It definitely doesn't feel like the tabletop version AT ALL. It does feel like DOS though, but a cheap version of DOS where the rules get limited by D&D own ruleset.
Larian should make a choice : this game is either a DOS based game, or a D&D based one. But those two worlds can't merge that well.
I would suggest not derailing your own thread by going in this direction. You made a number of good points in your original post, but comments like this aren’t constructive and can easily become inflammatory.
I'm sorry if I made myself sounding harsh on the game, that's not intended, as I really think there are some really positive things done in it and thus room for improvement (I like how passive checks are handled while exploring, for example). And I'd rather have a turn based combat, which is definitely more "modern".
What I'm trying to highlight is that as for now, if you look over all the posts being made, both DOS fans and D&D fans are disappointed because the game tries too hard to fit all the criterias.
I would rather have a DOS3 with all the mobility and the action points (because it is in my opinion a far better system than D&D in this specific context) or a real D&D based experience, and this means tuning down all the key features that shape DOS identity (surfaces, being able to shape your class to choose between abilities from all classes...)