Larian Banner: Baldur's Gate Patch 9
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Eddiar Offline OP
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You can only pick one thing that you want improved, either a lacking feature or a completely new one.
Please avoid giving more than one idea, I think it's interesting to highlight the single most important thing you think an improvement is needed on.

For me personally it would the evil story choices and decisions. It all feels nonsensical and I get railroaded to the good side anyway if I want some adequate rewards.
I think this is the most important improvement because otherwise the replayability suffers as the choices aren't that meaningful even when player tries to change up their playstyle.

Last edited by Eddiar; 01/12/20 06:09 AM.
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My answer is somewhat boring, as it is technically a QOL issue :

Simple system to select characters X1 and/or X2/3/4, or select all, and move characters without any auto-follow, but only move who is selected to point clicked.
- irrelevant of if the characters are in stealth or not.

I endured the wonky system in DOS1. I beg Larian to fix it. It is a true hassle.

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SILENT PROTAGONIST
Origin characters can be voiced though.

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Camera tilt!
I'm fairly certain I've fought the camera more than any actual opponent trying to see whats going on.

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Are we being realistic or can we go wild with fantasies?


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
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new classes.... hexblade

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Complete rework of the silly "dream waifu" system.

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- A working spell menu
I don´t want several icons for one spell in several crowded hotbars.

- better camera and pathfinding
Especially in very vertical areas it can be difficult to see/target all enemies/chars

- use spell/ability on a char by selecting the portrait, including selecting enemies during combat with their portrait.

- most importent bug fixes:
* no more getting stuck in dice rolling screen
* no more hostile companions in camp


groovy Prof. Dr. Dr. Mad S. Tist groovy

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Because there are too many people who work on artificial intelligence already :hihi:
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Controller support and further downgrade the UI to support it. Duh.

Last edited by mr_planescapist; 01/12/20 10:28 AM.
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PROPER FOG OF WAR!

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Originally Posted by T2aV
new classes.... hexblade

According to a mod author, there are assests for hex blade already in the game (Charisma to melee damage/attack)


"Eldritch Edge
Eldritch Edge aims to add custom melee oriented subclasses to the Warlock class in Baldur's Gate 3. Larian has already added several assets to implement the Hexblade. This mod does not intend to add any subclasses that emulate or replace Hexblade."
https://www.nexusmods.com/baldursgate3/mods/101?tab=description


Last edited by Dinvan; 01/12/20 11:26 AM.
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Substantial UI improvements

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Disengage rework. I don't like much the monkey style combat.

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A real pausing option that pauses the entire game without having to quit out of it.

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Originally Posted by OcO
Camera tilt!
I'm fairly certain I've fought the camera more than any actual opponent trying to see whats going on.


I'm gonna have to second this blessed suggestion, because damn is this games camera annoying as hell!


“This year the utopian candy shell has melted away to expose a hard center of bizarre reality.”
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I don't have any specifics I just want them to do some experiments with gameplay rules overall (like action economy or the resting system). I just feel there is a lot of potential in the game and these should be tweaked and then get more feedback on - is it worse now? is it better? should it be a toggle? should it be tied to certain difficulty or special mode? which one should be default?
As Swen said in an interview we are guinea pigs after all smile

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Bards! horsey

Originally Posted by Mat22
As Swen said in an interview we are guinea pigs after all smile


Excuse me?! I'm a miniature giant space guinea pig, thank you very much!

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Originally Posted by Dinvan
Originally Posted by T2aV
new classes.... hexblade

According to a mod author, there are assests for hex blade already in the game (Charisma to melee damage/attack)


"Eldritch Edge
Eldritch Edge aims to add custom melee oriented subclasses to the Warlock class in Baldur's Gate 3. Larian has already added several assets to implement the Hexblade. This mod does not intend to add any subclasses that emulate or replace Hexblade."
https://www.nexusmods.com/baldursgate3/mods/101?tab=description




yep, I have that mod. I seen that. I'm the one the got him to nerf it a bit a few weeks ago, due to being pretty Op.

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Backstab / Highground reworked (no more advantages + jump and disengage reworked, because everything works together)

Last edited by Maximuuus; 01/12/20 02:03 PM.

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Make Halsin a companion.

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