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journeyman
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I'm glad this thread is still alive and well.
But I'm not so glad that Larian still havent made an effort to acknowledge that the party management/movement is in dire need of improvement. Well, not just improvement. More like a complete revamp.

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Originally Posted by Tuco
Unless a moderator comes in and "solves the problem", you'll have to live with your freak out.

#"When you wish upon a star....."

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Originally Posted by Sadurian
Originally Posted by Tuco
Unless a moderator comes in and "solves the problem", you'll have to live with your freak out.

#"When you wish upon a star....."


omg thank you so much
now I can live in peace

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The thread is saved!!!!

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Originally Posted by 1varangian
....
CUT
....

And add auto jump.


That's it !!!
i know that every single PC have different stat (strenght), but maybe if you have a rope in your inventory you can have the option
to make an "auto jump" or a sort of (pyramids grin ) teleport, everything is better than select 4 player and have to select 4 jump.

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Does anyone who has played other party based RPG's like this control scheme? Why is it still a thing? Because of consoles I guess.

I mean.. by all means keep it as an option, but add a [select all] fast key and marquee selection. And default the chain follow OFF.

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The chain/unchain system is reserved for console platform, where it is better to control single character.

If Larian still wants to make it to console, they will never change it back to old crpg style.

Sadly but this is the truth. Just look at Dragon age, DOS2 was inspired by the party move style from DAO. And DAI is more a console game than a PC game with an awkward tactical system. Hope BG3 won’t follow the same pattern.

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old hand
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We Demand More Sexy party movement

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Originally Posted by dunehunter
And DAI is more a console game than a PC game with an awkward tactical system. Hope BG3 won’t follow the same pattern.

DAI's party control and camera were terrible when trying to play it with mouse & keyboard.

Though I suspect Larian won't pay attention to this feeback; they seem too focused on their data gathering system. Which won't tell them e.g. that the reason my party spent so much time in the Underdark was the constant party controls vs. difficult terrain battle.

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I keep going back and trying to play further in the Early Access, because I like the Forgotten Realms, and the exploration in this game is pretty cool and compelling, but I just can't play for more than 30-45 minutes at a time because I'm fed up with how much of a chore it is to just move the party around. This is why I bounced of DoS1 and 2 as well; fun combat sandbox, but the controls and UI make it too much trouble to play those games.

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Not to be the Negative Nancy, but I'm almost afraid this bullshit palliative with followers auto-umping after your MC is ALL the improvement we'll ever see on the front of party controls.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. You too can join the good fight HERE
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Originally Posted by dunehunter
The chain/unchain system is reserved for console platform, where it is better to control single character.

If Larian still wants to make it to console, they will never change it back to old crpg style.

Sadly but this is the truth. Just look at Dragon age, DOS2 was inspired by the party move style from DAO. And DAI is more a console game than a PC game with an awkward tactical system. Hope BG3 won’t follow the same pattern.


I don't see why controller support should torpedoe it. Pathfinder Kingmaker did it well, with a simple toggle between driving style movement and quick switch to cursor style with one of the thumbsticks. It's also a pretty seamless transition there between a mouse/keyboard and marquee type scheme to a controller based scheme, and they even bothered to put in a tutorial for each. Having seen it done I'd have thought they'd go with something much more like that to capture a more essential BG feel. PK style but in 3D and with camera rotation would have been next level Baldur's Gate! Alas

But I agree what they did here is way closer to DAO or their divinity titles than the old school crpg. They should have just gone straight to console if that was the plan. It already feels more like Dragon Age or Dark Alliance or Demonstone, than BG2 anyway. Right now it feels like playing a game that was designed for controller, but for some reason being forced to play it with a mouse and keyboard, which is just kind of annoying.

I think its all still more the UI that needs work, and the selection/command scheme that needs the work, and just get rid of the body block already for party members.

Last edited by Black_Elk; 03/12/20 10:32 AM.
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Originally Posted by Tuco
Not to be the Negative Nancy, but I'm almost afraid this bullshit palliative with followers auto-umping after your MC is ALL the improvement we'll ever see on the front of party controls.


Wait, it doesn't feel naturally to you, that people run into detected traps/open fires just because? wink

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It's hard for me to say for sure, but I think movement in combat has actually got worse with this patch! Did the undead crypt fight and the pathing for party members was atrocious, some super bizarre routing. Would appreciate knowing if anyone else has noticed this.

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Originally Posted by Tuco
Not to be the Negative Nancy, but I'm almost afraid this bullshit palliative with followers auto-umping after your MC is ALL the improvement we'll ever see on the front of party controls.



Im afraid of that as well

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When it comes to controller support I'm playing on Stadia and use the controller sometimes. Don't see any problems when i go back to mouse and keyboard.

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Originally Posted by Veilburner
When it comes to controller support I'm playing on Stadia and use the controller sometimes. Don't see any problems when i go back to mouse and keyboard.

Are you sure you are in the right thread?
Because this isn't about controller support. It's about how shitty the default control scheme is compared to other titles in the genre.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. You too can join the good fight HERE
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Originally Posted by Tuco
Originally Posted by Veilburner
When it comes to controller support I'm playing on Stadia and use the controller sometimes. Don't see any problems when i go back to mouse and keyboard.

Are you sure you are in the right thread?
Because this isn't about controller support. It's about how shitty the default control scheme is compared to other titles in the genre.



Was responding to someone who said if they added controller support it would no longer be a CRPG.

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Originally Posted by Grantig
Originally Posted by Tuco
Not to be the Negative Nancy, but I'm almost afraid this bullshit palliative with followers auto-umping after your MC is ALL the improvement we'll ever see on the front of party controls.


Wait, it doesn't feel naturally to you, that people run into detected traps/open fires just because? wink


Whaaat? You mean your friends don't throw themselves off cliffs into fire the second you try and cast guidance on one of them?!

Larian, your controls suck. From the camera, party movement, to pathing, to casting spells on targets... its all terrible. I just don't understand why, when there is a basic control scheme that works well for hundreds of other games, you decide to reinvent the wheel and start with a square blob of flaming poop rather than a wooden circle.

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Originally Posted by alice_ashpool
It's hard for me to say for sure, but I think movement in combat has actually got worse with this patch! Did the undead crypt fight and the pathing for party members was atrocious, some super bizarre routing. Would appreciate knowing if anyone else has noticed this.



My party wouldn't even walk in the bottom level of the crypt... its way worse now, which is kind of impressive.

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