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old hand
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OP
old hand
Joined: Oct 2020
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Deep gnomes were OP back then.
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stranger
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stranger
Joined: Oct 2020
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Hag should probably be listed as Night Hag (at least judging from her HP) or Green Hag. I don't think she's a Night Hag. Not sure what kind she is. She's a green hag petal.
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addict
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addict
Joined: Oct 2020
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Another monster from memory: Flind LoL I thought Flind was the name of one of the gnolls...Like Bob, Harry, Flind.
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old hand
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OP
old hand
Joined: Oct 2020
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Another monster from memory: Flind LoL I thought Flind was the name of one of the gnolls...Like Bob, Harry, Flind. Flinds are sort of an offshoot species to gnolls. The cousins of gnolls. They're bigger and tougher.
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addict
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addict
Joined: Oct 2020
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There are a couple of races that you can make as PCs which I have included here, because they are classically considered an enemy race, such as Githyanki and Drow.
Man, this is not a paladin game, what classic enemy races are you talking about. Any race created in the editor can become an enemy only at the request of the player. Many play as drow, they have other classic enemies Throughout the majority of D&D's history, Drow, Duergar, and (especially) Githyanki have been presented solely or primarily as evil monster races. Almost every time they appear in a book, adventure, or even D&D computer game, it's as evil monsters. Drow have been cleaned up and normalized the most, of course, mostly due to the popularity of Drizzt and how many people want to play as Drow. But even so, most Drow in most products are just antagonists. This is pretty true, if I remember correctly Drow was a monster race in the monster manual for 3.5 & had a level adjustment of +2 to play as one ( level adjustment means you would lose or skip a class level equal to lvl adjustment. This happened because, the racials were more potent than normal races). Actually a lot of the races in 5e that people been asking for are monster races in old editions. 3.5 from lowest level adjustment to highest:Goblin (+0), Orc Dwarf - Duergar (+1), Lizardfolk, Aasimar, Tiefling, Bugbear, Hobgoblin, Golieth, & Kenku Yunati (+2), Triton, Gith, Centaur, Elf - Drow, & Minotaur gnome - deep (+3)Simic Hybrid - Don't know about this, probably close to a template that was in the monster manual, templates were added to races to make half creatures, vamps and werewolves. Don't know about Tabaxi, Aarakocra,Tortle, Firbolg, Loxodon, & Vedalken Simic Hybrid, Loxodon and Vedalken are from the Ravnica setting, which was ported over from Magic the Gathering for 5e. They where not part of D&D prior to that, so they have no earlier edition version.
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stranger
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stranger
Joined: Oct 2020
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Okay, so obviously there are lots of normal "good" humanoid NPCs you can fight, like humans, elves, dwarves, tieflings, etc. I'm not counting those. Also, some non-hostile normal animals around, not counting those either. This is just the list of "monster species" you can potentially fight in the content we have so far. (There are a couple of races that you can make as PCs which I have included here, because they are classically considered an enemy race, such as Githyanki and Drow.)
1. Imp (page 76 MM, 3d4+3 HP (10) 2. Intellect Devourer (page 191 MM, 6d4+6 HP (21) 3. Cambion (page 36 MM, 11d8+33 HP (82) 4. Mind Flayer (page 222 MM, 13d8 + 13 HP (71) 5. Skeleton (page 272 MM, 2d8+4 HP (13) 6. Goblin (page 166 MM, Goblin 2d6 HP(7), Goblin Boss 6d6 HP (21) 7. Warg (page 341 (worg) MM, 4d10+4 HP (26) 8. Bugbear (page 33 MM, 5d8+5 HP (27) 9. Giant Snake (unknown which one constrictor or poisonous and also no clue where in the game (druids?) 10. Wolf (page 341 MM, 2d8+2 HP (11) 11. Harpy (page 181 MM, 7d8+7 HP (38) 12. Ettercap (page 131 MM, 8d8+8 HP (44) 13. Phase Spider (page 334 MM, 5d10+5 HP (32) 14. Ogre (page 237 MM, 7d10+21 HP (59) 15. Owlbear (page 249 MM, 7d10+21 HP (59) 16. Gnoll (page 163 MM, Gnoll 22 HP, Fang of yeenoghu 65 HP, fleshgnawer and hunter both 22) 17. Hyena (page 331 1d8+1 Hp (5) 18. Redcap (page 188 VGM, 6d6+24 HP (45) 19. Wood Woad (page 198 VGM, 10d8+30 HP (75) 20. Mud Mephit (page 216 MM, 6d6+6 HP (27) 21. Hag (green hag page 177 MM, 11d8 +33 HP (82) 22. Giant Spider (page 328 MM, 4d10+4 HP (26) 23. Hobgoblin (186-187 MM, various HP, (base 11, captain 39, warlord 97) 24. Drow (page 126 - 129 MM, various HP (base 13, elite warrior 71) 25. Spectator (page 30 MM, 6d8+12 HP (39) 26. Githyanki (page 160 MM, 9d8+9 HP (49) 27. Red Dragon (kinda) (page 98 MM, Adult version 19d12 + 133 HP (256) 28. Minotaur (page 223 MM, 9d10+27 HP (76) 29. Bulette (page 34 MM, 9d10+45 HP (94) 30. Myconid (page 230-232 MM, various HP (22 adult, 60 soverign) 31. Duergar (page 122 MM, however these are leveled NPC's from race duergar) 32. Hook Horror (page 189 MM, 10d10 +20 HP (75) 33. Kuo-Toa (page 199-200 MM, various HP (base 18, priest/whip 65) 34. Arcane Turret 35. Animated Armor (page 19 MM, 6d8+6 HP (33) 36. Construct
Edit: 37. Flind (page 153 VGM, 15d8 +60 HP (127) Edit 2: 38. Animated Corpses/Zombies (page 315-316 MM, various HP (base 3d8+9 (22)
Did I forget any? That's pretty much the order in which I encountered them, and this is from memory.
That's a pretty great variety for just act 1 of the game!
added references from the rule books as I see alot of complaints about to much HP and no DnD monsters. All monsters I could find in the rulebooks appart from 34 and 36 MM = Monstrous Manual VGM = Volo's Guide to Monsters (yes that volo!)
Last edited by Shinshi; 02/11/20 03:03 PM.
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old hand
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OP
old hand
Joined: Oct 2020
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Okay, so obviously there are lots of normal "good" humanoid NPCs you can fight, like humans, elves, dwarves, tieflings, etc. I'm not counting those. Also, some non-hostile normal animals around, not counting those either. This is just the list of "monster species" you can potentially fight in the content we have so far. (There are a couple of races that you can make as PCs which I have included here, because they are classically considered an enemy race, such as Githyanki and Drow.)
1. Imp (page 76 MM, 3d4+3 HP (10) 2. Intellect Devourer (page 191 MM, 6d4+6 HP (21) 3. Cambion (page 36 MM, 11d8+33 HP (82) 4. Mind Flayer (page 222 MM, 13d8 + 13 HP (71) 5. Skeleton (page 272 MM, 2d8+4 HP (13) 6. Goblin (page 166 MM, Goblin 2d6 HP(7), Goblin Boss 6d6 HP (21) 7. Warg (page 341 (worg) MM, 4d10+4 HP (26) 8. Bugbear (page 33 MM, 5d8+5 HP (27) 9. Giant Snake (unknown which one constrictor or poisonous and also no clue where in the game (druids?) 10. Wolf (page 341 MM, 2d8+2 HP (11) 11. Harpy (page 181 MM, 7d8+7 HP (38) 12. Ettercap (page 131 MM, 8d8+8 HP (44) 13. Phase Spider (page 334 MM, 5d10+5 HP (32) 14. Ogre (page 237 MM, 7d10+21 HP (59) 15. Owlbear (page 249 MM, 7d10+21 HP (59) 16. Gnoll (page 163 MM, Gnoll 22 HP, Fang of yeenoghu 65 HP, fleshgnawer and hunter both 22) 17. Hyena (page 331 1d8+1 Hp (5) 18. Redcap (page 188 VGM, 6d6+24 HP (45) 19. Wood Woad (page 198 VGM, 10d8+30 HP (75) 20. Mud Mephit (page 216 MM, 6d6+6 HP (27) 21. Hag (green hag page 177 MM, 11d8 +33 HP (82) 22. Giant Spider (page 328 MM, 4d10+4 HP (26) 23. Hobgoblin (186-187 MM, various HP, (base 11, captain 39, warlord 97) 24. Drow (page 126 - 129 MM, various HP (base 13, elite warrior 71) 25. Spectator (page 30 MM, 6d8+12 HP (39) 26. Githyanki (page 160 MM, 9d8+9 HP (49) 27. Red Dragon (kinda) (page 98 MM, Adult version 19d12 + 133 HP (256) 28. Minotaur (page 223 MM, 9d10+27 HP (76) 29. Bulette (page 34 MM, 9d10+45 HP (94) 30. Myconid (page 230-232 MM, various HP (22 adult, 60 soverign) 31. Duergar (page 122 MM, however these are leveled NPC's from race duergar) 32. Hook Horror (page 189 MM, 10d10 +20 HP (75) 33. Kuo-Toa (page 199-200 MM, various HP (base 18, priest/whip 65) 34. Arcane Turret 35. Animated Armor (page 19 MM, 6d8+6 HP (33) 36. Construct
Edit: 37. Flind (page 153 VGM, 15d8 +60 HP (127) Edit 2: 38. Animated Corpses/Zombies (page 315-316 MM, various HP (base 3d8+9 (22)
Did I forget any? That's pretty much the order in which I encountered them, and this is from memory.
That's a pretty great variety for just act 1 of the game!
added references from the rule books as I see alot of complaints about to much HP and no DnD monsters. All monsters I could find in the rulebooks appart from 34 and 36 MM = Monstrous Manual VGM = Volo's Guide to Monsters (yes that volo!) Ooh, great job!
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addict
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addict
Joined: Oct 2020
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The snake is the poisonous variety. I guess the Arcane Turret is closest to the Artificer's Eldritch Cannon, which has 5 hp per artillerist level. There are many different types of construct.
Last edited by FrostyFardragon; 02/11/20 03:16 PM.
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old hand
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old hand
Joined: Oct 2020
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Simic Hybrid, Loxodon and Vedalken are from the Ravnica setting, which was ported over from Magic the Gathering for 5e. They where not part of D&D prior to that, so they have no earlier edition version.
Interesting, thanks for the heads up.
Last edited by fallenj; 02/11/20 03:25 PM.
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