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Joined: Nov 2020
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stranger
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Joined: Nov 2020
Originally Posted by Labayu
This is the best suggestion I've seen to solve the problem:

Originally Posted by 0Muttley0
If you roll under 10 - Complete miss
If you roll over base but under dex - they dodge out of way
If you roll over base/dex but under armour - glancing blow(no damage)
If you roll over base/dex/armour but under shield - they block it away with shield
If you roll over total AC thats a hit(with damage)
Make animations based on this.


Bumping this thread because these are awesome ideas. +1

Joined: Mar 2020
journeyman
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journeyman
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Agree, it actually kills a lot of immersion that a Shield only raises the "miss chance".
Larian even could fake it and give 50% of cases a "blocked" animation and it would be huge benefit and motivation for wearing a shield.

Joined: Oct 2020
enthusiast
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I agree about the animations but '' miss '' is just an all-encompassing term in DnD that can mean anything.
I don't think that's the issue, but the animations are.

Joined: Oct 2020
Cleric of Innuendo
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Cleric of Innuendo
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Originally Posted by PipetteBoy
Bumping this thread because these are awesome ideas. +1

Please do not create Alt accounts simply to agree with your original post and to bump your own threads.

Joined: Oct 2020
enthusiast
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I think the simplest way to deal with this would just be this:

- When an attack misses you it says "Dodged" and shows you dodging, like currently.
- When an attack misses you and you have a shield equipped it says "Blocked" and shows you blocking with your shield.
- When an attack misses and you're wearing heavy armor but no shield it says "Glanced" and shows the attack connecting but glancing off.
- When an attack critically misses it says "Missed" and the attack veers off and hits nothing.

This would make it at least feel like your defensive bonuses are from different things in combat.

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