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Joined: Oct 2017
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Pretty much what the title says. I see the option in the Stat editor to use base damage, but no matter what when I hover over the skill book it always seems to say that this skill scales off of intelligence and weapon damage. I'd like the skill to scale off of strength and weapon damage instead.

Joined: May 2017
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Skills scale off the "Ability" property, as viewed here: https://docs.larian.game/Skill_creation#Basic_Parameters

"Warrior" (a.k.a. Warfare) will make the skill scale off of Strength.

Additionally, the "UseWeaponDamage" property makes the damage scale with equipped weapons, and the "UseWeaponProperties" property factors in the weapon's damage type. Also note that "UseWeaponDamage" makes a skill a "weapon skill", meaning MUTED doesn't prevent it from being cast.

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Thank you very much for your answer. I tried a number of abilities, I guess I just didnt try the right one, hah.

Joined: Mar 2015
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Originally Posted by LaughingLeader
Skills scale off the "Ability" property, as viewed here: https://docs.larian.game/Skill_creation#Basic_Parameters

"Warrior" (a.k.a. Warfare) will make the skill scale off of Strength.

Additionally, the "UseWeaponDamage" property makes the damage scale with equipped weapons, and the "UseWeaponProperties" property factors in the weapon's damage type. Also note that "UseWeaponDamage" makes a skill a "weapon skill", meaning MUTED doesn't prevent it from being cast.
What if you want to change it into scaling based on an Attribute not currently supported by any Ability?

Such as making Polymorph scaled based on Constitution.

I cannot find whatever the hell is determining what Ability scales with what Attribute.


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