Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
journeyman
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journeyman
Joined: Oct 2020
I am experiencing an issue where on critical hits the camera will act wonky and zoom in really close to objects such as a rock or a bridge instead of a character.

It is rather bothersome to my eyes, and i'm sure it would be rather bothersome to other people as well.

This happens very often as well, it happens on both crits from allies and enemies.

Joined: Oct 2020
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stranger
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stranger
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Joined: Oct 2020
Yea agreed, the cool slow mo zoom in crit doesn't really work well

Joined: Oct 2020
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journeyman
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journeyman
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Joined: Oct 2020
Same - all of the crit animations thus far have been awkward at best. Usually you just get some weird shot of the wall or a character's leg or something in slow motion. Needs work.

Joined: Aug 2020
Location: Turkey
stranger
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stranger
Joined: Aug 2020
Location: Turkey
Same here laugh I only see "20" but does not see the special animation of attack/spell.


He who fights with monsters might take care lest he thereby become a monster. And when you gaze long into an abyss the abyss also gazes into you.

AMD Ryzen 7700X, 64GB Ram, Rtx 3080 12GB, lg-34GK950F-B,Logitech Z906 Thx.
Joined: Sep 2015
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old hand
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old hand
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Joined: Sep 2015
Yeah I mostly always see a wonky camera on crits. I thought it was the standard behavior or something XD

Joined: Oct 2020
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stranger
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stranger
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Joined: Oct 2020
Same. Moreover, i like the 20 coming up, but i would honestly rather have it less central or more towards the top of the screen so we could see the animation. I

Joined: Oct 2020
journeyman
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journeyman
Joined: Oct 2020
I agree the idea is nice, but the animation needs work as it stands.

It's really bothersome when the game camera zooms into the floor.


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