The thing is the stats 15-14-13-12-11-10, the current in game attributes is standard D&D 5th ed rules as an ALTERNATIVE to rolling dice. This is a D&D game so regardless how "balance" is subjectively viewed in a "computer game" is irrelevant. If by following the literal first paragraph on character creation in the D&D rule book is "gamebreaking" then D&D is broken.
Just to throw some numbers about, to roll a SINGLE 18 is 1.62%. To roll six 18's is 1 in 55 billion. Nobody in the history of D&D have likely rolled perfect stats legit, in almost half a century. Besides, regardless on what attribute system and/or combination of, someone will make a mod probably before release to make 18+ stats anyway. BG isn't an MMO.
Having perfect stats isn't as "OP" as one might think anyway as most classes outside ranger and rogue have very little use for high wisdom, intellegence and charisma. What is the point of having 18 charisma on a chaoitic evil barbarian outside of saving throws? But hey lets role play and make one anyway at least you can charm the family you hack to bits and eat afterwards. In the D&D world there are such things as "stupid" mages, they are called "sorcerers".
Optional dice roll for stats is a confirmed upcoming feature, according to Swen Vincke.
I personally think it's garbage, exactly like "random roll for HP at level up", but more power to people who want to use this stuff, I guess.
I really hope they'll change their stupid system.
Why the hell can't I have 18 in any abilities and why am I stuck at 8......
Let me choose and let me roll.
That's... the standard 5th edition system?
Stats (pardon, "abilities") without racial modifications are capped at 15, even if you roll for them. And then they can be increased to a max of 20 over time levelling up.
I didn't know Sven said this was being introduced, thanks for that. I watched all the dev streams and don't remember it being mentioned.