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#72103 11/06/03 03:23 PM
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Maybe this time? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#72104 11/06/03 03:29 PM
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Don't think so, as it would definately have been mentioned in the FAQ. But, you never know...


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#72105 11/06/03 05:55 PM
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I hope DD2 will have multiplayer

#72106 12/06/03 11:28 AM
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NOOO THERE MUST BE MULTIPLAYER :'(


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#72107 12/06/03 12:25 PM
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I dont think RR will have multiplayer support but i think it will be in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />2

#72108 13/06/03 10:23 PM
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Personally, I hope it is single player only <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

#72109 13/06/03 11:18 PM
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Personally, I hope it is single player only <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


x2 <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#72110 14/06/03 12:26 AM
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As long as there is network mulitplayer game's added. I shall be happy. That way I can walk up to my friend and slap him to death. Then dance on his corpse and, run off into the sunset.

Last edited by Supreme_Wizard; 14/06/03 12:28 AM.

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#72111 14/06/03 01:27 AM
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As long as there is network mulitplayer game's added. I shall be happy. That way I can walk up to my friend and slap him to death. Then dance on his corpse and, run off into the sunset.



LOL...

Well, if the focus is still singleplayer then it might not work, but since there's a party system of sorts in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />, a network multiplayer game wouldn't be so horrible. At least, when one dies, the other one dies, too (as indicated by soul-binding), so you can't just drag your friend's corpse around with you... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

#72112 16/06/03 03:38 AM
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Although I'm not a fan of multiplayer, it could work in this one. If one player each played one of the characters, the two of you could co-operatively play through the game. Because they're soul-linked, you have to protect your partner, or you die. It would save having to control two people at once, but you'd have the new challange of trying to work as a team. I think it could work, and work well.

#72113 16/06/03 03:41 AM
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yes, it could work.



#72114 16/06/03 01:29 PM
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*Flashbacks of boyfriend complaining vociferously about being a dead mage and not getting some experience points because I had to wait until the fight was over to resurrect him*

Hopefully that won't happen should a multiplayer (network/LAN) function be included in Riftrunner. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

#72115 16/06/03 11:40 PM
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yes, that would be bad. several of the experts could be in a group togeather, and then some newbie stubbles in yelling, "damn. were's aleroth??? huh. what the [nocando] is that elf doing running at me, and that deathknight?? a, crap!!!" yeah, hopefully won't happen. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



#72116 17/06/03 12:49 AM
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I wasn't thinking Internet multiplayer, more on a home LAN. My idea of multiplayer would work the same as single-player, only each character is individually controlled. When one of you dies, the game is over and you have to re-load. You oculd do it over the Internet, but you'd need to keep playing with the same person through the whole game.

#72117 17/06/03 12:56 AM
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o, that puts it in a whole new perspective, that would be bad, haveing to restart. But u would have to play like 72 hours of the game straight to beat it



#72118 17/06/03 03:06 AM
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i'd be fine without multiplayer. yes multiplayer adds a new dimension to games but to me divine divinity was fine without it. either way i'm gonna buy this game <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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#72119 17/06/03 03:08 AM
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yeah, I'll just get it whatever the hell it is! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />



#72120 17/06/03 09:57 AM
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I wasn't thinking Internet multiplayer, more on a home LAN. My idea of multiplayer would work the same as single-player, only each character is individually controlled. When one of you dies, the game is over and you have to re-load. You oculd do it over the Internet, but you'd need to keep playing with the same person through the whole game.

Multiplayer is a nice idea actually, but as I always ask: How do you want to implement it if your game story is very obviously based on one single character? Like in DivDiv for example... you play with a couple of fellows... how will you handle the game parts which are only for one single hero(ine)? The most striking example for such a part is the ritual. Do you want to have a dozen Divine Ones only because you want to have multiplayer?
And I am pretty sure that the RRR-story is as sophisticated as the DivDiv-one was... and thus, I don't see any way of getting a multiplayer other than allowing two people to play the game - one is the normal guy and the other is the death knight. But quite honestly, I am one of those people who don't really need a multiplayer part. If I want to do something with my friends, I get drunk with them and don't play LAN games. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#72121 18/06/03 12:40 AM
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uh, what kind of person does that elgi??? uh, <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />



#72122 18/06/03 09:24 AM
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Well, I really enjoy single-player RPGs on the PC, more than multiplayer. The structure of the game is completely different than what would be needed for multiplayer. In single-player mode I can play whenever I want, I don't have to call someone else just to be able to play it in the LAN. And I have no flatrate internet connection at home, so playing online would be no option for me, too. And when I really want to have "multiplayer RPGs" there is always my Pen&Paper RPG group <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> or I log in to one of the MUDs I play in.

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