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#730503 08/11/20 07:57 PM
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Hell all! I've seen several people having a deep want of a clerics' patron or a warlock's pact to have some kind of relevance or be brought up in a side quest or main game.


What are some ways you think Larian can implement this more? Realistically, I think we are just gonna get tags and some special dialogue which is really cool to begin with.

But I know know some of you might want an appearance of the patron in question or something.
How would you go about it without making your current quest seem less important to meeting Bhaal, the Ancient One, or even Shar who has a big connection to the story?

Last edited by SecondAchaius; 08/11/20 07:57 PM.
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I think a direct appearance of our god/patron is unlikely. There's already like 20 gods to choose from, and the whole idea of patrons is they are typically unique from warlock to warlock.

What I think they could do is have us receive some special class-only side quests for the custom PC where we experience some vague visions in our sleep that is based on cleric domain or warlock pact. We wake up having been contacted, and then we can explain it to one of our companions and get tags so we can be a little more specific in the case of gods.

Similarly clerics, warlocks, paladins, and maaaybe druids should all receive some sort of message from their benefactor on our first long rest in which said benefactor at least makes it known why they can't help and/or guides us along the path they want us to go to remove the tadpole. Druids and nature clerics get directed to the grove/Halsin depending on where they are. Warlocks could could be warned against making a pact with Raphael. Clerics and paladins could be encouraged to reach Baldur's Gate ASAP so they can seek out a temple of their god where said god can enact their divine will more precisely.

It has to be kept vague because otherwise it'd be a massive workload, but interacting with your god/patron/trees is such a huge part of these divine classes that it'd be a shame to never have moments like these. It is also fairly jarring in the case of clerics who's god apparently doesn't care that their divine tool in the world is being corrupted by something else.

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Originally Posted by SaurianDruid


It has to be kept vague because otherwise it'd be a massive workload, but interacting with your god/patron/trees is such a huge part of these divine classes that it'd be a shame to never have moments like these. It is also fairly jarring in the case of clerics who's god apparently doesn't care that their divine tool in the world is being corrupted by something else.


That's my biggest concern with classes like these. We are in some, way, shape, or form "Special" due our patron outside of the current set of events. I think it would be really sad to never have a conversation with them over what is happening. As you said maybe a reason why they can't help more and/or their power is with them etc.

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Its actually interesting, once you get far enough in we basically learn that the Tadpoles
Divine/Divine powered, Far more powerful than even an adult mindflayer
They aren't something even patron's could remove easily

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Originally Posted by N7Greenfire
Its actually interesting, once you get far enough in we basically learn that the Tadpoles
Divine/Divine powered, Far more powerful than even an adult mindflayer
They aren't something even patron's could remove easily



Ye! I kinda feel like our gods or pact might be like "Who be playing with my play thing?" I mean we have Wyll who probably communicates with his patron a lot.


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