current system in Early-Access limits player agency towards how they build their own characters
I want more character customization. Bottom line if we do not get more, Mods will more than likely insert tons upon tons of features.
i used Half Elves not full Elves and in 5e D&D sub-race IS very much a choice since you as the player are allowed to NOT choose one if you so desire
What do you think half-elves are?
Half-Elf Versatility. Choose one of the following traits:
Skill Versatility (General). You gain proficiency in two skills of your choice.
Elf Weapon Training (High or Wood Elf Heritage). You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip (High Elf Heritage). You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Fleet of Foot (Wood Elf Heritage). Your base walking speed increases to 35 feet.
Mask of the Wild (Wood Elf Heritage). You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Drow Magic (Dark Elf Heritage). You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
Swim Speed (Sea Elf Heritage). You have a swimming speed of 30 feet.
Since we are not playing greyhawk and this IS forgotten realms you pick a subrace, I pick:
Half-Highelves: Elf Weapon Training and Cantrip,
game auto gives me a CantripHalf-Wood Elf: Elf Weapon Training, Fleet of Foot, and Mask of the Wild,
Game gives me Mask of the WildInsert next Half-elf subtype
Do you get it yet? There is no general. 5e has no forgotten realms campaign guide, forgotten realms features were shoved into the base PHB. Now the choice between say Elf Weapons Training and Cantrip I could understand since it is a choice between the two but this would lead to...
I want more character customization. Bottom line if we do not get more, Mods will more than likely insert tons upon tons of features.
BTW did you know some races are outright missing racials, probably cause Larian trying to balance or they just didn't have the time.
Also i'm a former WoW player and i know how competitive the game can be, but i ALSO know that said competitiveness only applies for the higher end content such as Heroic Raids, Mythic+ Dungeons or High end PVP all of which are actually a small percentage of the population that plays the game, so i KNOW for a fact that most people won't care about your class, race or spec/talents (or covenant in the case for Shadowlands) because the average player isn't invested in such high end content, so again you are factually wrong here too, granted i respect your opinion on the matter even if i disagree with it.
You seriously just said half the game, theres questing, crafting, dungeons, raids, and pvp. The right spec will get you passed quests faster, grinding mobs faster, an so on. I've been kicked out of basic dungeons just for being subpar / not meta. Truthfully I'd like to see you prove the average player isn't invested in end content / min-maxing. I know it was very popular to go to websites to find out current talent tree setups back in the day, pretty much what one of my buddies does for every game that has customization, looks up guides and follows them 100%.
Edit* the racial traits for half-elf was referenced from
http://dnd5e.wikidot.com/half-elf