Larian Banner: Baldur's Gate Patch 9
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Running straight into enemies is always a bad idea in any RPG. Starting combat from a good position, going into melee only with high AC and buffing are basic knowledge for any DnD like game.

In theory this fight is a good example for learning to fight, but the game could do better to explain the basics. New players have to learn a lot of things, DnD fans have to learn the differences to PnP and DOS fans know the cheese (barrels, jumping, surfaces) but need to learn DnD basics.
No idea how to make everyone happy. Getting flooded with info you already know is also annoying.


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The Nautiloid vessel is a tutorial that allows to understand the mechanics of the combat system. When it crash it's implied that the player understood how things function. In the ship there are brainy legged enemies that if arrive near can easily kill the main character and Laez'el.


On a side note: why so many people take for granted that video players that approach this game now about DnD and its mechanics?

I my self have played a tabletop rpg and it wasn't DnD, it was Vampires the Masquerade. The fantasy video games I played had different, vastly, mechanism than those of games based on DnD so what about just don't assume that people (specially the ones that have problems and ask fo help) know about DnD? Maybe some players bought the game to try a different genre, or as fans of fantasy decided to try a shot with a video game and so on. wink

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Originally Posted by Bufotenina
On a side note: why so many people take for granted that video players that approach this game now about DnD and its mechanics?
Larian needs to do a much better job of explaining how things work, regardless of what system is used. That said, if this game is being sold as a D&D game, it makes sense that folks who are familiar with D&D already should be able to pick things up quickly (which is currently a little bit true, but is hindered by the numerous places in which they have diverged from the D&D ruleset).

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