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stranger
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OP
stranger
Joined: Oct 2020
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Any suggestions on how to take them out? The clumsy movement controls of the party does not help.
They jump into the middle of your team, thus stunning some if not all of your team members. Then they hit someone with their club - something like 15 damage. Any left get charged and knocked off the cliff. All in one turn! One team member dying, 2-3 incapacitated and badly injured, and the fight has not even started yet.
I tried sneaking past but invariably some dumb teammember is stuck looking at the scenery (see above re: clumsy movement) and then gets spotted and triggers an attack.
My team composition is ranger, warlock, cleric and fighter.
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apprentice
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apprentice
Joined: Oct 2020
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Actually, yes!
Avoid them for right now. I know that sounds like a snarky non-answer, but hear me out.
There are two routes to where they are, one from the Selune temple, and another from a small myconid settlement. If you go left from the temple instead of straight, you'll be able to get to the myconids without fighting the two minotaurs yet. And when you do meet them, they'll sadly still do their annoying mega jumps, but at least you'll be coming up from below and won't have to worry about them knocking you off the narrow paths.
I also got a bit lucky, and had that damned bullette decide to join in. Turns out, the minotaurs aren't fans of it, either.
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stranger
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stranger
Joined: Oct 2020
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I just hit these guys, from down in a valley, and that wasnt any better. First turn they were out of missile range, then in one turn they jumped off the cliff (taking no damage), stunned the whole party, and killed two in their first attack. I actually beat them, but had only one player left alive, the rest fully dead, and not enough funds for revivify scrolls, so had to go back regardless.
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stranger
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OP
stranger
Joined: Oct 2020
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Thanks, in the end I managed to sneak past the minotaurs by sneaking + save scumming past them. Whenever the stealth roll failed I hit the reload button immediately. Good thing my adventuring party has a fast computer with a SSD :p
Oh, I just met Bullette too. In her first turn, half of the team is already dead...
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stranger
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stranger
Joined: Oct 2020
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I took them at the Selune temple. I was *hoping* that the lasers would blast them, but that didn't work. Since that didn't work, strategy was:
-position everyone on the very top of the gate -close the gate -use infinite warlock imps to lure them to your position slowly (you could probably do it with mage hand too) -rain doom down on them
One of them jumped up and messed with us, but we were able to deal with it before the other one arrived. You could probably be more effective by strategically placing explosive barrels outside the temple too.
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apprentice
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apprentice
Joined: Oct 2020
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One other thing to note: there's an NPC in the myconid village who will join you for a bit. That NPC has a decent chunk of HP, hits fairly hard, and has the power to raise a slain enemy as a fungal slave.
The Underdark's a less scary place with a reanimated minotaur buddy.
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stranger
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OP
stranger
Joined: Oct 2020
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I encountered a bug where if you re-animate a corpse after already having another re-animated one in your team, the first one dies and its portrait above your PCs portrait remains forever, even after Glut leaves.
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enthusiast
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enthusiast
Joined: Oct 2020
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Managed to kill them by separating the party and stealth atacking one with high ground. Burned all spellslots and the Micconid died, almost TPK but somehow survived. Probably best to just avoid them.
Necromancy is just recycling...
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stranger
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stranger
Joined: Oct 2020
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I was unable to kill the minotaurs so I went the other way, The spectator encounter was fun, took me four attempts before I started sneaking in and beathing the petrified drow to death before triggering the encounter.
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stranger
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stranger
Joined: Oct 2020
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One of minotaur's have amulet which reduces slicing damage but increasing bludgeoning (twice both ways). Examine them. Equip bludg weapon to all team members and put him down first. Then dispatch second. Due to generally low levels mages are not that usefull as usually. I had 2 warriors, cleric, rogue. No probs (yes, some members will be k.o.\dead at the end most likely).
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journeyman
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journeyman
Joined: Oct 2020
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A bullette joined in and killed them both after the minotaur's shoved multiple party members off the cliff. I came in from the Phase Spider entrance and was basically instantly in combat with them, haha.
Ended with Gale and Fae'zel dead, and my other two party members sub 5 hp.
Seems "Get the bullette to murder them" is working well for multiple people here.
Last edited by QuietCountryCafe; 10/10/20 10:09 AM.
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old hand
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old hand
Joined: Sep 2015
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I managed to jump without triggering their attacks cause I made sure I was on hide mode before jumping. And as well, it's better to make sure your first character initiates the turn base mode so every consequent jumper triggers it. Now I am organizing the attack from the dark. Cause there is no way Lae'zel will avoid such a great opportunity for a good fight XD
Last edited by Nyanko; 10/10/20 10:25 AM.
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journeyman
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journeyman
Joined: Jun 2019
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I guess i got lucky and used the height to my advantage and just kept knocking them off for lots of damage. I just made sure to position my guys in the middle, so they were always on the edges and I spec'd for pushback on my fighter, lock, and wizard.
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old hand
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old hand
Joined: Sep 2015
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Ok well, when you prepare properly, the minotaurs are just easy cake. Killed them in 4 rounds.
So yeah, if you want it to be easier, make sure you are on hide mode before you jump.
Last edited by Nyanko; 10/10/20 01:46 PM.
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stranger
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stranger
Joined: Oct 2020
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Reminder that there are nine (9) oil barrels in the Selune outpost and two (2) more outside. Do with this information what you want.
Last edited by smiley; 10/10/20 06:30 PM.
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stranger
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stranger
Joined: Oct 2020
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Solo kill list: One stupid evil (displayed alignment) Githyanki warrior, a dark grove, a Zhentarim hideout full of "experienced" rogues, half a Goblin camp including two hobgoblins, two minotaurs, a bunch of underworld monsters and their wannabe sorcerous overlord
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stranger
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stranger
Joined: Oct 2020
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IDK if anyone has gotten this item yet, but if you have the wyvern poison you can coat a fighter or rouge's blades in poison, it makes short work of the minotaurs
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addict
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addict
Joined: Jun 2019
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Any suggestions on how to take them out? The clumsy movement controls of the party does not help.
They jump into the middle of your team, thus stunning some if not all of your team members. Then they hit someone with their club - something like 15 damage. Any left get charged and knocked off the cliff. All in one turn! One team member dying, 2-3 incapacitated and badly injured, and the fight has not even started yet.
I tried sneaking past but invariably some dumb teammember is stuck looking at the scenery (see above re: clumsy movement) and then gets spotted and triggers an attack.
My team composition is ranger, warlock, cleric and fighter. Curious, I wonder if Larian have removed these Minotaurs, I have been all over the underdark and have not came across them.
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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journeyman
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journeyman
Joined: Oct 2020
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Any suggestions on how to take them out? The clumsy movement controls of the party does not help.
They jump into the middle of your team, thus stunning some if not all of your team members. Then they hit someone with their club - something like 15 damage. Any left get charged and knocked off the cliff. All in one turn! One team member dying, 2-3 incapacitated and badly injured, and the fight has not even started yet.
I tried sneaking past but invariably some dumb teammember is stuck looking at the scenery (see above re: clumsy movement) and then gets spotted and triggers an attack.
My team composition is ranger, warlock, cleric and fighter. Curious, I wonder if Larian have removed these Minotaurs, I have been all over the underdark and have not came across them. They were still there this morning... How did you enter the Underdark?
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stranger
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stranger
Joined: Oct 2020
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they were still there 10 mins ago
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journeyman
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journeyman
Joined: Oct 2020
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The way I get tot hem is over some chests, so you are on a upper ledge with a ladder/net/vine surface down. I hid, then shot at one. I made sneak rolls and succeeded a few times before any spotted me, and only one aggro'd early on. It was rough, but I found constantly helping up their main focus of attacks was a good way to keep the damage on them until they died.
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addict
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addict
Joined: Jun 2019
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Any suggestions on how to take them out? The clumsy movement controls of the party does not help.
They jump into the middle of your team, thus stunning some if not all of your team members. Then they hit someone with their club - something like 15 damage. Any left get charged and knocked off the cliff. All in one turn! One team member dying, 2-3 incapacitated and badly injured, and the fight has not even started yet.
I tried sneaking past but invariably some dumb teammember is stuck looking at the scenery (see above re: clumsy movement) and then gets spotted and triggers an attack.
My team composition is ranger, warlock, cleric and fighter. Curious, I wonder if Larian have removed these Minotaurs, I have been all over the underdark and have not came across them. They were still there this morning... How did you enter the Underdark? I entered through the goblin city, under the floor puzzle
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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enthusiast
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enthusiast
Joined: Jul 2014
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They are easy pickings once you realize that they patrol the area and you can easily take superior positions and spread. Then you can take a ranger or rogue and nuke one of them out of stealth, while another is far away. You will trigger combat with both, but it will take the second Minotaur good 2 turns to even get in range for jump if you do it right.
Yes their jump is nasty and all, but there's only 2 of them and you can legit take out one in a single turn or two turns with its puny 70 HP, the remaining one you can just outheal anything he does and even if he downs someone, just pick him up and whittle the remaining minotaur's pitiful 70 HP.
This baiting tactics works for almost every such fight. Phase Spider boss? You can pretty much instakill smaller phase spiders from stealth without triggering the boss, then the boss alone is much less of an issue. Gith patrol? Set your archers and casters on bridge and send tank to do the talking, conveniently our green friend is the tank so it even makes RP sense for her to initiate talk. Yes they can Misty Step once and you can just toss them off the bridge.
You can even go nuclear option, there are a lot of explosive barrels all around the game and you can stash them in your camp chest and carry 1-2 with you for emergencies. Throwing that one is basically like casting Fireball if not better.
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stranger
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stranger
Joined: Oct 2020
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I was able to kill them because i had the 3 Ogres with me.These Ogres you can recruit outside the Goblin Camp. Fight was not easy required a lot of set up by splitting my warlock and mage and rest of the group.
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stranger
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stranger
Joined: Oct 2020
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It was a tough battle, but I was managed to beat them with two companions dying. Spreading my characters and using my strong attacks to focus the first one down quickly seemed to work.
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old hand
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old hand
Joined: Sep 2015
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Yeah, don't spread damage. Focus kill them one by one.
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stranger
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stranger
Joined: Oct 2020
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I had no trouble beating them, but then the party was all at 4th.
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addict
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addict
Joined: Jun 2019
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bump Any suggestions on how to take them out? The clumsy movement controls of the party does not help.
They jump into the middle of your team, thus stunning some if not all of your team members. Then they hit someone with their club - something like 15 damage. Any left get charged and knocked off the cliff. All in one turn! One team member dying, 2-3 incapacitated and badly injured, and the fight has not even started yet.
I tried sneaking past but invariably some dumb teammember is stuck looking at the scenery (see above re: clumsy movement) and then gets spotted and triggers an attack.
My team composition is ranger, warlock, cleric and fighter. Curious, I wonder if Larian have removed these Minotaurs, I have been all over the underdark and have not came across them. They were still there this morning... How did you enter the Underdark? I entered through the goblin city, under the floor puzzle
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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stranger
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stranger
Joined: Oct 2020
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One of them is resistant to slashing, but vulnerable to bludgeoning damage.
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apprentice
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apprentice
Joined: Oct 2020
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If you're careful, you can split them and pull them back to the party one at a time with a summoned Familiar. Or better yet, to the Underdark BBQ at the temple bridge. If you do it right, you can obliterate a minotaur with the explosive barrels.
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stranger
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stranger
Joined: Oct 2020
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Yeah I just killed them, Underdark is the last thing ive done after finishing the entire above ground map so I hit the level cap ages ago, I assume you are just meant to tackle them quite late in the game, if you do the goblin camp and then choose the temple underneath as the way of progressing. Lae'azel for me is a beast at the moment, she has a warhammer that does knock back and has her skill that does knock back so she just whacked them around the underdark and my other characters basically just supported, although saying that, Shadowheart has necrotic touch and the level 2 version of that is regularly hitting for high 30s damage so she is no slouch either. Bane helps a lot because it affects their saving throws and then they do their own skill which always give you advantage of attack so my characters were always hitting and then critting quite often.
I think it was largely down to being over-leveled but I think thats just how you are meant to do them.
Last edited by Sambob; 13/10/20 08:39 AM.
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stranger
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stranger
Joined: Oct 2020
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Fall damage is op, just knock them over the edge, same as the phase spider, every time it walked over a web, just knock the web out
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stranger
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stranger
Joined: Oct 2020
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I lured them back to the gate and let the fireballs kill them. It's actually a bit bugged that the fireballs continue to fly out even in turn based mode so once they move in range it just continues to blast them while you are contemplating your move. My plan was to just get high up on the gate and wear them down while the fireballs hit once each round, but it worked out far more cheesy than that.
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old hand
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old hand
Joined: Sep 2015
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Fall damage is op, just knock them over the edge, same as the phase spider, every time it walked over a web, just knock the web out
Is it not supposed to be a strength opposition roll? They must have at least 21 in strength. Must be difficult to do.
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stranger
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stranger
Joined: Oct 2020
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Hmmm, I did kill them in the 2nd try and I made so much mistakes, because Iam new to D&D... The first time I got killed because I didnt knew they would come and my team was standing together... 2nd time was quite "easy", just bursted them down, without any tricks or further preperation. Most damage was from this, I dont remember the name, cleric melee magical skill, that hurts a lot
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stranger
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stranger
Joined: Aug 2019
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Meh they are easy to kill and the fight is fun to do. And ppl want them gone. Christ
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stranger
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stranger
Joined: Oct 2020
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I took them at the Selune temple. I was *hoping* that the lasers would blast them, but that didn't work. Since that didn't work, strategy was:
-position everyone on the very top of the gate -close the gate -use infinite warlock imps to lure them to your position slowly (you could probably do it with mage hand too) -rain doom down on them
One of them jumped up and messed with us, but we were able to deal with it before the other one arrived. You could probably be more effective by strategically placing explosive barrels outside the temple too.
This is the exact strategy I used. Worked ok. Their brutal jump ability is so ridiculously overpowered. I, too, was hoping the lasers would work...odd they will slaughter the characters but not the monsters. That should be an option!
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addict
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addict
Joined: Aug 2017
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My fighter snuck in with hit to start the fight. Then my other three attacked from stealth to enter combat. Both minatours dead with two rounds. I was lvl 4
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journeyman
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journeyman
Joined: Oct 2020
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I had the bolette (sp?) hit them and took down 1 minotaur while the other was murdering the bolette. After that it was mopping up the last severely wounded minotaur.
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old hand
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old hand
Joined: Sep 2015
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I had the bolette (sp?) hit them and took down 1 minotaur while the other was murdering the bolette. After that it was mopping up the last severely wounded minotaur. Lol, must have been fun to watch.
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