I often pan around the world and have the party walk multiple screens without looking at them. This means that when I hear the sound of a perception check there is a good chance that my characters are no longer close to whatever triggered the check and if it's a smallish object seeing the shimmering is incredibly hard. It has also happened a few times that a dialogue starts at the same time the perception check is rolled which also has me having to search every damn pixel of the screen after a thing that maybe wasn't there before.
Please just add a button or something I can hit to ping all "Previously hidden objects that were revealed by perception checks" that are currently on screen, or ping them on the minimap, or add a text-box and write out "you found a 'small opening'" so that I at least know I'm looking for a small opening
@Mat22 You can see the barks in a fairly well hidden log. First toggle Journal (L) then hit Dialogue up in the center and you'll see all the "conversations" that have taken place the last day. Click a specific one and you'll get the text.
Agreed. I mean there IS a highlight function (holding ALT), but it seems to pick and choose what it highlights, and doesn't highlight all interactables ... it seems almost completely random, and thus isn't very reliable.