So true. Dex based character should be able to jump as well. And atletics should make you jump more, not only STR bonifier.
Yes, technically, the rules say that jumping long distances is based on Athletics, and Acrobatics is about tricks, not distance. But this does not feel good. I suppose this is why Astarion doesn't have his STR dumped.
EDIT: Proficiency in Athletics does not do ANYTHING to increase Jump distance. Only raw STR does. That's very bad and it means that you cannot reasonably make a Rogue who is both an Arcane Trickster, and can Jump to explore places. It's one or the other.
Wasn't Expertise introduced in NWN's?
The BG series if based on Advanced Dungeons & Dragons 2nd Edition rules.
This new 5e Ruleset is very strange to me.
Expertise is right there in the Player's Handbook, which is proving surprisingly helpful for this game.
They've made it so that any class can pick locks / disarm traps with Sleight of Hand and a good dexterity score.
I think thieve´s tools are now merged with sleight of hand. I picked the Urban hunter feature for my ranger and I ended up with sleight of hand skill.
That would make thieve´s tools a DEX skill only, unlike in PNP. Good news for rogues and dex characters i supposse.
- First of all, that's still not acceptable, because by the Rules, Rogues are always proficient in Thieves Tools, and they are not required to take Sleight of Hand as one of their four skills, so you could build a Rogue without Sleight of Hand and end up missing out on the proficiency you're supposed to always get.
- Secondly, picking locks is not listed on the tooltip for Sleight of Hand, and lockpicking rolls are not in the combat log as far as I know, so how can anyone tell if the bonus from Sleight of Hand is added?
- Thirdly, no you don't. Urban Explorer grants the Ranger proficiency in Thieves Tools, but NOT Sleight of Hand, at least that's what it says in Character Creation. If it is different once you start the game, that's a bug.
There are two fixes: Rogues should always get proficiency in Thieves Tools listed as one of their CLASS FEATURES, or they always get Sleight of Hand proficiency, and can pick four other skills (giving them 5 instead of the normal 4). The first one is the simplest and the closest to the rules. This is not a complicated thing, nor should it be difficult to do.