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#720043 28/10/20 08:31 AM
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DDPope Offline OP
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It seems that skill checks are not adding modifiers and proficiency bonuses. While speaking with the ogres in the blighted village, the deception check has a DC of 7, I have a +3 so I should succeed on a 4 or higher. But I fail on a 6? In the same interaction, the persuasion check has a DC of 15. I have a +5, so 10 and up should succeed. However, I fail on anything lower than the 15. Just want to make sure the Devs are aware, although I'm sure I'm not the only one who's noticed.

DDPope #720045 28/10/20 08:32 AM
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The DC changes based on your modifier for the rolls - it's confusing, I know xD

Mxiio #720047 28/10/20 08:35 AM
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Oh ok. Unconventional, but I understand. Thanks.

DDPope #720049 28/10/20 08:39 AM
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Originally Posted by DDPope
Oh ok. Unconventional, but I understand. Thanks.

An easy way to show this, is saving before a conversation with Deception/Persuasion/Intimidation checks then going through it twice, once without and once with Guidance.


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