First off, the two are barely comparable in many departments. Solasta is a single player game and they dont have nearly the same resources as BG3 crew. They are hardly competitors unless you are looking at the "EA buying power" market
Secondly, they are both 5e games coming out around the same time after no product existing prior, these are the games that decide if more D&D products get made (more so Larian but Solasta could just do well enough to earn copycats)
Thirdly, it is inevitable that they will be compared. Both games should be learning freom eachothers EA where avail. We dont need to copy things from Solasta but we can look at where they successfully applied a 5e ruleset and ask "why not Larian too?" For example, spell ranges/longbow ranges sniped to 60ft. This is a bit much when some spells had a baseline distance of 120ft. Ready action is another feature Solasta did well, similar things could easily be done with BG3 UI with a popup similar to Hex's. The fact taht Solasta shows dice all over the place is huge too, BG3 needs to show more dice rolls or at least have some setting option that allows "verbose mode" or something of the sort rather than just "hit, mis, save, fail"
Aside from the obvious superior artwork, I like how BG3 did reactions better. You can toggle what you want to autocast for reaction, thats much more intuitive than Solastas endless popups. I like how BG3 is taking some risks with things like "dip" and weapon based short rest attacks, I'd like to see more homebrewed "shortrest" stuff and less arbitrary homebrew of feats and class abilities into every character. Make players build for their bonus actions like they do in 5e by taking shieldmaster or multiclassing into rouge or just more interaction with gear. I like BG3's selection of races already, Solastas choices feel vanilla AF while Larian has some nice flavorful stuff like Gith, Tiefs, Drow.
Last edited by pill0ws; 28/10/20 01:00 AM.