Something that is bothering me is that sometimes when the heroes manage to perceive something the thing they perceived (door, trap) is still hard for me to find in some cases. After i roll perception the characters will say "we should look into that" and i end up mousing over stuff trying to find what they mean. Sometimes the roll will happen and they wont even say anything and im left wondering what im missing. It would be better imo if the stuff they perceve like doors, items etc gets highlighted for a second or something. Tell me what you think maybe its just me.
I'd even like to see the roll in the middle or top of the screen (same as when you need to roll manually) but have it more transparent so it doesn't cover the field of view.
You walk by and you see a die rolling a perception check, you pass the check, and then the object is highlighted...but only for you unless you tell your party about it or they pass their own perception checks.
They could even put the little die-rolling icon on the edge of the screen, closest to where the character is off-screen. That way it is always on screen AND indicates which way to look to see the character.
Agreed and not just perception checks, all checks out of dialogue are like this. In combat sometimes my character will pass or fail a save but I have no idea what happened. I guess part of that is the combat log is so bad. Also in combat someone will attack you and then the game immediately moves to the next attacker's turn before you can even see if the first guy hit or miss or what the damage was.