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I hope Niara does an update for the L3 spells implemented.

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Originally Posted by gaymer
I hope Niara does an update for the L3 spells implemented.

That would be hugely appreciated, but I know it must be a lot of work!

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I'm meaning too, finding time has been hard over the christmas time, and my motivation amongst other things has been low. I do mean to get to it though! I'll try and get it up soon.

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Wizard 2nd level
Enhance ability is also a wizard spell, for some reason its been left out...

Spells i like to see...

2nd-level Divination

Casting Time: 1 action
Range: Self
Components: V, S, M (a book worth at least 25 gp)
Duration: 1 hour

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell's duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.

Spell Lists. Bard, Cleric, Warlock, Wizard

Last edited by Aurora42; 04/01/23 10:08 AM.
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Hey! thanks for this thread. I've been playing druid, and here's some feedback that I've noticed from it.

Flame Blade: Has very hit-or-miss interactions with the Circlet of Fire helmet. Sometimes it gives the bonus action, other time it completely ignores it. It seems to be for entire combats, either it'll give the bonus action every time, or won't give it ever. At the very least when it does work, it doesn't look like you can abuse it to get permanent bonus actions if you equip it in your off hand, so that's good.
Also, sometimes seems to just... disappear? if there's been a long time without combat, maybe a short rest. Maybe I lose my concentration from something, or maybe it could even be to do with wild shaping and then coming back out messing with the interactions. Not sure. Also one time I swear that flame blade destroyed the item that had previously been in my main hand, but I think I may have accidently just sold it (oops!).

Moonbeam: Can't be moved during wild shape. Not sure if this is intended or not, but at least the way I understand it (per DnD rules) is that you can move moonbeam while in wild shape, due to it being concentration, but you can't cast it. I can move the flaming orb around during wild shape (I get that that's due to it being a summon) but it feels like this is incorrect to me.

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I’ve not played around with Flame Blade, though too-easy loss of concentration is a known issue, as is losing benefits from some items (eg Helmet of Grit) when wildshaping then turning back, until the item is unequipped and re-equipped. Could the latter be behind your Circlet of Fire issue?

Moonbeam not being moveable, and Heat Weapon and Call Lightning not being reapplicable, while in wildshape are also known issues, but when I reported these myself a while back I was told it was per design as wildshape prevents spellcasting. I pointed out that this seems to run counter to 5e rules that say “Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as Call Lightning, that you've already cast” and was told this would be raised with devs. That was a couple of months ago, so I’m not sure if the position has changed, but if it bothers you (as it does me, clearly smile) then it may be worth submitting as a bug report via Larian’s support form and seeing what the stance now is.

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Thinking about it, that definitely seems to be the case, as it fixes itself when I recast the spell. Will try and re-equip it each time I leave wildshape (if possible, sometimes it's in combat) to see if that works.

Maybe it's because of bugs or issues where allowing those spell interactions while in wild shape, but I completely agree (and think that's a huge part of the point of wild shape) that you should be able to interact with them. I'll try to raise it up with them.

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Originally Posted by Itchighoti
Maybe it's because of bugs or issues where allowing those spell interactions while in wild shape, but I completely agree (and think that's a huge part of the point of wild shape) that you should be able to interact with them.

Yes, 100%. Effective use of these concentration spells seems to be essential to Moon Druids in particular if they’re not going to just be rather underpowered melee characters, and the fact they can’t interact with them properly in wildshape for me makes the class much harder and less satisfying to play in BG3 than it should be, especially when taken with other issues llike too-easy concentration loss, enemies being easily able to escape AoE CC spells by jumping and spells like Sleet Storm not working properly when the ground isn’t level.

At least there’s Flaming Sphere, which appears better than RAW, but is still vulnerable to concentration loss and can’t alone make up for the various problems with other spells.

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Sooo ... I didn't see anyone mention in this thread yet about how utterly broken Glyph of Warding is?

Because, uh, that spell is a problem. And that's putting it lightly.

Its sleep option puts enemies to sleep regardless of HPs. So it's actually strictly better than Hypnotic Pattern at CC.

Then it has damage options of nearly every element, each doing 5d8 in a 20-foot radius. So not much weaker than Fireball, and a whole lot more versatile.

But wait, there's more. If you use the lightning damage option, and you had your Cleric or Druid cast Create Water beforehand, you deal WAYYYYYY more damage than Fireball. Effectively 10d8 + electrocution damage.

In tabletop D&D, Glyph of Warding takes a full hour to cast and has a range of touch, so it's basically a trap that you set out of combat. Here it's just 1 action and it can be cast in combat, with all of these broken options at your fingertips, all in one spell. Utterly ridiculous.

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