Honestly of all the complaints I have about balance in this game this isn't one of them. Fighting to keep your ranged units on high ground and enemy units off of it at least encourages some level of tactics and tradeoffs. Having advantage on combat rolls hasn't mattered to me at all in my playthrough because I barely make attack rolls in high-stakes fights anyway.
At the very least I'd like to see how it is without all the other overpowered tools available to players and with properly balanced enemy forces before coming to a decision.
Last edited by Deemer; 10/10/20 10:10 PM.