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apprentice
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OP
apprentice
Joined: Nov 2020
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I hate poison gas vents that pointlessly litter every dungeon, but I can live with it. Now the devs found a way to shove gas vents in the underdark too?!
Why?
How?
It is a pointless, uninteresting mechanic. It is not fun. Obstructing a gas vent with an object to get around it is an annoyance at best.
Please, devs, restrain your poison gas vent addiction.
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apprentice
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apprentice
Joined: Oct 2020
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Gas vents, or versions of ... are an integral style of trap that proves effective against several key targets.
- Animals - Unperceptive people - The living - Those in a rush.
They are around to annoy you, stop you etc. Easy to construct, easy to bypass.
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enthusiast
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enthusiast
Joined: Dec 2020
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Why? To make it harder and kill you, that's why. Literally the only reason I can conceive of given how traps are overused. Why put things somewhere for safekeeping and then make it so you are almost certain to die retrieving it yourself. It's not like there's an off switch or something.
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apprentice
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OP
apprentice
Joined: Nov 2020
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Why? To make it harder and kill you, that's why. Literally the only reason I can conceive of given how traps are overused. Why put things somewhere for safekeeping and then make it so you are almost certain to die retrieving it yourself. It's not like there's an off switch or something. There weren't even any valuables there! It just laid awkwardly on top of stairs leading to an open area, and that was after a tough-ish fight with a beholder and a drow I threw a corpse at the vent to plug it. It didn't work. I walked through it anyway and took 2 damage lmao
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enthusiast
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enthusiast
Joined: Oct 2020
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Why? To make it harder and kill you, that's why. Literally the only reason I can conceive of given how traps are overused. Why put things somewhere for safekeeping and then make it so you are almost certain to die retrieving it yourself. It's not like there's an off switch or something. Well I hope that the beings that put the traps do remember where they are thus they know where to place a cover. The other people have to pass a perception check to identify the origin of the gas.
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enthusiast
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enthusiast
Joined: Oct 2020
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I'm just waiting for the Avernus level where the whole map will be engulfed in infernal flames... it was so much fun in the other game whose name I can't remember...
So far my highlight of BG3 is the path to the hag... Nothing more interesting than carrying pointless stuff to throw it on invisible vents... beautifully fluent gameplay.
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enthusiast
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enthusiast
Joined: Oct 2020
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That's why I gather resistance to poison potions ^^
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Banned
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Banned
Joined: Nov 2020
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I fail to see the appeal of such basic traps.
And when it ups to me I would give Rogue's a 100% chance to detect them. Cause they are Rogues and traps like those are what they would look out for all the time. Probably even mistaking a normal ventilation-system for a possible trap.
Warlocks have a 100% chance to detect them currently. Just summon your Fiend over and over until one of it detect them. The traps are just time consuming and hinder me from doing what I want to do. -> Continue to discover and adventure. I can cope with it of course. But I really wish my Rogue would have a 100% detection chance.
Safes me the time to "summon-scumming" the traps into visibility.
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enthusiast
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enthusiast
Joined: Oct 2020
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Agreed. Especially these constant surface traps are nothing but a waste of time. They are not hard to deal with, but they eat up time cleaning up some digital space. If I would spend that time on cleaning my apartment the world would be a better place.
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veteran
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veteran
Joined: Oct 2020
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If I would spend that time on cleaning my apartment the world would be a better place. There is soooooooo many mean comentaries on my mind right now ...
If my comments bother you, there is nothing easier than telling me to stop. I mean ... I won't ... but it's easy to say.
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enthusiast
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enthusiast
Joined: Oct 2020
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If I would spend that time on cleaning my apartment the world would be a better place. There is soooooooo many mean comentaries on my mind right now ... Don't let me stop you  My lazyness deserves it 
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enthusiast
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enthusiast
Joined: Sep 2020
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Actually, as a subterranean area, the Underdark could easily contain natural vents and fissures, that vent toxic gas - cave structures in the real world do that all the time. And where such natural vents appear, it would not be unreasonable for someone to modify or adapt such a structure to act as a defensive feature - no different than backing your house up against a cliff wall, hiding snares in trees or the ground, diverting a river or stream enough to create a moat, or planting a hedge of briars around your yard, or even refusing to clean your apartment in order to convince folks it's safer to rob the apartment next door.
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old hand
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old hand
Joined: Oct 2020
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Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
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veteran
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veteran
Joined: Oct 2020
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If my comments bother you, there is nothing easier than telling me to stop. I mean ... I won't ... but it's easy to say.
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Banned
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Banned
Joined: Nov 2020
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I have heard there is a very serious man with a cool, toothbrush mustache in the Zhentarim who is very interested in purchasing gas. 
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apprentice
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OP
apprentice
Joined: Nov 2020
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or even refusing to clean your apartment in order to convince folks it's safer to rob the apartment next door. Sir what is this
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apprentice
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apprentice
Joined: Oct 2020
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This game (and Larian's design style in general) suffers from the "Mario Level" design problem. The environment has too much video game and not enough realistic world. D:OS was particularly egregious with this, with practically every pack of enemies having mysteriously chosen to spend their lives on patches of ice or slime, with barrels of oil as their only shelter, the poor blighters. BG3 is a little less blatant with that but still does not come close to representing a believable environment. There should be gas vents where it makes logical sense for there to be gas vents, not where the developers thought it would be interesting to inconvenience the player. Who exactly went to the trouble of installing entire grids of gas vents in the rock floor of the Underdark? Why not make it a natural phenomenon present in certain parts of that cavernous world, instead of literal man-made traps? It's just so cartoonish, which is a complaint I have about BG3 in general. It's a playable cartoon.
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apprentice
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OP
apprentice
Joined: Nov 2020
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This game (and Larian's design style in general) suffers from the "Mario Level" design problem. The environment has too much video game and not enough realistic world. D:OS was particularly egregious with this, with practically every pack of enemies having mysteriously chosen to spend their lives on patches of ice or slime, with barrels of oil as their only shelter, the poor blighters. BG3 is a little less blatant with that but still does not come close to representing a believable environment. There should be gas vents where it makes logical sense for there to be gas vents, not where the developers thought it would be interesting to inconvenience the player. Who exactly went to the trouble of installing entire grids of gas vents in the rock floor of the Underdark? Why not make it a natural phenomenon present in certain parts of that cavernous world, instead of literal man-made traps? It's just so cartoonish, which is a complaint I have about BG3 in general. It's a playable cartoon. Exactly. This is most obvious in the hag's lair. Why break the immersion and force me to play Mario? You could contrive a reason why there's gas vents (conveniently next to explosive flowers! Oops!) leading down to the "final boss", but in no way can you justify the Hag just waiting for me in an empty, large round room with a literal "damsel in distress" locked in a cage hanging over a bottomless pit. Cartoonish. At least they worked around the barrel problem. Somewhat.
Last edited by adkfina; 31/12/20 11:46 AM.
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veteran
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veteran
Joined: Oct 2020
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You people are awfull ...
Too many traps > immersion breaking. Not enough traps > immersion breaking. Wrong kind of traps > immersion breaking. -_-
If my comments bother you, there is nothing easier than telling me to stop. I mean ... I won't ... but it's easy to say.
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apprentice
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OP
apprentice
Joined: Nov 2020
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You people are awfull ...
Too many traps > immersion breaking. Not enough traps > immersion breaking. Wrong kind of traps > immersion breaking. -_- Yes
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