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#641674 02/02/18 09:34 PM
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Hi Everyone,

With yesterday's extensive patch, it seems that a few issues have slipped through our hands and caused problems for some of you. With this hotfix we want to address the most urgent issues. Rest assured we will continue to monitor and look into your feedback.

Hotfixes:
Fixed Incarnate spells not showing up in the hotbar
Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
The extra sounds for casting spells are removed

- The Larian Team

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has this gone live yet? i'm still getting enemy grunts with every attack and as funny as it is it's a little distracting

Joined: Feb 2018
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Thank you for removing these sounds.My Godwoken Braccus slayer wannabe had a real hard time casting the simplest spells.I swear i thought she wont make it to the end of the fight.
And Taunt.Does this mean the paladins in Arx will taunt everyone no matter? I dont think the piercing effect is a good call

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Thank you for the update! The Driftwood arena quest is now fixed, and certain mobs that were not giving EXP before are now giving EXP.

Last edited by GammerDan; 04/02/18 01:36 PM.
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My favorite class are warriors and I find the new battle sounds thing a good thing, albeit needing further tweaking and fixing. Warrior skills (and most skills in the games really) are powerful in nature and a companying sound is natural. In fighting games only characters don't make these sounds are mutes like Jason Voorhees in MK 5.

A few skills like female humans global cooling, rain or healing touch are graceful and peaceful and a battle grunt may indeed seem off.

My suggestion is if Larian can only add sound to the appropriate "powerful" moves, and maybe add a option in setting so folks don't like battle cry can turn it off.

Joined: Nov 2020
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How to fix the terrible repair/identification mechanics? I'm hoping for one-click repair/automatic identification myself.




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