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Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!) I posit that the best thing about Baldur's Gate 3 is actually that people have mentioned Pathfinder Kingmaker (PK) and Solasta Crown of the Magister.

I somehow played Pillars of Eternity (PoE), FF15, Octopath, Fire Emblem 3H, Witcher, DOS/2, Icewind, BG1, BG2, the list goes on. I am looking forward to Cyberpunk. Yet somehow I'd missed Pathfinder Kingmaker a couple years back and Solasta a few days ago.

I'm thankful to everyone who's mentioned PK and Solasta on the forums. They're good D&D RPGs in their own ways. I'm enjoying PK on Nvidia Geforce Now after a couple of runs through BG3 on Stadia.



Last edited by vel; 27/10/20 07:25 PM.
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The Patch was needed in regards to fixes and performance boost for people. But I agree, acknowledgement of current mechanics issues would have been nice.

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Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!)


What were you expecting? It’s not been a few weeks. Larion can’t just flip a switch to implement all of the changes they plan on making. Programming and designing take time.

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I would love nothing more than to be proven wrong about what gameplay changes are in store for BG3.

There's a separate lengthy thread about why this isn't likely to happen:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=718905
And of course all the noise on the patch notes:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=718798


But I mostly just wanted to note Pathfinder Kingmaker and Solasta again since others may have missed these in their RPG travels.

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Originally Posted by Warlocke
Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!)


What were you expecting?


An acknowledgement. A single sentence indicating awareness.

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Well Larian has said that they read all of the feedback, and this attentiveness is evident from the development of DOS1 and 2. If you want anything more than that you’ll need learn some patience. It’s only been three weeks.

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Just to make sure, you're also aware of Owlcat's Pathfinder: Wrath of the Righteous, right? It's not out now (currently in alpha available only to kickstarter backers I think...), but it should be out in a year's time or so (idk).

From what I've seen others post, it's pretty good so far.

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Originally Posted by vel
Originally Posted by Warlocke
Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!)


What were you expecting?


An acknowledgement. A single sentence indicating awareness.



I think you overstate your own importance in the grand scheme of making a game.

So lets simplify it, as a game creator they have loads of things on their to do list, and new ones are coming in daily from all directions. And as they impossible can do all these things at the same time (that would cost to much), they prioritize.
Have they setup a EA to have us help them find bugs, yes, do they read the forum, yes (cause that is just smart business), is there any value to mark every single thread with a 'we have read and understood' notice, no.

What happens if Larian go in and mark a thread with 'Awareness'? People expect it to be on the next patch and if not they get a hissy fit for that reason instead.
That does not mean these issues will not be handled, but it they prioritized tomorrow or in a year is something Larian decides and they are under no obligation to tell us shit.
So Larian is damned if they do and damned if they don't cause special snowflakes wants special treatment.

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That all sounds good until you learn what happened with the EA of DOS2.

Also this b******t that any one of us posting needs attention is ridiculous. "We're weighing the gameplay feedback." in the patch notes, or a tweet, would have placated most of us.

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Originally Posted by mrfuji3
Just to make sure, you're also aware of Owlcat's Pathfinder: Wrath of the Righteous, right? It's not out now


Thank you!

Also let's not make this yet another thread about being patient with Larian etc. etc. I just wanted to highlight that these forums made me aware of other options! PK and Solasta particularly. It was worth engaging here for that.

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Originally Posted by vel
That all sounds good until you learn what happened with the EA of DOS2.

Also this b******t that any one of us posting needs attention is ridiculous. "We're weighing the gameplay feedback." in the patch notes, or a tweet, would have placated most of us.




We know that jumping into an unfinished game in Early Access, when your saves will eventually be wiped, is a big ask. We are phenomenally grateful to each and every one of you who’ve jumped in, provided feedback, and sent error reports. These reports are channeled back to our QA leads and producers, and the information you provide helps us to understand why certain things are happening, and thus reproduce and solve them.

https://baldursgate3.game/launch-patch-1-and-interesting-insights_14

Happy to help

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Sorry, but let’s be honest here: posting “the best thing about your game is it’s competitors” is some pretty passive aggressive shade. That’s not Merely an innocent, well-intentioned public service announcement. 😂

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Haven't tried Solasta much yet, just looked at the char gen menu. Kingmaker I may try again, but I'm preferring Baldur's Gate 3 so far. Though I will admit, the kingdom building aspects of that game are fun to play with.

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SPOILER

Valerie is a gold-digging slut who spreads her leg for every random mercenary and loves being bred by her after-game peasant husband, but plays hard to get with the baron for years and categorically refuses to have children with him. She also ends the relationship if you say a single wrong word.

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Angra, that didn't acknowledge the gameplay feedback that's repeatedly arising in these forums. And of course I read that and every other official note.

Yes every game is flawed. Yes of course my sensational post title is a bit of shade. I'm not innocent. But we're all just squabbling amongst ourselves absent a feedback loop.

I actually enjoyed the 60+ hours that I dumped into BG3 over 2 playthroughs and thought it was well worth $60. The 160 hours I dumped in DOS2 for $60 was amazingly good value thanks to Larian, despite the botched last act. We don't have to be in blind deference though because of that.

I'm quite thankful that others have mentioned other games based on D&D rulesets. I bought those too!

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Originally Posted by Stahlhengst
SPOILER

Valerie is a gold-digging slut who spreads her leg for every random mercenary and loves being bred by her after-game peasant husband, but plays hard to get with the baron for years and categorically refuses to have children with him. She also ends the relationship if you say a single wrong word.



Right, let's be mature on these forums please.


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Originally Posted by vel


Yes every game is flawed. Yes of course my sensational post title is a bit of shade. I'm not innocent. But we're all just squabbling amongst ourselves absent a feedback loop.



Props for honesty. I get what you’re saying, but I don’t think an acknowledgment would do much to actually diminish that. Squabbling will happen here inevitably. 😂

I don’t see much of the squabbling because I tend to avoid those topics. As we don’t know how much the game will change over the next year, spending any significant amount of time debating mechanics seems like a good wasted effort to me. I definitely want, for example, proper reactions, but I’m not going to enter those debates because I’m pretty sure that Larion are well aware of the discussion whether they give a formal announcement of such or not.

Last edited by Warlocke; 27/10/20 09:03 PM.
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Warlocke good points.

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Given the scope of BG3 and the large number of initial sales. I would expect Larian to have received 10's of thousands of bug reports. Its a truly monumental job collating them, weeding out false reports, prioritizing, and then fixing things.

I suspect their main early focus is on game breaking stuff (crashes) and building out cinematics (which take a lot of time . . . and is a whole different team of employees).

Play balance and rule changes will come over time . . . although given everyone has different ideas about how things should be . . . well we aren't all going to get what we want.

So far in just 3 weeks we have had two major updates, both with nice communication pieces. That is more than enough for me.

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The only subject I've been especially annoyed and vocal on is the Kahga/Arabelle covnersation because it just feels so badly designed while having so much potential to have been done better.

But realistically, I know they're unlikely to do much with it because arranging things like more voice-acting seems unlikely at this stage. Unless that conversation is currently only partially implemented and there's a lot more conversation there already recorded, it feels unlikely to be changed.

Other than that, most of what I have been suggesting I firmly expect the game is too late in development for them to be possible to implement and remain practical. But I suggest anyway just in case.

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Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!)


When a contractor tells you; "Hey, the foundations are almost done, come take a look at how the new house is coming along", it's more than fair to think about what color you want the kitchen to be in. It is unfair, then, to tell them off because it's not in your preferred color yet.


Fear my wrath, for it is great indeed.
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Originally Posted by mrfuji3
Just to make sure, you're also aware of Owlcat's Pathfinder: Wrath of the Righteous, right? It's not out now (currently in alpha available only to kickstarter backers I think...), but it should be out in a year's time or so (idk).

From what I've seen others post, it's pretty good so far.

Yes P:WotR should be hugely improved in many areas over P:Km.

In addition to the two Pathfinder games and Solasta, there is also Realms Beyond which, like Solasta, is using the D&D SRD but 3.5e instead of 5e.

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Originally Posted by rodeolifant
Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!)


When a contractor tells you; "Hey, the foundations are almost done, come take a look at how the new house is coming along", it's more than fair to think about what color you want the kitchen to be in. It is unfair, then, to tell them off because it's not in your preferred color yet.



You don't pay a contractor full price for a new house before it's done in order to offset risk in case the contractor doesn't deliver. BG3 EA came with all the usual beta disclaimers, that's not what the griping is about, and as I've noted elsewhere I got my money's worth already. It's a testament to us wanting this to go from good to great that any of us are still engaging in these forums.

Clever analogies aside, I'm glad Larian is fixing crashes and communicating via newsletters, rather than complete silence.

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kanisatha thanks for the Realms Beyond pointer.

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Solasta has terrible graphics and is very linear but does 5e right and the fights are more fun. What BG3 could learn from it.
1. Auto-party Jump
2. Dodge, Ready, Reactions and Disengage
3. Self-Built party that still has roleplaying and interaction
4. World map, random encounters, limited camps
5.Rolling For stats. Though I know it throws off balance horribly as people will roll 2000 times for their ideal as many 18s as possible.
6. Unique feats and Subclasses for the setting. Green mage was very fun to play.
7. NO GROUND EFFECTS EVERYWHERE!!!!!

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Originally Posted by Sloane Hardtower
Solasta has terrible graphics and is very linear but does 5e right and the fights are more fun. What BG3 could learn from it.
1. Auto-party Jump
2. Dodge, Ready, Reactions and Disengage
3. Self-Built party that still has roleplaying and interaction
4. World map, random encounters, limited camps
5.Rolling For stats. Though I know it throws off balance horribly as people will roll 2000 times for their ideal as many 18s as possible.
6. Unique feats and Subclasses for the setting. Green mage was very fun to play.
7. NO GROUND EFFECTS EVERYWHERE!!!!!


I’d love to see most other of these.
World map I can do without. If the game is designed where it doesn’t need backtracking then I don’t need that.
Rolling is coming.
The game is in the Forgotten Realms. Larian doesn’t need unique feats and subclasses. All of PHB is enough.
I’ve gotten used to the ground effects. I don’t think they are as bad as I did when I started.

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Solasta graphics are bad, especially the models. DOS2 at least had vibrant terrain even if the graphics were shabby. Let's be honest though, we don't expect amazing graphics from our RPGs and we're lucky when something as pretty as FF15 or Witcher 3 lands. The dialog graphics in BG3 are decent.

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This is why early access should also come with an age limit.

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Originally Posted by mrfuji3
Just to make sure, you're also aware of Owlcat's Pathfinder: Wrath of the Righteous, right? It's not out now (currently in alpha available only to kickstarter backers I think...), but it should be out in a year's time or so (idk).

From what I've seen others post, it's pretty good so far.


I am definitely looking forward to this one. BG3 is the first game I have ever bought on EA, and I have never done a kickstarter. With the experience of BG3 so far, I think I will avoid EAs and kickstarters in future, so I will have to wait a year or more to play PF:WotR.

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Originally Posted by vel
Solasta graphics are bad, especially the models. DOS2 at least had vibrant terrain even if the graphics were shabby. Let's be honest though, we don't expect amazing graphics from our RPGs and we're lucky when something as pretty as FF15 or Witcher 3 lands. The dialog graphics in BG3 are decent.

Sure. But we've got to be realistic about what a small indie studio can possibly do. Games like Solasta and Realms Beyond (and other recent non-D&D old-school cRPGs like Black Geyser and Alaloth) are being made by really tiny studios. Even Owlcat was extremely small (under 20 people) when they first made P:Km, and only started expanding after receiving good sales of the game upon its release such that they are now somewhat bigger. Tactical Adventures, as I understand it, is making Solasta with 17 people. By contrast, there are over 400 people working on BG3.

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Originally Posted by kanisatha
Even Owlcat was extremely small (under 20 people) when they first made P:Km


Didn't know that, though they have seemed to have outsourced a lot. https://www.mobygames.com/game/windows/pathfinder-kingmaker/credits As long as teams this small can make decent games, I am not worried about the future of this type of games. At a certain size, It's all about chasing that blockbuster game, and there's few/er I personally consider as inspiring as smaller scale, more focused projects catering to more specific niches as opposed to everybody. A blockbuster done right can be really good, mind, but there's usually always heavy compromise somewhere.

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Originally Posted by kanisatha
Originally Posted by vel
Solasta graphics are bad, especially the models. DOS2 at least had vibrant terrain even if the graphics were shabby. Let's be honest though, we don't expect amazing graphics from our RPGs and we're lucky when something as pretty as FF15 or Witcher 3 lands. The dialog graphics in BG3 are decent.

Sure. But we've got to be realistic about what a small indie studio can possibly do. Games like Solasta and Realms Beyond (and other recent non-D&D old-school cRPGs like Black Geyser and Alaloth) are being made by really tiny studios. Even Owlcat was extremely small (under 20 people) when they first made P:Km, and only started expanding after receiving good sales of the game upon its release such that they are now somewhat bigger. Tactical Adventures, as I understand it, is making Solasta with 17 people. By contrast, there are over 400 people working on BG3.


And still all those games are creating better BG successors than Larian. The only thing the 380 additional people seem to do are graphics.

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Originally Posted by kanisatha
Sure. But we've got to be realistic about what a small indie studio can possibly do. Games like Solasta and Realms Beyond (and other recent non-D&D old-school cRPGs like Black Geyser and Alaloth) are being made by really tiny studios. Even Owlcat was extremely small (under 20 people) when they first made P:Km, and only started expanding after receiving good sales of the game upon its release such that they are now somewhat bigger. Tactical Adventures, as I understand it, is making Solasta with 17 people. By contrast, there are over 400 people working on BG3.


Black Geyser is a glimmer of hope that RTwP won't die out... Now that Obsidian packed their stuff and left to play in another sandbox, Owlcat is, I think, the only studio left (other than Black Geyser devs) that is making primarily RTwP cRPGs. (Not sure what system is Alaloth? Seems aRPG-like.) I have some hope for Archetype Entertainment, but for now we have no idea what they're doing, could be a Bethesda-style game for all we know.

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A Baldurs gate game without day/night cycles is really disappointing. At least have some maps be at dusk...or nightime.
BG3 basically has no <TIME> to speak of. Its always noon or camp time.

Last edited by mr_planescapist; 28/10/20 10:59 AM.
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Originally Posted by Uncle Lester
Originally Posted by kanisatha
Sure. But we've got to be realistic about what a small indie studio can possibly do. Games like Solasta and Realms Beyond (and other recent non-D&D old-school cRPGs like Black Geyser and Alaloth) are being made by really tiny studios. Even Owlcat was extremely small (under 20 people) when they first made P:Km, and only started expanding after receiving good sales of the game upon its release such that they are now somewhat bigger. Tactical Adventures, as I understand it, is making Solasta with 17 people. By contrast, there are over 400 people working on BG3.


Black Geyser is a glimmer of hope that RTwP won't die out... Now that Obsidian packed their stuff and left to play in another sandbox, Owlcat is, I think, the only studio left (other than Black Geyser devs) that is making primarily RTwP cRPGs. (Not sure what system is Alaloth? Seems aRPG-like.) I have some hope for Archetype Entertainment, but for now we have no idea what they're doing, could be a Bethesda-style game for all we know.

Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.

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Originally Posted by Warlocke
I’d love to see most other of these.
World map I can do without. If the game is designed where it doesn’t need backtracking then I don’t need that.
Rolling is coming.
The game is in the Forgotten Realms. Larian doesn’t need unique feats and subclasses. All of PHB is enough.
I’ve gotten used to the ground effects. I don’t think they are as bad as I did when I started.


I tried playing with the mod disabling the constant damage made from ground effects (poison, acid, fire). It's like a different game and it feels way better. The entire barrelmancy incentive goes out the window for me (almost).

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Originally Posted by mrfuji3
Just to make sure, you're also aware of Owlcat's Pathfinder: Wrath of the Righteous, right? It's not out now (currently in alpha available only to kickstarter backers I think...), but it should be out in a year's time or so (idk).

From what I've seen others post, it's pretty good so far.


I'm in the alpha test for WotR and yes it is going to be very good. Also loving Solasta which is also still in development but very good already. Anyone who has not played Kingmaker, stop what you are doing right now and go get it, you will not be sorry. BG3 looks the best visually with the big budget motion capture and I'm sure the story will be fun and worth playing but I don't see it having the replay appeal of Kingmaker. Also have to mention that Kingmaker has a DLC that is pure dungeon crawl and it is so much fun because you create a full custom party for each run and there are so many great classes to choose from, you are always thinking about what party you want to build for your next run.

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Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by kanisatha
Sure. But we've got to be realistic about what a small indie studio can possibly do. Games like Solasta and Realms Beyond (and other recent non-D&D old-school cRPGs like Black Geyser and Alaloth) are being made by really tiny studios. Even Owlcat was extremely small (under 20 people) when they first made P:Km, and only started expanding after receiving good sales of the game upon its release such that they are now somewhat bigger. Tactical Adventures, as I understand it, is making Solasta with 17 people. By contrast, there are over 400 people working on BG3.


Black Geyser is a glimmer of hope that RTwP won't die out... Now that Obsidian packed their stuff and left to play in another sandbox, Owlcat is, I think, the only studio left (other than Black Geyser devs) that is making primarily RTwP cRPGs. (Not sure what system is Alaloth? Seems aRPG-like.) I have some hope for Archetype Entertainment, but for now we have no idea what they're doing, could be a Bethesda-style game for all we know.

Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.

Actually Avowed is technically a PoE spinoff.
I'm very happy either way, with Obsidian working in first person RPGs or CRPGs, only recently noticed the shortage of the former, pretty much only Bethesda makes these types of games, so another player in the matket is great.

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GamerSerg thanks for the WotR enthusiasm and the PK DLC dungeon crawl tip! I didn't know about that.

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Originally Posted by Sloane Hardtower
Solasta has terrible graphics and is very linear but does 5e right and the fights are more fun. What BG3 could learn from it.
1. Auto-party Jump
2. Dodge, Ready, Reactions and Disengage
3. Self-Built party that still has roleplaying and interaction
4. World map, random encounters, limited camps
5.Rolling For stats. Though I know it throws off balance horribly as people will roll 2000 times for their ideal as many 18s as possible.
6. Unique feats and Subclasses for the setting. Green mage was very fun to play.
7. NO GROUND EFFECTS EVERYWHERE!!!!!


1. No, different strength equals different jump heights and distances which is used to lock off secret areas and means an 8 str character can’t just leap to the top a mountain for high ground advantage.
2. More complexity for an already complex game that would add what exactly other than being more like DND? Their goal isn’t a die hard dnd replica, its a fun and enjoyable game that millions will love, not just dnd players.
3. They have already said mercenaries will be available
4. There is a world map already in the game you can see....random encounters if they happen at all(bg2 did not have them) then they will surely appear when traveling over the world map to different areas. This is normal difficulty, limited rest may be added or will be saved for harder difficulties.
5. No, people would just install auto rollers and cheese through the game. Just mod your save file or download a hack if normal limits make it too hard for you.
6. The more they add or change from standard dnd the more complaints they seem to receive....can’t have your cake and eat it to.
7. Without a detailed Matt Mercer style map, how would your average DM really show ground effects? This isn’t a ‘not in my dnd’ issue, it’s just something 90% of people do not have the resources to include in their games. It’s a great idea, adds tons to combat and terrain in general, and would be way more prevalent in tabletop except for the complexity of using it.

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A quick aside, in a recent session of “table top” (Google hangouts) our DM has us fight in a room that was quickly catching on fire.

I was so happy that after 15 levels I finally had an opportunity to use my Control Flames cantrip. It was a fun mechanic to add pressure to the battle.

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I tried pathfinder.
The writing was pretty stereotypical and the gameplay/graphics left much to be desired.
I pretty much quit when I was out "exploring" after saving that inn from raiders.

Solasta just seems a little a bit the same thing.
Maybe I am a sucker for pretty games and streamlined gameplay.

But I would sooner play BG3 or DOS2 than those two games.

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Originally Posted by macadami
Originally Posted by Sloane Hardtower
Solasta has terrible graphics and is very linear but does 5e right and the fights are more fun. What BG3 could learn from it.
1. Auto-party Jump
2. Dodge, Ready, Reactions and Disengage
3. Self-Built party that still has roleplaying and interaction
4. World map, random encounters, limited camps
5.Rolling For stats. Though I know it throws off balance horribly as people will roll 2000 times for their ideal as many 18s as possible.
6. Unique feats and Subclasses for the setting. Green mage was very fun to play.
7. NO GROUND EFFECTS EVERYWHERE!!!!!


1. No, different strength equals different jump heights and distances which is used to lock off secret areas and means an 8 str character can’t just leap to the top a mountain for high ground advantage.
2. More complexity for an already complex game that would add what exactly other than being more like DND? Their goal isn’t a die hard dnd replica, its a fun and enjoyable game that millions will love, not just dnd players.
3. They have already said mercenaries will be available
4. There is a world map already in the game you can see....random encounters if they happen at all(bg2 did not have them) then they will surely appear when traveling over the world map to different areas. This is normal difficulty, limited rest may be added or will be saved for harder difficulties.
5. No, people would just install auto rollers and cheese through the game. Just mod your save file or download a hack if normal limits make it too hard for you.
6. The more they add or change from standard dnd the more complaints they seem to receive....can’t have your cake and eat it to.
7. Without a detailed Matt Mercer style map, how would your average DM really show ground effects? This isn’t a ‘not in my dnd’ issue, it’s just something 90% of people do not have the resources to include in their games. It’s a great idea, adds tons to combat and terrain in general, and would be way more prevalent in tabletop except for the complexity of using it.


Wow, I disagree with most (if not all) of what you said, macdami.
1. Do characters with different strength scores have different limitations? Sure, but Larian already isn't using strict D&D jumping rules anyways (I think it is handwaved as being, you have a constant jump spell on you due to mindflayer parasite). I believe you said something along the lines of "can't have your cake and eat it too".
2. Well for a game that toutes that it is not DOS3, but instead a D&D 5e game, it probably should stick to the rules wherever possible. This one obviously, isn't that difficult to implement if a team with 17 people managed to make it happen.
3. Larian Studios has said alot of things, I take whatever they say will happen with a grain of salt.
4. I am fairly certain that BG2 had random encounters depending upon where you rested.
5. How is installing auto rollers any different from modding your save file or downloading a hack?
6. This is possibly the only thing that I might agree with you on; I don't want to see any unique feats or subclasses until we have all the subclasses and feats from all published D&D 5e sourcebooks (mainly Xanthar's Guide to Everything, Tasha's Cauldron of Everything, and Sword Coast Adventure GUide).
7. The ground effects are too much of a deviation from D&D 5e rules. The way I see it, there are already published spells that create "ground effects" such as the create bonfire Cantrip. There is no need to modify existing spells such as firebolt to create "ground effects". If there doesn't exist a pre-published spell that does a "ground effect" they want, they should create a new cantrip that creates it, not modify existing spells.

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If you're this down about the game why post? This is incredibly passive aggressive and childish.

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Originally Posted by Eddiar
I tried pathfinder.
The writing was pretty stereotypical and the gameplay/graphics left much to be desired.
I pretty much quit when I was out "exploring" after saving that inn from raiders.

Solasta just seems a little a bit the same thing.
Maybe I am a sucker for pretty games and streamlined gameplay.

But I would sooner play BG3 or DOS2 than those two games.


Same.
I haven't tried Solasta (but plan to get it at some point), but I backed Pathfinder and played it since release, but never managed to get into the game. I tried coming back to it about 4-5 times (about 20 hours total), with last one being after they released their Enhanced Edition. I loved the classes and mechanics, but absolutely hated the writing, the companions, and the art style, which are all major deal breakers for me. So yeah, I disagree with OP.
Give me a game like Baldur's Gate 3 any day.

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Just want to point out that Swen @ Larian even tweeted about Solasta when it came out. That's quite standup and admirable to promote a competitor, even if a minor one.

https://twitter.com/LarAtLarian/status/1318641976556855297?s=20

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Originally Posted by vel
Just want to point out that Swen @ Larian even tweeted about Solasta when it came out. That's quite standup and admirable to promote a competitor, even if a minor one.

https://twitter.com/LarAtLarian/status/1318641976556855297?s=20


I don't know how can they be viewed as competitors; it's not something one has to pick over the other. Buy both games if you like them, just don't be upset after, there are many sources to find out about the dirty secrets of a game these days.

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PF is the true successor to the BG series though.

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Originally Posted by kanisatha
Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.


Ah, that's good to hear. I thought they just considered PoE(2) to not be as successful as they had expected and moved to another niche - like Danielbda said, Avowed is set in the same universe as PoE. Honestly, I'm curious about Avowed - now the "Bethesda-style open world RPG" is just that - Bethesda. Lots of space for competition. I just hope they didn't put RTwP cRPGs on "forever hiatus". It'd like it if they alternated between PoE and Avowed entries. It would give us a nice variety and pacing of the releases and Obsidian some time to regenerate from a series, step back and think what worked in the previous entry. Ideally. :P

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Originally Posted by Uncle Lester
Originally Posted by kanisatha
Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.


Ah, that's good to hear. I thought they just considered PoE(2) to not be as successful as they had expected and moved to another niche - like Danielbda said, Avowed is set in the same universe as PoE. Honestly, I'm curious about Avowed - now the "Bethesda-style open world RPG" is just that - Bethesda. Lots of space for competition. I just hope they didn't put RTwP cRPGs on "forever hiatus". It'd like it if they alternated between PoE and Avowed entries. It would give us a nice variety and pacing of the releases and Obsidian some time to regenerate from a series, step back and think what worked in the previous entry. Ideally. :P

Yeah same here. I love old-school cRPGs but I also like playing RPGs like Avowed. Hopefully Avowed will be more like Witcher 3 than Skyrim (including with a third-person option), with all the great storytelling and character development that Obsidian is known for.

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Originally Posted by Arideya
Originally Posted by Eddiar
I tried pathfinder.
The writing was pretty stereotypical and the gameplay/graphics left much to be desired.
I pretty much quit when I was out "exploring" after saving that inn from raiders.

Solasta just seems a little a bit the same thing.
Maybe I am a sucker for pretty games and streamlined gameplay.

But I would sooner play BG3 or DOS2 than those two games.


Same.
I haven't tried Solasta (but plan to get it at some point), but I backed Pathfinder and played it since release, but never managed to get into the game. I tried coming back to it about 4-5 times (about 20 hours total), with last one being after they released their Enhanced Edition. I loved the classes and mechanics, but absolutely hated the writing, the companions, and the art style, which are all major deal breakers for me. So yeah, I disagree with OP.
Give me a game like Baldur's Gate 3 any day.


Aw, I like most of the Pathfinder characters. Well, except the bard. I had to park her ass. You can't really get rid of her though since she is the 'narrator' of the story even if she isn't in your party.

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Originally Posted by Warlocke
Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!)


What were you expecting? It’s not been a few weeks. Larion can’t just flip a switch to implement all of the changes they plan on making. Programming and designing take time.


I wasn't expecting big overhauls just some word on if they will be removing the Divinity stuff or not.. If not i can uninstall now and move on... I have no interest in another Divinity game, i disliked the first two, i'm here for a D&D 5th edition game.
Originally Posted by Osprey39
Originally Posted by Arideya
Originally Posted by Eddiar
I tried pathfinder.
The writing was pretty stereotypical and the gameplay/graphics left much to be desired.
I pretty much quit when I was out "exploring" after saving that inn from raiders.

Solasta just seems a little a bit the same thing.
Maybe I am a sucker for pretty games and streamlined gameplay.

But I would sooner play BG3 or DOS2 than those two games.


Same.
I haven't tried Solasta (but plan to get it at some point), but I backed Pathfinder and played it since release, but never managed to get into the game. I tried coming back to it about 4-5 times (about 20 hours total), with last one being after they released their Enhanced Edition. I loved the classes and mechanics, but absolutely hated the writing, the companions, and the art style, which are all major deal breakers for me. So yeah, I disagree with OP.
Give me a game like Baldur's Gate 3 any day.


Aw, I like most of the Pathfinder characters. Well, except the bard. I had to park her ass. You can't really get rid of her though since she is the 'narrator' of the story even if she isn't in your party.


I disliked Pathfinder because of the same issues BG3 is having the rules were too homebrew and the odd story aspects between gameplay really broke my immersion during the campaign...

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Originally Posted by Osprey39
[quote=Arideya]

Aw, I like most of the Pathfinder characters. Well, except the bard. I had to park her ass. You can't really get rid of her though since she is the 'narrator' of the story even if she isn't in your party.


Fair enough, different strokes for different folks. smile I generally do not hate on any companions in any video game, very few manage to get to me enough, but this bunch made me rage quit and uninstall the game heh.
Edit: I'm still getting the next Pathfinder but only after release in hopes that I might like it. Maybe its masochism smirk

Originally Posted by DanteYoda


I disliked Pathfinder because of the same issues BG3 is having the rules were too homebrew and the odd story aspects between gameplay really broke my immersion during the campaign...


Aren't PK rules basically D&D 3.5, which are as homebrew as BG1 and BG2 "brewed" the 2e?

Last edited by Arideya; 29/10/20 06:57 AM.

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Originally Posted by Arideya


Originally Posted by DanteYoda


I disliked Pathfinder because of the same issues BG3 is having the rules were too homebrew and the odd story aspects between gameplay really broke my immersion during the campaign...


Aren't PK rules basically D&D 3.5, which are as homebrew as BG1 and BG2 "brewed" the 2e?


Sure, like an Ancient red dragon is basically a big lizard that happens to breath fire. laugh

It´s technically a homebrew because it uses the SRD rules of 3.5 , but Manual has over 300 pages and PF has over 10 rulebooks, with a whole new world, lore, +20races, +30classes, +50feats, +7combat maneouvers, abilities, +100 monsters and many campaigns so it´s a hell of a "homebrew".

You could also say Kotor games are basically D&D3.5 with starships because they use 3.5 SRD too. You can do pretty different games with the same d20 base.

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Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by kanisatha
Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.


Ah, that's good to hear. I thought they just considered PoE(2) to not be as successful as they had expected and moved to another niche - like Danielbda said, Avowed is set in the same universe as PoE. Honestly, I'm curious about Avowed - now the "Bethesda-style open world RPG" is just that - Bethesda. Lots of space for competition. I just hope they didn't put RTwP cRPGs on "forever hiatus". It'd like it if they alternated between PoE and Avowed entries. It would give us a nice variety and pacing of the releases and Obsidian some time to regenerate from a series, step back and think what worked in the previous entry. Ideally. :P

Yeah same here. I love old-school cRPGs but I also like playing RPGs like Avowed. Hopefully Avowed will be more like Witcher 3 than Skyrim (including with a third-person option), with all the great storytelling and character development that Obsidian is known for.


Eww... Witcher 3.
Personally I hope for something more akin to Skyrim, but still with better storytelling and developement and world exploration.
Can't beat making a custom character.

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Originally Posted by Osprey39
Originally Posted by Arideya
Originally Posted by Eddiar
I tried pathfinder.
The writing was pretty stereotypical and the gameplay/graphics left much to be desired.
I pretty much quit when I was out "exploring" after saving that inn from raiders.

Solasta just seems a little a bit the same thing.
Maybe I am a sucker for pretty games and streamlined gameplay.

But I would sooner play BG3 or DOS2 than those two games.


Same.
I haven't tried Solasta (but plan to get it at some point), but I backed Pathfinder and played it since release, but never managed to get into the game. I tried coming back to it about 4-5 times (about 20 hours total), with last one being after they released their Enhanced Edition. I loved the classes and mechanics, but absolutely hated the writing, the companions, and the art style, which are all major deal breakers for me. So yeah, I disagree with OP.
Give me a game like Baldur's Gate 3 any day.


Aw, I like most of the Pathfinder characters. Well, except the bard. I had to park her ass. You can't really get rid of her though since she is the 'narrator' of the story even if she isn't in your party.

I liked all of the characters, and especially Linzi! smile The dwarf and goblin were the ones I initially did not care for, but even they eventually won me over.

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Originally Posted by TheOtter
Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by kanisatha
Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.


Ah, that's good to hear. I thought they just considered PoE(2) to not be as successful as they had expected and moved to another niche - like Danielbda said, Avowed is set in the same universe as PoE. Honestly, I'm curious about Avowed - now the "Bethesda-style open world RPG" is just that - Bethesda. Lots of space for competition. I just hope they didn't put RTwP cRPGs on "forever hiatus". It'd like it if they alternated between PoE and Avowed entries. It would give us a nice variety and pacing of the releases and Obsidian some time to regenerate from a series, step back and think what worked in the previous entry. Ideally. :P

Yeah same here. I love old-school cRPGs but I also like playing RPGs like Avowed. Hopefully Avowed will be more like Witcher 3 than Skyrim (including with a third-person option), with all the great storytelling and character development that Obsidian is known for.


Eww... Witcher 3.
Personally I hope for something more akin to Skyrim, but still with better storytelling and developement and world exploration.
Can't beat making a custom character.

Okay yes, I agree about making your own character. That is very important to me too, and I am sure that will be the case with Avowed. But overall Witcher 3 was way better than Skyrim for me. Skyrim is the only RPG I have ever played that I did not finish and have not had any motivation to return to.

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If Avowed is going to be what New Vegas was to Fallout 3, then everything could be plenty fine. laugh I'm sure Avowed will have lots more banching dialogue than Witcher 3 too, as that is one of Obsidian's forte. Back at Black Isle, they gave you options to actually role-play your characters/party even in linear dungeon crawlers such as Icewind Dale. Also, I'm expecting much less linear quests as that's Obsidian's thing too -- some of the quest flowcharts of New Vegas are pretty special. https://i.imgur.com/sywQ3cz.jpg

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The characters in Pathfinder are very good and quite unique. the problem there is very poor pacing.


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Originally Posted by DanteYoda
I wasn't expecting big overhauls just some word on if they will be removing the Divinity stuff or not.. If not i can uninstall now and move on... I have no interest in another Divinity game, i disliked the first two, i'm here for a D&D 5th edition game.
I disliked Pathfinder because of the same issues BG3 is having the rules were too homebrew and the odd story aspects between gameplay really broke my immersion during the campaign...


If you disliked both Divinity Original Sin 1 and 2 and Pathfinder . . . I'm going to go out on a limb and guess that you aren't going to like the finished Baldur's Gate 3. I'm somewhat hopeful Larian will tone down the Divinity surfaces/barrels but they are going to make the game that appeals most to the mass market . . . and given that the vast majority of steam reviews are very positive (and their existing DOS fanbase) . . . I suspect the gameplay isn't going to change much (or at least not move closer to true 5e rules)

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Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by kanisatha
Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.


Ah, that's good to hear. I thought they just considered PoE(2) to not be as successful as they had expected and moved to another niche - like Danielbda said, Avowed is set in the same universe as PoE. Honestly, I'm curious about Avowed - now the "Bethesda-style open world RPG" is just that - Bethesda. Lots of space for competition. I just hope they didn't put RTwP cRPGs on "forever hiatus". It'd like it if they alternated between PoE and Avowed entries. It would give us a nice variety and pacing of the releases and Obsidian some time to regenerate from a series, step back and think what worked in the previous entry. Ideally. :P

Yeah same here. I love old-school cRPGs but I also like playing RPGs like Avowed. Hopefully Avowed will be more like Witcher 3 than Skyrim (including with a third-person option), with all the great storytelling and character development that Obsidian is known for.

I hope for the opposite. Witcher 3 is a great RPG in terms of world building, writting and quest design, but it has a huge flaw that apparently goes unnoticed becase of the spectacle, which is gameplay and customization. Playing Geralt always feels the same, he always has the same moves and fighting style, the combat sucks when it tries to copy Dark Souls but putting you against 10 enemies, no iframes and 1 hit deaths if hit from behind. Also no weapon choice, always the same signs etc.
Bethesda RPGs nail immersion and gameplay, which to me are the most important. Sneaking and shooting an arrow onto an enemy's face feel so good, so does decapitating, shield bashing, crafting OP gear. They just need more polish, which I'm sure Avowed will have, given that it is the only thing that Outer Worlds has.

Oh, and the magick system in Skyrim sucks. More spells and scalling spell damage please.

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Bethesda games sucks hard at storytelling and characters. Everything else is great though


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Originally Posted by Abits
Bethesda games sucks hard at storytelling and characters. Everything else is great though


Eh, I think Fallout 4 sucked at pretty much everything except crafting and base-building, which was pretty neat. After I finished my masterwork Red Rocket super-fortress I didn’t have much more desire to play. I hope they step it up for TES 6.

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Originally Posted by kanisatha
Originally Posted by TheOtter
Eww... Witcher 3.
Personally I hope for something more akin to Skyrim, but still with better storytelling and developement and world exploration.
Can't beat making a custom character.

Okay yes, I agree about making your own character. That is very important to me too, and I am sure that will be the case with Avowed. But overall Witcher 3 was way better than Skyrim for me. Skyrim is the only RPG I have ever played that I did not finish and have not had any motivation to return to.


I enjoyed Skyrim a lot, did almost all there was to do, but from start to finish I found myself thinking "this thing here is bad game design". It's a great, fun game, but it's very flawed. Then I went on to play Dragon Age: Origins and often had the thought of "this is how it should have been done in Skyrim" (even if the subgenres are different).

So for Avowed, I hope they have what makes Bethesda games fun - interesting, vast open world with lots of freedom and tons of lore behind it - as well as Obsidian's approach to quest design and CDPR's overall quality. Add to that captivating main plot and great atmosphere and voila, a great game is born. Let's hope. wink

I'm curious how they're going to approach character customization - Bethesda-style MC is a total blank protagonist, but maybe they'll do something more interesting while still giving the player lots of freedom.

Originally Posted by Danielbda
I hope for the opposite. Witcher 3 is a great RPG in terms of world building, writting and quest design, but it has a huge flaw that apparently goes unnoticed becase of the spectacle, which is gameplay and customization. Playing Geralt always feels the same, he always has the same moves and fighting style, the combat sucks when it tries to copy Dark Souls but putting you against 10 enemies, no iframes and 1 hit deaths if hit from behind. Also no weapon choice, always the same signs etc.
Bethesda RPGs nail immersion and gameplay, which to me are the most important. Sneaking and shooting an arrow onto an enemy's face feel so good, so does decapitating, shield bashing, crafting OP gear. They just need more polish, which I'm sure Avowed will have, given that it is the only thing that Outer Worlds has.

Oh, and the magick system in Skyrim sucks. More spells and scalling spell damage please.


I wouldn't say set protagonist is a flaw in The Witcher - it's a different approach that also works, though of course one can prefer one or the other. For Bethesda-style RPG of course customization is very important. Gameplay in The Wicher is hardly stellar, though it didn't bother me too much. But I'd strongly disagree that combat gameplay and crafting are good in TES; the only thing that is better than in TW3 would be the variety. Combat itself I'd say is even worse than TW3, with the exception of sneaking, which is a lot of fun (if ridiculous).

Regarding magic - bring back Morrowind's system. It was great, if somewhat janky. Even Oblivion's was better than Skyrim's. One thing I liked in Skyrim magic was the Detect ___ spells, those were done very well imo.

Originally Posted by Abits
Bethesda games sucks hard at storytelling and characters. Everything else is great though


The newer ones are bad with storytelling - but Morrowind actually had a great main storyline. Oblivion had meh-at-best main quest and good-to-great faction storylines. Skyrim... yeah, not great, with some exceptions. I'd also say there's quite a lot of problems in general with Bethesda games, even if I do enjoy them. :P

Originally Posted by Warlocke
I hope they step it up for TES 6.


I was pessimistic about this until Microsoft acquired Zenimax. Acquisitions suck most of the time, but in this particular case it might be for the better. I have a lot of problems with Microsoft, but their gaming department seems quite reasonable under Phil Spencer. (And better MS than EA, that's for sure.)

Interestingly, Microsoft is now holding all "Bethesda-style RPG" cards, having both Obsidian and Bethesda as subsidiaries. (There's indie Isles of Adalar in the making, but it's hardly competition, as much as I wish them success. And I guess Piranha Bytes, but it's quite low-profile for now.)

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This thread is testament to 1) the many RPG options and 2) all the history needed to design a new tactical RPG.

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The Witcher 3 is Skyrim only with story


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Originally Posted by Danielbda
Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by kanisatha
Don't write off Obsidian just yet. They have said (a) RTwP still has a place in cRPGs and that they have not walked away from RTwP; and (b) several of their devs including senior devs remain interested in the PoE franchise and making another game, but they are just burned out from PoE for now and need to go do other things for a bit before returning to a possible future PoE game.


Ah, that's good to hear. I thought they just considered PoE(2) to not be as successful as they had expected and moved to another niche - like Danielbda said, Avowed is set in the same universe as PoE. Honestly, I'm curious about Avowed - now the "Bethesda-style open world RPG" is just that - Bethesda. Lots of space for competition. I just hope they didn't put RTwP cRPGs on "forever hiatus". It'd like it if they alternated between PoE and Avowed entries. It would give us a nice variety and pacing of the releases and Obsidian some time to regenerate from a series, step back and think what worked in the previous entry. Ideally. :P

Yeah same here. I love old-school cRPGs but I also like playing RPGs like Avowed. Hopefully Avowed will be more like Witcher 3 than Skyrim (including with a third-person option), with all the great storytelling and character development that Obsidian is known for.

I hope for the opposite. Witcher 3 is a great RPG in terms of world building, writting and quest design, but it has a huge flaw that apparently goes unnoticed becase of the spectacle, which is gameplay and customization. Playing Geralt always feels the same, he always has the same moves and fighting style, the combat sucks when it tries to copy Dark Souls but putting you against 10 enemies, no iframes and 1 hit deaths if hit from behind. Also no weapon choice, always the same signs etc.
Bethesda RPGs nail immersion and gameplay, which to me are the most important. Sneaking and shooting an arrow onto an enemy's face feel so good, so does decapitating, shield bashing, crafting OP gear. They just need more polish, which I'm sure Avowed will have, given that it is the only thing that Outer Worlds has.

Oh, and the magick system in Skyrim sucks. More spells and scalling spell damage please.


There's some great mods that really improve the swordplay in the Witcher 3, similar to what was shown at E3 way back in the day. Even without that though, I don't see how you think combat is always the same though. You can build a few distinctly different Geralts (signs, fast attack, poisons/bombs), and maybe it's just me, but I liked the increased difficulty when fighting multiple enemies. Geralt definitely feels superhuman, but not superman.

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The witcher 3 combat with it's retarded helicopter twirling can't be improved unfortunetly. Just like skyrimjob's terrible combat. At least w3's combat is decent, but not good.

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I hated the combat in the Witcher 2, so I never tried 3. I’ll probably give it a shot someday when I can pick it up for $5 on a Steam sale, but I don’t have high hopes. If if I don’t enjoy the part of playing the game where I’m actually playing the game then I don’t care how great the world building and production values are. It’s a shame, because I love the look and especially the music in W3.

For as janky as TES games are, I appreciate the variety and then I can play the games however I want. Playing as a preset character in an RPG isn’t a dealbreaker for me (though I find Geralt tedious) but if I can make my own I’ll be more willing to overlook the other flaws in the game.

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Originally Posted by Warlocke

For as janky as TES games are, I appreciate the variety and then I can play the games however I want. Playing as a preset character in an RPG isn’t a dealbreaker for me (though I find Geralt tedious) but if I can make my own I’ll be more willing to overlook the other flaws in the game.

That's the main reason I like Bethesda-style RPGs, playing anyway you want.
I have no issues with always playing with Geralt in Witcher, the problem is that his skill set is presented at the beginning of the game, and the only thing you can customize is to focus more in some skills.
It would be nice if following Witcher games allowed you to to create your witcher and choose your school, which could function as a class. In the Witcher lore there are schools that specialize in assassination for example, there are also many mage schools. So the possibility for customization is already there.

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I liked the story in Witcher 3, but got bogged down in the infinite point of interests that didn't add any value to the game. Side quests fine, random spots on maps = waste. I wish I could have ignored them and kept playing. Maybe someday.

A suggestion for those with a little Skyrim experience:
After my initial attempt (that I didn't get through it) a few years later I read a great article about creating a character with a proper backstory and personality traits, and then trying to play that specific character in Skyrim. Add in a few mods, most importantly there is one that sort of cuts off the main story line, or at least makes it completely optional. So you can create a character in this world completely without the whole dragon shouting thing. Wow, I had so much more fun. I limited what my characters did based on their backstory, both in terms of quests and content in the game but also mechanics like the crafting that if you combine them usually break the balance. It really was so fun. I went through a few different characters to cover all the content of the game and loved every minute of it.

I really want to do something similar for BG3's release. It might not be as much of a sandbox of choices, but it'd be great to actually roleplay a character and have the support to do so.

For anyone interested, these are the two related articles by the same author. I've used these to help me think about D&D characters as well.
10 Tips for better roleplaying in Skyrim
How to build interesting characters in Skyrim

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Originally Posted by Nezix
I liked the story in Witcher 3, but got bogged down in the infinite point of interests that didn't add any value to the game. Side quests fine, random spots on maps = waste. I wish I could have ignored them and kept playing. Maybe someday.

A suggestion for those with a little Skyrim experience:
After my initial attempt (that I didn't get through it) a few years later I read a great article about creating a character with a proper backstory and personality traits, and then trying to play that specific character in Skyrim. Add in a few mods, most importantly there is one that sort of cuts off the main story line, or at least makes it completely optional. So you can create a character in this world completely without the whole dragon shouting thing. Wow, I had so much more fun. I limited what my characters did based on their backstory, both in terms of quests and content in the game but also mechanics like the crafting that if you combine them usually break the balance. It really was so fun. I went through a few different characters to cover all the content of the game and loved every minute of it.

I really want to do something similar for BG3's release. It might not be as much of a sandbox of choices, but it'd be great to actually roleplay a character and have the support to do so.

For anyone interested, these are the two related articles by the same author. I've used these to help me think about D&D characters as well.
10 Tips for better roleplaying in Skyrim
How to build interesting characters in Skyrim


I am still amazed that people DON’T play RPGs this way. In Skyrim my character started off as a thief. Not as assassin or a swashbuckler, literally a petty pickpocket and burglar. I even used the console to decrease his size to make him more diminutive and less heroic looking. He had no weapons, no armor, just sneaking. Eventually he became a wizard and an assassin, but only used illusion and enchantment magic and still carried no weapons or wore any armor. He would assassinate targets by casting frenzy on them and having them attack city watchmen or their own bodyguards. By the end of the game he became a necromancer (using a mod for infinite undead summons) and a vampire, so by then was completely OP, but it was such a fun journey to get there. Only after I did all of that did I decide “well, let’s look into this Dragonborn business. . . . I can kill people with my voice? Well, that’s cute.”

A game with that level of character customization and freedom with Witcher 3 production values would be great.

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Awesome discussion on what makes for a good RPG. I agree with much of what you all are saying and disagree with some. But I am finding all of it really interesting.

Re. Skyrim, what I found was that about halfway through the game I got really bored with it because everything started to feel the same.

@Warlocke, the combat was the one thing I did not like in Witcher 3. But because difficulty settings are entirely about combat and affect nothing else in the game, I just set the difficulty to the lowest setting and that allowed me to thoroughly enjoy the game. But this only works with the main game and doesn't work with the DLCs because there you are very high level and the combat is super-brutal even on the lowest setting.

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Originally Posted by Warlocke
I am still amazed that people DON’T play RPGs this way. In Skyrim my character started off as a thief. Not as assassin or a swashbuckler, literally a petty pickpocket and burglar. I even used the console to decrease his size to make him more diminutive and less heroic looking. He had no weapons, no armor, just sneaking. Eventually he became a wizard and an assassin, but only used illusion and enchantment magic and still carried no weapons or wore any armor. He would assassinate targets by casting frenzy on them and having them attack city watchmen or their own bodyguards. By the end of the game he became a necromancer (using a mod for infinite undead summons) and a vampire, so by then was completely OP, but it was such a fun journey to get there. Only after I did all of that did I decide “well, let’s look into this Dragonborn business. . . . I can kill people with my voice? Well, that’s cute.”


I'm a completionist, so I have to do everything in the game and I'm not a heavy roleplayer... But I started making some actual stories for my characters to justify the completionism. My Oblivion character went through all the questlines, but he started as small fry criminal (in jail for getting into a tavern fight with some unfortunate results). He was the kind of guy who's always in the wrong place at the wrong time and then has to deal with what he got himself into. I did the quests in such an order so he slowly descends into villainy as he discovers the lure of power and begins to steer his life. Cliche, but it was fun to come up with why he'd go on all the quests not particularly befitting a petty criminal who just wants The Call to leave him alone. wink

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Originally Posted by Warlocke
Originally Posted by Nezix
I liked the story in Witcher 3, but got bogged down in the infinite point of interests that didn't add any value to the game. Side quests fine, random spots on maps = waste. I wish I could have ignored them and kept playing. Maybe someday.

A suggestion for those with a little Skyrim experience:
After my initial attempt (that I didn't get through it) a few years later I read a great article about creating a character with a proper backstory and personality traits, and then trying to play that specific character in Skyrim. Add in a few mods, most importantly there is one that sort of cuts off the main story line, or at least makes it completely optional. So you can create a character in this world completely without the whole dragon shouting thing. Wow, I had so much more fun. I limited what my characters did based on their backstory, both in terms of quests and content in the game but also mechanics like the crafting that if you combine them usually break the balance. It really was so fun. I went through a few different characters to cover all the content of the game and loved every minute of it.

I really want to do something similar for BG3's release. It might not be as much of a sandbox of choices, but it'd be great to actually roleplay a character and have the support to do so.

For anyone interested, these are the two related articles by the same author. I've used these to help me think about D&D characters as well.
10 Tips for better roleplaying in Skyrim
How to build interesting characters in Skyrim


I am still amazed that people DON’T play RPGs this way. In Skyrim my character started off as a thief. Not as assassin or a swashbuckler, literally a petty pickpocket and burglar. I even used the console to decrease his size to make him more diminutive and less heroic looking. He had no weapons, no armor, just sneaking. Eventually he became a wizard and an assassin, but only used illusion and enchantment magic and still carried no weapons or wore any armor. He would assassinate targets by casting frenzy on them and having them attack city watchmen or their own bodyguards. By the end of the game he became a necromancer (using a mod for infinite undead summons) and a vampire, so by then was completely OP, but it was such a fun journey to get there. Only after I did all of that did I decide “well, let’s look into this Dragonborn business. . . . I can kill people with my voice? Well, that’s cute.”

A game with that level of character customization and freedom with Witcher 3 production values would be great.


I always find some fatal flaw in Elder Scrolls games that makes them stop being fun to me. In Oblivion, it was when I got my stealth high enough that if I ever needed to disengage from a fight I was losing I only had to hide and run like 2 steps and the mobs would start wandering around randomly trying to find me. That made it where I felt like I could not die unless I wanted to and I stopped playing the game at that point because the challenge was gone.

In Skyrim, as soon as I learned how to dual cast and it made killing dragons childs play, I was done and for the same reason. The challenge was gone.

Mind you, I didn't go online to figure any of that stuff out. I just found it out by playing the game normally and with my initial character in both cases. That's just how I am though, if a game is too easy, I get bored of it quickly.

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I have to admit I never played Skyrim. I played enough other Bethesda games (Elder Scrolls series from Arena through Morrowwind) that I knew I wouldn't like Skyrim.

I know they're all the rage, but I don't like open world gaming - at all. Bethesda games feel empty and soulless to me - like a single player MMO. Without a strong narrative arc and memorable companions, RPGs pretty quickly bore me. Particularly when you realize that so much of the content is random shit generated procedurally rather than something touched by the hand of a human. I simply don't care enough about the level/skill progression of my character (and loot) for that to be the driving force of my gameplay by itself.

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Originally Posted by Osprey39


I always find some fatal flaw in Elder Scrolls games that makes them stop being fun to me. In Oblivion, it was when I got my stealth high enough that if I ever needed to disengage from a fight I was losing I only had to hide and run like 2 steps and the mobs would start wandering around randomly trying to find me. That made it where I felt like I could not die unless I wanted to and I stopped playing the game at that point because the challenge was gone.

In Skyrim, as soon as I learned how to dual cast and it made killing dragons childs play, I was done and for the same reason. The challenge was gone.

Mind you, I didn't go online to figure any of that stuff out. I just found it out by playing the game normally and with my initial character in both cases. That's just how I am though, if a game is too easy, I get bored of it quickly.


This was also my experience in both games. In Oblivion I, completely ignorantly enchanted 5 pieces of armor with 20% chameleon which meant perma invis nothing could attack me. I immediately restarted to a no magic character and had some fun with the thieves/assassin guild but never got very far for whatever reason.

Skyrim had the same problems with a lot of the crafting skills, which combined just became ludicrous. I hate that, but one thing those articles suggested was actually giving your character a handicap that made sense. So my assassin did alchemy, the paladin type character I made did blacksmithing, but I kept it at that. I did other things (and upping the difficulty) to make it fun. But I totally get it, I hate that such game breaking things even exist.

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Originally Posted by Uncle Lester

I'm a completionist, so I have to do everything in the game and I'm not a heavy roleplayer... But I started making some actual stories for my characters to justify the completionism. My Oblivion character went through all the questlines, but he started as small fry criminal (in jail for getting into a tavern fight with some unfortunate results). He was the kind of guy who's always in the wrong place at the wrong time and then has to deal with what he got himself into. I did the quests in such an order so he slowly descends into villainy as he discovers the lure of power and begins to steer his life. Cliche, but it was fun to come up with why he'd go on all the quests not particularly befitting a petty criminal who just wants The Call to leave him alone. wink


I typically have the same problem in these games. I have to pick up everything, and I want to know and do every little thing. It's really hard for me to fight that urge. In the Skyrim example, I could look up what content was out there and then make sure the characters I made that fit that content did it (i.e. thieves and assassin's guild stuff only for that guy, mage academy only for my mage, etc). But yeah it's rough. The containers in BG3 are my worst enemy.

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Originally Posted by Uncle Lester


The newer ones are bad with storytelling - but Morrowind actually had a great main storyline. Oblivion had meh-at-best main quest and good-to-great faction storylines. Skyrim... yeah, not great, with some exceptions. I'd also say there's quite a lot of problems in general with Bethesda games, even if I do enjoy them. :P




I still firmly believe that Morrowind was the best TES game ever made. Everything was perfect, from the ambiance, to the music, to the story, and even combat. Sure you can cheese it, but that was the fun part. I still remember the mourning sound of the silt strider after exiting the boat.
Oblivion was was still good imo, but potato faces, NPC conversations, and the standard medieval setting kind of diminished it. I do like Skyrim and played it since launch but even to this day I have not yet defeated Alduin. There is something very wrong with the game you cannot complete. Morrowind I've lost count how many times I went through the story.

I think open world is great, as long as its populated well and does not detract from the main story. Once it overwhelms you, you will have a Skyrim effect of never reaching the end.
On the other hand there is the highly railroaded Dragon Age 2. smirk


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Sadly 1st person just doesn't work for me. I can't get attached to my character . . . I need to see them in game. And then generally get motion sickness. Skyrim nope, Avowed and Cyberpunk . . . sadly not going to happen for me. frown

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Originally Posted by trengilly
Sadly 1st person just doesn't work for me. I can't get attached to my character . . . I need to see them in game. And then generally get motion sickness. Skyrim nope, Avowed and Cyberpunk . . . sadly not going to happen for me. frown

Same. This is the aspect of the elder scrolls games I appreciate the most, the option to play in third person. It was very clanky in morowind and oblivion but by Skyrim it much better


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Same for me. Ironically, I also feel more apart of the world if I can see my character in it rather than see from his perspective. Also, I’m always a sucker for character creation and customization, which is largely wasted in first person. That is the main reason I’m not at all excited for Cyberpunk. I’ll get it in a few years probably.

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Originally Posted by Warlocke
Same for me. Ironically, I also feel more apart of the world if I can see my character in it rather than see from his perspective. Also, I’m always a sucker for character creation and customization, which is largely wasted in first person. That is the main reason I’m not at all excited for Cyberpunk. I’ll get it in a few years probably.

Same. I'm really hoping for a third person mod, but judging from the progress that was made on The Outer Lands, I don't hold my breath


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Originally Posted by kanisatha
Awesome discussion on what makes for a good RPG. I agree with much of what you all are saying and disagree with some. But I am finding all of it really interesting.

Re. Skyrim, what I found was that about halfway through the game I got really bored with it because everything started to feel the same.

@Warlocke, the combat was the one thing I did not like in Witcher 3. But because difficulty settings are entirely about combat and affect nothing else in the game, I just set the difficulty to the lowest setting and that allowed me to thoroughly enjoy the game. But this only works with the main game and doesn't work with the DLCs because there you are very high level and the combat is super-brutal even on the lowest setting.


I might end up doing that. We will see. I prefer to play games where combat is something I enjoy and not something I need to suffer through, even briefly. I can even put my finger on what it is about Witch combat that bothers me so much. It doesn’t help that it has been so long since I tried it. I just really remember it not clicking with me.

And if they expand the series past Geralt and let you make your own Witcher who is Geralt’s pupil I’d have more patience with it. I don’t know. I like Elric of Melnibone and I like Solid Snake, but colliding then together (which is especially what Geralt is) does not do it for me.

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Originally Posted by Abits
Originally Posted by Warlocke
Same for me. Ironically, I also feel more apart of the world if I can see my character in it rather than see from his perspective. Also, I’m always a sucker for character creation and customization, which is largely wasted in first person. That is the main reason I’m not at all excited for Cyberpunk. I’ll get it in a few years probably.

Same. I'm really hoping for a third person mod, but judging from the progress that was made on The Outer Lands, I don't hold my breath


Third person mods are pretty hard. It isn’t enough to just pull the camera out, as it also requires new controls and working with animations. The more sophisticated the game, the harder it is, so such a mod would probably be a nightmare on CP. Not unfeasible, especially if there is a large group dedicated to the project, but still a hassle nonetheless. I still don’t know what CDPR went with that design choice.

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Originally Posted by Warlocke
Same for me. Ironically, I also feel more apart of the world if I can see my character in it rather than see from his perspective. Also, I’m always a sucker for character creation and customization, which is largely wasted in first person. That is the main reason I’m not at all excited for Cyberpunk. I’ll get it in a few years probably.

Seems like a prevalent mindset among a subsection of RPG players, which is interesting given first person view provides the best immersion/conditions for roleplaying by far. Then again, nor did I never really understood the hordes of guys preferring to play female characters in RPGs - because they prefer to stare at a female pixelated butts lol

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Originally Posted by Seraphael
Originally Posted by Warlocke
Same for me. Ironically, I also feel more apart of the world if I can see my character in it rather than see from his perspective. Also, I’m always a sucker for character creation and customization, which is largely wasted in first person. That is the main reason I’m not at all excited for Cyberpunk. I’ll get it in a few years probably.

Seems like a prevalent mindset among a subsection of RPG players, which is interesting given first person view provides the best immersion/conditions for roleplaying by far. Then again, nor did I never really understood the hordes of guys preferring to play female characters in RPGs - because they prefer to stare at a female pixelated butts lol


I think that with first person it is easier to feel like I am present in the physical space and experience the immediacy of certain situations. If I am role playing a character, however, I’m not imagining that I am there. I Imagine what it is like to be this distinct character who is not me, and personally I find that it helps to see that character inhabiting that space. Plus, a big part of being a character in that world is deciding how my character looks in that world.

I’m with you I’m not understanding staring at pixelated butts though.

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Originally Posted by Warlocke

I think that with first person it is easier to feel like I am present in the physical space and experience the immediacy of certain situations. If I am role playing a character, however, I’m not imagining that I am there. I Imagine what it is like to be this distinct character who is not me, and personally I find that it helps to see that character inhabiting that space. Plus, a big part of being a character in that world is deciding how my character looks in that world.


This exactly. In first person I feel like I'm in the story. In 3rd person I can see and experience the character that I'm role-playing and telling the story of.

As for pixelated butts . . . well if you are playing 3rd person you have to stare at something. smile No I mix it up . . . usually playing the character that feels better for the story. Mass Effect Femshep I felt fit the story better and I preferred Jennifer Hale's VA. Same for Assassins Creed Odyssey . . . Cassandra was just better voiced and acted. But for Assassin's Creed Valhalla I'm absolutely going with the guy . . . much prefer his acting.
For games like Baldur's Gate 3 I'll be making multiple playthroughs so will mix race/class/gender just for variety and to experience different parts of the story.

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Pathfinder Kingmaker, the very game which let you enter combat with swarms of creatures and then tells you you need to have some AoE damage to deal with them? This Pathfinder? No, thank you.

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Originally Posted by Seraphael

Seems like a prevalent mindset among a subsection of RPG players, which is interesting given first person view provides the best immersion/conditions for roleplaying by far. Then again, nor did I never really understood the hordes of guys preferring to play female characters in RPGs - because they prefer to stare at a female pixelated butts lol

I find no immersion in 1st person because I will not play games that make me nauseous. I tried one time for a few minutes with a lot of ginger tea, but when I was moving I couldn't understand why I was running in place. I looked down and there was a pixel rock in the way. First person feels like looking through tiny holes and being forced to move only the head and not the eyeballs.

What about females who play male characters? Sometimes we prefer to stare at the male butt. laugh I play both depending on the character I come up with, my mood, and the animations. For this game I will play mostly male. One female and two male for sure as they are already created DnD characters, the other male is one I created here but wish to play in DnD since he now has a developed personality (I get bored easily smile )

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Originally Posted by Nyanko
Pathfinder Kingmaker, the very game which let you enter combat with swarms of creatures and then tells you you need to have some AoE damage to deal with them? This Pathfinder? No, thank you.


It tells you such beforehand. No idea what the issue was (at least a year and a half ago, they've reworked the entire area since for the swarms to be wholly optional), I made this on my first attempt. Admittedly a lot of so called RPGs nowadays can actually be finished without ever following any dialgue. But the only thing that was missing here was an instrusive "TUTORIAL MESSAGE" pop-up during the dialogue where you get the optional side-quest. Now in general, the game could have done with better documentation, which is an issue all faithful tabletop adaptations have nowadays in the digital market. Realms Of Arkania, BG et all shipped with fairly comprehensive manuals.

Swarms are another specific of the Pathfinder ruleset though. Larian seem more willing to adapt (for better and worse, see their nerfing of armor classes in favor of hitpoint bloat so that players wouldn't miss as much as in the tabletop), likely because they are on a much larger budget and can't afford to only appeal to D&D players.

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Originally Posted by Warlocke

Third person mods are pretty hard. It isn’t enough to just pull the camera out, as it also requires new controls and working with animations. The more sophisticated the game, the harder it is, so such a mod would probably be a nightmare on CP. Not unfeasible, especially if there is a large group dedicated to the project, but still a hassle nonetheless. I still don’t know what CDPR went with that design choice.

CD project red strikes me as a "story character world first" company. Gameplay mechanics seem to be in lower priority for them, and they prefer to put the bulk of their resources into making the story and characters as awesome as they can. Their gameplay is usually minor part of the reason like their games. It was super true for Witcher 1 and 2 and it's also true for Witcher 3. Usually it works in my favour since these are my priorities when I play as well. But this time their choice kinda killed this game for me even though I'm sure the aspects that are usually the strongest in their games will be strong in this one as well.


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Originally Posted by Arideya
I still firmly believe that Morrowind was the best TES game ever made. Everything was perfect, from the ambiance, to the music, to the story, and even combat. Sure you can cheese it, but that was the fun part. I still remember the mourning sound of the silt strider after exiting the boat.


I agree on most of that, but certainly not everything was perfect. :P Combat imo was very bad (they had this D&D-inspired system that worked terribly in a first person game) and the leveling system was atrocious. I didn't mod it out because I prefer to play vanilla, at least for the first playthrough, but the first 20 hours weren't fun gameplay-wise (a lesson for my Oblivion playthrough). But yes - in general, I agree that it's the best TES game. No nostalgia speaking, I played it for the first time about a year ago.

Originally Posted by Arideya
Oblivion was was still good imo, but potato faces, NPC conversations, and the standard medieval setting kind of diminished it.


The potato faces were so bad it made me mod them out, which is extremely rare for me, as I've mentioned. (And man is modding Oblivion hell.) I liked NPC conversations, as primitive and silly as they were, because I saw the improvement over Morrowind - NPCs spoke to each other, had daily routines and so on. But combat, same-y dungeons and level scaling were terrible in Oblivion. (Granted, combat was better than in Morrowind, mechanically... but the HP bloat made me just lower the difficulty.) And yes - the setting was as vanilla and bland as it goes. I wonder what it will be for TESVI. Certainly not High Rock or Hammerfell. Har har.

Originally Posted by Warlocke
And if they expand the series past Geralt and let you make your own Witcher who is Geralt’s pupil I’d have more patience with it. I don’t know. I like Elric of Melnibone and I like Solid Snake, but colliding then together (which is especially what Geralt is) does not do it for me.


At least he's more bearable than in the books. CDPR imo did a great job at staying true to the source material and tweaking the bad aspects of it at the same time.

I'd love the next Witcher game to have a custom Witcher protagonist, I was thinking it would be cool if
Letho got to reestablish the School of the Viper and the protagonist was one of the first new witchers
, but I'm afraid they are going to go with Ciri... Iirc it was hinted at. I hope I'm wrong.



Regarding male and female protagonists - I choose semi-randomly, though there are some factors: if a game has bikini armors/boob bowls, a male protagonist it is. Those things are ridiculous, I'm not playing a warrior-themed exotic dancer.

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Going with Ciri is the worst option especially with the way the game ended.


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Originally Posted by Abits
Going with Ciri is the worst option especially with the way the game ended.


I mean, the "good" ending would make sense for that, but... I just really don't like Ciri. And it would be a huge wasted opportunity for a custom witcher game.

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Originally Posted by Abits
Originally Posted by Warlocke

Third person mods are pretty hard. It isn’t enough to just pull the camera out, as it also requires new controls and working with animations. The more sophisticated the game, the harder it is, so such a mod would probably be a nightmare on CP. Not unfeasible, especially if there is a large group dedicated to the project, but still a hassle nonetheless. I still don’t know what CDPR went with that design choice.

CD project red strikes me as a "story character world first" company. Gameplay mechanics seem to be in lower priority for them, and they prefer to put the bulk of their resources into making the story and characters as awesome as they can. Their gameplay is usually minor part of the reason like their games. It was super true for Witcher 1 and 2 and it's also true for Witcher 3. Usually it works in my favour since these are my priorities when I play as well. But this time their choice kinda killed this game for me even though I'm sure the aspects that are usually the strongest in their games will be strong in this one as well.

Well I pray that isn't true for Cyberpunk. I expect a lot from that game, including great FPS gameplay.
I don't think the developers should choose beteween great story and great gameplay. Just go for both.

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I feel the same way about first person as many of you. I don't feel like I'm my character when I can't see them, and especially yes all of that customization of my character that I want. I feel disconnected, both from my character and even from the world since I can only see the world from one rather limited perspective. But I'm not at all wedded to isometric either. I feel third-person (with a freely movable camera) is actually the most optimal.

For Avowed, I am quite confident we will get the option of third-person. Obsidian's current game, Grounded, which was developed before MS bought them up, is also first-person. They received many calls from people asking for a third-person option, to which the developers actually responded on the forum saying they would love to have that option in the game but don't have the budget for it. So budget was the only reason for not including optional third-person. But now they have MS's money. smile

Re. "Witcher 4," yeah the "consensus" among fans and gaming journos seems to be the game will be based on Ciri. I also am not too thrilled about that (nothing to do with gender, btw). I just don't find her character to have enough there to fill out even one story-rich game let alone a trilogy. And, there's talk that in a Ciri game they can use her power to be able to teleport to any world to have us go "world-hopping." I HATE world-hopping as a game concept.

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Out of curiosity I just Googled “Avowed third person.” Apparently Obsidian recently posted a job listing for an animator for third person combat animations. The listing didn’t mention Avowed, but that is a good sign.

I hope Avowed does well. I think Pillars of Eternity is a great IP, and even if I had problems with the sequel, I think that it did enough right to warrant another chance. Obsidian had a lot of talent, so with the right resources they could make PoE3 something really special.

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Originally Posted by Danielbda
Originally Posted by Abits
Originally Posted by Warlocke

Third person mods are pretty hard. It isn’t enough to just pull the camera out, as it also requires new controls and working with animations. The more sophisticated the game, the harder it is, so such a mod would probably be a nightmare on CP. Not unfeasible, especially if there is a large group dedicated to the project, but still a hassle nonetheless. I still don’t know what CDPR went with that design choice.

CD project red strikes me as a "story character world first" company. Gameplay mechanics seem to be in lower priority for them, and they prefer to put the bulk of their resources into making the story and characters as awesome as they can. Their gameplay is usually minor part of the reason like their games. It was super true for Witcher 1 and 2 and it's also true for Witcher 3. Usually it works in my favour since these are my priorities when I play as well. But this time their choice kinda killed this game for me even though I'm sure the aspects that are usually the strongest in their games will be strong in this one as well.

Well I pray that isn't true for Cyberpunk. I expect a lot from that game, including great FPS gameplay.
I don't think the developers should choose beteween great story and great gameplay. Just go for both.

It's not about choosing, it's about their strengths as developers. gameplay was always their weaker side. but you also can't deny the progress they made even in this aspect. if you think the witcher 3's combat is bad, check out witcher 1 to see what bad combat truly looks like.


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Originally Posted by Warlocke
Out of curiosity I just Googled “Avowed third person.” Apparently Obsidian recently posted a job listing for an animator for third person combat animations. The listing didn’t mention Avowed, but that is a good sign.

I hope Avowed does well. I think Pillars of Eternity is a great IP, and even if I had problems with the sequel, I think that it did enough right to warrant another chance. Obsidian had a lot of talent, so with the right resources they could make PoE3 something really special.

The "problems" with the sequel was lack of marketing.
Deadfire is a fantastic game and a visual marvel. It has the best looks and best class system of all CRPGs.

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Originally Posted by Danielbda
Originally Posted by Warlocke
Out of curiosity I just Googled “Avowed third person.” Apparently Obsidian recently posted a job listing for an animator for third person combat animations. The listing didn’t mention Avowed, but that is a good sign.

I hope Avowed does well. I think Pillars of Eternity is a great IP, and even if I had problems with the sequel, I think that it did enough right to warrant another chance. Obsidian had a lot of talent, so with the right resources they could make PoE3 something really special.

The "problems" with the sequel was lack of marketing.
Deadfire is a fantastic game and a visual marvel. It has the best looks and best class system of all CRPGs.


My problems with the sequel had nothing to do with the marketing. 😂

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Originally Posted by Danielbda
Originally Posted by Warlocke
Out of curiosity I just Googled “Avowed third person.” Apparently Obsidian recently posted a job listing for an animator for third person combat animations. The listing didn’t mention Avowed, but that is a good sign.

I hope Avowed does well. I think Pillars of Eternity is a great IP, and even if I had problems with the sequel, I think that it did enough right to warrant another chance. Obsidian had a lot of talent, so with the right resources they could make PoE3 something really special.

The "problems" with the sequel was lack of marketing.
Deadfire is a fantastic game and a visual marvel. It has the best looks and best class system of all CRPGs.

Yup. I LOVE the class system with multi-classing. And also yes, the game looks visually stunning. Even won some awards for its visuals. But going with Fig and having horrible marketing and promotion was indeed the problem. No surprise their marketing and promotion head got the axe soon after.

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Originally Posted by Danielbda
Originally Posted by Warlocke
Out of curiosity I just Googled “Avowed third person.” Apparently Obsidian recently posted a job listing for an animator for third person combat animations. The listing didn’t mention Avowed, but that is a good sign.

I hope Avowed does well. I think Pillars of Eternity is a great IP, and even if I had problems with the sequel, I think that it did enough right to warrant another chance. Obsidian had a lot of talent, so with the right resources they could make PoE3 something really special.

The "problems" with the sequel was lack of marketing.
Deadfire is a fantastic game and a visual marvel. It has the best looks and best class system of all CRPGs.


It was a below average game, and a bad rpg. That's why it sold so badly.

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Originally Posted by Stahlhengst
Originally Posted by Danielbda
Originally Posted by Warlocke
Out of curiosity I just Googled “Avowed third person.” Apparently Obsidian recently posted a job listing for an animator for third person combat animations. The listing didn’t mention Avowed, but that is a good sign.

I hope Avowed does well. I think Pillars of Eternity is a great IP, and even if I had problems with the sequel, I think that it did enough right to warrant another chance. Obsidian had a lot of talent, so with the right resources they could make PoE3 something really special.

The "problems" with the sequel was lack of marketing.
Deadfire is a fantastic game and a visual marvel. It has the best looks and best class system of all CRPGs.


It was a below average game, and a bad rpg. That's why it sold so badly.

Would you please elaborate?
I don't see how a game with that scope, polish, voice acting, advanced mechanics can be below average. I hate Josh Sawyer's obsession with balance, but the multiclass system is a triumph, it is so good it is hard complete a playthrough because you want to try other 20 builds.

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Deadfire was fkn badass. loved it. The story was very strange, but in a good way. I think what hurt the story the most was Obsidian's pattern of creating opposing fictions. in this specific game I don't think it was the right choice. but enough about that. Pirates! finally! a great RPG with a pirate theme. I've always wanted one. Now if someone please find out how to add pirates of the Caribbean music to the game I will be complete.

And I kinda hated POE1

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Originally Posted by Danielbda
Originally Posted by Stahlhengst
Originally Posted by Danielbda
Originally Posted by Warlocke
Out of curiosity I just Googled “Avowed third person.” Apparently Obsidian recently posted a job listing for an animator for third person combat animations. The listing didn’t mention Avowed, but that is a good sign.

I hope Avowed does well. I think Pillars of Eternity is a great IP, and even if I had problems with the sequel, I think that it did enough right to warrant another chance. Obsidian had a lot of talent, so with the right resources they could make PoE3 something really special.

The "problems" with the sequel was lack of marketing.
Deadfire is a fantastic game and a visual marvel. It has the best looks and best class system of all CRPGs.


It was a below average game, and a bad rpg. That's why it sold so badly.

Would you please elaborate?
I don't see how a game with that scope, polish, voice acting, advanced mechanics can be below average. I hate Josh Sawyer's obsession with balance, but the multiclass system is a triumph, it is so good it is hard complete a playthrough because you want to try other 20 builds.

Clearly they're trolling. Best to ignore.

And yes, Deadfire is a fantastic game in every way. People who've actually played the game overwhelmingly give it very high marks. But sometimes, even a really good game just doesn't sell. A generation ago Ps:T had very poor sales too, and yet it is considered a classic.

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In 2003, Temple of Elemental Evil came out. In the same year, Hordes of the Underdark (for Neverwinter Nights) also came out. The first game was extremely faithful to the then-current 3.5 ruleset, but was bland and unmemorable. The second game took much greater liberties with the D&D rules, but had much better story, characters, creative and epic adventure designs and locations, music, and other game elements.

Everyone who is in the know about D&D games and the CRPG subgenre says that Temple of Elemental Evil is the most accurate D&D adaptation in a video game. The implementation of MECHANICS is highly praised. But no one ever says that they loved it, or that it's one of their favorite D&D games. Conversely, people still talk about Hordes of the Underdark all the time, and many people remember it well and love it. It's considered the best part of Neverwinter Nights by a wide margin.

I think history repeats itself. Solasta is Temple of Elemental Evil again. Baldur's Gate 3 is Hordes of the Underdark.

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i didn't like hordes of the underdark very much. (I thought nwn 1 was okay, shadows of undrentide was pretty good)

I quite liked temple of elemental evil.

Go figure!

Temple of Elemental evil actually got better with the mods that were made for it adding things like PRCs etc.

It's story wasn't super great, because it was based on a classic D&D module for new players, its controls were actually pretty clunky and not very intuitive - which was, along with it initially being a buggy mess, the reason it isn't remembered fondly.

Solasta by comparison, has very intuitive controls, even the camera felt fine after getting used to it being essentially the opposite of BG3. It's much closer to the rules, which is good. As for it's story, so far its very linear, we don't know what the long haul of it will be, but I wouldn't say it was bland, just that it has humble beginnings. BG3 could well end up being a big deal, i really hope it is honestly, but i find it irksome and not very fun to play right now. I feel like i fight against its clunky rules and weird controls all the time so stopped playing. Will come back to it once its next major patch that actually makes changes to gameplay comes.

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Really? Wow. I've never seen anyone say they didn't like Hordes of the Underdark.

Temple of Elemental Evil kind of wastes excellent mechanics, in my opinion, on a pretty boring D&D module. There are so many better adventures they could have chosen to adapt.

I actually think Solasta will turn out to be MUCH better than Temple of Elemental Evil, but ultimately it's going to be outshined by Baldur's Gate 3.

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Originally Posted by Firesnakearies
I actually think Solasta will turn out to be MUCH better than Temple of Elemental Evil, but ultimately it's going to be outshined by Baldur's Gate 3.

Well of course it will be outshined. How could it not, given the gigantic differences in budget and developer personnel? It is a rather unfair comparison unless compared in a weighted way.

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Pathfinder had even less marketing than poe2 and sold more, and it was from an unknown developer in their first game. I have my doubts about marketing being the main problem. Personally, I liked both but prefer pathfinder's combat and companions (not all were good though). Evil playthrough is way more interesting too.

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Originally Posted by Bernkastel
Pathfinder had even less marketing than poe2 and sold more, and it was from an unknown developer in their first game. I have my doubts about marketing being the main problem. Personally, I liked both but prefer pathfinder's combat and companions (not all were good though). Evil playthrough is way more interesting too.

Deadfire is very divisive among fans from what little I can tell. and in a niche genre like this, perhaps divisive is not good enough. I also think that when POE came out It was really the start of the "crpg Renesans" and there were very few games of its kind, but POE2 had more competition


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Originally Posted by Bernkastel
Pathfinder had even less marketing than poe2 and sold more, and it was from an unknown developer in their first game. I have my doubts about marketing being the main problem. Personally, I liked both but prefer pathfinder's combat and companions (not all were good though). Evil playthrough is way more interesting too.

Pathfinder didn't need marketing. It's Pathfinder, a well-known quantity at least for all the millions of people who play Pf TT. Same thing for ANY D&D game. Such games already start out with a pretty large core base of fans who will automatically like and buy the game, and you REALLY need to screw things up to sell poorly (i.e. SCL).

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Pathfinder Kingmaker is a real home run by Owlcat, in my opinion. It's not perfect, but given the actual size and experience level of the developers, it's really ambitious and impressive. I think their next game will be spectacular.

As for Pillars 2, I think it's a very well made game that improves upon its predecessor considerably, yet I've struggled to finish a playthrough of it. The whole ships/pirates/Pacific islands/age of sail theme doesn't interest me at all, unfortunately. It's definitely a great RPG, but it never seems to hold my interest long enough to complete it.

The game that I REALLY liked in this new renaissance of isometric CRPGs was Tyranny. Original setting, memorable companions, intriguing story, cool magic system. It did a lot of really neat stuff. I'm sad that it probably will never get a sequel.

But Baldur's Gate 3 is absolutely blowing me away so far. Yes, there are some ridiculous Larianisms throughout it, and some questionable house rules. But despite those things, I feel like it's hugely better than any of Larian's prior games, and a true, new flagship D&D title like we haven't had since, well, the Infinity Engine era.

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as others said, of course BG3 will outshine Solasta commercially, their budgets and marketing are hugely different, not to mention size and experience of the teams. That said, as others have noted, pathfinder kingmaker was from an unknown and was a pretty big success.

Solasta doesn't feel clunky or awkward at any point IMO, its story has started off simple but there are implications it is anything but in the later acts.

Really the only negatives I have about Solasta are:
- visuals are pretty poor for character models (environments are nice but need more clutter
- dialogue could use a bit more diversity and options
- needs more side content (which they have stated will be coming, right now its basically just the start of main quest and essentially no side content included apparently, where as, from what we know BG3 has given us the majority of act 1)
- balance of some of the new options is a bit wonky.

I genuinely have found Solasta to be engaging enough to have me really hyped for the full version, where BG3 generally feels frustrating to play for me because their house rules are awful (mostly, not all, i do like the inclusion of a special ability per weapon as it will make warrior gameplay more interesting), and a bunch of the way the game controls feels clunky (i cannot state how much i hate the click it, then click it again approach to using abilities like dash) and the games menus feel clunky too, plus party control is horrible and I found nothing particularly likeable about the companions, which is a HUGE swing and miss in a BG game because yes, ultimately the plot will be the main draw, if I don't like the companions, it'll kill it for me.

p.s. Yeah I think I was probably NWN'd out by the time i played it as I used to play on a persistant world called ALFA a LOT back in the day (and did when they returned for NWN2 as well(

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Originally Posted by Firesnakearies
Pathfinder Kingmaker is a real home run by Owlcat, in my opinion. It's not perfect, but given the actual size and experience level of the developers, it's really ambitious and impressive. I think their next game will be spectacular.

As for Pillars 2, I think it's a very well made game that improves upon its predecessor considerably, yet I've struggled to finish a playthrough of it. The whole ships/pirates/Pacific islands/age of sail theme doesn't interest me at all, unfortunately. It's definitely a great RPG, but it never seems to hold my interest long enough to complete it.

The game that I REALLY liked in this new renaissance of isometric CRPGs was Tyranny. Original setting, memorable companions, intriguing story, cool magic system. It did a lot of really neat stuff. I'm sad that it probably will never get a sequel.

But Baldur's Gate 3 is absolutely blowing me away so far. Yes, there are some ridiculous Larianisms throughout it, and some questionable house rules. But despite those things, I feel like it's hugely better than any of Larian's prior games, and a true, new flagship D&D title like we haven't had since, well, the Infinity Engine era.


I found Tyranny too short and had walls of text like Pillars, too dense. BG3 already has avoided that trap for the most part (explanatory books excepted). Pathfinder Kingmaker could have used a better editor, there was a lot of dialog vomit. The story's good though.

I hope BG3 and Stadia can get to those levels of story that we're referring to.

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I love those walls of text. My favorite games are Planescape: Torment and Disco Elysium. A game literally cannot have too much text for me.

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Originally Posted by Firesnakearies
I love those walls of text. My favorite games are Planescape: Torment and Disco Elysium. A game literally cannot have too much text for me.


I have to agree. I remember recruiting a new companion in P:T and then spending an hour or so just going through the lengthy conversations. And they were great!

That said, I don't expect a Baldur's Gate game to have the amount of text (or, let's be honest, writing quality) of P:T. Still, there is middle ground between P:T and modern-Bioware-like... approaches.

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Originally Posted by Firesnakearies
Pathfinder Kingmaker is a real home run by Owlcat, in my opinion. It's not perfect, but given the actual size and experience level of the developers, it's really ambitious and impressive. I think their next game will be spectacular.

As for Pillars 2, I think it's a very well made game that improves upon its predecessor considerably, yet I've struggled to finish a playthrough of it. The whole ships/pirates/Pacific islands/age of sail theme doesn't interest me at all, unfortunately. It's definitely a great RPG, but it never seems to hold my interest long enough to complete it.

The game that I REALLY liked in this new renaissance of isometric CRPGs was Tyranny. Original setting, memorable companions, intriguing story, cool magic system. It did a lot of really neat stuff. I'm sad that it probably will never get a sequel.

But Baldur's Gate 3 is absolutely blowing me away so far. Yes, there are some ridiculous Larianisms throughout it, and some questionable house rules. But despite those things, I feel like it's hugely better than any of Larian's prior games, and a true, new flagship D&D title like we haven't had since, well, the Infinity Engine era.


Something that I really like about Pathfinder Kingmaker is the environmental descriptions.
I think that's something you kinda miss out on with voice acted games ( the game has a little voice acted content tho ).
I like when the game describes in more detail what my character is seeing, facial expressions etc.
I find it to be very immersive.

Ofc you can do that visually with cutscenes too, but in Baldur's Gate 3 the cutscenes aren't detailed enough to convey that.

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Originally Posted by Svalr
Originally Posted by Firesnakearies
Pathfinder Kingmaker is a real home run by Owlcat, in my opinion. It's not perfect, but given the actual size and experience level of the developers, it's really ambitious and impressive. I think their next game will be spectacular.

As for Pillars 2, I think it's a very well made game that improves upon its predecessor considerably, yet I've struggled to finish a playthrough of it. The whole ships/pirates/Pacific islands/age of sail theme doesn't interest me at all, unfortunately. It's definitely a great RPG, but it never seems to hold my interest long enough to complete it.

The game that I REALLY liked in this new renaissance of isometric CRPGs was Tyranny. Original setting, memorable companions, intriguing story, cool magic system. It did a lot of really neat stuff. I'm sad that it probably will never get a sequel.

But Baldur's Gate 3 is absolutely blowing me away so far. Yes, there are some ridiculous Larianisms throughout it, and some questionable house rules. But despite those things, I feel like it's hugely better than any of Larian's prior games, and a true, new flagship D&D title like we haven't had since, well, the Infinity Engine era.


Something that I really like about Pathfinder Kingmaker is the environmental descriptions.
I think that's something you kinda miss out on with voice acted games ( the game has a little voice acted content tho ).
I like when the game describes in more detail what my character is seeing, facial expressions etc.
I find it to be very immersive.

Ofc you can do that visually with cutscenes too, but in Baldur's Gate 3 the cutscenes aren't detailed enough to convey that.

I absolutely loathe the environmental descriptions... I hated them in Poe and always skipped them. It depends on what are they used for, but I think obsidian tends to overuse them. But I suppose it's a minority opinion


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Oh I love those kind of descriptions.

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On the opposite end from environmental descriptions, the weather effects and animations in Pathfinder Kingmaker are really cool. Torrential rain slowing your party to a crawl, lightning storm terrifying you as you walk behind your fighter in full plate armor.

After spending so much time in BG3 it's easy to forget that weather, time of day, and other environmental effects can greatly increase immersion.

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yes, day/night cycles plus weather effects are a big thing, getting more of that stuff in these new games would be lovely.

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By "environmental descriptions" do you guys mean the storybook portions of the PF and PoE? I love those! They're a nice way to change up the pace and present challenges without combat. Plus you get to see some cool hand drawn art. 🙂

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Originally Posted by KingNothing69
By "environmental descriptions" do you guys mean the storybook portions of the PF and PoE? I love those! They're a nice way to change up the pace and present challenges without combat. Plus you get to see some cool hand drawn art. 🙂

Not that, all the other description during normal dialogue. Personally I just found it to be exhausting.


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Originally Posted by Firesnakearies
I love those walls of text. My favorite games are Planescape: Torment and Disco Elysium. A game literally cannot have too much text for me.


I thought I liked walls of text, but then I played Disco elysium and that pushed me to the limit.

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Originally Posted by blindhamster
yes, day/night cycles plus weather effects are a big thing, getting more of that stuff in these new games would be lovely.


I disagree. The problem with day/night cycles in most games is they're much shorter than a real day/night cycle - sometimes as quick as a few hours. Given you do not walk around in the game extremely quickly, this breaks immersion for me. Particularly in some of the Elder Scrolls games I remember playing where you could walk around a city for a very short period of time and all the merchants went home for the night. If you're not engaged in fast travel, game time should proceed identically to RL time.

In contrast, the BG3 "camp" system works in my mind. You start adventuring at dawn, and virtually no one will adventure for 12 straight hours in game without a rest, so the lack of night outside of camp does not break immersion. The teleporting to an identical camp kind of does, but that's a different issue.

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I started my career as a RPG player with Kotor so I tolerate walls of text. But the game has to be really good and the story better be really interesting. I think that's part of the reason I never finished POE1


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Originally Posted by Kadajko
Originally Posted by Firesnakearies
I love those walls of text. My favorite games are Planescape: Torment and Disco Elysium. A game literally cannot have too much text for me.


I thought I liked walls of text, but then I played Disco elysium and that pushed me to the limit.



If your position is that Disco Elysium is anything short of amazing, I am afraid that we must have a duel. Pistols or swords?

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Originally Posted by Abits
Originally Posted by KingNothing69
By "environmental descriptions" do you guys mean the storybook portions of the PF and PoE? I love those! They're a nice way to change up the pace and present challenges without combat. Plus you get to see some cool hand drawn art. 🙂

Not that, all the other description during normal dialogue. Personally I just found it to be exhausting.

Hmm I have to play the game still, but I can see how it can be a bit much if that would go on in excess. If there are cues its trying to convey, "the character seems pensive or distracted when they reply to you." or the like would be fine. Not sure what a full description like RR Martin got involved would be needed for, other than say, accessibility though I wouldn't know how a visually impaired person would do a game like that.

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Originally Posted by Abits
I started my career as a RPG player with Kotor so I tolerate walls of text. But the game has to be really good and the story better be really interesting. I think that's part of the reason I never finished POE1


Kotor has walls of text? It's the first Bioware game that was catered towards a bigger cross-platform audience, therefore it didn't have that many. (It was also fully voiced).

https://kotaku.com/how-knights-of-the-old-republic-pulled-off-a-voice-acti-1833889388

Quote
We couldn’t do something that was text-heavy like Baldur’s Gate or Neverwinter Nights, because Star Wars is a very cinematic experience. And the fan expectations would be different than Dungeons & Dragons fans’ expectations. They’d be less understanding of walls of text and lots of reading, which is why [KotOR] was the first game where all of the non-player characters had full voice-over.

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Originally Posted by Sven_
Originally Posted by Abits
I started my career as a RPG player with Kotor so I tolerate walls of text. But the game has to be really good and the story better be really interesting. I think that's part of the reason I never finished POE1


Kotor has walls of text? It's the first Bioware game that was catered towards a bigger cross-platform audience, therefore it didn't have that many. (It was also fully voiced).

What I meant was that because Kotor is fully voice acted, I prefer my games voice acted but will tolerate walls of text if the story is worth it.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
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Disco Elysium was an interactive book. Just walls of text everywhere. It's a shame they paid off so many reviewers.

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As soon as Solasta comes to GoG I'm going to give it a try.

ToEE was perhaps the best game to ever capture 3.5 combat but it just didn't have story and the looting system was broken. That game really needed an EA so fans could have told them how much they hated looting and that the romances were, well, not really romances. The company was deaf to criticism even as it continually patted itself on the back for having the first gay male romance in D&D game.

Hordes of the Underdark was forgettable and I'm always surprised to find people who enjoyed it. I mean it wasn't bad but I can only vaguely remember the plot and I hated the engine itself.

So it seems a good analogue in that ToEE has the right engine but I think to compare Hordes to Bg3 is a comparison that isn't kind to BG3.

Now the game that got everything wrong was POR: Ruins of Myth Drannor.

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Originally Posted by vel
Disco Elysium was an interactive book. Just walls of text everywhere. It's a shame they paid off so many reviewers.

A dialogue tree is also a game system. First half of DE is 10/10 RPG - definitely the best one in many many years. And the first one, to really expand on what Planescape introduced. Too bad, that it really drops in quality halfway through. DE only works because of sheer amount of content and reactivity available - and that is simply not true of the latter half.

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Originally Posted by Abits

Not that, all the other description during normal dialogue. Personally I just found it to be exhausting.

I like those depending on game. In a game with limited visual presentation they can enrich the game a lot. Something like BG3 doesn’t need so much of it, as it has a lot more to work with presentation wise. They will have some of those, though- narrator bits.

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Originally Posted by Telephasic
*
Originally Posted by blindhamster
yes, day/night cycles plus weather effects are a big thing, getting more of that stuff in these new games would be lovely.


I disagree. The problem with day/night cycles in most games is they're much shorter than a real day/night cycle - sometimes as quick as a few hours. Given you do not walk around in the game extremely quickly, this breaks immersion for me. Particularly in some of the Elder Scrolls games I remember playing where you could walk around a city for a very short period of time and all the merchants went home for the night. If you're not engaged in fast travel, game time should proceed identically to RL time.

In contrast, the BG3 "camp" system works in my mind. You start adventuring at dawn, and virtually no one will adventure for 12 straight hours in game without a rest, so the lack of night outside of camp does not break immersion. The teleporting to an identical camp kind of does, but that's a different issue.

I don't think I can agree with a single word of this post.
Not with the general idea, and even less the specific examples of what works and what doesn't.

The idea that "a day too short" that doesn't match an actual 24 hours cycle is somewhat worse than a world frozen in a single moment in time (which is what BG3 offers) is utterly ridiculous to me.

Originally Posted by Kadajko

I thought I liked walls of text, but then I played Disco elysium and that pushed me to the limit.

I had zero problems with DE. It's rarely verbose for the sake of it. Maybe I groaned just a bit when it tried a tad too hard with these edgy "introspective monologues", but that's pretty much it.
Same with Torment. When it forces you to read is rarely wasting your time.

Conversely, I absolutely despised most of the "walls of text" in Pillars of Eternity. I mean the first, specifically. Long-winded without anything interesting to say or a good reason to be, more often than not.

I also wished someone warned me upfront that these goddamn yellow NPCs were just regurgitating shitty fanfictions written by Kickstarter backer when I started it for the first time.




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@OP: Dude what do you expect? They don't have a magic wand where they can just change game mechanics every couple of weeks. Stop being so impatient and try to understand how incredibly hard it is to make a good game - let alone a huge, ambitious game like this one. How about you give it a try? Create a little side-scroller game in one month and then come back and complain about how they don't listen to you poor guy. Larian Studios has a good track record of listening to their players. How about you in return have some patience and trust in them? Play your Kingmaker in the meantime. Just stop complaining about them not being superhumans.

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OP:
Originally Posted by vel
Also let's not make this yet another thread about being patient with Larian etc. etc. I just wanted to highlight that these forums made me aware of other options! PK and Solasta particularly. It was worth engaging here for that.

Also OP
Originally Posted by vel
"We're weighing the gameplay feedback." in the patch notes, or a tweet, would have placated most of us.

Also Also OP
Originally Posted by vel
I actually enjoyed the 60+ hours that I dumped into BG3 over 2 playthroughs and thought it was well worth $60.... We don't have to be in blind deference though because of that.

Also Also Also OP
Originally Posted by vel
Just want to point out that Swen @ Larian even tweeted about Solasta when it came out. That's quite standup and admirable to promote a competitor, even if a minor one.

Alrik:
Originally Posted by Alrik
@OP: Dude what do you expect? They don't have a magic wand where they can just change game mechanics every couple of weeks. Stop being so impatient and try to understand how incredibly hard it is to make a good game - let alone a huge, ambitious game like this one. How about you give it a try? Create a little side-scroller game in one month and then come back and complain about how they don't listen to you poor guy. Larian Studios has a good track record of listening to their players. How about you in return have some patience and trust in them? Play your Kingmaker in the meantime. Just stop complaining about them not being superhumans.


That said, OP I can't forgive you for your dislike of DE. That game was brilliant. So I'm going to have to side with Alrik

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Originally Posted by Telephasic
*
Originally Posted by blindhamster
yes, day/night cycles plus weather effects are a big thing, getting more of that stuff in these new games would be lovely.


I disagree. The problem with day/night cycles in most games is they're much shorter than a real day/night cycle - sometimes as quick as a few hours. Given you do not walk around in the game extremely quickly, this breaks immersion for me. Particularly in some of the Elder Scrolls games I remember playing where you could walk around a city for a very short period of time and all the merchants went home for the night. If you're not engaged in fast travel, game time should proceed identically to RL time.

In contrast, the BG3 "camp" system works in my mind. You start adventuring at dawn, and virtually no one will adventure for 12 straight hours in game without a rest, so the lack of night outside of camp does not break immersion. The teleporting to an identical camp kind of does, but that's a different issue.


Considering the system has short rests that last an hour and 8 hour sleeps (4 if you're an elf) they could easily have fairly long day/night cycles. It doesnt need to match our time because typically the characters are in fact moving faster than we do -because distances between canon places are hugely reduced.

E.g. distance between mournhold and red mountain is 250 miles iirc. But you can travel that distance in not many day/night cycles at all in morrowind.


P.s. my word, yes Pool of Radiance was bad. I remember playing that with my step dad. Lol

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Originally Posted by vel
Disco Elysium was an interactive book. Just walls of text everywhere. It's a shame they paid off so many reviewers.


Paid off reviewers? Get the fuck out of here with that nonsense. It's critically-acclaimed because it's brilliant. Did they "pay off" the 21,343 positive user reviews on Steam, too? (94% of all user reviews.)

Not everyone is terrified of reading.

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Originally Posted by KillerRabbit


Hordes of the Underdark was forgettable and I'm always surprised to find people who enjoyed it. I mean it wasn't bad but I can only vaguely remember the plot and I hated the engine itself.

So it seems a good analogue in that ToEE has the right engine but I think to compare Hordes to Bg3 is a comparison that isn't kind to BG3.




Well, that was what I compared just because those two games came out in the same year, like Solasta and BG3. There was nothing else that came out at the same time as ToEE to compare it to.

But I did really like Hordes of the Underdark. I mean, it's no Planescape: Torment or Mask of the Betrayer, but it was worlds better than the Neverwinter Nights 1 original campaign.

Edit: The other thing that was dope about HotU was that it was one of the very, very few D&D video game campaigns that started at a high level, instead of being level 1 scrubs AGAIN.

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Originally Posted by Tuco


I also wished someone warned me upfront that these goddamn yellow NPCs were just regurgitating shitty fanfictions written by Kickstarter backer when I started it for the first time.




Oh god, those were awful. I read every single one of those, out loud, on my stream, and it was physically painful. I was so glad when they didn't put those in Deadfire.

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Originally Posted by Firesnakearies
In 2003, Temple of Elemental Evil came out. In the same year, Hordes of the Underdark (for Neverwinter Nights) also came out. The first game was extremely faithful to the then-current 3.5 ruleset, but was bland and unmemorable. The second game took much greater liberties with the D&D rules, but had much better story, characters, creative and epic adventure designs and locations, music, and other game elements.

Everyone who is in the know about D&D games and the CRPG subgenre says that Temple of Elemental Evil is the most accurate D&D adaptation in a video game. The implementation of MECHANICS is highly praised. But no one ever says that they loved it, or that it's one of their favorite D&D games. Conversely, people still talk about Hordes of the Underdark all the time, and many people remember it well and love it. It's considered the best part of Neverwinter Nights by a wide margin.

I think history repeats itself. Solasta is Temple of Elemental Evil again. Baldur's Gate 3 is Hordes of the Underdark.


Wonderfully said, and absolutely true. NWN as a whole was also wonderfully wrought as the "bones" for a creative campaign or online ongoing world run by players. Hordes had loads of character and was beautifully designed but quite imperfect as to following the mantra of the official ruleset. Bioware understood that a game that is fun, and allows creativity and exploration trumps sticking to rules that don't quite fit into a modern computer game, because they were designed for another medium entirely.

When someone turns a beloved book into a film, a good director will make changes to tailor the material so that is presented in the best light to suit the rigors of cinema. The "rules" of literature are altered. There have been films that were pretty exactly like the book they were based on, and they are without exception dreadful things, lacking life and generally clumsy and without substance.

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Temple of Elemental Evil was a complete commercial flop (like most of the games made by Troika), while HoTU was the expansion of NWN, a commercial success.

Personally I think ToEE is leagues better than ANYTHING with the NWN name attached on it when it comes to gameplay and combat.


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ToEE's pathfinding scarred my soul.

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I found "pathfinding" mostly irrelevant in games that let you full control of your actions.
It's not like I'm clicking and sending the party half nation afar, usually.


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Temple Of Elemental Evil isn't remembered that fondly because it was a simple dungeon crawl based on a really old tabletop campaign, and its encounter design was so-so (the endless waves of bugbears in the titular temple, etc.). It was also written by Tim Cain, a mainly programmer who's admitted to sucking at writing since. The mechanical foundations for a great game have been there, but mechanics purely can only take you so far. It's like having great weapon mechanics in a shooter game but then not the level and encounter content to let them shine. Maybe a follow-up project, one in which Troika could have focused on the content rather than the engine, would have fared better.

I've personally never played Hordes Of The Underdark, because the main campaign of NWN was even more lacklustre. It's the worst thing of Bioware I've ever played. It was clearly an afterthought/demo of what the toolset would be capable of at best, which is where the main ressources were spent. After BG, that was a big blow to somebody who expected anything roughly onpar. Maybe I should give it a try, I've heard good things about it. I'm not a graphics whore, but admittedly I nowadays unlike BG find it hard/er to get back into NWN in parts because visually it has aged terribly (development that started back in the 90s took really long and was low poly even for its day). Doesn't help that its art direction had always been lacklustre and everything is tile-based same, same looking due to the requirements of the toolset.

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Yeah, there's a specific period of a few years where every 3D game that came out during that time looks like absolute ass today. Really turns me off from those games, even though some of them were great games. But Hordes of the Underdark is pretty good, anyway.

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Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!) I posit that the best thing about Baldur's Gate 3 is actually that people have mentioned Pathfinder Kingmaker (PK) and Solasta Crown of the Magister.

I somehow played Pillars of Eternity (PoE), FF15, Octopath, Fire Emblem 3H, Witcher, DOS/2, Icewind, BG1, BG2, the list goes on. I am looking forward to Cyberpunk. Yet somehow I'd missed Pathfinder Kingmaker a couple years back and Solasta a few days ago.

I'm thankful to everyone who's mentioned PK and Solasta on the forums. They're good D&D RPGs in their own ways. I'm enjoying PK on Nvidia Geforce Now after a couple of runs through BG3 on Stadia.




Pathfinder isn't a DnD game. Pathfinder is it's own game. Sure it's derivative of DnD 3.5 edition, but still.

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Pathfinder is close enough to D&D that many people just consider it another type of D&D.

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I love with a complete lack of interest and feedback from devs on this forum most threads devolve into discussions about other games lol.

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Originally Posted by Soul-Scar
I love with a complete lack of interest and feedback from devs on this forum most threads devolve into discussions about other games lol.


I mean... this thread evolved into a civil, quite in-depth discussion about the different RPGs out there and their merits. This is not strictly about BG3 (or not only), but it is a discussion that might be somewhat helpful - or just interesting - for the devs.

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Don't forget about Realms Beyond: Ashes of the Fallen, it looks excellent as well.

https://www.realms-beyond.com/

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Originally Posted by tsundokugames
Don't forget about Realms Beyond: Ashes of the Fallen, it looks excellent as well.

https://www.realms-beyond.com/


it does, and it did for the last three years I followed it. To the point I'm getting a bit discouraged.
Especially since their previous production, Chaos Chronicles, was shut down by their publisher when it got (allegedly) really close to completion.


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Originally Posted by tsundokugames
Don't forget about Realms Beyond: Ashes of the Fallen, it looks excellent as well.

https://www.realms-beyond.com/


I have very mixed feelings on this. It looks great until I look at a screenshot showcasing combat. Oh well, maybe the story/world will be good enough that it will be worth suffering through combat.

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Originally Posted by Uncle Lester
Originally Posted by tsundokugames
Don't forget about Realms Beyond: Ashes of the Fallen, it looks excellent as well.

https://www.realms-beyond.com/


I have very mixed feelings on this. It looks great until I look at a screenshot showcasing combat. Oh well, maybe the story/world will be good enough that it will be worth suffering through combat.

No different than suffering through BG3 combat.

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Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by tsundokugames
Don't forget about Realms Beyond: Ashes of the Fallen, it looks excellent as well.

https://www.realms-beyond.com/


I have very mixed feelings on this. It looks great until I look at a screenshot showcasing combat. Oh well, maybe the story/world will be good enough that it will be worth suffering through combat.

No different than suffering through BG3 combat.


Fair point. Though at least the visuals are better in BG3? (Idk why I dislike the combat look in Realms Beyond so much, the rest of the game looks very nice. Not that visuals are the most important thing in the world, but the style for some reason puts me off. That on top of TB.)

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What no Pillars of Eternity and Pillars of Eternity: Deadfire, I really enjoyed those games. Just like I enjoyed Pathfinder: Kingmaker and waiting for Pathfinder: Wrath of the Righteous to come out

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Originally Posted by Uncle Lester
Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by tsundokugames
Don't forget about Realms Beyond: Ashes of the Fallen, it looks excellent as well.

https://www.realms-beyond.com/


I have very mixed feelings on this. It looks great until I look at a screenshot showcasing combat. Oh well, maybe the story/world will be good enough that it will be worth suffering through combat.

No different than suffering through BG3 combat.


Fair point. Though at least the visuals are better in BG3? (Idk why I dislike the combat look in Realms Beyond so much, the rest of the game looks very nice. Not that visuals are the most important thing in the world, but the style for some reason puts me off. That on top of TB.)

Ah ok. Yeah the visuals are weak (and by contrast the one thing I can unequivocally say is awesome right now about BG3). But because RB is 3.5e D&D and has party size of six, I actually am much more invested in that game than even Solasta. And then also Black Geyser.

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Originally Posted by Iszaryn
What no Pillars of Eternity and Pillars of Eternity: Deadfire, I really enjoyed those games. Just like I enjoyed Pathfinder: Kingmaker and waiting for Pathfinder: Wrath of the Righteous to come out

I am right there with you on this. In order, the games I am waiting for great anticipation are: P:WotR, Black Geyser, Realms Beyond, Solasta. More long-term the wait is for Avowed.

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Originally Posted by vel
Given the underwhelming latest patch (is Larian listening to any of the gameplay feedback?!?!) I posit that the best thing about Baldur's Gate 3 is actually that people have mentioned Pathfinder Kingmaker (PK) and Solasta Crown of the Magister.

I somehow played Pillars of Eternity (PoE), FF15, Octopath, Fire Emblem 3H, Witcher, DOS/2, Icewind, BG1, BG2, the list goes on. I am looking forward to Cyberpunk. Yet somehow I'd missed Pathfinder Kingmaker a couple years back and Solasta a few days ago.

I'm thankful to everyone who's mentioned PK and Solasta on the forums. They're good D&D RPGs in their own ways. I'm enjoying PK on Nvidia Geforce Now after a couple of runs through BG3 on Stadia.



Probably for the best, Pathfinder Kingmaker was a bug ridden mess when first released. Kind of wonder if stuff is still messed up related to feats not working and so on.

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I played Solasta some more and IMO, it's a nice little game to scratch that turn-based tactical combat itch, but it's just not much more than that.



The world setup itself seems to be decent, but it's another trope of great Elven empire brought low by some sort of mysterious world destroying cataclysm, which both resulted in immense loss of knowledge and created many world-changing anomalies, including somehow introducing new races to the world (humans, dwarves...) which came from somewhere else. Now elves and other races pick the broken pieces together and create some young kingdoms and shaky alliances of convenience. It is almost Dragon Age world setup with more equality between kingdoms and races, they even have their own version of darkspawn there.

NPCs you encounter are largely forgettable - I'd struggle to name more than 2-3 NPCs off top of my head. Furthermore you don't have any companions - your whole party is 4 blank slate characters you create when you start, which IMO is a HUGE weakness - there won't be any party dynamics, romance, conflicts and nothing really - because all these 4 characters are all you get and they are all your main. The small upside is that whole party involves when you talk to NPCs and IMO that works well, but that's the only good thing about it, IMO.

The graphics are simplistic, but get the job done. It looks like something you'd expect out of 2010 game, but DA:O is a 2010 game too and IMO it's around that level give or take (more give really, but still good enough to get the job done). Characters look so-so, somewhat blocky, but not outright horrible - totally 2010 game standard there, where you already got faces and animations, but it's definitely nowhere near anything up to date there. Armors look decent, though.

Combat is ok-ish. Spells are flashy, they look ok, there is no "realistic" fire and such, but they are ok. My pet peeve mostly comes from their almost maniacal adherence to 5e, which includes pop ups every time you have some sort of valid reaction or action you can take. For example every time paladin attacks you get a popup mid attack asking if you want to use smite. I, personally, don't like it because you get that shit midswing and it makes you miss much of combat animation of swing itself there.

And holy crap... Act 1 EA is so TINY... literally 3 tunnel style quest areas - initial keep, library and then master's keep and city hub? That all???



I hope this game will do good enough to have a more invested sequel, but it ain't no BG3, not even close by far.

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Originally Posted by kanisatha
Quote
-snip-

Ah ok. Yeah the visuals are weak (and by contrast the one thing I can unequivocally say is awesome right now about BG3). But because RB is 3.5e D&D and has party size of six, I actually am much more invested in that game than even Solasta. And then also Black Geyser.


I'm curious about the 3.5e part. Especially that it doesn't seem to offer all the choice 3.5e is famous for. What are the advantages over 5e? I went from 2AD&D (Infinity Engine... well, touches of 3e) straight to researching 5e for BG3. I must say 5e looks great in general.

I also have high hopes for Black Geyser. It looks like it could be great, but for now I'm going to hold my enthusiasm. I'm somewhat concerned about the Greed mechanic - it looks like it could be a gimmick that seems cool on paper but is just annoying in actual play.

Solasta is for me a funny thing in a way. It shouldn't be of any interest to me. It's a turn-based custom party dungeon crawler that doesn't seem to aspire to any particularly interesting narrative. Yet I find myself really wanting to play it.

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Originally Posted by Uncle Lester
Originally Posted by kanisatha
Quote
-snip-

Ah ok. Yeah the visuals are weak (and by contrast the one thing I can unequivocally say is awesome right now about BG3). But because RB is 3.5e D&D and has party size of six, I actually am much more invested in that game than even Solasta. And then also Black Geyser.


I'm curious about the 3.5e part. Especially that it doesn't seem to offer all the choice 3.5e is famous for. What are the advantages over 5e? I went from 2AD&D (Infinity Engine... well, touches of 3e) straight to researching 5e for BG3. I must say 5e looks great in general.

Well they also, like with Solasta, are using the SRD OGL. It's just the 3.5e SRD rather than 5e SRD. So they also, again like Solasta, are limited to only being able to use those things that are in the SRD and nothing more, which is rather minimal.

As for differences with 5e, I am very firmly in camp preferring 3.5e as the best D&D edition. I find 5e to be too focused on combat and somewhat gimmicky in the changes made in it relative to the older editions. But ultimately it is very much a personal preference.

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Originally Posted by fallenj

Pathfinder Kingmaker was a bug ridden mess when first released. Kind of wonder if stuff is still messed up related to feats not working and so on.


You haven't checked? They patched the living hell out of that game, it's stable and bugless now, atleast that is my personal experience, experienced zero bugs of any kind during the whole playthrough. A lot of people seem to think that PFK is still bugged but everything was fixed.

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Originally Posted by Kadajko
Originally Posted by fallenj

Pathfinder Kingmaker was a bug ridden mess when first released. Kind of wonder if stuff is still messed up related to feats not working and so on.


You haven't checked? They patched the living hell out of that game, it's stable and bugless now, atleast that is my personal experience, experienced zero bugs of any kind during the whole playthrough. A lot of people seem to think that PFK is still bugged but everything was fixed.

For me pathfinder is super laggy and stuttering. If I can run Witcher 3 on ultra there is no reason pathfinder would perform so poorly


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Not gonna lie, Solasta looks like an on-rails snoozefest plus doesn't even have plans for playable gnomes, shameful.

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Originally Posted by Kadajko
Originally Posted by fallenj

Pathfinder Kingmaker was a bug ridden mess when first released. Kind of wonder if stuff is still messed up related to feats not working and so on.


You haven't checked? They patched the living hell out of that game, it's stable and bugless now, atleast that is my personal experience, experienced zero bugs of any kind during the whole playthrough. A lot of people seem to think that PFK is still bugged but everything was fixed.

Not only this, which is certainly my experience replaying the game often, is that they patched the game to be stable and bug-free pretty darn quickly following release. No other game developer has even come close in how tirelessly the very tiny Owlcat team worked in the weeks and months after the game was released to put out the patches. On this issue, they get an A+.

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Originally Posted by kanisatha
Originally Posted by Kadajko
Originally Posted by fallenj

Pathfinder Kingmaker was a bug ridden mess when first released. Kind of wonder if stuff is still messed up related to feats not working and so on.


You haven't checked? They patched the living hell out of that game, it's stable and bugless now, atleast that is my personal experience, experienced zero bugs of any kind during the whole playthrough. A lot of people seem to think that PFK is still bugged but everything was fixed.

Not only this, which is certainly my experience replaying the game often, is that they patched the game to be stable and bug-free pretty darn quickly following release. No other game developer has even come close in how tirelessly the very tiny Owlcat team worked in the weeks and months after the game was released to put out the patches. On this issue, they get an A+.


Not that they would have more choice, if they left the game as it came out, they might not sell the next one so well.

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Originally Posted by alice_ashpool
Not gonna lie, Solasta looks like an on-rails snoozefest plus doesn't even have plans for playable gnomes, shameful.



Gnomes are for punting.

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Originally Posted by kanisatha
Well they also, like with Solasta, are using the SRD OGL. It's just the 3.5e SRD rather than 5e SRD. So they also, again like Solasta, are limited to only being able to use those things that are in the SRD and nothing more, which is rather minimal.


For some reason I thought 3.5e is more lenient in licensing (Pathfinder and all that) and it's 5e that has a more restrictive approach of only the SRD being OGL.

The devs can still add as much homebrew as they want, right? Solasta kind of does it. It's probably more a matter of limited scope/resources. Also tradeoffs - if they can put, say 6 races, they'll probably want those that people know from D&D so there's no complaining "why no X race". I'd love to see more games with interesting races, not just the bog-standard set of humans, elves, dwarves, halflings and maybe gnomes.

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The 5e open license lets a creator add homebrew so long as it doesn't use any of Wizard's non open content. BG3 presumably has far more liberty.

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Originally Posted by Uncle Lester
Originally Posted by kanisatha
Well they also, like with Solasta, are using the SRD OGL. It's just the 3.5e SRD rather than 5e SRD. So they also, again like Solasta, are limited to only being able to use those things that are in the SRD and nothing more, which is rather minimal.


For some reason I thought 3.5e is more lenient in licensing (Pathfinder and all that) and it's 5e that has a more restrictive approach of only the SRD being OGL.

The devs can still add as much homebrew as they want, right? Solasta kind of does it. It's probably more a matter of limited scope/resources. Also tradeoffs - if they can put, say 6 races, they'll probably want those that people know from D&D so there's no complaining "why no X race". I'd love to see more games with interesting races, not just the bog-standard set of humans, elves, dwarves, halflings and maybe gnomes.

Yes 3.5e SRD OGL works the same way as 5e SRD OGL. They can do anything homebrew they want so long as it isn't any copyrighted material. But yeah, I think Ceres Games (Realms Beyond) has even less resources available to them than Tactical Adventures (Solasta).

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Originally Posted by kanisatha
Yes 3.5e SRD OGL works the same way as 5e SRD OGL. They can do anything homebrew they want so long as it isn't any copyrighted material. But yeah, I think Ceres Games (Realms Beyond) has even less resources available to them than Tactical Adventures (Solasta).


Thanks for clarifying. Well, fingers crossed for all the studios! I hope these upcoming cRPGs are successful.

Originally Posted by vel
The 5e open license lets a creator add homebrew so long as it doesn't use any of Wizard's non open content. BG3 presumably has far more liberty.


I think BG3 has all the liberty in terms of using 5e official material. As long as it's setting-appropriate, I'm guessing. Hopefully we'll see some Xanathar and/or Tasha sometime in the future.

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Pathfinder Kingmaker is largely bug free now. If you've never played, now's a great time to try. Fair warning, it's as complex and obtuse as the Pathfinder ruleset it implements, but it's well worth the learning curve.

A year or two from now we'll lovingly say the same about BG3 I hope. 😄

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Originally Posted by alice_ashpool
Not gonna lie, Solasta looks like an on-rails snoozefest plus doesn't even have plans for playable gnomes, shameful.

There's no plays like gnome.

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