What has USA? 0 nothing is mandatory there!
Nothing silly about that bit.
Let's just keep it simple. Bad things are bad things. Sometimes people try a bit too hard to justify bad things. Inadequate annual leave is bad thing and as a worker there is no way that you secretly benefit from that (unless you hate your family).
If I say any more than that then we are going to start getting really political so that'll have to do it.
I think calling ''cut scene'' and story plot a device to extend longetivity is a harsh statement.
I think you need to read the article a little more carefully overall. In many cases, they are not describing general mechanics; they are describing boring/timewasting implementations of those mechanics.
The article didn't say cutscenes; it said "unskippable cutscenes". Unskippable cutscenes are disrespectful of the time of the player, even in a story-based cutscene-focused game. If you don't like people skipping your cutscenes, then make better cutscenes, or present the content in a different manner. Don't punish the player for getting bored with your game.
Unskippable cutscenes are even more of an problem in examples where you have a save point, followed by a long unskippable cutscene, and then a difficult challenge that leads to a game over. It is extremely annoying. I've already seen your stupid cutscene 100 million times already, THANK YOU.
Yeah, I'd skip cutscene too, but lets look at the whole list : Extremely hight story to gameplay ratio. Game like the order 1984 or the last of us have a TONS of cut scene and story element, yet there are great for that reason. The witcher 3 had a tons of dialogue. So did planescape torment. Story driven game NEED these elements. Else its not a RPG. The statement of the article is ambiguous and doesn't define what is extremely hight ratio exactly, so you may argue back that these game don't fit this criteria. I may argue that it does. Whatever. Just saying that I know a bunch of these game that have a tons of story element, and they are fans favourites and best sellers.
Also, mass monster sidequest. So, would we remove any area that has tons of killing? Does that include goblin fortress? Or tyr paladin encounter in Throne of Bhaal? Or any encounter that has more than ten enemies? Again, a very ambiguous statement.
Overly long fighting animation : So should we remove spell casting and invocation,G force and chimaera of final fantasy? They are so iconic and and fan favourites, yet summoning Ifrit or shiva usually take anywhere from 20 second to one whole minute each time.
Random drop : So I guess diablo are bad games? I don't agree with that.
Forced level grinding : That basically put off any J-RPG, as most involve grinding at some point, including Grandia,Dark souls FInal fantasy, Star ocean and so on. I don't agree with that.
A lack of fast travel: While I sorta agree that coming back and forth is a bad idea, fast travel can feel out of place in some story. Also, many old game didn't have fast travel such as some Zelda game, or even Baldurs gate 1&2 . You could go from one map to the other, but you had to walk out of the dongeon by your own means, and go back and forth in area. Thus I don't agree with that point.
Extreme difficulty : Yeah, another Dark soul critic I Guess..
Marathon level without checkpoint : Again, Demon soul, dark souls.
Copy and past environment : This has to be done smartly, but you know that each assets are used a billions time in video game right?
Its mandatory to have decent production time.
Missing secret : I don't like it, but there are present in almost every game. Its up to the player to seek them or not.
The wandering you : Many game including final fantasy and resident evil use that.
Reward that are dependent on difficulty level : Again, that on the player. I never cared about 100% completion, and if a small bonus item is enough to make you spend another 50 hours in a game you don't enjoy, thats on you, imo. If you enjoy the game, what's the matter?
Just discussing how relative all of this is, obviously we may add some differents tastes in games .