|
The way Larian manages party movement is dreaful
#679414
07/10/20 07:32 PM
07/10/20 07:32 PM
|
Joined: Jul 2014
Posts: 1,070
Tuco
OP
old hand
|
OP
old hand
Joined: Jul 2014
Posts: 1,070
|
Sorry for the blunt title, I tried a more polite "Honest feedback: I don't like the way Larian defaults control of the whole party" but I ran out of characters half way through the sentence.
Aaaanyway, back to the topic.
This control based on the position of a single character with all companions defaulting on auto-follow is genuinely cumbersome when you compare it to pretty much any other RPG in the same subgenre: the old BG games, Torment, Icewind Dale, Temple of Elemental Evil, Pillars of Eternity, Pathfinder, etc., where you simply cliclck and drag to select multiple characters, keep them in a formation you can rotate dragging the cursor and you can quickly send each one of them in different direction with ONE click.
There are several problems with the Larian solution:
- it's slower to use properly when precision is required. - it's less accurate. - it's a mess that turns into a comedic skit with idiots running randomly anywhere in any situation where you need to give everyone QUICK instructions on where to position. - that mess can be deadly when there are combat triggers and/or traps around.
I can't honestly think of a single excuse to defend this "innovative" system they introduced since DOS1 in comparison with the above-mentioned titles.
I have to ask my fellows forum dwelllers: is there ANYONE who actually likes the Larian system the most? And if that's the case can that good soul (may the gods have mercy on him) tell us WHY?
Last edited by Tuco; 08/10/20 09:23 AM.
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: Tuco]
#679524
07/10/20 08:15 PM
07/10/20 08:15 PM
|
Joined: Oct 2020
Posts: 38
Akari
apprentice
|
apprentice
Joined: Oct 2020
Posts: 38
|
I have to say that you are right, is one of the more frustrating things in the game.
I do understand the way larian controls movement, and it works great when you can individually manage single members without no one following, but i will love so much, and will help so much if in adition to the DOS movement we had a select all/drag/shift click, plus formations ...
Also ... if you are pathing automatically and see me jump, jump, dont walk around If you see me stealth, stealth, dont make me click steall in every single character, summon, familiar, friend .... (Yo gave me the option to disconect a party member and make the others dont follow, thats enought if i want to stealth only one), but if they move in a group, they should stealth in a group.
Funny d&d scene
1 character: "lets go in stealth" its two friends: "naaa, you stealth we go with you walking normaly while we sing"
PD: i have a document 3 pages of notes that i have to post after my 12 hours playing XD
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: Tuco]
#679547
07/10/20 08:25 PM
07/10/20 08:25 PM
|
Joined: Mar 2020
Posts: 317 Quebec
Baraz
enthusiast
|
enthusiast
Joined: Mar 2020
Posts: 317
Quebec
|
I just would like characters, when out of combat, to automatically avoid spots that cause damage (fire/brine/acid...) and holes.
I also agree a simple system to select characters to move is needed instead of the obscure "drag portrait out of group". They could also stop the auto-follow when a character is not selected.
Last edited by Baraz; 07/10/20 08:33 PM.
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: Baraz]
#679672
07/10/20 09:19 PM
07/10/20 09:19 PM
|
Joined: Oct 2020
Posts: 61
Gabriel Farishta
journeyman
|
journeyman
Joined: Oct 2020
Posts: 61
|
I just would like characters, when out of combat, to automatically avoid spots that cause damage (fire/brine/acid...) and holes.
I also agree a simple system to select characters to move is needed instead of the obscure "drag portrait out of group". They could also stop the auto-follow when a character is not selected. Just a minor comment on this. I noticed that no group member will follow a sneaking character. This presents a (rather cumbersome) work-around: sneak everyone into position one-by-one...
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: Baraz]
#679924
07/10/20 11:28 PM
07/10/20 11:28 PM
|
Joined: Oct 2020
Posts: 175
RumRunner151
member
|
member
Joined: Oct 2020
Posts: 175
|
I just would like characters, when out of combat, to automatically avoid spots that cause damage (fire/brine/acid...) and holes. This is my issue. The rest is workable if not ideal.
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: Tuco]
#680107
08/10/20 02:00 AM
08/10/20 02:00 AM
|
Joined: Oct 2020
Posts: 15
tangelo1023
stranger
|
stranger
Joined: Oct 2020
Posts: 15
|
I'm genuinely confused. Isn't the "control single character and have party follow" method how every 3d crpg has done things? That's how it was in NWN, NWN2, and Dragon Age Origins. This isn't some radical thing that Larian introduced with DOS1. It's a standard for 3d crpgs.
Last edited by tangelo1023; 08/10/20 02:01 AM.
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: tangelo1023]
#680134
08/10/20 02:19 AM
08/10/20 02:19 AM
|
Joined: Jul 2014
Posts: 1,070
Tuco
OP
old hand
|
OP
old hand
Joined: Jul 2014
Posts: 1,070
|
I'm genuinely confused. Isn't the "control single character and have party follow" method how every 3d crpg has done things? That's how it was in NWN, NWN2, and Dragon Age Origins. This isn't some radical thing that Larian introduced with DOS1. It's a standard for 3d crpgs. Well, it's quite interesting to me that you managed to name a bunch of games that did party control worse than the examples I mentioned. Still, DOS 1, 2 and this BG3 are somehow managing to be the absolute worst of the entire list, which is almost impressive. Honestly, I'd be rather impressed with most of what I'm seeing of this BG3 in most aspects, but this one is a Larian trademark I could GLADLY do without. Especially because unlike other limitations (i.e. a four men party comes to mind) it's not even a trade-off with meaningful pros and cons. It's straight up worse than the alternative from whatever angle one may watch at it.
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: Tuco]
#680155
08/10/20 02:35 AM
08/10/20 02:35 AM
|
Joined: Oct 2020
Posts: 15
tangelo1023
stranger
|
stranger
Joined: Oct 2020
Posts: 15
|
I mentioned those games because they are also 3d crpgs unlike the games that you have listed. This isn't anything innovative. With the pre-rendered 2d engines of the games that you have listed, having a "select all" party movement would be the default. With a 3d engine, a "select all" option would play just like it does now with the same AI pathfinding issues. Simultaneously controlling all 4 characters in a 3d game would still have the same issues that you're describing.
That's why I'm asking what you would offer as a possible solution to this. From what you're describing, the problem is with the AI. Not the movement system itself.
Last edited by tangelo1023; 08/10/20 02:36 AM.
|
|
|
Re: The way Larian manages party movement is dreaful
[Re: Tuco]
#680167
08/10/20 02:52 AM
08/10/20 02:52 AM
|
Joined: Jun 2019
Posts: 153 Orion's Belt
Doomlord
member
|
member
Joined: Jun 2019
Posts: 153
Orion's Belt
|
I agree, its so bad I have to assume they are still working on this, There is no option that I have found that gives me the leader commands to my companions like stay so far away, or search traps, or blast away. There is nothing.
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering. Legion of Doom - Dungeons and Dragons online - server Orion - Doom ~ Khazadoom ~ Nexus
|
|
|
|
|