It'd make sense for them to release the next patch in the next few days, and the one after that in January/February. Pretty sure december's gonna be Cyberpunk's month
They've started working on Patch 4 but won't even release Patch 3. Company is ridiculous at this point.
That's normal though??
The current patch is likely going through QA. I'm assuming you'd rather the devs actually did work on the next patch while QA's working on the current one, rather just sitting there doing nothing until the patch goes out? *shrug*
Personally, I find the wait time somewhat reassuring. If they're taking so long on this one, that means that it's bound to have something of interest in it. So, looking forward to that.
I get why people want major patches but i for one could care less about those.
It's totally fine if they take 6 months or more for the next major patch i don't care. But give us feedback teasers so we can give feedback on those something, anything so we can build community around it! We all know how small, broke ass companies do their EAs. You did it for years so why stop? If a guy can solo code for 12 hours and then post on the forum for few more hours??? There is no reason why a company of 300 can't do it.
Let us be part of the development that was the main reason for EA your words not my. EA to make the game better!!
You did it for Dos 8 years ago when you were broke, so you can do it now! Years later multiple millions from us. Not like it takes a week to make and post a video like that.
And everyone who can read knows what work in progress is so there is no reason not to post!
Btw posts on your twitter on how you're making next patch or if or when you're flooding - whatever is bunch of empty worlds and it's pointless. It just makes studios PR look bad, like amateurs are running lt.
Everyone knows you didn't leave and left the game to die after all it's your golden goose.
People just want to see teasers. The same reason why League of Leagues gives feedback, like skins and champions feedback on changes. So people feel connected to the game how hard is to understand? They have 140 million players learn something from them.
And that's just for dev feedback not counting game launcher info, patch notes, twitters and other platforms. Learn and get you money! 1 billion a year learn from the best... And trust me no one would talk about floods at Riot even if they happen.
Ow and if anyone thinks i'm asking for to much, here is just a snap from BG 3 GoG store site. Maybe you should change those.
"How can I get a better sense of what's to come during development?"
"Check out the game's forums for a better idea of where the game is heading, and a chance to talk to the devs about the future of their game."
Now this would be expecting to much "talk to the devs about the future of their game" but it still happens with devs that care.
Tease tease tease... fuel that hype train! No need for patches if you tease people.
I'm a bit bored as well with all this waiting. I don't even want story spoils. I just want to see Paladin Oath of vengeance and the other party members. I especially want to see the good party members to see the difference between their idea of good and evil. I also want to see how many good party members are actually getting in so I have a better idea of what kind of game I'll be playing.
I'll be moderately content to just theory craft builds for my party from then till release.
They seem to be enjoying this aura of mystery and these big, high-production value reveals. As someone who works in a creative agency, this is a bad way to collaborate. The client (in this case us, the EA ‘backers’) either feels like they’re settling for something not quite what they asked for or the studio has to do a lot of extra work to bring it in line. Communicating effectively can avoid all of this.
They seem to be enjoying this aura of mystery and these big, high-production value reveals. As someone who works in a creative agency, this is a bad way to collaborate. The client (in this case us, the EA ‘backers’) either feels like they’re settling for something not quite what they asked for or the studio has to do a lot of extra work to bring it in line. Communicating effectively can avoid all of this.
Early Access doesn't mean made-to-order, and even if it did not all players want the same things. The responsibility for creating a fun game with effectively inter-locking systems is Larian's. Designing to specs laid down by the noisiest players doesn't seem like a good idea to me.
They seem to be enjoying this aura of mystery and these big, high-production value reveals. As someone who works in a creative agency, this is a bad way to collaborate. The client (in this case us, the EA ‘backers’) either feels like they’re settling for something not quite what they asked for or the studio has to do a lot of extra work to bring it in line. Communicating effectively can avoid all of this.
Early Access doesn't mean made-to-order, and even if it did not all players want the same things. The responsibility for creating a fun game with effectively inter-locking systems is Larian's. Designing to specs laid down by the noisiest players doesn't seem like a good idea to me.
Early Access also doesn't mean to take the money and run with it. Everyone is allowed to have a different opinion on how close Larian should follow feedback but weeks and months of practically radio silence and not engaging any conversation with the people paying for your work isn't really a sign of being at eye level with your customers. Sure, some people are fine with that and that's ok but some people are expecting a little bit more when they take their time to test everything (basically doing the work others get paid for) and provide suggestions and feedback about what could be done differently. And honestly, just a little weekly or biweekly community update about how things are going and what is being worked on and discussed with the team would go a long way. People are not expecting a two-page article every single time, just a little update. And again, if you personally don't care about such things, that's fine as well.