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Joined: Feb 2020
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Originally Posted by mrfuji3
Originally Posted by andreasrylander
Maybe if they did implement a faithful rules version and the current version for those who like silliness? Or at least give shield master the option or making enemies prone with their shove... but the best solution is too at least have the option of making shove an action that also enables you to prone enemies, and shield master can do those things as a bonus action.
Ideally that would be the case. Larian implements 5e RAW except for necessary changes for a video game adaptation, and then adds various toggle options. Doing this could also massively boost replayability by providing essentially entirely new combat experiences.
- Cantrip surfaces: on/off
- Shove (and other universal actions): action/bonus action
- Jump: BA w/disengage / BA without Disengage / Free action
- High/Low Ground: Advantage / +2 / no bonus
- Backstab: Advantage / +2 / no bonus
- Food: In-combat healing / Req for Resting
etc

I'm not sure, but my guess is that such options would have too many consequences on the AI.
I'm not sure options can change the core game's mechanics.

Most options in WOTR, a game always praised for his number of options feels very "neutral" on the AI behavior.
Food x1.5 for long rest / x1.5 damages / weight effects ON/OFF / prepare spells only at camp / ... even random encounter ON/OFF seems to me like options that can more reasonably be expected.

Last edited by Maximuuus; 16/03/23 10:13 AM.

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Originally Posted by Maximuuus
Originally Posted by mrfuji3
Ideally...Larian implements 5e RAW except for necessary changes for a video game adaptation, and then adds various toggle options. Doing this could also massively boost replayability by providing essentially entirely new combat experiences.

- Cantrip surfaces: on/off
- Shove (and other universal actions): action/bonus action
- Jump: BA w/disengage / BA without Disengage / Free action
- High/Low Ground: Advantage / +2 / no bonus
- Backstab: Advantage / +2 / no bonus
- Food: In-combat healing / Req for Resting
etc

I'm not sure, but my guess is that such options would have too many consequences on the AI.
I'm not sure options can change the core game's mechanics.

Most options in WOTR, a game always praised for his number of options feels very "neutral" on the AI behavior.
Food x1.5 for long rest / x1.5 damages / weight effects ON/OFF / prepare spells only at camp / ... even random encounter ON/OFF seems to me like options that can more reasonably be expected.
That's fair and an important consideration.

For some of these changes, you could simply have the AI weigh toggle options the same. E.g., High Ground Advantage vs +2 bonus. It'd make the AI act a bit suboptimally in some cases, but that's fine. But for others (e.g., Action vs BA Shove. High Ground bonus vs no bonus) the AI would need to be able to make use of each case individually.

I have no idea how hard it is to create different versions of enemy AI. The difficulty and worth of this task is up to Larian to decide, adding these options would make many players happier though.

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Originally Posted by Boblawblah
It's weird, I haven't used shove more than a handful of times (hah!) I've just never enjoyed those kinds of mechanics. I don't mind them being in-game, but I do not want the combat balanced around using things like shove. That would frustrate me, because it forces me to have a harder time because I don't want to use silly mechanics.
The problem is that it doesn’t even matter if the player chooses to engage with the mechanic or not.

You still have the AI abusing the hell out of it, because once weighted the options it becomes really apparent that in most cases it’s the most valuable use of a bonus action it can make.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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