Was just doing this and fuck that fight.
A jump, and what, 2 attacks in 1 turn? It's like the people who made that encounter and designed their abilities was high. 3 attacks with 1 knockback ability in 1 turn...while ur fighting on tiny bridge and high elevations is a recipe for disaster. It is a level 4 party. It is absurd.
There is a difference between an hard encounter and one that is designed to just punish you until you come up with some amazing min-max strategy or cheese it.
"Charge: If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
Labyrinthine Recall: The minotaur can perfectly recall any path it has traveled.
Reckless: At the start of its turn, the minotaur can gain advantage on all melee weapon Attack rolls it makes during that turn, but Attack rolls against it have advantage until the start of its next turn.
Actions Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
Those are the abilities of Minotaur in 5e book, i dont see a jump that knocks you prone or the possibility to attack 2x a turn on top of that also the charge mechanic. Larian really needs to just look at the Monster handbook and get attacks and stats straight from there instead of trying to homebrew everything for some...w/e reason? Cheesing fights doesn't give you a sense of accomplishment or w/e, winning a fight that was hard is fun, and worth it. Cheesing isn't and majority of the players won't be cheesing and I definitely don't want to look up cheese straights for fights with monsters who stats and attacks are turned up to 20.
Last edited by UnderworldHades; 15/10/20 03:00 AM.