I don't agree. You are roleplaying not "option selecting". You pick an option that you think fits with your character's personality. How the world reacts to it isn't in your hand.
Honestly this is what makes BG3 a great game, where there are choices, but not the "Blue for good, red for bad" style that Mass Effect gave you.
In fact, for example, I am in the forest and I see 3 people, one of whom is in agony. I try by discussion to save him. He dies. His friends ask me if I am like them and am I their guide. I tell them yes and in the end he attacks me. In the end, I kill them and I didn't want them dead.
Just because you don't want an out come doesn't make you evil for it happening. Sometimes shit happens. (PS: You have the option to knock people out you know?)
Agreed. Good and evil are too subjective. If someone does what they feel is the right thing then this is the "good" outcome. Having a controlled outcome makes the game play itself, you are only watching it pass by. The freedom to pick choices that your character (or you) would pick, imo is the way to feel a part of the story.
This knock out option would probably be the best thing if you do not wish to kill someone. This does make me wonder if a no kill playthrough is possible, maybe kill only those that are needed to progress the plot.
The dice rolling may make you uncomfortable, best to save your game often if you are sensitive to failing rolls. Just like in DnD, even if you excel at something it doesn't mean the dice will favour you.