Payit is a city lost to time and the modern people of Maztica. Long ago abandoned by its people, it holds a deadly secret deep beneath its ruined surface, a secret held safe by a tribe of inhuman guardians. A secret that has remained inviolate until now.

A cleric of the church of Helm has disappeared. A piece of a map to the lost city of Ixtzul has been found. Great armies of ants perform deadly assassinations. And in the jungle, a new leader has appeared, promising power to those who follow her into the forbidden vale.

Now the heroes must follow as well, to uncloak the mystery and prevent the unleashing of a deadly force on the surface world of Maztica, a force that threatens both people of Payit and the newcomers' civilization in Helmsport. Should the heroes fail to defeat the endless armies of their foe, all in Maztica will perish!


Realms of Infamy story #16 "Vision" (By Roger E. Moore) (possibly 1363 DR)

"The Lord of Lowhill" of Realms of Valor (By Douglas Niles) (possibly 1363 DR)

"A Virtue By Reflection" of Realms of Valor (By Scott Ciencin) (possibly 1363 DR)

Realms of Magic story #9 "The Luck of Llewellyn the Loquacious" (By Allen C. Kupfer) (possibly 1363 DR)

Realms of the Magic story #15 "A Worm Too Soft" (By J. Robert King) (possibly 1363 DR)

Realms of Magic story #14 "The Wild Bunch" (By Tom Dupree) (possibly 1363 DR)

"Hordes of Dragonspear" tabletop adventure game (By William W. Connors) ((Release date: November 1st 1992), (In-universe date: 1363 DR))

Story synopsis: Dragonspear Castle. All who live within several hundred miles have heard the name and know its import. Once home to the proud and the brave, it stands now a ruin, cloaked behind a history of murder and diabolic plots. Few go there, for the only reward to be found is death. Rumors abound that Dragonspear holds a portal to the sinister planes, but until now those have been unfounded. Following a great battle against orcs and trolls from the High Moor who had taken possession of the castle, a temple to ward against further evil was established. However, by the Time of Troubles, that temple and its clergy had disappeared. Now, a horde of fiends and monsters has amassed at Dragonspear Castle, and is terrorizing the surrounding countryside. The portal is active, that is for certain. The army of Daggerford needs reinforcements!

Fun fact: This adventure is about the second Dragonspear Castle War;qid=1564941578&s=gateway&sr=8-1

"Ravenloft: Strahd's Posession" PC game (By DreamForge Intertainment, Inc.) ((Release date: 1994), (In-universe date: Possibly 1363 DR in the Forgotten Realms))

Story synopsis: It is a normal night for Key de Effer, of Lord Dhelt's personal guard. As he is patrolling outside his lord's bedroom door, a huge burst of magical energy appears from it. Entering the room a couple of seconds later, de Effer finds Dhelt and the mage, Baranta Chansil, sprawled on the ground after a battle with an assassin. However, it turns out that the assailant was not after the life of the lord of Elturel, but after his holy symbol of Helm. After making off with the amulet, he flees to the woods, being closely pursued by de Effer and his companion, Beatrice.

The assassin, with holy symbol in hand, fights off de Effer and Beatrice, but being wounded in the previous fight with Lord Dhelt, he eventually falls. The two adventurers search his body and find four possessions: the amulet, a note, and two evil artifacts. The assassin's note explains that he required certain items to be able to destroy Strahd von Zarovich, the ruler of Ravenloft. Strahd had subjected those of the assassin's home to doom and eternal captivity, and only with these items could he free his people. One of those items was the Holy Symbol of Ravenkind, and even though he did not wish Dhelt to come to harm, he had to do everything he could to acquire the amulet.

The heroes, artifacts in hand, begin their trek back to High Hall. However, on their way back, darkness and fog encircle them, taking them to the haunted woods outside of Barovia, in the Demiplane of Dread.

"Al-Qadim: The Genie's Curse" PC game (By Cyberlore Studios) (possibly 1363 DR)


"Passage To Dawn" (By R.A. Salvatore) ((Release date: September 1996), (In-universe date of novel: 1364 DR))

Story synopsis: "Six years. Not so long in the lifespan of a drow. And yet—in counting the months, the weeks, the days, the hours—it seemed to me as if I had been away from Mithral Hall a hundred times that number. The place was another lifetime, another way of life, a mere stepping stone to... To what? To where?

I ride the waves along the Sword Coast now, the wind and spray in my face. My ceiling is the rush of clouds and the canopy of stars; my floor, the creaking boards of a swift, well-weathered ship. Beyond that lies the azure blanket, flat and still, heaving and rolling, hissing in the rain and exploding under the fall of a breaching whale.

Is this, then, my home?";qid=1562640538&s=gateway&sr=8-3

"The Grand Tour" Pages 18, 19, 20, 21 (1364 DR, around the same time as "Passage to Dawn")

Fun fact: Elminster and Preston arrive in Skullport in 1364 DR. I know the timeline without a doubt because when they meet Qilué Veladorn of the Seven Sisters, Elminster tells Preston about Drizzt to prove his point that not all drow are evil, mentioning that a few years ago Drizzt triumphed at Mithral Hall fighting against the drow, but lost Wulfgar, and he stated that Drizzt is currently hunting pirates along the Sword Coast aboard the ship known as Sea Sprite, which means Elminster and Preston are no doubt visiting Skullport in the Year of the Wave.

"Elfsong" of the Songs & Swords series (By Elaine Cunningham) ((Release date: (Original: January 1994), (Reprinted: April 2000), (In-universe date: 1364 DR))

Story synopsis: The bards of Waterdeep remember the past. Or do they? Even as they sing their ballads, a mysterious spell is changing their memories. Danilo Thann, Harper and would-be bard, sets out to uncover the mystery. In this quest, his closest companion is his deadliest enemy, the rogue elf Elaith Craulnober. At stake is not merely the future of Faerûn but also its past.;qid=1562640563&s=audible&sr=1-1

"Silver Shadows" (By Elaine Cunningham) (1364 DR)

Story synopsis: Arilyn Moonblade has always feared the elfshadow, the essence of her sword's magic. When she learns the terrible truth behind her inherited moonblade, she vows to find a way to escape her fate. What begins as a means to an end becomes a deeply personal commitment. Determined to succeed in her quest, Arilyn will risk all she holds dear.;qid=1562640602&s=audible&sr=1-1

"The Veiled Dragon" (By Troy Denning) ((Release date: March 1996), (In-universe date: 1364 DR))

Story synopsis: The Bedine witch Ruha has left the parched sea of Anauroch on her quest to become a Harper. That quest takes her to Elversult, where she must prove herself by discovering who has poisoned Lady Yanseldara. Simple enough. Find the poison and track the poisoner. Simple… until the Cult of the Dragon, a Shou Prince, an oriental merchant, and an ancient dracolich get involved. As Ruha soon discovers, life is never simple for a Harper, and poisoner's plots hold more treacherous twists than the tail of a Shou dragon.;qid=1562640338&s=gateway&sr=8-1

"The Silent Blade" of the Paths of Darkness series (By R.A. Salvatore) ((Release date: October 13th, 1998), (In-universe date: 1364 DR))

Story synopsis: Wulfgar is rescued from the Abyss to find there are demons a hammer cannot crush. Artemis Entreri has used his dagger to carve an empire in the back streets of Calimport, as he seeks the head of his oldest foe. Drizzt learns that not all wounds bleed. And not all blades kill.;qid=1562640661&s=audible&sr=1-1

"Whisper of Waves" story ends in 1364 DR

The Best of the Realms, Book 2 Story #10 "The Eye of the Dragon" (1364 DR)

Realms of the Dragons 2 Story #3 "The Hunting Game" (By Erik Scott de Bie) (Flamerule "July" 1364 DR)

Story synopsis: A young human bard named Alin Cateln finds himself in a party of dragon hunters led by the legendary dragon hunter Ryla Dragonclaw, who is actually a female red dragon disguised as a human woman, and they go off hunting for dragons in the Forest of Wyrms. The question is, are they really the hunters, or are they the hunted?

Fun fact: This story is Erik Scott de Bie's first fantasy work to be published. Though he considers it to be a decent fantasy story, he also considers it to be written in an immature version of his writing style and does not feel it reflects his current writing ability.

Best of the Realms, Book 3 Story #3 "Elminster's Jest" (1364 DR)

Dragon magazine issue #299 "Memories" page 84 (1364 DR)


"Stormlight" (By Ed Greenwood) (Release date: October 1996), (In-universe date: 1365 DR))

Story synopsis: Strange magic is on the loose in Firefall Keep—magic that kills. The mightiest War Wizards are baffled, and the shadow of destruction threatens valiant Harpers and nobles of the fair realm of Cormyr alike. With Harpers in jeopardy, it is up to the legendary Bard of Shadowdale, Storm Silverhand, to overcome this lethal and mysterious force.;qid=1562640875&s=gateway&sr=8-1

"Prophet of Moonshae", "The Coral Kingdom" and "The Druid Queen" of The Druidhome Trilogy (All by Douglas Niles) ((Release dates: (Prophet of Moonshae: March 1992), (The Coral Kingdom: September 1992), (The Druid Queen: March 1993), (In-universe date of trilogy: 1365 DR))

Prophet of Moonshae story synopsis: The Ffolk have forsaken their goddess, the Earthmother, and have turned to the new gods to protect them. Now, capricious and malevolent, one of the new lords has turned the worship of the Ffolk against them. It falls to the royal daughters of High King Tristan Kendrick, Alicia and Deirdre Kendrick to confront the evil that now threatens their land.

The Coral Kingdom story synopsis: An epic sea voyage... a daring rescue... The Earthmother has returned to the Moonshaes. The mightiest druid, Robyn Kendrick, faces the greatest challenge of her life. Aided by a courageous Northman prince, her own daughters, and a crew of heroes, Robyn wages a desperate battle against the savage Claws of the Deep. The King Tristan Kendrick is captured by minions of Talos and held in the Coral Kingdom. His wife Robyn, his daughter Alicia, and her friends try to rescue him. They try to find a way to Synnoria, an elven kingdom. They obtain the help of Brigit Cu'Lyrran and make their way to Evermeet in order to get help to travel under the sea. From Evermeet, with the assistance of the elves, they travel to the Coral Kingdom and rescue the king.

The Druid Queen story synopsis: Restored to his throne, King Tristan Kendrick must confront the fearful costs of his rescue from the Coral Kingdom. One of his daughters suffers tragically from the curse of an evil god, while the other must face a decision that will chart the destiny of the kingdom. At the same time, near the heart of Gwynneth, a new evil stirs...

Prophet of Moonshae:

The Coral Kingdom:;psc=1&refRID=2D3EY6VZKQR5Q1SV0YTY

The Druid Queen:;psc=1&refRID=78ZWT7M5Y8T1DV722K9H

Dragon+ #5 "Amulet Fellow & The Regal Rose" (Possibly 1365 DR)

Fun fact: This is Glint Gardenersonson's short story, a companion from Baldur's Gate: Siege of Dragonspear.!/article/106532/100901942?loadFresh=true&title=05_06_Fiction%3A%20Glint's%20Story

"Ravenloft: Stone Prophet" PC game sequel to Strahd's Posession (By DreamForge Intertainment, Inc.) ((Release date: 1995), (In-universe date: Possibly 1365 DR in the Forgotten Realms))

"The Grand Tour" Pages 22, 23, 24, 25 and 26 (possibly 1365 DR)

"The Spine of the World" of the Paths of Darkness series (By R.A. Salvatore) ((Release date: September 7th 1999), (In-universe date of novel: Story starts in 1365 DR, ends in 1369 DR))

Story synopsis: The Road to Redemption

Even the brutal streets of a treacherous city can't hide a tortured soul forever.

The barbarian Wulfgar sets upon a dangerous path toward redemption when an old friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept peaks of the Spine of the World. He will persevere, for at the end lies his most prized possession—the life he thought he'd lost forever.;qid=1562640991&s=gateway&sr=8-4

"Lies of Light" of The Watercourse Trilogy (By Philip Athans) ((Release date: September 2006), (In-universe date: story starts in 1365 DR))

Story synopsis: The Wizard.

Furthering the plots of the Red Wizards of Thay while spinning his own webs, he works in the shadows, manipulating the highest reaches of power.

The Woman.

Tormented by the ghosts of the past and her own passions, she walks the fine line between sanity and madness, and her obsession may destroy the one thing she loves most.

The Man. A visionary who cares nothing for the petty squabbling of those in power, his one desire is to accomplish his greatest work.;qid=1562641018&s=gateway&sr=8-2

"The Howling Delve" of The Dungeons series (By Jaleigh Johnson) ((Release date: July 2007), (story begins in 1365 DR))

Story synopsis: The dangers of the Delve aren’t meant to keep anyone out. Deep below the unsuspecting streets of Amn lies a forgotten lair. Ghosts haunt its twisted passages. Old magic courses through its ancient stone. And lethal traps fashioned with sadistic creativity hide within every shadowed nook. They're meant to keep something in.;qid=1562641054&s=audible&sr=1-1

"Sentinelspire" of The Citadels series (By Mark Sehestedt) ((Release date: July 1st, 2008), (story begins in 1365 DR))

Story synopsis: The Fortress of Sentinelspire looks down from the canopy of the world, ready to sow the seeds of destruction. Death flows from the Fortress of the Old Man hidden in the canyons of Sentinelspire, a vast and dormant volcano. The secret paradise of Faerûn's most dangerous assassins, the Fortress specializes in high-profile murders that leave no witnesses. But with the powers of an archdruid at hand, the mad master of the fortress will bring death to more than just the enemies of his patrons–he will call down doom on all of Faerûn. Sentinelspire has been waiting to complete the cycle.


The Best of the Realms, Book 2 Story #11 "Nothing but Trouble" (1366 DR)

"King Pinch" (By David Cook) ((Release date: May 23rd 1995), (In-universe date: 1366 DR))

Story synopsis: The king is dead, long live the king. Meet Pinch, a man of many titles: scoundrel, thief, criminal extraordinaire,... heir to the throne?

Manferic III, Pinch's guardian and the former ruler of Ankhapur, has died without a direct heir. By ancient law, the crown will pass to the relative "chosen by the cup," a family relic, in a ceremony whereby the rightful heir is selected and pretenders and other rejected candidates meet their deaths.

Pinch's outlaw days have prepared him for life on the mean streets... but is he ready for the dangers that lurk in courtly hallways, among royal relatives and dagger-bearing shadows?;qid=1562641149&s=audible&sr=1-1

Realms of Magic story #10 "Too Familiar" (By David Cook) (possibly 1366 DR)

Story synopsis: A magic user who has made her own path up the wizardly ranks decides to attain respect from other wizards by attaining her own familiar. A brownie called Shank has other plans.

"Soldiers of Ice" (By David Cook) (1366 DR)

Story synopsis: In a snow-bound valley, beyond the aid of even the Harpers, a lone village sits in the path of the relentless advance of ice and the fleeing gnolls, pushing ever southward. Of all the Harpers, only the headstrong Martine of Sembia refuses to abandon the gnomes of Samek to their fate.
Risking her career as a Harper, Martine slides north to the valley of Samek in an effort to guide the gnomes to safety. When her plans go awry, she finds herself guest of the hermit-warrior Vilhelm and distrusted by the gnomes she came to help. Torn between her future as a Harper and her sense of good, can Martine prevent a war that threatens to destroy the very villagers she has come to save?;qid=1562641173&s=audible&sr=1-1

"Realms of Magic" prologue and epilogue (1366 DR)

Realms of Infamy story #7 "Gallows Day" (By David Cook) (1366 DR, sometime after "King Pinch")

Story synopsis: Therin, a member of Pinch's party of thieves, was setup on their latest "job". As Pinch begins to tie the clues together, he devises a scheme to get his man off the gallows and have his revenge on the traitor.

"Obsidian Ridge" continues starting with Chapter 1 and ends in 1366 DR

"War In Tethyr Part 1" (By Victor Milan) ((Release date: October 1995), (story begins in 1366 DR))

Story synopsis: The Business of War... Zaranda Star never intended to bring the incessant Tethyrian Civil War to a head. All she wanted to do was take a caravan of goods into the war-torn capital. But then ambitious would-be king, Baron Hardisty, confiscated her shipment.

Little did he reckon with Zaranda, retired warrior... and wizard.

Marshaling a motley company of angry peasants, an adolescent mage named Scab, and an orcish paladin, Zaranda declares her own private war.

But Zaranda must reckon with the machinations of the mysterious wizard Nyadnar... and the unearthly evil that lurks deep within the city of Zazesspur.

"Servant of the Shard" of the Paths of Darkness series (By R.A. Salvatore) ((Release date: October 1st 2000), (In-universe date of novel: 1366 DR))

Story synopsis: The Assassin

Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his black-skinned sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome.

The Drow

Jarlaxle has ascended from dark Menzoberranzan with only evil intentions. The malevolent Crystal Shard's influence on him intensifies until even the drow agents he brought with him grow fearful. When Bregan D'aerthe itself begins to turn on him, Jarlaxle will be forced to find a savior in the man he's come to enslave.;qid=1562641248&s=audible&sr=1-1

"The Ogre's Pact", "The Giant Among Us" and "The Titan of Twilight" of The Twilight Giants Trilogy books (All written by Troy Denning) (1366 DR)

The Ogre's Pact story synopsis: For a millennium, the men and giants of the Ice Spires have coexisted in perfect harmony, answering to a single dynasty of human kings. A thousand years of peace is about to shatter. Ogres have captured the king’s daughter, and only one man has the courage to go after her. But first, he must uncover the kingdom's most jealously guarded secret.

The Giant Among Us story synopsis: The rise of a new queen has shattered the ancient peace of the Ice Spires, and the only thing left standing between Hartsvale and the giant tribes bent on her destruction is a lone scout armed with a single golden arrow. And now that sanctuary is about to end. The queen is trapped in a remote citadel, surrounded by giants, and the scout who would save her must now leave her and undertake a harrowing journey to summon help. Only, as the scout soon learns, the greatest danger to the queen is posed not from without, but from within.

The Titan of Twilight story synopsis: For untold centuries, a banished titan has lurked in the cold, forbidden dusk of the Twilight Vale — imprisoned for a crime as black as the boreal night. With the birth of a new king comes his freedom. The kingdom hangs in the balance as the queen's consort is forced to choose between his love for his son and the dark prophecy that says his child will unleash a cataclysmic war. But before he can choose, a thief steals both the boy and the choice away from him.

Best of the Realms, Book 3 Story #7 "The Great Hunt" (Possibly 1366 DR)

Baldur's Gate Enhanced Edition Short Story "Final Exam" (By David Gross) (Possibly 1366 DR)

Fun fact: This is Neera's origin story, a companion character from Baldur's Gate Enhanced Edition


"The Dalelands" 2nd edition accessory sourcebook (By Richard Baker) (1367 DR);qid=1562641328&s=gateway&sr=8-1

Dragon+ short story "Rancor" (By David Gross) (Possibly 1367 DR)

Fun fact: Dorn Il-Khan's short story, a companion from the Enhanced Edition of Baldur's Gate!/article/116385/103617815?loadFresh=true&title=18_08_Fiction%3A%20Rancor

"The Shadow Stone" (Written by Richard Baker) (Begins possibly in 1367 DR)

Story synopsis: Accosted by bullies on a forest trail, Aeron had no way of knowing that the confrontation would change his life forever. Accused of a crime for which he bears no blame, he is pursued deep into the forests of the Maerchwood. First rescued, and then tutored, by the mysterious Storm Walker, he discovers a previously undreamed-of talent for magic, and his life is swept up in the study of the arcane arts...

...until the very principles of magic, and indeed the future of Faerûn, come under attack from the unspeakably evil influences of...

The Shadow Stone;qid=1562641113&s=audible&sr=1-4

"War In Tethyr Part 1" ends in 1367 DR

"War in Tethyr Part 2" (begins on Mirtul "May" of 1367 DR)

Realms of Magic Story #1 & Frame Story "Prologue" and "Epilogue" (1367 DR)

"Murder in Cormyr" of the Mysteries Trilogy (By Chet Williamson) (1367 DR)

Story synopsis: A vengeful ghost in only the first suspect when the body of Grodoveth, the king's envoy, is found separated from its head. It seems that everyone in town had either motive of opportunity to commit the murder.

The wizard Benelaius wanted only to find a nice quiet place to retire with his cats. The village of Ghars, close to the Vast Swamp, had little to recommend it except seclusion. Even the legends of a vengeful ghost who haunts the moors don't bother the aged wizard. The corpulent, sedentary mage is content to let his servant, Jasper, do all the legwork.

Benelaius's studies are rudely interrupted when the ghost begins to make nightly appearances. frightening the townspeople out of their wits. Heads begin to roll when the local blacksmith is murdered...but that corpse is barely cold when the decapitated body of the envoy Grodoveth is found in the ghosts tomb. As the most learned person in Ghars, how can Benelaius refuse to help his adopted town?

Axe-wielding ghosts give way to treachery and deceit as Benelaius, along with Jasper and the wizards former apprentice, Lindavar, discover that even a sleepy, quiet village has many hidden secrets.;qid=1562641627&s=gateway&sr=8-2

Realms of the Underdark story #1 & Frame story: "At the Publishing House" & "Back at the Publishing House" (1367 DR)

"Castle Spulzeer" (a tabletop adventure game) (By Doug Stewart) (1367 DR)

Story synopsis: An ominous encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling through the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror.

When the heroes enter the haunted keep, they meet a terrifying trio of residents: a madman armed with stolen magical power, a lich whose secret laboratory houses untold horrors and treasure, and a furious ghost bent on revenge. These three ensnare the party in their fight over an ancient weapon. Each will stop at nothing to keep it from the other two. The heroes must choose with whom they will ally - and the wrong choice could lead to their doom.;qid=1562641661&s=gateway&sr=8-3

"Murder in Halruaa" of the Mysteries Trilogy (By Richard S. Myers) (1367 DR)

Story synopsis: Darlington Blade is a down on his luck con man who comes upon a well dressed corpse on the outskirts of a remote town. Figuring that he can use the fine attire more than his mortal acquaintance, he appropriates its clothing and accessories. Much to his surprise he receives a hero's welcome in the town and is immediately appointed guardian mage (to succeed his alleged tutor who died recently). The townsfolk have mistaken him for a powerful young wizard and expect him to act accordingly. Darlington, ever the con man and not wanting to forsake the cushy VIP treatment that he has been receiving, feels he can pull it off.;qid=1562641682&s=gateway&sr=8-2

"Once Around the Realms" (By Brian Thomsen) ((April 25th 1995), (In-universe date of novel: 1367 DR))

Story synopsis: Volothamp Geddarm ("Volo" to his public), traveler, author, renaissance man of the Realms, has been known to brag on occasion, and to bet even more often. So when a discussion, as to who is the greatest traveler in the Realms takes place in his presence, of course he is going to defend his hard-won reputation, no matter what the consequences. Soon Volo and his erstwhile companion, Passepout, are on a grand tour the likes Toril has never seen. From Chult to Kara Tur, from Suzail to the Shining South, even from the Land of the Dead to Maztica, Volo and Passepout make their way around the globe... little suspecting that this simple bet masks a dark conspiracy unlike any other.;qid=1562641710&s=gateway&sr=8-3

"Four from Cormyr" tabletop adventure (By John Terra) (1367 DR)

Story synopsis: The kingdom of Cormyr is a land of law and order, a country populated by citizens who live good lives and treat their neighbors well. If you think these characteristics make Cormyr an unexciting and uninviting place... think again.

Despite the ever-present Purple Dragon soldiers and War Wizards who are charged with keeping the kingdom safe from treachery and greed, Cormyr is a place where evil lurks in countless nooks and crannies, where opportunities for heroic adventurers to do good for themselves and for all of Cormyr are as abundant as the dents on a dwarf's helmet.

The very beginning of "Evermeet: Island of Elves" and "Book 1: The Fabric of Legend (Elminster's exerpt)" (27 Eleint (September 27th) 1367 DR)

fun fact: The Harper know as Danilo Thann, Khelben Blackstaff's nephew, visits Candlekeep around this time.

"Thieves' Reward" (Realms of Magic Story #13) (By Mary H. Herbert) (1367 DR)

Story synopsis: A story about Teza a horse thief that is given a job as a test for entry of a guild but realizes that the job would be morally wrong, even for a thief. Now she must past the ultimate test...stay alive.

"Thieves' Honor" (Realms of Infamy Story #14) (By Mary H. Herbert) (1367 DR)

Story synopsis: A common horse thief from Immilmar named Teza is caught up in a plot involving Prince Laric Balindre of Telflamm.

"That Curious Sword" (Realms of Shadow Story #6) (By R.A. Salvatore) (1367 DR)

Story synopsis: Artemis Entreri and Jarlaxle are offered a job by a barman in a tavern in Heliogabalus to recover an idol. They break in and find it but are confronted by a shade and his shadow mastiffs. He foreshadows the return of the Netherese and offers an alliance with them in exchange for Charon's claw, revealing it to be a Netherese item. Entreri refuses and they begin to fight. Seeming to want to go back to a shade, Charon's claw resists Entreri so the assassin kills his opponent with his vampiric dagger instead. Jarlaxle holds up a mirror to the victorious human to reveal his skin has turned slightly grey, theorizing that he has absorbed some of the shade's essence.

"The Road Home" Realms of the Dragons 2 Story #4 (By Harley Stroh) (21 Marpenoth "October 21st" 1367 DR)

"The Shining South" (a sourcebook tabletop game) (Written by Tom Prusa) ((Release date: May 1st 1993), (In-universe date: 1367 DR))

Story synopsis: Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown.

Prepare to shop the fabulous markets of Durpar, break bread at the bakeries of Luiren, or see the horse fairs of Dambrath. The lucky among you might even catch a glimpse of a Halruan skyship, floating through the skies above the Great Sea, or witness the breathtaking, seemingly choreographed Dance of the Dolphins.;qid=1562641747&s=gateway&sr=8-2

Realms of Magic story #12 "Red Ambition" (By Jean Rabe) (possibly 1367 DR)

Story synopsis: Szass Tam, Zulkir of Necromancy, has been betrayed by his apprentice, Frodyne. Frodyne is brilliant, ruthlessly ambitious woman, and enamored with the lich, who plans to grant her wish for immortality. However, when Tam flippantly takes information from her about a powerful artifact, she becomes furious and steals away to claim it for herself. And so the conflict between master and apprentice begins...

Chapter 6 and the second prelude chapter "Coming of Darkness" of "Evermeet: Island of Elves" (14 Nightal (December 14th) 1367 DR)


"The Mage in the Iron Mask" (By Brian Thomsen) ((Release date: August 13th 1996), (In-universe date of novel: 1368 DR))

Story synopsis: Mulmaster, nicknamed the "City of Danger," is the next stop on Volothamp Geddarm's research trip for his upcoming Guide to the Monsoon, and maybe his final resting place when the bailing out of a friend from the Mulmaster prison embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerûn.

Fun fact: Since Volo has an optional appearance in the Baldur's Gate game, I should say that this novel takes place a few months before the Baldur's Gate game (definitely not after) since Volo is in the city known as Mulmaster in this novel, which is so many miles awa from Nashkel.;qid=1562641814&s=audible&sr=1-1

The chapter after Chapter 10 and before the next prelude chapter "The Fall of Twilight" of "Evermeet: Island of Elves" (3 Ches (March 3rd) 1368 DR)

"Masquerades" (By Jeff Grubb and Kate Novak) ((Release date: July 25th 1995), (In-universe date of novel: 1368 DR))

Story synopsis: When Alias crosses swords with the underlings of the cunning, heartless lord of Westgate's criminal guild, known only as The Faceless, he vows to destroy her.

Accepting the challenge to rid Westgate of the maleficent Night Masks, Alias gathers old allies and new: the saurial paladin Dragonbait, the halfling Olive Ruskettle, the street performer Jamal, the sage Mintassan the Magnificent , and the charismatic Victor Dhostar, son of Westgate's governing official.

Yet even as she thwarts the nefarious efforts of the Night Masks, Alias becomes ever more entangled in the web woven by The Faceless, a web whose silken strands are spun from intrigue, political machinations—and murder.

Fun fact: This is the fourth and last Forgotten Realms novel starring Alias and Dragonbait from Azure Bonds, but this won't be the last time Dragonbait appears in the D&D Forgotten Realms campaign setting, those of you who have played the tabletop version of the Tomb of Annihilation adventure should know this.

Fun fact #2: Alias's fight against the Night Masks of Westgate is referenced several times in the Neverwinter Nights 2 expansion "Mysteries of Westgate".;qid=1562641845&s=audible&sr=1-1

"The Simbul's Gift" (By Lynn Abbey) ((Release date: November 4th 1997), (In-universe date of novel: 1368 DR))

Story synopsis: The perfect gift.

Is it the one given or the one received?

The Simbul, Storm-queen of Aglarond, is unhappy. Though she has triumphed over her enemies, she lacks an heir to the throne—a child to love and nurture. But now she's found the perfect father for her child: Elminster, the old mage of Shadowdale. All she has to do is win his consent.

And she has the perfect gift with which to accomplish this: A mysterious colt called Zandilar's Dancer.

Unfortunately, the colt belongs to Ebroin of the Cha'Tel'Quessir. And getting it away from him won't be easy, even for the Simbul...

"War in Tethyr Part 2" ends in 1368 DR

"Finder's Bane" and "Tymora's Luck" the first and third books of The Lost Gods Trilogy (By Kate Novak and Jeff Grubb) ((Release date (Finder's Bane): August 19th 1997), (Tymora's Luck): January 12th 1998), (In-universe date of novels: 1368 DR, Finder's Bane first, Tymora's Luck last))

Finder's Bane story synopsis: When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom and his very life are at stake as powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane. With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil. There Joel must rely on all his courage, wisdom, and strength to thwart the return of Bane the Tyrant and rescue the god Finder from imminent death.

Tymora's Luck story synopsis: Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences.

In a decision fraught with godly intrigue, Joel, The Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms.

Fun fact: The reason why I did not include the second book of The Lost Gods Trilogy is because it is a Dragonlance novel called "Fistandantilus Reborn", Volume 2 of the Dragonlance Saga's Lost Legends series by Douglas Niles, and this list is meant to chronicle most, if not all of the novels, comic books and games in the Forgotten Realms campaign setting.

Finder's Bane:

Tymora's Luck:

"Thornhold" continues and ends in 1368 DR

"Faces of Deception" (By Troy Denning) ((Release date: June 1st, 1998), (In-universe date of novel: 1368 DR))

Story synopsis: Atreus of Erlkazar. Hidden from his powerful family's enemies behind a hideous mask of his own face. Sent by the goddess of beauty of an impossible mission. Driven to find a way past his own flesh, into a soul torn between destiny and love. Deep in the ancient valleys of the enigmatic Utter East, Atreus will finally look into the Faces of Deception.;qid=1562641970&s=gateway&sr=8-1

"The Nether Scroll" story ends in 1368 DR

Realms of Magic story #16 "Gunne Runner" (By Roger E. Moore) (1368 DR in Realmspace)

"Prince of Lies" (By James Lowder) ((Release date: July 27th 1993), (In-universe date of novel: 1368 DR))

Story synopsis: Revenge of a God.

The Time of Troubles is at an end, and the gods have been restored to their rightful places.

The soul of Kelemvor Lyonsbane, former lover of the goddess of magic, remains hidden from the mad god Cyric.

The will of one such as Cyric, when bent on revenge, is not so easily thwarted.;qid=1562641992&s=audible&sr=1-1

"Undermountain: The Lost Level" of the Dungeon Crawl tabletop game trilogy (By Steven E. Schend) (1368 DR)

Story synopsis: "Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time—gird yourselves for diplomacy as well as destruction. You'll find the last stronghold of an extinct dwarven clan—do be good enough to extend the greetings of the Blackstaff to Bandaerl. There's also a dark vampiress who enjoys a good hunt, and be sure to mind the beholders—they're trained to keep you from escaping. Enjoy, and don't say Khelben didn't warn thee."

"The Dream Spheres" (By Elaine Cunningham) ((Release date: May 1st 1999), (In-universe date of novel: 1368 DR))

Story synopsis: Welcome to Waterdeep. Here, everything imaginable is for sale. Even dreams can be purchased if one is willing to pay the price...

When the sale of dream spheres threatens the life of his newfound half sister, Danilo Thann joins forces with Arilyn Moonblade to uncover the source of this deadly trade. Their search leads them into the dark heart of Waterdeep, and to personal secrets that could destroy them both.;qid=1562642101&s=gateway&sr=8-1

The story of "The Lost Library of Cormanthyr" continues and ends in 1368 DR

"Spellbound" (a sourcebook tabletop game) (Written by Anthony Pryor, published by and TSR, Inc) ((Release date: June 1st 1995), (In-universe date: 1368 DR));qid=1562642145&s=gateway&sr=8-1

"Wickless in the Nether" (Realms of the Dragons and The Collected Stories: The Legend Of Drizzt) (By R.A. Salvatore) (1368 DR)

Story synopsis: In the short story, Salvatore describes the first encounter between Artemis Entreri and Jarlaxle and the famed copper dragon sisters Tazmikella and Ilnezhara of Heliogabalus, Damara in Year of the Banner, 1368 DR. This event is referred to in "Road of the Patriarch", when Entreri reminds Jarlaxle that the dragons sisters played them for fools. In this story, Tazmikella, appearing as a plain shopkeeper, tells of how an item of great sentimental value is in the possession of Ilnezhara. Tazmikella hires Entreri and Jarlaxle to steal this item, but soon they find out their foe's power is beyond their comprehension when they find out she is an ancient and powerful copper dragon. Ilnezhara then commands the two to go and kill Tazmikella for her in return for allowing them to live. After this encounter, they journey to kill Tazmikella and find out not only is Tazmikella Ilnezhara's sister, but also a copper dragon of great power. Jarlaxle and Entreri agree to work for the two dragon sisters, and Jarlaxle willingly enters a romantic relationship with Illnezhara, much to Entreri's extreme disgust.

"The Black Pits" (Developed by Beamdog) (1368 DR, weeks or months before the game version of Baldur's Gate Enhanced Edition) (This mini game isn't canon to the original edition of the Baldur's Gate game)

Story synopsis: Six adventurers along with many others are unwittingly and unwillingly sent to an Underdark gladiator fighting pit hosted by the drow Baeloth the Entertainer, where they must fight various monsters and other captured adventurers for their lives to the entertainment of Baeloth and his drow spectators... or die trying.

"BALDUR'S GATE" the game and novel (Game originally developed by BioWare, the Enhanced Edition version is developed by Overhaul Games of Beamdog, playable on PC, iOS, Android, Linux and current gen consoles) (Novel version written by Philip Athans) ((Release date of game (Original): December 21st, 1998), (Enhanced Edition for Microsoft Windows): November 28th, 2012, (Enhanced Edition for iOS): December 7th, 2012, (Enhanced Edition for OS X): February 22, 2013, (Enhanced Edition for Android): April 17, 2014, (Enhanced Edition for Linux): November 27th, 2014, (Enhanced Edition for Nintendo Switch, PlayStation 4, Xbox One): October 15th, 2019), (Release date of novel: July 1st, 1999), (In-universe date of game: Starts on 1 Mirtul "May 1st" 1368 DR))

Game story synopsis: The young human/elf/half-elf/dwarf/halfling/half-orc known as Gorion's Ward has been raised by Gorion himself behind the secure walls of Candlekeep for the past 20 years along with a human girl named Imoen, having never been outside the walls of Candlekeep and seeing what's outside. Gorion's Ward and Imoen know nothing of their heritage, about who their parents are, and for some reason Gorion is waiting for the right time to tell them. But when a mysterious man in demonic body armor named Sarevok hires assassins to force them to leave Candlekeep, Gorion's Ward and Imoen must leave the seemingly safe walls of Candlekeep, venture out into the Sword Coast and figure out what evil plagues the Sword Coast, poisoning iron, making it difficult for novice adventurers to find reliable weapons and armor, and farmers finding good farming tools to prepare for the coming winter, and along the way, team up with seasoned adventurers that they can trust.

Fun fact: The game version and its sequels are more canon than the novel version believe it or not, because the novel is not only unfaithful to the game, it also contradicts many details of the Forgotten Realms' lore, and even the game's own storyline (trust me, I've read the novel). For example, the Baldur's Gate novel claims that the Iron Throne is a splinter group of the Zhentarim. But the 3rd edition sourcebook "Lords of Darkness" refutes the novel's lore. The Iron Throne was actually founded by a tiefling woman named Sfena. She was the daughter of Glasya (the demon princess who rules Malbolge of the Nine Hells) from the "Brimstone Angels" novels, which makes Sfena the granddaughter of Asmodeus himself. Sfena founded the Iron Throne 21 years before the Baldur's Gate game's story in 1347 DR, and she had absolutely NO connections to the Zhentarim. During that year, when she arrived to Faerun from the Nine Hells, she was somehow captured by storm giants and they prevented her from escaping into the Nine Hells by transforming her body into a crystalline substance. The reason why she created the Iron Throne is because she needs to produce a very rich mercantile organization and trade the organization off to a devil in exchange for a cure for her condition. These details perfectly correspond to the reason why she would sanction Rieltar's plan to make the Iron Throne rich by instigating a shortage of iron in the Sword Coast and keeping all the pure iron to themselves so people will buy their stock of iron.

Fun fact #2: Another severe contradiction in the novels is that Sarevok runs the Iron Throne alone. His foster father, Rieltar, and the other two guys, Brunos and Thaldorn are absent in the novel. The game makes it clear that Sarevok has no interests in the business practices of the organization, and that the Baldur's Gate branch of the Iron Throne fell to ruin under his control with the Iron Crisis leaders dead, but in the novel, the Iron Throne somehow prospered fine under Sarevok's leadership. And ironically, in the part of the novel that is based on the chapter of the game where Gorion's Ward must return to Candlekeep to spy on the leaders of the Iron Throne, Abdel goes back to Candlekeep even though as I pointed out before, Sarevok's foster father and the other two guys do not appear in the novel, Sarevok is the sole leader, and technically there is no meeting in Candlekeep even though Abdel goes back to Candlekeep for the same reasons Gorion's Ward does from the game.

Fun fact #3: Also, a certain corrupt Flaming Fist officer named Angelo (those of you who played the game should know who I'm talking about) is a Grand Duke of Baldur's Gate in the Baldur's Gate novelization. That is seriously wrong, because sourcebooks like Volo's Guide to the Sword Coast (which details the Sword Coast lore from 1366 to 1367 DR) have no record of ever having a Grand Duke by the name of Angelo, there was only Entar, Liia, Eltan and Belt (Belt and Liia never appeared in the novelization, they were both replaced by Angelo). A novel giving a D&D character who only appears in the D&D games a title that should make him/her noteworthy in the source books is a terrible idea and seriously hurts that novel's credibility as a canon story.

Fun fact #4: However, the game version of Baldur's Gate is not entirely flawless. There is a side mission in the Cloak Wood forest where you have to choose between helping a man named Aldeth Sashenstar and his fellow hunters slay a group of druids, or help the druids slay Aldeth and his hunters. If you choose to aid the druids and kill Aldeth and his hunters, Dabron Sashenstar shows up in Baldur's Gate hunting for "Gorion's Ward" to avenge his "brother". The truth is, according to the source book "Power of Faerun", Aldeth and Dabron are NOT brothers, Aldeth is Dabron's uncle, and though it is canon that Aldeth gets killed, the source book does not say who killed him, so it is debatable on whether "Gorion's Ward" or the druids of Cloak Wood forest are responsible for his death. But one thing for certain is Dabron learns about his uncle's death from a divine vision by the deity known as Shaundakul, and Dabron returns to Baldur's Gate around the year 1372, the year the Neverwinter Nights game happens, because he was nowhere near the Sword Coast around 1368 DR, and he tries to rebuild the Merchant's League after all the ruin they've gone through, trying to cope with Aldeth's death and being financially ruined by doppelganger creatures working for the Iron Throne during the iron crisis four years ago. Later in 1374, the year Neverwinter Nights 2 and Baldur's Gate: Dark Alliance happens, Dabron is tasked by the Grand Dukes of Baldur's Gate to go out to Sembia (the nation on Faerun where the Iron Throne originated), hunt down and arrest the remaining bosses of the Iron Throne. And believe it or not, Dabron finds and arrests Sarevok's foster father, Rieltar Anchev, who should have been killed off in the Baldur's Gate game. I can only assume that the Rieltar that died in the game was a doppelganger, not the real man, which means Rieltar likely had arranged a contingency plan against Sarevok if he ever did something to prove his disloyalty, because according to Sarevok's journal in the game, Rieltar warned Sarevok that if he ever betrayed him, he will end up like his foster mother, choked to death by garrote wire, but apparently Sarevok was unfazed by the threat (deep down he was angry about it), he was never loyal to Rieltar, and I think he knew it.

Fun fact #5: The two knights who fight alongside "Rieltar" and Brunos in Candlekeep if you choose to fight them, Tuth and Kestor, are important figures of the Knights of the Shield. Kestor is a half-elf like Khalid, Jaheira and Neera, who sells silks, textiles and spices as a merchant in Baldur's Gate, he is not just an agent of the Knights of the Shield, and he has had a tense rivalry with Aldeth Sashenstar. Tuth is a higher ranking agent than Kestor. The reason why you gain more EXP for defeating him is because Tuth is no common agent of the Knights of the Shield, he is part of the Shield Council.

Fun fact #6: Even if you consider the novel not canon, there is one character from the Baldur's Gate novels that you must consider canon because he appears in the "Murder of Baldur's Gate" tabletop adventure game which takes place approximately 114 years after the first Baldur's Gate game. That character is Abdel Adrian. But don't worry, you can consider your game protagonist and Abdel as two different characters because of their vastly different backstories and the year they were born, there is plenty of evidence to support an argument that they can be seen as two different characters. In the official novelization and "Murder in Baldur's Gate"'s backstory for Abdel, he was not rescued by Gorion, he was rescued by a paladin named Sir Daesric the Pious from deathstalkers who brought him to Gorion, and he was born in 1343, which should make him 25 years old in 1368 DR, and he left Candlekeep in 1360 DR, and he has seen much of the Sword Coast over the past 8 years, he has even been to Amn once. In the game, there is an NPC named Abdel in the building where the gatewarden of Candlekeep trains you. And the game protagonist "Gorion's Ward" should be 20 or 21 years old during the time the first Baldur's Gate game happens, which means he/she should be born around 1347 or 1348 DR, and the narrator at the beginning of the game states that "Gorion's Ward" has lived in Candlekeep for most of his/her life, he/she has never been outside Candlekeep's walls until the game's story starts.

Fun fact #7: Khalid, Jaheira, Montaron, Xzar, Xan and Yeslick appear in the novelization, but Philip Athans for some reason decided not to include Imoen, Minsc, Dynaheir, Branwen, Coran, Safana, Shar-Teel, Ajantis, Alora, Edwin, Viconia, Faldorn, Garrick, Kagain, Kivan, Skie, Tiax, Quayle and Eldoth in the novel. A lot of people were mad that Minsc didn't appear in this novel, and were even more mad that Minsc appeared in the sequel, but was given red hair and a beard. It felt as if Philip Athans did not respect the source material.

Fun fact #8: Tamoko, Sarevok's girlfriend is mentioned in the Rogue's Gallery column of Dragon magazine #262. She was born in 1350 DR, which makes her 18 years old in the game.

Fun fact #9: In the game, you eventually learn in Sarevok's journal that a year ago, the Iron Throne were banned from doing business in Cormyr. The game doesn't say why, but the reason why the Iron Throne were banned from Cormyr is because they were suspected of hiring assassins to kill the owners of a rival merchant company from Archendale. Guess what? Archendale, a city in the Dalelands was going to be a location set in the long ago cancelled original Baldur's Gate 3, "Baldur's Gate 3: The Black Hound".

Fun fact #10: There is an NPC somewhere in the wilderness of the Sword Coast who has foreseen the future events of Neverwinter Nights.

Fun fact #11: I know that a LOT of people don't know this, but back in September 8th, 1998, BioWare released a Baldur's Gate tie-in comic book to promote the game. The reason why you've not heard about it is because the comic's story is terrible, on par with the novelizations. The story has nothing to do with the events of the game and it revolves around Ajantis and Shar-Teel as the main characters as they try to track down Eldoth for reasons never explained. Here is a link to prove that the comic used to exist.

There are some things in the comic, that contradict what we know about the characters from the game.

1. Ajantis and Shar-Teel get along pretty well, all things considered, even though in the game Ajantis is a Lawful Good Squire-Paladin, and Shar-Teel is a Chaotic Evil Fighter.

2. Shar-Teel's hatred for men is not even brought up once, even though she travels with Ajantis the entire time.

3. Even stranger that she would partner with Eldoth, of all people, who she does NOT get along with in the game.

4. Ajantis cries when he sees Tiax dying.

5. Ajantis also refers to Eldoth as a "Mage." Whether or not this is a genuine error or a hint for Eldoth's class possibly being changed from Mage to Bard during development is unclear.

And most importantly, Tiax, Kivan and Eldoth get killed off in the comic even though they appear in the game.

Fun fact #12: Greywolf, the bounty hunter who goes after Prism outside the Nashkel Mines is mentioned in the "Lands of Intrigue" sourcebooks. Greywolf is a half-elf man who is a fallen Ranger, like Bishop from Neverwinter Nights 2. Greywolf became an evil aligned Ranger because of his desire for riches and fame. He is a member of the Shadow Thieves guild of Amn as a bounty hunter, his job is usually tracking prey in the Forest of Tethir or spying on the local druidic circles.

Fun fact #13: A lot of people tend to build their party based on their version of Gorion's Ward's moral alignment. But the companion characters are more complicated than what their moral alignments are. There are some good aligned characters that get along with evil aligned characters. Like Alora and Edwin, for example.

Fun fact #14: Khalid and Jaheira's background is extremely different in the novel compared to the game. In the games, Khalid comes from Calimshan, Jaheira comes from Tethyr, but in the novelization, they both come from Amn, and instead of worshiping Silvanus like all, if not most druids, Jaheira in the novel worships Mielikki.

Fun fact #15: The destruction of Zhentil Keep, which leads up to the side quest about the mentally crazed cleric of Cyric, Bassilus, causing trouble in the Sword Coast happened not before Baldur's Gate 1, but AFTER it instead. When Bane died during the Time of Troubles, Zhentil Keep was claimed by followers of Cyric. He controlled the keep and its citizens until 1368 DR. On Nightal 27 (December 27th) of 1368 (Which is during Baldur's Gate Siege of Dragonspear), Fzoul murders Xeno Mirrormane after Fzoul reads aloud from The True Life of Cyric and discovers Cyric's treachery, but he couldn't prevent it. Cyric let Zhentil be assaulted by white dragons and frost giants. This siege left a large portion of the city, north of the river Tesh in ruins, and the only survivor was Bassilus himself, who eventually journeyed to Baldur's Gate's region of the Sword Coast and started causing trouble there. All this means that the side quest should not canonically exist in the game. Zhentil Keep wasn't destroyed yet before or during Baldur's Gate 1, but it got destroyed during Siege of Dragonspear!



"Best of the Realms Book 1" short story 15 "Empty Joys" (By R.A. Salvatore) (1368 DR, sometime after "Wickless In The Nether" and before "Promise of the Witch King")

Story synopsis: Artemis Entreri and Jarlaxle, having journeyed for some time together working as bodyguards and bounty hunters, join a band of poor highwaymen for Jarlaxle's entertainment. They spend nearly two tendays (two weeks) with the group, capturing the baker Piter McRuggle, before the band's thugs bring in two young women as captives. Jarlaxle and Entreri turn on the group, soundly defeating them; Jarlaxle insists that they also free the young women and return them to their families. Afterwards, Jarlaxle briefly meets with Kimmuriel Oblodra to receive a new magical hat and eyepatch and plans to find Entreri a woman.

"Lies of Light" ends in 1368 DR

"Promise of the Witch-King" (By R.A. Salvatore) ((Release date: October 25th, 2005), (In-universe date of novel: 1368 DR))

Story synopsis: The book was hidden well. Its pages promised the power of the Witch-King himself. And now that it’s been found, even the fact that it kills anyone foolish enough to crack its cover won't stop people from fighting over it.

Welcome to the Bloodstone Lands!

Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn't take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing more than to see them both dead... or worse.

But Entreri and Jarlaxle aren't just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.

Fun fact: Zhai the half-drow, half-wood elf girl, one of the main characters of the game "Demon Stone" is briefly mentioned in this book, which means Demon Stone is definitely canon;qid=1562642350&s=gateway&sr=8-2

"If Ever They Happened Upon My Lair" short story of The Collected Stories: The Legend of Drizzt Anthology (By R.A. Salvatore) ((Release date: 2006), (In-universe date: 1368 DR around the same time as "Promise of the Witch King")

Fun fact: This short story tells a few parts of "Promise of The Witch King" from another character's perspective.

"Lady of Poison" of The Priests series (By Bruce R. Cordell) ((Release date: July 1st 2004), (In-universe date of novel: 1368 DR))

Story synopsis: "I shall burn thee with hunger, devour thee with blistering heat and with bitter destruction. I will send the teeth of beasts upon thee, with the poison of serpents of the dust.";qid=1562642486&s=audible&sr=1-1

"Road of the Patriarch" (By R.A. Salvatore) ((Release date: July 10th 2007), (In-universe date of novel: 1368 DR))

Story synopsis: "To her, to her dying breath, you were the untouchable one, the one whose flesh her dagger could not penetrate."

The Assassin

A cold and emotionless killer for whom every soul has a price, even his own, embarks on a path to find out just how high that price can be.

The Mercenary

A dark elf of limitless guile dares to challenge a king, and carve for himself a place in the inhospitable World Above.

Ilnezhara and Tazmikella are ancient copper dragons of great power, accustomed to easily manipulating the humans around them. But not all humans are so easily led. When they pushed Entreri and Jarlaxle into the heart of the Bloodstone Lands, not even they could have imagined the strength of the human assassin’s resolve, or the limitless expanse of the drow mercenary’s ambition.;qid=1562642534&s=audible&sr=1-1

"Speaking with the Dead" (Realms of Mystery Story I) (By Elaine Cunningham) (1368 DR)

Story synopsis: Danilo Thann and Arilyn Moonblade travel with Elaith Craulnober to a gnome settlement in search of Isabeau Thione.

Fun fact: Isabeau Thione was abandoned by her real parents, but she was raised by Bentley and Gellana Mirrorshade, the two gnomes that run the Friendly Arm Inn in the Baldur's Gate game until she became an adult.

The chapter after Chapter 14 and before "Prelude: Shadows Deeper" of "Evermeet: Island of Elves" (Flamerule 11 (July 11th), 1368 DR)

"Serpestrillvyth" (Realms of the Dragons Story #7) (By Richard Baker) (Flamerule "July" 1368 DR)

Story synopsis: The Company of the Argent Hawk, a group of five professional dragon hunters, Erzimar Dalturza, a human dual classed Mage/Fighter of Sharran descent armed with a scimitar and a quarterstaff called the Staff of Rich Mahogany, Gethred Hastel, a young male half-elf Fighter from Everlund, Isildra, a human woman who is a cleric of Helm, Braghor Ironhand, a dwarf Fighter, and Murghul Storyask, a half-dwarf Fighter of human Vaasan decent that speaks in Dwarvish more often than Common, coming from Elturel stop by a small town called Peldeth Lake, where they meet Selrand, a Ranger classed male human survivor of another group of dragon hunters, The Fellowship of the Sundered Shield, who had been slain by a cunning female green dragon known as Serpestrillvyth. He asks the Company of the Argent Hawk to help avenge his party by taking down Serpestrillvyth, and they agree. But are five fully armed professional dragon hunters and one survivor dragon hunter, Erzimar, Gethred, Isildra, Braghor, Murghul and Selrand enough to slay a green dragon? If it were an ancient red dragon, they wouldn't accept the job.

Fun fact: Elturel is the city that will fall to the Nine Hells more than 100 years from 1368 DR.

Fun fact #2: I don't want to spoil this short story too much, but I feel the need to say that this story is one of the few stories where the villain wins and the heroes lose. How? I won't say.

The chapter after Chapter 21 and before Prelude: Nightfall of "Evermeet: Island of Elves" (20 Flamerule (July 20th) 1368 DR)

"The Grinning Ghost of Taverton Hall" (Realms of Mystery Story #14; The Best of the Realms, Book 2 Story #12)((Release date: June 9th 1998), (In-universe date of novel: Eleasis "August", 1368 DR));qid=1562641786&s=gateway&sr=8-1

"A Walk in the Snow" (Realms of Mystery Story 2) (By David Cook) (1368 DR)

"The Rose Window" (Realms of Mystery Story 3) (By Monte Cook) (1368 DR)

"The Club Rules" (Realms of Mystery Story 4) (James Lowder) (1368 DR)

"Thieves' Justice" (Realms of Mystery Story 5) (By Mary H. Herbert) (1368 DR)

"Ekhar Lorrent: Gnome Detective" Realms of Mystery Story 6 (By Steven "Stan" Brown) (1368 DR)

"The Devil and Tertius Wands" (Realms of Mystery Story 7) (By Jeff Grubb) (1368 DR)

"H" (Realms of Mystery Story 8) (By Richard Lee Byers) (1368 DR)

"The Bargain" (Realms of Valor book) By Elaine Cunningham) (possibly 1368 DR, sometime after Danilo Thann's visit to Candlekeep in 1367 DR during the novel "Evermeet: Island Of Elves")

"Strange Bedfellows" (Realms of Mystery Story 9) (By Keith Francis Strohm) (1368 DR)

"Whence the Song of Steel" (Realms of Mystery Story 10) (By J. Robert King) (1368 DR)

Baldur's Gate the game version canonically ends sometime in Marpenoth of 1368 DR

Fun fact: The Siege of Dragonspear Field Report pdf officially confirms which month Sarevok's plans were exposed to the people of Baldur's Gate and defeated by Gorion's Ward, and it all canonically happened in Marpenoth (October of Faerun's calendar), which means Chapters 6 and 7 happen in that month because Gorion's Ward did much more than investigate and fight the Iron Throne, he/she had been journeying around the Sword Coast from Mirtul to Marpenoth, doing most of the side quests, Tales of the Sword Coast side quests included, helping Rasaad, Neera and Dorn with their personal side quests, exploring Durlag's Tower and going to Ulgoth's Beard, defeating Aec'Letec and getting stranded on that werewolf infested island. Doing all of that canonically took him/her five months! And the only chapter where Gorion's Ward could possibly find time to be distracted from investigating the criminal activities of the Iron Throne is sometime during Chapter 5.

"An Unusual Suspect" (Realms of Mystery Story 11) (By Brian M. Thomsen) (1368 DR)

"Darkly, Through a Glass of Ale" (Realms of Mystery Story 12) (By Peter Archer) (1368 DR)

"Lynaelle" (Realms of Mystery Story 13) (By Thomas M. Reid) (1368 DR)

"Redemption" (Realms of War Story 14) (By Elaine Cunningham) (1368 DR)

"Stolen Dreams" (Best of the Realms, Book III Story 16) (1368 DR)

Fun fact: This story is set in the Friendly Arm Inn.

Dragon magazine issue #247 "Reunification: Body & Soul" (By Jeff Grubb) (1368 DR)

Fun fact: This story features the Forgotten Realms comic book characters Priam Agrivar, Ishi Barasume, Vartan Hai Sylvar, Dwalimar Omen, Foxilon Cardluck and Minder almost ten years after their previous adventure together.

"Undermountain: Maddgoth's Castle" of the Dungeon Crawl tabletop game trilogy (By Steven E. Schend) ((Release date: September 1996), (In-universe date of adventure: 1368 DR))

"BALDUR'S GATE (part 2): SIEGE OF DRAGONSPEAR" (Developed by Beamdog, available on PC, Android, and with the console releases of BG1:EE/BG2:EE) ((Release date(s) (Windows, OS X, Linux, iOS, Android): March 31st, 2016, (Nintendo Switch, PlayStation 4, Xbox One): September 24, 2019), (In-universe date of game's story: Intro begins and ends on Marpenoth (October), the rest of the game picks up on Uktar 12 (November 12th) of 1368 DR and goes forward from there))

Story synopsis: After defeating the last of Sarevok's followers, the city of Baldur's Gate can celebrate their victory over Sarevok and the Iron Throne thanks to the heroics of Gorion's Ward and his/her companions! However, a new conflict is brewing north of Baldur's Gate. A crusade led by an aasimar woman named Caelar Argent is causing wanton destruction, and they set their base of operations in Dragonspear Castle itself, the site where the first and second Dragonspear Wars happened! She claims that her goal is to open the portal that was sealed during the second Dragonspear War and save the souls of the people who died during those wars from being tormented further by the demons of the Nine Hells, but is that what she is really trying to do? A couple months after defeating and arresting the last of Sarevok's followers, Gorion's Ward and Imoen barely survive an assassination attempt by assassins who work for Caelar Argent's crusade, and so Gorion's Ward and the few companions he/she could find and bring along go with most of the Flaming Fist soldiers must travel north to Dragonspear Castle (While Imoen stays behind in Baldur's Gate to be trained by Grand Duchess Liia Jannath on how to cast spells), meet up with the armies of Waterdeep and Daggerford and stop Caelar and her crusade from unintentionally starting a third Dragonspear War!

Fun fact: Despite some of the negative opinions surrounding this game, its placement in the chronology is important to the journey of the player's Gorion's Ward because it explains how he/she ended up being with Minsc, Dynaheir, Imoen, Khalid and Jaheira by the time Shadows of Amn starts, how Viconia knows Gorion's Ward by his/her name when she sees him/her in Shadows of Amn when the Beshaba cultists are about to burn her even if Gorion's Ward didn't meet Viconia in the first Baldur's Gate game, and this game reveals what forced Gorion's Ward to leave Baldur's Gate at the end, which has been hinted at in Shadows of Amn's intro ever since the original edition back in 2000. Shadows of Amn's intro hinted that Gorion's Ward was forced to leave Baldur's Gate on VERY BAD TERMS, especially since the people and authorities of Baldur's Gate found out he/she is related to Sarevok, and Siege of Dragonspear's ending reveals what those bad terms are. Ironically, those bad terms is one of the reasons why some, if not most Baldur's Gate fans don't like this expansion.

Fun fact #2: There is a crusader in Caelar Argent's ranks who holds a personal grudge on Gorion's Ward. She has artificial wings attached to her back and her name is Adras Ashatiel. The reason why she holds a grudge on the protagonist is because he/she killed her brother... Well, not really. Sarevok is actually responsible for her brother's death, but she wants to take her anger out on Gorion's Ward for some reason. The Siege of Dragonspear Field Report PDF hints that Adras' brother was the man Sarevok choked to death and threw off the Iron Throne HQ's rooftop in the intro cutscene of Baldur's Gate. This has some amusing implications, Sarevok murdered Arran because he was a Bhaalspawn, and Arran knew what Sarevok meant when he said "I will be the last and you will go first", he tried to tell Sarevok that he knows where other Bhaalspawn are in desperation to prove that he is too useful to kill first. If Adras' brother was a Bhaalspawn, does that mean she is one too? I am not entirely sure. Beamdog left this piece of lore for us to chew on but it has no clear resolution.

Fun fact #3: David Ogden Stiers, the voice actor for Belhifet from the Icewind Dale game passed away on March 3rd 2018. Also, Belhifet returns in this game. Icewind Dale's ending hinted he would return, and he does return.

Fun fact #4: Beamdog tried their hardest to get some of the original voice actors to reprise their roles as the characters they played in the Baldur's Gate games years ago. They managed to get Jim Meskimen to return as Khalid and Edwin Odesseiron, Jim Cummings as Minsc, Melissa Disney as Imoen, Jennifer Hale as Dynaheir, Grey Griffin as Viconia (she also voiced Nalia de'Arnise from Baldur's Gate 2), David Ogden Stiers as Belhifet, Kevin Michael Richardson as Sarevok and the chapter narrator, and David Warner as Jon Irenicus, but they couldn't get Jaheira's voice actress to come back for some reason.

Fun fact #5: This expansion goes into detail on how Imoen ended up becoming a dual classed Thief/Mage. Liia Jannath, one of the Grand Dukes tutored her.

Fun fact #6: A couple of the new characters unintentionally resemble their voice actors. I remember in Beamdog's forums, someone claimed that Schael Corwin's voice actress looked just like her, and I've noticed that Caelar Argent's voice actress, Cissy Jones, looks almost like Caelar, but with blonde hair.

Fun fact #7: The storyline of Siege of Dragonspear assumes that the player customized Gorion's Ward canonically met and traveled with not only Imoen, Khalid, Jaheira, Minsc and Dynaheir during Baldur's Gate 1, but also Coran, Safana, Viconia, Tiax, Neera, Rasaad and Garrick, as if you start the game without using the save file you made during the end of Baldur's Gate 1, the party you start out with in Siege of Dragonspear is Khalid, Jaheira, Minsc, Dynaheir and Safana, with Imoen by your side but not as a party member. Also when you talk to Schael Corwin before leaving the Ducal Palace about which one of your companions is still in Baldur's Gate, Corwin reveals that Minsc, Dynaheir, Rasaad, Tiax, Coran and Safana are still around, but Viconia has gone missing and Khalid, Jaheira and Neera are not in the city (you meet them on the way to Dragonspear Castle).

FR Chronology (Novels and Games) Updated Part 2

Last edited by BladeDancer; 24/07/21 04:04 PM. Reason: Added the release date of Dungeons & Dragons Dark Alliance
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That's a lot to keep up with. How do you manage to keep up with everything?

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I keep a list. A long list.

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I bet some of you are wondering: "Where is Dungeon Hack? Where is Menzoberranzan? Where is Descent into Undermountain? Why aren't they added in the timeline?"

There is a reason why I did not add them to the Forgotten Realms timeline.

Dungeon Hack: There is nothing in this game's basic story that offer a link to the Forgotten Realms' lore.

Menzoberranzan: Okay, this game has a LOT of contradictions in it. It is supposed to be set sometime after The Legacy novel by R.A. Salvatore since the game makes a lot of references to it. In the game, Drizzt's mother, Malice, his brother Rizzen and sister Vierna are alive and well in the game even though Malice and Rizzen canonically died in 1339 DR and Vierna died in 1357 DR during The Legacy.

Descent into Undermountain: I am so glad there is nothing in the game that gives it a foothold in the Forgotten Realms' timeline, this game is buggy as hell. On top of this, why would Lolth, who is the final boss of this game, be in Undermountain?

Joined: Nov 2020
Joined: Nov 2020
Any idea what was going on with the story in Sword Coast Legends? I specifically remember meeting Drizzt in the game before its DLCs were cancelled and it was scrapped.

Joined: Jun 2019
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Originally Posted by Bleeblegum
Any idea what was going on with the story in Sword Coast Legends? I specifically remember meeting Drizzt in the game before its DLCs were cancelled and it was scrapped.

You gotta go to Part 3 for that since Sword Coast Legends is set a few years before Baldur's Gate 3.

Joined: Jun 2019
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I don't know how long I have, but soon possibly sometime next year I'll be forced to make a second version update.

Joined: Jun 2019
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Joined: Jun 2019
Still making updates as usual.

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