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Joined: Mar 2020
Location: Quebec
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Baraz Offline OP
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Joined: Mar 2020
Location: Quebec
First, I am NOT talking about movement controlled in combat. If the player makes a companion walk through fire/brine/acid, that is her/his mistake.

When auto-pathing, namely moving as a group, I suggest characters should naturally avoid stepping through fire/brine/acid.

From the tutorial to the rest of the game, pathing (out of combat) through damaging spots ends-up being an issue. Or some can see it as a quality-of-life issue, but still I hope Larian can tweak this at some point.

Cheers

Last edited by Baraz; 07/10/20 06:39 PM.
Joined: Oct 2020
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The amount of times my party has gotten stuck in those vines...

Yep, I'd second this, because outside of combat-movement they don't draw a line and highlight it red where it intersects dangerous terrain (or even just difficult terrain like deeper water than it seems from zoom-out) - particularly with hazards that blend into a scene... like vines amongst vegetation for example.

Joined: Sep 2017
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+1. This worked fine in DOS2 so I'm a little puzzled why this isn't here now. smile

Joined: Mar 2019
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I think it works fine out of combat, but in combat it might not. I have only put a couple of hours in so far, but that has been my experience (which is just like DOS2 btw).

Joined: Oct 2020
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I have generally had no issues with companions pathfinding around hazards. It did work well in DOS:2, so they should be able to work out any bugs people are having.

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+1. This worked fine in DOS2, to reproduce in BG3

Joined: Sep 2017
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+1 I had the party almost die because those idiots wanted to take the shorter path possible and walked through a wall of flames...


Guido di Renzo

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