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+1

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-1 to this.

Well know is that D&D pen & paper rules do best cater to 6 man parties of 2 tanks, 2 healers, 1 mage, 1 rogue teams. That multiclass XP gain is so slow skills are wasted compared to specialists, Unless... they almost break the entire game.
In BG1 I carried a warrior/rogue/wizard wood elf for the entire game to fully use it's stealth in the end boss fight to mute the mage minions spellcasting, that's how far D&D rules exploits can go and you mislead players unaware of pen & paper rules. Larian made a point about come as you are. Play who you want to be. There is no late game XP penalty on any start screen choice.

This 6 player party - no compromises makes for a very boring stereotypical Diabolo style hack & slay gameplay of defined job roles w/o any need for compromise. Tha's rather boring and need for compromise is painful but good for the game. It's not Diabolo style hack 6 slay. it's a story driven game.

You can switch companions or ven your player character with no XP penatly back at camp anytime. Larian got a neat solution for it by simply allowing your camp inhabitants to level up for free.

All player characters choice of class and culture fully plays out in cutscenes and skill roles available. More companions exponentially multiplies the hard work for Larian and simple blows the budget on actors and cut scenes through the roof. Check out the videos on the studio techniques used, Additionally it just makes balancing multiplayer and the whole game excessively harder for the studio.

It has always been an issue that a ranger is useless in a city chapter as much as a rogue is useless in the wilderness chapters. XP on wilderness characters is wasted late game in city environs Badurs Gate. A very bad trade off and it hurts new players experience badly. Larian clearly doesn't want to recommend classes, race or role choice by players. They made a clear point: Be who you want to be in the gaame. Come as you are.

The result is a way better game experience and consistnet quality of diaalogue. For the trivial trade off needing to click back to camp and switch a companion. if you chose a mage (terrible D&D hack & slay early game guaranteed) you'll find 2 useful tanks in your camp. You can rightfully enjoy being a pacofost druid. I never had this freedom in any fantasy game where that initial choice made the game much harder. For me that's the best deal in D&D rules based game I ever got - no wasted XP on whatever choice a made at player character selection. No need to ever start all over again mid or late game.

Sure, the cheap BG1 style D&D paper rules exploit you guys have been advocating is gone. Enjoy the addtional challenge. Took me a while to accept and enjoyl - no offense to you who upvoted this. I'm sure Larian Studios will stick with their choice for the better of us all.


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Originally Posted by T2aV
Why should you be straight nuked? Every game can be Solo'd pretty much. Dos1/Do2, PoE1,Poe2, bg1-bg2. I solo all of these games on the hardest setting possible. Bigger party size just means you're not very good and need the extra help

Its not about performing. I did solo BG2 with a lot of different class, I still enjoy it quite a bit with six characters. Having banter, a true party, and a normal level scaling (and not a demigod overpowered character) makes up for an entirely different experience. Solo game are unbalanced, you get the best loot, quickly get at a way highter level than you should and 95% of the game is too easy. If anything, having 6 companions in Baldurs gate 2 makes the game harder than playing it solo, because they have normal stats.


And quit talking about ''being good'' at this kind of game. It really doesn't require much. Anyone can do BG2 solo after looking at a Kensai/mage build on internet. Pickup CromFayr, Robe of Vecna and a few other item, there, you're set . If you wanna brag about being good at video game, do it on real competitive game like shooter, MOBA, fighting game or RTS. Who cares if you can beat the AI on a solo RPG ?

Last edited by Hachina; 01/01/21 08:03 PM.

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+1. I would also prefer even just 5 characters for the party.

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Originally Posted by Hachina
Originally Posted by T2aV
Why should you be straight nuked? Every game can be Solo'd pretty much. Dos1/Do2, PoE1,Poe2, bg1-bg2. I solo all of these games on the hardest setting possible. Bigger party size just means you're not very good and need the extra help

Its not about performing. I did solo BG2 with a lot of different class, I still enjoy it quite a bit with six characters. Having banter, a true party, and a normal level scaling (and not a demigod overpowered character) makes up for an entirely different experience. Solo game are unbalanced, you get the best loot, quickly get at a way highter level than you should and 95% of the game is too easy. If anything, having 6 companions in Baldurs gate 2 makes the game harder than playing it solo, because they have normal stats.


And quit talking about ''being good'' at this kind of game. It really doesn't require much. Anyone can do BG2 solo after looking at a Kensai/mage build on internet. Pickup CromFayr, Robe of Vecna and a few other item, there, you're set . If you wanna brag about being good at video game, do it on real competitive game like shooter, MOBA, fighting game or RTS. Who cares if you can beat the AI on a solo RPG ?

You solo'd the game yet or you still getting full party wiped? You talk about how you have played solo, etc. and yet, utterly fail at acknowledging that solo'ing a game that is meant for 4+ full party takes a different mindset, an understanding of game and class mechanics, preparation, planning, etc. as compared to what I see from full party playthroughs via Youtube and Twitch where most are just haphazardly doing sh*t and then when all goes to crap, going 'OMG, WTF happened!?' Further, playing solo means I have less options (spells, etc.) at my disposal than running around with a party with a crap ton of options for any given situation or encounter......and still getting full party wiped, ironic, huh? Maybe, it is you that needs to "quit talking"?

And T2av not too far off imho: if you can't beat the game or struggle at beating the game with 4 party members what the hell makes you think your struggles are going to be any less with a party of 5-6? Conversely, if one can beat the game solo, running a full party for one that has done it solo makes the game even more of a joke.

Last edited by bullse; 04/01/21 05:36 PM.
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There is no reason not to have a 6 man party. If you want less then play with less Charakters or even solo. Adjust difficulty down and everything is fine.

But ruining fun of people who are used to 6 man party’s in dnd games just because it’s divinity3 styled is nonsense

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Just want to voice my support for a 6-man party.

+1

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+1

6 man parties are always my preference.

Especially with companions with fixed classes I want some flexibility.

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People complaining that we don't have enough to do during our turn with only 1 action/turn should try the game with more companions smile

Last edited by Maximuuus; 11/01/21 06:54 PM.
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I think gather your party of just 4 party members is just too lame.

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I play BG type RPGs for the story more than extreme difficulty. I'd rather have 6 party members with me bantering and reacting to situations. If you want to feel amazing because you beat the game solo on "raped in the ass there's no way you could beat this with 20 party members" difficulty then hurray for you, go ahead and do it. How does the option of having a larger party for those who want it affect you?

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For those people who are so concerned about the difficulty and brag about being able to solo the game: If the party size becomes 6, I would assume the game would be balanced around this. This means that solo playthroughs would be even more challenging (you are at 1/6th of the strength is is balanced with, rather than just 1/4th). So for you people, this would be a win as you get an extra layer of difficulty and challenge. It is maybe worth thinking about rather than worry about how strangers on the internet play their game and on what difficulty, I think.

I prefer 6 characters in a party too, for several reasons. First, it would make the battles go faster ultimately, due to having more actions. Some fights right now are such a drag and slog already. There would be more agency in a fight and you get more chances to do -something- rather than watch the AI move and think. This is a thing mentioned before by many others too, as an argument against how combat would get even slower.

It also allows for more fun party compositions, with trying less than optimal builds or subclasses that are just fun to play, while not being mechanically that strong. With a larger party size you can experiment more with this without ending with a suboptimal party (this includes going full custom party, with these compositions). Having played the old BG games as well as IWD many times, this is how I keep it interesting and fresh, with strange combinations or to use some underrated/underused kits or classes. If you use the companions, it also allows to use companions you would not use otherwise, be it due to them not fitting party composition, or not liking them as much as ones you always use. Or because you do not use them because the AI beelines for them all the time)

I personally like a slow progression throughout a story, which is not neccesarily based around just exp (at least in BG3, opposed to the older infinity engine games. You get a fixed exp per character where in the old games the exp was divided across the party, so slower levelling). In BG3 the progression is there through gear as well, you have more characters who you need to divde your gear for. It means you cannot just load all your gear unto 1 character and the more people you havce, the slower the gear progresses. This likely also means you have less money and need to think more about your purchases, be it potions, gear or whatever, which makes money and the economy slightly more relevant. Or, if you find a cool magic item you would have to think about who to give it too rather than just giving it to your one fighter, or your one mage (Also, it means more of the magic loot gets used, rather than have so much of it be reduced to vendor-trash or Gale Snacks)
This in effect does affect the difficulty, though not by neccesarily making it easier as you have a group of average/moderatly equiped characters rather than 1 character who has all the good gear loaded unto him/her. Your larger party consists ultimately of more vulnerable characters, which (assuming proper encounter balancing) balances somewhat out with the increased action economy. Also, there will be difficulty sliders (At least that is what I thought) so you can adjust either way.

And having a party of 6 does nothing to prevent me to solo the game either, a person can like both. Sometimes they want a challenge and that accomplishment of a solo run, sometimes they want to just chill and have a party of adventurers with some fun classes that may not be fully combat optimized. No playstyle is right or wrong and they can co-exist.

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Originally Posted by bullse
Originally Posted by Hachina
Originally Posted by T2aV
Why should you be straight nuked? Every game can be Solo'd pretty much. Dos1/Do2, PoE1,Poe2, bg1-bg2. I solo all of these games on the hardest setting possible. Bigger party size just means you're not very good and need the extra help

Its not about performing. I did solo BG2 with a lot of different class, I still enjoy it quite a bit with six characters. Having banter, a true party, and a normal level scaling (and not a demigod overpowered character) makes up for an entirely different experience. Solo game are unbalanced, you get the best loot, quickly get at a way highter level than you should and 95% of the game is too easy. If anything, having 6 companions in Baldurs gate 2 makes the game harder than playing it solo, because they have normal stats.


And quit talking about ''being good'' at this kind of game. It really doesn't require much. Anyone can do BG2 solo after looking at a Kensai/mage build on internet. Pickup CromFayr, Robe of Vecna and a few other item, there, you're set . If you wanna brag about being good at video game, do it on real competitive game like shooter, MOBA, fighting game or RTS. Who cares if you can beat the AI on a solo RPG ?

You solo'd the game yet or you still getting full party wiped? You talk about how you have played solo, etc. and yet, utterly fail at acknowledging that solo'ing a game that is meant for 4+ full party takes a different mindset, an understanding of game and class mechanics, preparation, planning, etc. as compared to what I see from full party playthroughs via Youtube and Twitch where most are just haphazardly doing sh*t and then when all goes to crap, going 'OMG, WTF happened!?' Further, playing solo means I have less options (spells, etc.) at my disposal than running around with a party with a crap ton of options for any given situation or encounter......and still getting full party wiped, ironic, huh? Maybe, it is you that needs to "quit talking"?

And T2av not too far off imho: if you can't beat the game or struggle at beating the game with 4 party members what the hell makes you think your struggles are going to be any less with a party of 5-6? Conversely, if one can beat the game solo, running a full party for one that has done it solo makes the game even more of a joke.

Of course if you have the game mechanic, encounter knowledge, and you can metagame and minmax to the degree required to solo it, it would be easier with 4 or 6 members, what's the argument?

That is should be balanced around that ability to metagame every encounter??

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Some people like a larger party for story reasons or gameplay-fun reasons (ie. they enjoy managing more people and having access to more abilities to combine in interesting ways), rather than for balance reasons.

Though it obviously introduces balance concerns.

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I would think a D&D game would have at least 5 party members. Well, if Larian doesn’t add them, I am sure a mod will.

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