I've encountered a small issue that could easily be fixed:
If one of your partymembers is unconscious at the end of combat, you wanna hurry to their side to help them up. Problem is, at the end of combat, your whole party rallies to the last selected partymember, who, more often than not, is about half a football field away. By the time you get control of the correct character and have them running back, your poor unconscious teammate is dead, even though you were standing right next to them at the end of combat. Poor Astarion has died this way more than I'd like to admit and has cost me every single revivify scroll I found...
The fix?
If one of your partymembers is unconscious at the end of combat, STAY IN TURN BASED MODE. It would fix this annoying little detail, and makes in-game sense as you'd still be on-edge trying to save your teammate asap.
It just kinda sucks having your combat planned out perfectly, standing next to your unconscious teammate, ready to help them up, then scoring a critical hit with your wizard on the other side of the map, ending combat early. By the time I was back, Astarion had rolled 3 failed saves...
Hope this feedback helps! Loving the game btw!