Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 8 1 2 3 4 5 6 7 8
Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
[Linked Image from i.imgur.com]

It’s been a busy few weeks here at Larian HQ. In between finalizing our transmogrification spells, sourcing cows for experimentation, and training them to sign extensive liability waivers with their hooves, we’ve been hard at work putting the finishing touches on Patch 4.

After much anticipation, today we awoke to the holy noise of bells chiming. It was our QA team in the hallowed Larian belfry, each of them clutching a bell rope in their face-tentacles to ring in the good news: Patch 4 ready to go live!

Before we get into it, a quick shoutout to everyone who helped Divinity: Original Sin 2 reach 100,000 reviews on Steam, where it sits with a 95% positive rating. What better way to celebrate that, than with a hefty patch for Baldur’s Gate 3!

If you watched the Panel From Hell 2 last week, you’ll know that this is our biggest Baldur’s Gate 3 patch yet. Thank you to everyone who tuned in. It was a big success, and that means we can think about doing more. (Alternatively, if you missed the livestream, or just fancy seeing Swen in armour again, you can watch it in full just below:)



Coming in at a whopping eight pages, Patch 4: Nature’s Power contains a juicy number of fixes, updates, and one particularly major addition: Druids are now a playable class.

You may have spotted us subtly teasing the Druid class in the lead-up to PFH2 with one or two strategically placed references to…cows, as well as vines!. “Will cows be coming to Baldur’s Gate 3?” wondered many a bewildered reader. Well, no. Instead, we would hire a Professional Cow Actor (Stephanie) to appear live on the stream, and through the power of Movie Magic have her use the Wild Shape ability to transform from bovine beauty into an actual Druid.

[Linked Image from media.giphy.com]

This is Stephanie the Cow, and she is ready for her close-up.

RIP Stephanie.

Just kidding, she’s fine. Nick on the other hand has grown udders.

With Patch 4: Nature’s Power, Druid characters will be able to use the Wild Shape ability to transform into a variety of different animals, each of which has their own unique abilities. Dire Wolf, Deep Rothe, Aberrant Shape, and Polar Bear forms offer new heavy attack options in combat, while Cat, Raven, Spider, and Badger provide additional strategic and defensive maneuvers – through stealth, flight, web-spinning, and burrowing, respectively.

Like their D&D equivalents, Druids in Baldur's Gate 3 will be able to choose one of two Druid Circle subclasses which impacts interactions in the game: Circle of the Land or Circle of the Moon. The former offers Druids additional perks as a caster, allowing you to pick a specific biome for which you are connected and then grants you additional spells. The latter allows players to boost the combative power of their Wild Shapes and gives you access to the mighty Polar Bear shape.

[Linked Image from i.imgur.com]

Druids can speak with their animal kin while in their Wild Shape forms, which provides an alternative to combat encounters via diplomacy. You saw a bit of this in action during the livestream, where we showed a Druid use their Wild Shape ability to transform into a bear and convince a fellow bear to quit blocking a previously impassable entryway. Previously this encounter would have kicked off a combat scenario. Now with the Druid class, players have the option to trigger an adorably non-lethal tête-à-tête.

Loaded dice: toggle for sanity, or disable for purity

Another new feature in this patch is Loaded Dice. The aim here is to smooth out the extremes of the dice-rolling bell curve that might otherwise see players roll a series of unlucky Natural 1s or all-too-lucky D20s in a row. We’ve been considering this for some time, but it’s really a matter of taste and therefore is an optional feature. If you prefer the purity of RNG rolls, those are still available to you. But if you are easily prone to dice-related headaches or if you have angered the algorithm and are now cursed with randomly-generated bad luck, then it's worth a toggle.

[Linked Image from media.giphy.com]

Cinematic speak with dead - spooky AND immersive

The Speak with the Dead ability now includes many new corpses to hunker down with for a chat. This means lots of new dialogue and, naturally, new accompanying cinematics. And yes, there is method to our gothic madness. To quote from Swen during the livestream: "If you killed everybody like an idiot and you didn't pay attention to the story and don't know what to do anymore, you can just go talk to their bodies!" Speaking of cinematics, Patch 4 comes with vastly improved lighting and animation and with over 25,000 cinematic nodes throughout Act 1, the game is looking better than ever. Not that we’re done yet. There’s still loads of improvements coming.

Quality of life and user experience tweaks and changes a happier player maketh

A number of quality-of-life changes are included in this patch as well. Targeting allies and enemies will now be easier, and you can do so just by clicking on their portraits - A nice little UI upgrade that means no more blindly clicking your way between characters within the world to find them. Additionally, for those who enjoy playing BG3 with other human beings, you'll now be able to see other players' full Equipment, Spells, Inventory, and Character Sheets. Darker areas of the game have also been improved with a newly dedicated torch button, while a long awaited flee button is now available in the game for easier escapes from combat. Annoy your friends by leaving them to fend for themselves with a tactical retreat!

Sharp-Eye now pees from the “correct approximate bodily area”, which is an example of a quality of life improvement for specifically one NPC, and whoever may be responsible for their laundry.

You can also expect to find stability fixes galore in this update. Here are a few favourites, hot off the patch notes:
- Baelan’s wig was removed and he is now correctly bald, as stated in Derryth’s dialogue.
- Sharp-Eye now pees from the correct bodily area (previously too high up).
- Fixed not being able to shove characters off the skiffs in the Underdark. Happy shoving!

[Linked Image from media.giphy.com]

We’ve also been working with Razer to bring Chroma support to the game, including support for Philips Hue bulbs, so you can match your entire abode to Baldur’s Gate 3’s vibe, if you’re so inclined. If you’ve got a Chroma connected laptop or peripheral, you may notice a little extra flair when you launch the game having downloaded Patch 4.

We grow, our patches become smaller.

With so many updates to the game - and many more to come as we continue to build toward launch - it isn't surprising that we've expanded our development team. As announced last week, Larian has opened two new studios in Guildford, England and Kuala Lumpur, Malaysia. That brings us to a total of six studios spanning Belgium, Ireland, Russia, Canada, England, and Malaysia, working together to bring Baldur's Gate 3 to life.

And good news for your computers: In the future you can expect our patches to be smaller in download and install size, regardless of how hefty they may be. The short version is, we've split large pak files into smaller chunks. To put that in Wild Shape terms, our patches will go from chonky badger to svelte feline.

That just about covers today’s major points!

BEHOLD THE HEFT. The appropriate way to read the following patch notes is by putting on an epic soundtrack, pouring yourself a nice glass of Caprisun, and blitzing through like one of those cool robot secretaries from Ghost in the Shell.

New
  • Added the Druid class, with two unique subclasses - The Circle of the Moon and the Circle of the Land.
    -Circle of the Moon - Transformation is no problem for most Druids, but those who keep the ways of the moon gain the ability to morph into more powerful combative Wild Shapes - like the Polar Bear.
    -Circle of the Land - Keepers of the Old Faith, these Druids gain additional power based on the region and what type of geography they’re connected to.
  • Wild Shape:
    Embodying nature's adaptability, Druids can assume the shape of a host of distinct and potent creatures using the power of their magic. Oftentimes during Baldur's Gate 3's journey you'll be called upon by your party to destroy opponents. For such occasions, the Druid enlarges, gaining the killing form of a Dire Wolf or, in the case of Druids of the Circle of the Moon, a Polar Bear. Combat could also be affected if the Druid were to transform into a sinuous Spider, entrapping enemies in their sticky webbing. In traversing Faerun, the party may rely on their Druid to scout the surrounding countryside or cityscape as a Cat, from beneath as a Badger, or from the soaring skies as a Raven. Lastly, in truly desperate circumstances, the Druid may decide to embrace the tadpole - implanted in their brain by the Mind Flayers. In doing so, the Druid transforms into the mysterious Aberrant Shape, and reaps the terrible and powerful consequence.
    -Wild Shapes included: Deep Rothe, Dire Wolf, Badger, Spider, Polar Bear, Raven, Cat & an Aberrant Intellect Devourer form
  • Druidic Spells being added:
    -Entangle - Animate vines, weeds and creeping roots to snare and restrain your foes in a specific area.
    -Flame Blade - Summon a scimitar of flame, shedding bright light around you and swinging it to scorch enemies.
    -Moonbeam - Create a damaging pillar of radiant moonlight.
    -Produce Flame - Light dark areas with this flickering flame in your palm, illuminate torches, and immolate patches of flammable liquid.
    -Shillelagh - When more powerful spells fail the Druid, this Cantrip imbues a melee weapon like a club or staff with glowing energy and makes it hit much harder.
    -Thorn Whip - This prickly vine lasso cuts your enemies and yanks them closer to you.
    -Barkskin - The Druid turns their skin, or an ally’s, as hard as the bole of an oak tree.
    -Destroy Water - Remove damaging fog or hazardous puddles in your path.
    -Enhance Ability - Give an ally or yourself Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning or Owl’s Wisdom.
    -Flaming Sphere - A ball of fire that sticks around, Druid’s can keep this blazing orb rolling into the path of their foes.
    -Goodberry - These berries grant some healing that can be carried in your inventory or eaten right away.
    -Heat Metal - Superheating metal can have harmful - or even deadly - effects, especially if an opponent of yours is wearing that metal.
    -Protection From Poison - This spell neutralises toxins in the blood and also acts as a silver bullet against all known forms of poison.
    -Spike Growth - Druids can transform nearby terrain into a nest of barbs that slows and damages their foes.
  • Added reactivity for Druids
    -Additional paths in multiple dialogues that reflect your druidic training and history.
    -There are now big additions to the Druids grove, where Druid players can gain additional options and insights into the activities and challenges there.
    -Gain powerful new magic items and depending on your actions become the Faithwarden.
    -New reactivity and options for talking to animals while in a Wild shape form.
  • Rebuilt and refined combat encounters. Druid NPC’s are now true druids; following the same ruleset as the player character. All potential combats within the Druid’s Grove have been rebuilt to reflect the new abilities and spells these NPC’s can use.





Improvements:
  • Dice rolls are now weighted to avoid streaks of success or failure. This affects attack rolls and saving throws, as well as active rolls within dialogues.
  • Updated speak with dead cinematic dialogs with VFX and animations.
  • Added more polish to overall cinematics.
  • Added a dedicated button that allows party members to escape a combat encounter. To use it, a character needs to be 27m away from the nearest enemy.
  • Several new custom animations were added for animals during cinematic scenes.
  • NPCs now react more aggressively when being attacked by summoned creatures.
  • Added Razer Chroma support.
  • Improved lighting in several key locations and in specific cutscenes.
  • Split large pak files into smaller chunks. This will allow future patches to be smaller in download and install size. This does mean that this patch will be a much larger initial download.
  • Reskinned several interface screens:
    -Character Tooltips
    -Main Menu and Profile Menu
    -Surface and cloud tooltips
    -Death saving throw
    -Container UIs
    -Notifications
  • Improved performance in the Options UI and restructured it.
  • Improved pathfinding around other characters.
  • Gith now have proper Gith weapons.
  • The Flaming Fist now have a shield with their coat of arms.
  • Improved navigation around the village windmill.
  • Added Cross Play through direct connect with Mac version.


Usability:
  • Made trading and bartering prices clearer, showing both the original value and adjusted trade price in the item tooltips.
  • Added tooltips to conditions in the combat log.
  • Players can now disable traps by double-clicking on them if they have a trap disarm toolkit.
  • Players can now see all other players' inventories in multiplayer.
  • In combat, your current player character will be outlined in blue if it's not their turn
  • Added support to drag-and-drop attackable items.
  • “Show on Map” in the journal will now centre the map on the selected quest marker.
  • Fixed not being able to correctly see the updated state of Steam Cloud savegames.
  • Long rest is now applied to all recruited characters, not just current party members.
  • In multiplayer, made selecting characters with F1 through F4 more intuitive for clients.


Balancing Changes:
  • Locked Selûne’s fort supply room door. The key can now be found in <REDACTED>
  • Removed bonus action costs from herbs and mushrooms.
  • Bumped Devil's Sight to 24m to match Superior Darkvision.
  • Added Searing Smite to Zariel tieflings at level 3.
  • Stinking Cloud no longer affects items.
  • Metal doors are no longer vulnerable to slashing damage.
  • You can now apply multiple Hunter’s Marks to targets.
  • Damage against resistance now deals a minimum of 1.
  • Hellish Rebuke can no longer be blocked by terrain.
  • Allowed Dash to double stack.
  • Level 2 Jump no longer costs a level 2 spell slot.
  • Removed cooldown from Dash and Disengage.
  • Witch Bolt now electrifies any surfaces the target is standing in.
  • Devil Sight now grants immunity to the Blinded condition from darkness,
  • Can no longer use Armour of Shadows with armour equipped,
  • Players can no longer summon a companion or a familiar on top of another character,
  • Sunwalker's Gift now gifts Darkvision,
  • Arcane Ward now gives 2 times wizard level + intelligence modifier temp HP.
  • Hook Horror can now be silenced.
  • Improved Harpy flight and casting.
  • Sazza is now tougher.
  • Ogres can now target enemies on the wall with their javelin.
  • Using nautiloid restoration item now uses an action point.
  • Colossus Slayer now properly only triggers when target is not at full health.
  • Level 2 Charm Person is now an AOE spell that targets up to 2 creatures.
  • Fire surface created by fallen chandelier now disappears after a while.
  • Mindflayer's Enthrall is now bound by concentration.
  • Imps and Quasit now have Darkvision
  • Increased Phase Spider Queen weight (to large creature)
  • Improved consistency of all Phase Spider bites.
  • Imps drop light crossbows instead of heavy ones.
  • Created specific treasure for the Bulette.
  • Decreased amount of water around Wood Woads, moved NPCs behind the tree, and reduced mud surfaces.
  • Reduce weight of Scale Mail


Stability:
  • Fixed a crash related to sound events.
  • Fixed a crash when reloading several times in a row after autosaving.
  • Fixed a crash related to a long rest getting interrupted.
  • Fixed a rare crash when triggering a follower jump shortly after adding a summon.
  • Fixed a crash related to AI logic not having enemy targets to select from.
  • Fixed a crash when saving in between requesting a roll and it completing.
  • Fixed a crash related to saving right after a summon killed a character.
  • Fixed a crash when killing multiple entities in the same frame.
  • Fixed a crash in multiplayer when trying to access a character that's being destroyed.
  • Fixed a crash when having a dismissed/dead familiar in the Examine panel.
  • Fixed a crash when a summon kills Gale.
  • Fixed a crash when loading a game while triggering traps.
  • Fixed a crash when clicking on “Personal Gold Carried”.
  • Fixed a crash when swapping characters during dialogue.
  • Fixed a crash on closing the inventory with context menu still open.
  • Fixed a crash when a party member leaves the party while the player is still dragging their portrait.
  • Fixed a crash when swapping to another party member after giving Mayrina away to Auntie Ethel.
  • Fixed a crash related to joining surfaces.
  • Fixed a rare crash in multiplayer when loading into the tutorial.
  • Fixed a rare crash when players would initiate resting at camp.
  • Fixed a crash related to multiplayer and multiple summons.
  • Fixed a crash related to projectiles and movable objects.


[Linked Image from i.imgur.com]

Fixes:
  • Fixed several issues with (incorrectly) targeting invisible characters.
  • Fixed projectiles not hitting invisible characters.
  • Fixed spell casting requirements not always being checked when casting a spell from an item.
  • It’s now possible to self-cast spells when invisible.
  • Fixed equipment colours changing when invisibility ends.
  • Fixed not being able to take all equipment from corpses.
  • Fixed not being able to drag items from a corpse into the world.
  • Fixed picking up items from containers not breaking invisibility.
  • Fixed being able to see sneaking circle when a target is invisible.
  • Fixed invisible characters not being capable of detecting sneaking characters.
  • Fixed passives from previous levels disappearing from hotbar on level up.
  • Fixed summons incorrectly receiving XP and levelling up in the background.
  • Fixed summons sometimes blocking short rest.
  • Fixed summons being able to initiate and participate in certain dialogues.
  • Fixed approval rating incorrectly appearing for your main player avatar.
  • Fixed sometimes getting stuck in long rest in multiplayer.
  • Fixed followers sometimes jumping on moving platforms and missing jumps.
  • During combat, downed characters now skip their turns at the front of the group.
  • Fixed some characters automatically opening doors that aren't on their path.
  • Fixed Undead Guardians moving when it's not their turn.
  • Fixed characters standing too far away after melee attacks, so that their attacks of opportunity would not trigger.
  • Fixed some thrown objects not doing any damage.
  • Fixed a camera sharing view problem when levelling up a party member at the wrong time, causing the screen to flicker.
  • Fixed some enemies not being properly surprised when attacking from stealth.
  • Fixed combat not ending when only invisible enemies remain.
  • Fixed slow combat AI when using spells next to groups of exploding items.
  • Fixed combat being stuck when the player tries to run away from the bulette while being in a prone state.
  • Fixed several text issues with tooltips.
  • Fixed misleading calculations in combat log for skill checks.
  • Fixed spells and action tooltips in the combat log.
  • Fixed several translated strings being cut off.
  • Fixed an issue that caused "Can't Reach Destination" error messages at valid positions.
  • Fixed force attack (using CTRL and hovering over targets) getting lower priority than most other actions.
  • When pathfinding,characters will no longer check for dangerous surfaces on different floors.
  • Color changing in character creation no longer reloads the entire model.
  • Fixed Warlock and Ranger level up passives selection issue.
  • Fixed swapping control of characters during combat resulting in followers being unable to end their turn.
  • Fixed characters standing on top of nearby objects when standing too close to them after loading
  • Fixed not being able to progress when the player denounces Kagha. Nettie will now remain in her default state correctly.
  • Added crime behaviors for Myconids.
  • Fixed several item names.
  • Fixed javelin attack roll type.
  • Player characters controlled by AI will no longer use dip spell.
  • Frog can now use Reflective Mucous more than once.
  • Frog won't use Reflective Mucous when buff is already active.
  • Raiding Party Gloves trigger on damage now (not attack).
  • Rally no longer targets the caster.
  • False Life no longer affects nearby characters.
  • Can no longer cast Speak with Dead in combat.
  • Hold Person is now considered a hostile spell.
  • Fixed Thunderwave scroll.
  • Fixed some classes' missing weapon proficiencies.
  • Fixed Weapon Master feat missing some weapon proficiencies.
  • Removed Detect Thoughts from Magic Initiate: Warlock spell list.
  • Fixed Raven's beak attack icon
  • Made gas pits in the Dank Crypt invulnerable.
  • Blast mine in the Chapel can no longer be moved.
  • Spiders will no longer regard web surfaces as difficult terrain.
  • Added Selûne's Seal status icon.
  • Sitting status now has an icon.
  • Fixed Crippling Pinch spell description and icon.
  • Added Bugbear Assassin sneaking icon.
  • Fixed combat fallback dialogue; spiders no longer "roar".
  • Mud Mephits no longer perform ranged attacks of opportunity.
  • Wood Woads properly heal from twisted vine surfaces.
  • Fixed Wood Woad mace visuals
  • Addled Frog will no longer hurt itself jumping.
  • NPCs can no longer cast Smash and Slash more than once per fight.
  • Fixed not being able to see in the dark on certain characters when using the Darkvision spell.
  • Fixed an issue with NPCs not being able to pass through certain doors.
  • Fixed characters sleeping right next to their beds on the floor.
  • Fixed surfaces not updating correctly during turn ticks, causing issues like NPCs not taking fire damage in certain cases.
  • Fixed characters getting stuck in the prone condition when shoved off objects in Force Turn-Based mode.
  • Fixed being stuck in Force Turn-Based mode after saving Benryn.
  • Force Turn-Based mode is cancelled when entering long rest and is now blocked during rest.
  • Spell containers now also get greyed out on the hotbar when all spells within are unavailable.
  • Fixed an issue with poor character members. Trading when having 0 gold now behaves correctly when pressing the balance gold button.
  • Fixed Life Cleric's Bless only affecting 3 characters instead of 4 when upcast at spell level 2.
  • Chill Touch now properly applies Disadvantage.
  • Fixed Mage Armour stacking with shield.
  • Fixed Level 2 Ensnaring Strike not dealing damage.
  • Magic Initiate spells now use correct modifier to calculate saving throw difficulty check
  • Fixed several nodes in camp related to Astarion’s reactions to events.
  • Updated text of Halsin's Shadowcursed research journal to remove references to killing Isobel.
  • Volo now reacts correctly when you save him.
  • Added and updated several crime reactionary behaviors.
  • Fixed several looping dialogues and incorrect greeting nodes.
  • Fixed several timing issues with Lae’zel’s recruitment dialogue.
  • Fixed glowing bulbs not having a destruction effect.
  • Added glowing effect to certain potions and flasks.
  • Sharp-Eye now pees from the correct bodily area (previously too high up).
  • Added more destruction VFX to several items.
  • Fixed a flickering issue with Gale’s aura when he dies.
  • Updated blood, water, oil and ooze footsteps visuals to better match each other.
  • Fixed positioning of the temporary hit point gauge.
  • Fixed incorrect number of movement points in the hotbar tooltip.
  • Fixed recurring Inspiration Point notifications when recruiting a new character or summoning a familiar.
  • Fixed visibility of dead characters in some UI panels.
  • Fixed an issue where you could not swap characters during trade after selecting a dead party member.
  • Fixed an issue with the target UI when cancelling a ranged attack
  • Fixed misaligned icons when dragging them.
  • Fixed incorrect selection when creating a new profile.
  • Fixed being able to permanently remove common actions from the hotbar.
  • Fixed a misalignment issue with the inventory background in multiplayer.
  • Fixed being able to open multiple spell level selection windows and not being able to close them.
  • Fixed level 2 spells not greying out when there are no available level 2 slots.
  • Fixed temporary HP being reset after loading.
  • Fixed lockpick progress bar not disappearing when the action is cancelled.
  • Fixed UI panels getting stuck when rapidly switching between them.
  • Fixed Strength requirement not being checked when equipping items or moving them to characters' inventories.
  • Fixed solo characters not having access to the Sort button in the inventory.
  • Fixed cut-off text in the "Current Game" details in the main menu.
  • Fixed Pickpocket text action displaying debug text.
  • Fixed Party level filter incorrectly going up to 25+ in the lobby.
  • Fixed being able to make save game files with illegal characters.
  • Fixed Armour Class stat going to 0 when previewing items.
  • Fixed bonuses to skills not appearing correctly in the character sheet.
  • Fixed bonuses not being updated when dragging items between characters.
  • Fixed sometimes getting a second confirmation box that asks if you want to go to bed in camp.
  • Fixed an issue where swapping players would disable all End Turn buttons when only having a summon in the turn order bar.
  • Fixed “Us” not having its Claw attack in the hotbar.
  • Fixed goblin kids not reacting to shoving the dead adventurer's corpse.
  • Fixed not being able to steal the antidote after Nettie poisons you.
  • Fixed Nettie being hostile after the player saved the grove.
  • Stealing the owlbear egg now results in the mother owlbear being killed by goblins.
  • Fixed Brynna and Andrick disappearing immediately upon dismissing and attacking them through Force Turn-Based mode.
  • Fixed several issues with Abdirak trying to start the penance scene.
  • Fixed Nymessa and Damays not responding in the event that Laezel dies while caged.
  • Fixed minor flow issues with Lae’zel’s recruitment dialogue.
  • Goblins at the goblin checkpoint now become hostile if the festivities area goes hostile.
  • Fixed an issue with returning from camp to difficult to reach locations, sometimes resulting in full party death.
  • Fixed being able to interrogate Fezzerk when he’s dead.
  • Fixed not being able to give Gale magic items while he's in camp.
  • Fixed being able to summon many Connors (undead from Second Marriage wand).
  • Fixed savegames at the start of the Zhent hideout causing the hideout characters to be aggressive to the player.
  • The masks no longer attack the player if the Hag is already dead.
  • Fixed the moon puzzle half moon symbols sometimes flipping as they rotate.
  • Fixed NPC reactions to killing Brem and other Zhent.
  • Fixed Gale no longer being recruitable after an initial refusal.
  • The hag’s masked victims now die if you remove their masks while they are still alive.
  • Fixed Ethel not starting combat if the player skips past her to her initial ambush range.
  • Fixed being able to shove Magro, leaving her head hanging in the air.
  • Fixed breaking the Bitter Divorce quest not updating the journal
  • Prevented Auntie Ethel from appearing in her lair if she's already dead.
  • Updated several outdated journal entries.
  • Fixed Sazza being reported as killed while she is still alive, after shoving the goblins into the spider pit.
  • Fixed an issue where the Myconid Circle would immediately turn hostile to players upon seeing Glut.
  • Fixed Lae'zel being hostile against the player even after choosing to attack the tieflings.
  • Improvements on Speak With Dead sounds to support new VFXs.
  • Fixed a bug that caused overhead dialogue to loop endlessly.
  • In multiplayer, you now don't hear other player sounds of leveling up or gaining personal XP.
  • Master volume now controls the volume of CGI videos as well.
  • New music track plays while resting in the camp.
  • Wood Woad should now creak and groan like a good sapling.
  • More sound objects for cinematics for a better 3D audio experience.
  • Fixed item drag-and-drop sounds being played in movement preview.
  • Fixed equip and unequip UI sounds from NPCs being heard.
  • Added missing sound events for certain containers.
  • Fixed sounds not playing correctly when picking up items similar to other items already in your inventory.
  • Fixed certain destruction sounds not playing correctly.
  • Camp music will now play correctly after loading a game and going straight to camp.
  • Fixed placement of several smaller sceneries and items to reduce pathfinding issues.
  • Fixed physics issues on village house roofs.
  • Baelan’s wig was removed, and he is now correctly bald, as stated in Derryth’s dialogue.
  • Fixed circlets not fitting correctly on Githyanki heads.
  • Added new icons and updated several existing ones for statuses, spells and tooltips.
  • Fixed some portraits of NPC’s not being centered correctly.
  • Fixed not being able to shove characters off the skiffs in the Underdark. Happy shoving!
  • Fixed several instances of helmet hair (hair disappearing in spots it should not, when equipping helmets on specific characters).
  • Fixed an issue with fire bowls not falling down after shooting the hinge.
  • Fixed missing tails on cambions.
  • Made it harder to accidentally jump off the ship in Avernus.
  • Added correct dog collar model.
  • Fixed several minor clipping issues.
  • Fixed a few item destruction models.

Joined: Oct 2020
Location: Moscow
stranger
Offline
stranger
Joined: Oct 2020
Location: Moscow
I love you, Larian! Awesome work, thank you so much for you, your work and all the effort to make the best rpg the World have ever known <3


I am not native English speaker, so if you feel pain reading my posts, blame Babylon.
Lots of love <3
Joined: Feb 2021
member
Offline
member
Joined: Feb 2021
Thank you and all the hard working Larian employees. Lets find more bugs shall we?

Joined: Dec 2020
stranger
Offline
stranger
Joined: Dec 2020
Thank you for your hard work, patching now!


To Be Forgotten Is Worse Than Death
Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Downloading now, I'm really excited for the druids.

Last edited by fylimar; 25/02/21 06:22 PM.

"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Oct 2020
N
member
Offline
member
N
Joined: Oct 2020
+1 great news and glad to see the patch notes.

(altho and not to make waves, lol but i still cant seem to shake the same feeling of being patronized i had from their previous panel announcement and idk if i really care to hear about dos2's steam success given some of the concerns cited here as part of bg3's development - but thats just me)

Joined: Oct 2020
K
apprentice
Offline
apprentice
K
Joined: Oct 2020
Woohoo!! Downloading now!

Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Any idea when the patch will come to stadia?


Shaolin Stoner
Joined: Feb 2021
K
stranger
Offline
stranger
K
Joined: Feb 2021
Level cap is still 4 ?

Joined: Nov 2020
old hand
Offline
old hand
Joined: Nov 2020
Excited for many of the changes in this patch. Bit unhappy I didn't see anything in the notes about fixing the problem that summons like mage hand keep cancelling find familiar, but overall these patches are going in the right direction

Joined: Feb 2021
enthusiast
Offline
enthusiast
Joined: Feb 2021
Wait, isn't Mage Armour *supposed* to stack with holding a shield...?

P.S. Thanks for the patch ;-p

Last edited by Elessaria666; 25/02/21 06:50 PM.
Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
Originally Posted by Jess_Larian
Increased Phase Spider Queen weight (to large creature)
Does this mean the Spider Queen (and other Large+ creatures) is harder to shove?
Or does this just affect fall damage taken by the queen/you if she falls on you?

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Yay! Great! But this is 38GB no joke?


I don't speak english well, but I try my best. Ty
Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by Nyloth
Yay! Great! But this is 38GB no joke?
They said that this patch will be larger so that future patches can be made smaller.

Joined: Dec 2020
Location: United States
stranger
Offline
stranger
Joined: Dec 2020
Location: United States
Awesome. Can't wait to play again.

"NPCs can no longer cast Smash and Slash more than once per fight."

Thanks so much for this! Great news.

Last edited by VioletGrey; 25/02/21 08:41 PM.
Joined: Oct 2020
apprentice
Offline
apprentice
Joined: Oct 2020
Still no fixes for dualwielding ? (off hand attack chance & dualwielder feat)

Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by ShaolinStoner
Any idea when the patch will come to stadia?

It's available on Steam, GOG and Stadia now.

Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Oh! That's fantastic! Thank you for letting me know. I was prepared for a couple of more days of waiting. Thank you so much.


Shaolin Stoner
Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Anyone else having weird graphics issues? I just uninstalled and I'm downloading and reinstalling because the character creator gave me a PC with just hair and eyeballs.

(kinda interesting that models actually have fully fleshed out eyeballs)

Edit: Re-download fixed it. Kinda interesting look behind the scenes -- who would have thought they would have gone to the trouble of designing the back of an eyeball?

Last edited by KillerRabbit; 25/02/21 08:28 PM.
Joined: Feb 2021
S
stranger
Offline
stranger
S
Joined: Feb 2021
yeah what is up with that? Did they seriously still not fix Two Wep Fighting?

Last edited by sanctifiedwarrio; 25/02/21 08:08 PM.
Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
I don't have those graphic problems, but I can't use the hotbar on my druid. I have to open teh character menu to use anything - what's up with that?


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by fylimar
I don't have those graphic problems, but I can't use the hotbar on my druid. I have to open teh character menu to use anything - what's up with that?

Try verifying your game files and see if this fixes the issue for you.

Joined: Dec 2020
old hand
Offline
old hand
Joined: Dec 2020
The patch notes say Zariel’s tieflings now know how to use Searing Smite.

Searing Smite is a Paladin spell.

Hmm...

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by Jess Larian
Originally Posted by fylimar
I don't have those graphic problems, but I can't use the hotbar on my druid. I have to open teh character menu to use anything - what's up with that?

Try verifying your game files and see if this fixes the issue for you.

How do I do that?


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by fylimar
Originally Posted by Jess Larian
Originally Posted by fylimar
I don't have those graphic problems, but I can't use the hotbar on my druid. I have to open teh character menu to use anything - what's up with that?

Try verifying your game files and see if this fixes the issue for you.

How do I do that?

If you're on Steam - right click the game in your library, click properties, select "local files" and then there will be a "verify integrity of game files" button.

With the GOG version, in the (optional) Galaxy client, select the game, then the settings icon at the top right (beside the Play button) and under Manage Installation select 'Verify / Repair'.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by Jess Larian
Originally Posted by fylimar
Originally Posted by Jess Larian
Originally Posted by fylimar
I don't have those graphic problems, but I can't use the hotbar on my druid. I have to open teh character menu to use anything - what's up with that?

Try verifying your game files and see if this fixes the issue for you.

How do I do that?

If you're on Steam - right click the game in your library, click properties, select "local files" and then there will be a "verify integrity of game files" button.

With the GOG version, in the (optional) Galaxy client, select the game, then the settings icon at the top right (beside the Play button) and under Manage Installation select 'Verify / Repair'.

I did that and did get no error , but it still is not working.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by fylimar
I did that and did get no error , but it still is not working.

Do you have any mods installed?

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by Jess Larian
Originally Posted by fylimar
I did that and did get no error , but it still is not working.

Do you have any mods installed?
Not at the moment, but there might be files. I have deinstalled the game, erased all files, that were still there and am now reinstalling.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by fylimar
Originally Posted by Jess Larian
Originally Posted by fylimar
I did that and did get no error , but it still is not working.

Do you have any mods installed?
Not at the moment, but there might be files. I have deinstalled the game, erased all files, that were still there and am now reinstalling.

Let me know how you get on!

Joined: Nov 2020
journeyman
Offline
journeyman
Joined: Nov 2020
You guys are amazing! Thanks for the hard work and the new patch!


Artist, Writer, Poet, Crank
Art, poetry, and prose of a grim and unserious nature.
https://www.lrjonte.com/
Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by Jess Larian
Originally Posted by fylimar
Originally Posted by Jess Larian
Originally Posted by fylimar
I did that and did get no error , but it still is not working.

Do you have any mods installed?
Not at the moment, but there might be files. I have deinstalled the game, erased all files, that were still there and am now reinstalling.

Let me know how you get on!


It might take a while, I might post tomorrow since it is getting late here in Europe. But thank you for your help. I'll let you know, how it did go.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Feb 2021
stranger
Offline
stranger
Joined: Feb 2021
<< Mac user.... I know and if they ever restock the new 3080 rtx I would build a new pc.
however at this im stuck with the mac and the limited games it plays.

before installation of patch 4 game ran great. after installation game loads to a white screen and locks up. I also had it load and be completely yellow tinted. you can hear the audio play in the background.

Macbook Pro 2018. Version 11.2.2
2.9 GHZ I9 6 core. 32 GB 2400MHZ ddr4

Last edited by Memorex636; 25/02/21 09:10 PM. Reason: added details
Joined: Oct 2020
L
addict
Offline
addict
L
Joined: Oct 2020
Originally Posted by Jess Larian
Loaded dice: toggle for sanity, or disable for purity

Another new feature in this patch is Loaded Dice. The aim here is to smooth out the extremes of the dice-rolling bell curve that might otherwise see players roll a series of unlucky Natural 1s or all-too-lucky D20s in a row.
[/list]

Yikes, d20s don’t produce a bell curve. Let’s just hope Jess misspoke and it’s not a fundamental lack of understanding at Larian. I wonder if someone will be able to reproduce Niara’s RNG analysis and see if we’re still getting the sine wave, with and without loaded dice turned on.

Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
Very happy to see this...thank you, Larian!...;) Thank you, Jess!

Jess: I've long meant to compliment your avatar here. It looks as though you are solidly in the throes of ecstasy, eyes closed, as a beautiful in-game nymph has materialized in your office and is giving you a truly memorable foot massage...:) (Am I close, yes?)

Seriously, you guys are doing a great job...am in awe of the studios being created seemingly for this game! You guys are really pouring on the resources which is fantastic to see! I fully imagine you will exceed every expectation I had for this game...I think you are on the way to making not just the Game of the Year (it ships), but very likely the game of the decade! This is making me very happy to have gone with the EA!

GOG's Galaxy has just told me that the patch is installed and ready to play...so I'll see you guys in X hours!

Last edited by Waltc; 25/02/21 10:57 PM.

I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Feb 2021
stranger
Offline
stranger
Joined: Feb 2021
okay so it looks like its a full screen bug on the mac... i was able to switch it to window mode and the UI popped up!!!

Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
Originally Posted by Memorex636
okay so it looks like its a full screen bug on the mac... i was able to switch it to window mode and the UI popped up!!!

I was about to ask you if rebooting your Mac might make a difference, after patch installation--assuming you haven't done that already.


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Aug 2020
MGB Offline
stranger
Offline
stranger
Joined: Aug 2020
THANK YOU LARIAN!!!

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Thank you, Larian staff!!! "Once more upon the Goblin Breach, dear friends, once moooooooore!!!!!!!!!"

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
boom! managed to guess right for once in my life.

Thanks for the detailed fix list.

Last edited by fallenj; 26/02/21 12:11 AM.
Joined: Oct 2020
Location: Northeastern US
apprentice
Offline
apprentice
Joined: Oct 2020
Location: Northeastern US
Originally Posted by Saito Hikari
The patch notes say Zariel’s tieflings now know how to use Searing Smite.

Searing Smite is a Paladin spell.

Hmm...

it's a subrace feature - it's in the sourcebook


[this space intentionally left blank]
Joined: Jun 2014
veteran
Offline
veteran
Joined: Jun 2014
Small glitch with Ray of Frost: if aimed at close and medium range, instead of landing at the destination the vfx of the Ray travels straight and the impact occurs where the caster is. But the glitch appears to be only visual.

Joined: Jan 2021
member
Offline
member
Joined: Jan 2021
As soon as I get it downloaded, I'm going to try starting a multiplayer session with myself. I'll do 2 druids and a main character (probably a Drow Ranger). If I run into any issues or encounter any bugs I'll be sure to post them... at least now I know not to mention the Ray of Frost if I see that one.

Joined: Sep 2020
addict
Offline
addict
Joined: Sep 2020
Originally Posted by Saito Hikari
The patch notes say Zariel’s tieflings now know how to use Searing Smite.

Searing Smite is a Paladin spell.

Hmm...
And Zariel Tiefling's spell.

Joined: Feb 2021
R
stranger
Offline
stranger
R
Joined: Feb 2021
I couldn't change the name of the character when creating it, did you see this in the new patch ?

Joined: Jan 2021
S
addict
Offline
addict
S
Joined: Jan 2021
Originally Posted by Ragdai
I couldn't change the name of the character when creating it, did you see this in the new patch ?

We all Tav now?

Joined: Dec 2020
Location: CA
S
addict
Offline
addict
S
Joined: Dec 2020
Location: CA
Originally Posted by Scribe
Originally Posted by Ragdai
I couldn't change the name of the character when creating it, did you see this in the new patch ?

We all Tav now?

You can change the name. It's just real hard to get that cursor to show up.

Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Yeah, it's really hard. I found that changing the tab and coming back sometimes helped. And otherwise its a game of click here . . . no? How about a millimeter to left . . .

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Double clicking on the name did it for me.

I reinstalled the game and it works now. I have my spells, items and movements on the correct hotbars.
That's a lesson: no more mods in EA, I only had a hair mod, but I guess, that was enough.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Jul 2020
member
Offline
member
Joined: Jul 2020
"We grow, our patches become smaller." Well, it's still 55 GB, it's not smaller but less huge wink
Nice to see the progress and a new class! smile

Last edited by Redglyph; 26/02/21 07:38 AM.
Joined: Jun 2014
veteran
Offline
veteran
Joined: Jun 2014
Is it normal that a lolth-sworn drow druid is actually registered as a worshiper of shar?

Joined: Jan 2021
Location: Brazil
apprentice
Offline
apprentice
Joined: Jan 2021
Location: Brazil
2176 / 5000

Thank you for your hard work. I'm going to my third PT right now. Thanks also for supporting the game on Mac.

Despite being anxious for the following implements:
- Quality of life: change the chain system for the group.
- Quality of life: being able to cast the Concentration spell on a character who is already talking to an NPC.
- Quality of life: being able to select multiple items in the inventory, holding Shift, and clicking on them.
- Companions: Please, avoid odd numbers to the maximum in the abilities of the companions. Will, for example, has four odd-numbers on that, making me have to fix that with Feats.
- Interface: The character's photo does not need to appear three times on the screen. Nor the number of Hit Points has to appear four times.
- Interface: Option to hide the mini-map from the screen, just as we can do with the log.
- Interface: Improves the quality of the map, which is very pixelated and blurred.
- Interface: Take off the square and triangle icons that are under the skill bar. It's taking too much space. This already happens out of combat.

The next suggestions are purely for personal taste. I know that implementing them is much more complicated.
- Day-Night Cycle: It can be purely cosmetic, without having to program different behaviors for all the NPCs. A modder did this for DOS2 and it was excellent (although the contrast and saturation were overwhelming). But it would be nice if the characters received penalties for darkness and stealth bonuses during the night.
- Customization: It would be perfect if we could modify our physical form. Tyranny, for instance, has the simpler mechanic (3 body types), and ESO has the more satisfying.
- Spells: It would be nice to reduce the spell area with the mouse wheel (PoE has this).

Nevertheless, thanks again.

Last edited by Gustavo R; 26/02/21 02:28 PM. Reason: spelling corrections
Joined: Oct 2020
apprentice
Offline
apprentice
Joined: Oct 2020
Thank you!

PLEASE PLEASE Fix the GoG updates for this game. GoG forces you to download the entire (60GB) game every time it is updated.

Joined: Jun 2014
veteran
Offline
veteran
Joined: Jun 2014
Yeah day night cycle would be super interesting esp for Drow and Astarion

Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by fylimar
Double clicking on the name did it for me.

I reinstalled the game and it works now. I have my spells, items and movements on the correct hotbars.
That's a lesson: no more mods in EA, I only had a hair mod, but I guess, that was enough.

Hooray! Thanks for letting me know that was the culprit. Glad it's working for you now.

Joined: Nov 2020
member
Offline
member
Joined: Nov 2020
Originally Posted by Memorex636
<< Mac user.... I know and if they ever restock the new 3080 rtx I would build a new pc.
however at this im stuck with the mac and the limited games it plays.

before installation of patch 4 game ran great. after installation game loads to a white screen and locks up. I also had it load and be completely yellow tinted. you can hear the audio play in the background.

Macbook Pro 2018. Version 11.2.2
2.9 GHZ I9 6 core. 32 GB 2400MHZ ddr4

Try disabling HDR in the launcher window.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
I started a patch 4 game and have just defeated the intellect-devies on the beach. This is the point where in my previous games, me and Shadowheart leveled up to 2.
This time, only I leveled up. Shadowheart needs 9 more XP.
In earlier gemes, all characters, even those in camp, had the same XP, I believe. This no longer seems to be te case. Although I don't see this mentioned in the list of changes that was posted here.

Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by ldo58
I started a patch 4 game and have just defeated the intellect-devies on the beach. This is the point where in my previous games, me and Shadowheart leveled up to 2.
This time, only I leveled up. Shadowheart needs 9 more XP.
In earlier gemes, all characters, even those in camp, had the same XP, I believe. This no longer seems to be te case. Although I don't see this mentioned in the list of changes that was posted here.

I also noticed this in my playthrough, although for me the difference is 30 points between myself and Shadowheart. I have made a note of this and forwarded to the team.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
In my game the difference is also 30 XP. Meanwhile , we met Astarion and he came in with the same XP my player has. (So also 30 above Shadowheart)

Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Originally Posted by ldo58
In my game the difference is also 30 XP. Meanwhile , we met Astarion and he came in with the same XP my player has. (So also 30 above Shadowheart)

I experienced the same pattern. When I further added Gale he also, like Astarion, had the same XP. Furthermore, it has continued. When my character reached level 3, with Gale and Astarion, Shadowheart was delayed by 30xp or so.

Last edited by Baldrick; 26/02/21 09:40 PM.
Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by Baldrick
Originally Posted by ldo58
In my game the difference is also 30 XP. Meanwhile , we met Astarion and he came in with the same XP my player has. (So also 30 above Shadowheart)

I experienced the same pattern. When I further added Gale he also, like Astarion, had the same XP. Furthermore, it has continued. When my character reached level 3, with Gale and Astarion, Shadowheart was delayed by 30xp or so.

Thanks for the info!

Joined: Feb 2021
stranger
Offline
stranger
Joined: Feb 2021
Hi, thanks for the new patch! I'd really love to play it but I can't see it on steam: only 2 and 3 are available to me. I unistalled and reinstalled the game and still there's no patch 4 to be seen. Previously I had no mods installed at all and I really don't know what I'm doing wrong :c

Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by muzziquotta
Hi, thanks for the new patch! I'd really love to play it but I can't see it on steam: only 2 and 3 are available to me. I unistalled and reinstalled the game and still there's no patch 4 to be seen. Previously I had no mods installed at all and I really don't know what I'm doing wrong :c

In your Steam settings, in the beta tab make sure the setting is set to "none" and then Patch 4 will come through for you.

Joined: Feb 2021
enthusiast
Offline
enthusiast
Joined: Feb 2021
Was the DC on the lockpicking for the Chapel door changed? It seems *much* harder to open and the combat log is double reporting failures and reporting a failure immediately after a success. Just wondering if this is a bug in the combat log/lockingpicking system, or an intentional change to make the door harder to pick?

*Edit* For what it's worth I've run it multiple times to check against statistical probability. If I've just been unlucky I've been SERIOUSLY unlucky... :P

Last edited by Elessaria666; 26/02/21 11:56 PM.
Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by Elessaria666
Was the DC on the lockpicking for the Chapel door changed? It seems *much* harder to open and the combat log is double reporting failures and reporting a failure immediately after a success. Just wondering if this is a bug in the combat log/lockingpicking system, or an intentional change to make the door harder to pick?

*Edit* For what it's worth I've run it multiple times to check against statistical probability. If I've just been unlucky I've been SERIOUSLY unlucky... :P

I've seen a few reports of this, will forward to the team to investigate.

Joined: Feb 2021
stranger
Offline
stranger
Joined: Feb 2021
Originally Posted by Jess Larian
Originally Posted by muzziquotta
Hi, thanks for the new patch! I'd really love to play it but I can't see it on steam: only 2 and 3 are available to me. I unistalled and reinstalled the game and still there's no patch 4 to be seen. Previously I had no mods installed at all and I really don't know what I'm doing wrong :c

In your Steam settings, in the beta tab make sure the setting is set to "none" and then Patch 4 will come through for you.


Oh...
It worked.


Thank you so much!
And sorry for asking the dumbest question in this thread.

Joined: Jun 2018
Jess Offline OP
Larian Alumni
OP Offline
Larian Alumni
Joined: Jun 2018
Originally Posted by muzziquotta
Originally Posted by Jess Larian
Originally Posted by muzziquotta
Hi, thanks for the new patch! I'd really love to play it but I can't see it on steam: only 2 and 3 are available to me. I unistalled and reinstalled the game and still there's no patch 4 to be seen. Previously I had no mods installed at all and I really don't know what I'm doing wrong :c

In your Steam settings, in the beta tab make sure the setting is set to "none" and then Patch 4 will come through for you.


Oh...
It worked.


Thank you so much!
And sorry for asking the dumbest question in this thread.

Not a worry at all, glad you got it sorted!

Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
Has anyone else got the problem the characters lips don't move a lot of the time when they are talking especially in the cut scenes. Its so annoying it has rendered the game unplayable. Looks like we should have kept this one in the oven a bit longer.

Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
Jess where are you? Have I missed something has ventriloquism become one of the new talents all characters in the game have been given? Is anybody out there?

Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
Well I've been doing my homework and this is a well known bug that has been there since the release for some players. Most of them seem to think it would have been patched out by now but instead Larian decided to patch it in for anyone who was missing out on it. Well done!!!!!!!!

Joined: Feb 2021
B
stranger
Offline
stranger
B
Joined: Feb 2021
My hotbar is empty, no jump, sneak, no spells and i cant slot any spells nor do the quick commands for sneaking and jumping work, making it impossible to get past the jump after 'Us'. I've unistalled and reinstalled and no change, no mods installed either

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Originally Posted by Kerro
Has anyone else got the problem the characters lips don't move a lot of the time when they are talking especially in the cut scenes. Its so annoying it has rendered the game unplayable. Looks like we should have kept this one in the oven a bit longer.

Ya that happens off and on, usually lasts a couple frames for a animation sequence.

Originally Posted by BigOunce
My hotbar is empty, no jump, sneak, no spells and i cant slot any spells nor do the quick commands for sneaking and jumping work, making it impossible to get past the jump after 'Us'. I've unistalled and reinstalled and no change, no mods installed either

I've seen several posts about this, all of them seem to be related to a mod. Check your documents if you haven't already.

Last edited by fallenj; 27/02/21 02:39 PM.
Joined: Dec 2020
apprentice
Offline
apprentice
Joined: Dec 2020
Is anyone else failing the majority of their dice rolls now? I am at probably a 75% fail rate (I am loosing more rolls than winning). It's a little frustrating; playing a druid and well, he should be better at Animal Handling or Wisdom rolls, but he's failing them (I reloaded one scene 13 times (Edowin's Tadpole) and lost most of those rolls - ended up letting the little squirmer go; and couldn't read the Owlbear but did manage to back away).

Joined: Oct 2020
Location: Arizona
stranger
Offline
stranger
Joined: Oct 2020
Location: Arizona
I wasn't expecting this but THANK YOU for the massive update to the controller based UI! it's kind of wonderful to be able to pick a hair color, manage my inventory and spellbook and correctly level up! I love what you've done to the place. I had all but given up playing on my tv until this patch as the keyboard and mouse UI was so much more functional.

Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
I really don't understand where Larian are coming from with this game. What we have seen has so much potential and furthering the franchise in the image of some games they have done before is only to the benefit of the game. I personally couldn't go back to the original format as much as I enjoyed it all those years ago. If Larian need funds to finish this game I don't think this was the way to do it. I for one would be happy to contribute (on top of buying the game in the first place) to the ongoing development of the game. Perhaps they could offer all of us early adopters a chance to buy in to this project. I'm not talking about working our names in or anything like that, I could think of nothing worse, this game needs to be free of those things. I would just like to see it get finished. I'm an older person and love a story and larian always tell a good story.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
I did not see this improvement in the list from the top post (maybe I looked over it)
Maps found now get copied on the player's map. Well, at least the Harper's cache is marked after you find the map. In earlier versions, it was shown beifly only the turn you found the map, then disappeared. Now you can see it every time you show the map.

Joined: Feb 2021
M
stranger
Offline
stranger
M
Joined: Feb 2021
Love the update but are we going to get out of the starting Area anytime soon? There is a big world out there and it seems like we have been stuck in the starting area for too long.

Joined: Aug 2020
stranger
Offline
stranger
Joined: Aug 2020
Love the game BUT over 37 Gigs to have basic stuff broken makes me sad frown

Joined: Mar 2021
stranger
Offline
stranger
Joined: Mar 2021
Love the update. Giving Zariel tieflings the correct level 3 racial is a nice change. I'm wondering why Azmodeus tieflings still don't have their level 3 racial. Hopefully can receive it before patch #5.

Joined: Nov 2020
enthusiast
Offline
enthusiast
Joined: Nov 2020
Fixed Warlock and Ranger level up passives selection issue.

Yes but did you fix the Dual Wielder Feat which gives a +1 to AC? I'm not quite to level 4 and I'm curious

Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
Originally Posted by Kerro
Has anyone else got the problem the characters lips don't move a lot of the time when they are talking especially in the cut scenes. Its so annoying it has rendered the game unplayable. Looks like we should have kept this one in the oven a bit longer.

I don't think it makes the game anything close to unplayable, but, yes, I have seen more than one instance where the character is talking but his lips aren't moving at all.


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
I read too many complaints about the game reminding people of D:OS2 and I have a suggestion that would go a long way towards alleviating that branch of complaint: try and remove all of the D:OS 2 soundtracks from the EA. When I hear it I instantly recognize it and it does transport me back to D OS2, or maybe even D OS1, briefly. I think BG3 deserves an entirely new soundtrack--and the original stuff I'm hearing in BG3 so far is great, imo, but the D OS1/2 tracks really need to be pulled. There's nothing "wrong" with them--they just vividly call the earlier games to mind (as I spent hundreds of hours in both games!)


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
Originally Posted by Miked9995
Love the update but are we going to get out of the starting Area anytime soon? There is a big world out there and it seems like we have been stuck in the starting area for too long.

The EA version consists only of Chapter 1 in the game. We will not be getting out of the starting geography until the game ships and we can go on to chapter 2 and far beyond. This is the way Larian does its EA's--it was that way for D OS and D OS 2, as well. Disappointing in a way...but the advantage is that when the game ships we'll get a boatload of new content we've never seen. Larian hasn't announced a change in that, so Chapter 1 only is the entire EA.


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by Waltc
I read too many complaints about the game reminding people of D:OS2 and I have a suggestion that would go a long way towards alleviating that branch of complaint: try and remove all of the D:OS 2 soundtracks from the EA. When I hear it I instantly recognize it and it does transport me back to D OS2, or maybe even D OS1, briefly. I think BG3 deserves an entirely new soundtrack--and the original stuff I'm hearing in BG3 so far is great, imo, but the D OS1/2 tracks really need to be pulled. There's nothing "wrong" with them--they just vividly call the earlier games to mind (as I spent hundreds of hours in both games!)

No, I'm sorry. I disagree 100%. The soundtrack is by the same guy (Borislav Slavov), yes, but it's beautiful and fits the world perfectly.. Also, what you're saying makes very little sense to me. I also disagree with the DOS2 comparisons, if anything, the game is more reminiscent of Dragon Age Origins. Of course some things will feel similar, since it's the same developer/studio, but c'mon...

Regarding the music: what you're saying is like telling the musician to take the soundtrack off of Superman the movie, because it reminds you too much of the Star Wars soundtrack (both by John Williams). An erroneous argument is my opinion.

Edit: I actually think the soundtrack, musically speaking, is one of the BEST out there in terms of sweeping, epic orchestral symphonies.

Last edited by MarcoNeves; 03/03/21 11:42 PM.
Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
Originally Posted by Waltc
Originally Posted by Kerro
Has anyone else got the problem the characters lips don't move a lot of the time when they are talking especially in the cut scenes. Its so annoying it has rendered the game unplayable. Looks like we should have kept this one in the oven a bit longer.

I don't think it makes the game anything close to unplayable, but, yes, I have seen more than one instance where the character is talking but his lips aren't moving at all.

Sorry for me it has made the game unplayable it is so distracting. The new patch introduced this into the game for me so I wonder what went wrong there. Nothing to worry about I'm sure there is a fix 'just around the corner' in six months or so. Apart from that I think the game is shaping up well.

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by Kerro
Originally Posted by Waltc
Originally Posted by Kerro
Has anyone else got the problem the characters lips don't move a lot of the time when they are talking especially in the cut scenes. Its so annoying it has rendered the game unplayable. Looks like we should have kept this one in the oven a bit longer.

I don't think it makes the game anything close to unplayable, but, yes, I have seen more than one instance where the character is talking but his lips aren't moving at all.

Sorry for me it has made the game unplayable it is so distracting. The new patch introduced this into the game for me so I wonder what went wrong there. Nothing to worry about I'm sure there is a fix 'just around the corner' in six months or so. Apart from that I think the game is shaping up well.

Kerro, in another thread you JUST said that you think this game wasn't getting rleased...? So, which is it now?

Joined: Mar 2021
member
Offline
member
Joined: Mar 2021
lol Marco. This is months old, dude. Feelings changed.

So yeah, to answer your question, "which is it now?" I can't speak for Kerro, but if I were a bettin' man, I'd bet he'd say "the more recent one".

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by footface
lol Marco. This is months old, dude. Feelings changed.

So yeah, to answer your question, "which is it now?" I can't speak for Kerro, but if I were a bettin' man, I'd bet he'd say "the more recent one".

Oh lol didn't notice the dates XD. But still, he's seems like such a 180 degrees type of person, that he must be 13 or something. I mean, how does he go from "it's shaping up well" to "It won't be released" within a MONTH? Gotta be a young teen.

Last edited by MarcoNeves; 09/05/21 10:31 AM.
Joined: Mar 2021
member
Offline
member
Joined: Mar 2021
Originally Posted by MarcoNeves
Oh lol didn't notice the dates XD. But still, he's seems like such a 180 degrees type of person, that he must be 13 or something. I mean, how does he go from "it's shaping up well" to "It won't be released" within a MONTH? Gotta be a young teen.

Two months, good question. Why not ask him?

Last edited by footface; 09/05/21 04:27 PM.
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by footface
Originally Posted by MarcoNeves
Oh lol didn't notice the dates XD. But still, he's seems like such a 180 degrees type of person, that he must be 13 or something. I mean, how does he go from "it's shaping up well" to "It won't be released" within a MONTH? Gotta be a young teen.

Two months, good question. Why not ask him?

I DID, footface (in another thread too). The dude just never responded...

Edit: Others asked him too, but he (or she) just seems to want to post momentary thoughts/opinions, not having a conversation with anyone, much less respond.

Last edited by MarcoNeves; 10/05/21 02:42 AM.
Joined: Oct 2020
Location: Down Under
enthusiast
Offline
enthusiast
Joined: Oct 2020
Location: Down Under
Originally Posted by Waltc
but the advantage is that when the game ships we'll get a boatload of new content we've never seen.
... And Larian will get a boatload of bugs they never knew existed, because they didn't allow us to test them during EA.

I can practically see pages of Bug Report threads with similar titles, like "Fighter lvl 5 multiattack is broken".

If the example of Cyberpunk 2077 is any indication, a modern game of this degree of complexity will be next to unplayable for the first several months after its release. Unless, of course, the release is actually years away.

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by RutgerF
Originally Posted by Waltc
but the advantage is that when the game ships we'll get a boatload of new content we've never seen.
... And Larian will get a boatload of bugs they never knew existed, because they didn't allow us to test them during EA.

I can practically see pages of Bug Report threads with similar titles, like "Fighter lvl 5 multiattack is broken".

If the example of Cyberpunk 2077 is any indication, a modern game of this degree of complexity will be next to unplayable for the first several months after its release. Unless, of course, the release is actually years away.

Oh, just go away, man....

Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
We actually need to get another patch out soon hopefully with some more content its gotten a little stagnant again at this point it would be nice to see more communication from Larion on upcoming content its sad we do not see more upcoming content news regularly they really should hire someone to come out and speak with people on a regular basis with news like. Hey guys this is what were currently working on even if its not major updates. Small pieces of news even is better than no communication something that they are horrible for.

Joined: Apr 2021
Location: Australia
enthusiast
Offline
enthusiast
Joined: Apr 2021
Location: Australia
Well SOMETHING has been changed in the BG3 Steam file database over the past couple days and as recently as 8 hours ago... just not made public yet!! But I get the feeling it will be SOON!

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
You cant write "SOON" without â„¢ ...
Its against the laws of digital nature. :P


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Apr 2021
Location: Australia
enthusiast
Offline
enthusiast
Joined: Apr 2021
Location: Australia
LOL, oops. I don't know how to make the TM symbol here. laugh

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by Alexandrite
Well SOMETHING has been changed in the BG3 Steam file database over the past couple days and as recently as 8 hours ago... just not made public yet!! But I get the feeling it will be SOON!

Really? oh boy, oh boy, oh boy!! I love it when we get close to a patch. My imagination goes wild :P Love it!

Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
It's just Around the Cornerâ„¢

Joined: Mar 2021
member
Offline
member
Joined: Mar 2021
Originally Posted by Alexandrite
Well SOMETHING has been changed in the BG3 Steam file database over the past couple days and as recently as 8 hours ago... just not made public yet!! But I get the feeling it will be SOON!

Really? How do you know?

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by footface
Originally Posted by Alexandrite
Well SOMETHING has been changed in the BG3 Steam file database over the past couple days and as recently as 8 hours ago... just not made public yet!! But I get the feeling it will be SOON!

Really? How do you know?

You can look at it, but it doesn't really mean much. They've been adding something since release patch 4, so it could be weeks and months before we get it.


I don't speak english well, but I try my best. Ty
Joined: Apr 2021
Location: Australia
enthusiast
Offline
enthusiast
Joined: Apr 2021
Location: Australia
Steam database. You can get a general sense of what they're working on - but of course you can't see any actual files or information. There is mention of a hotfix for patch 4, and mention of Patch 5.
But we won't get any downloads/updates until they actually release them.
I only saw it today, but at least seeing these recent updates looks encouraging.

Joined: Nov 2020
old hand
Offline
old hand
Joined: Nov 2020
It'd be kinda nice if Larian could confirm we are substantially closer to Patch 5, just something, no hard date or promises, just a start to active communication and cooperation, maybe even a hint of what IS already done for the patch.

Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
I love it. Someone with the childish name of footface just called me a teen. That would put you somewhere around kindergarten I would think. If all you've got to add is insults doesn't say much for the game does it?

Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
Good to see some of you are getting some entertainment from my posts. One thing for sure is your not getting any from playing the same tiny piece of game over and over again. Or maybe you are. Take my advice Mass Effect legendary edition is about to be released just go and play that. I can't keep you all entertained while you wait months/years for the next update.

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by Kerro
I love it. Someone with the childish name of footface just called me a teen. That would put you somewhere around kindergarten I would think. If all you've got to add is insults doesn't say much for the game does it?

Ok, Kerro. Thank you for you input. Bye bye now.

PS: Also, leave footface alone, he said nothing bad about you. I was the one who wondered if you were a teen, given your proclivity for exaggerated statements.

Last edited by MarcoNeves; 11/05/21 07:06 AM.
Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
What's exagerrated by my "statements" please enlighten me? I thought they were just comments. When exactly did my comments become "statements". Suggest you buy a dictionary.

Joined: Dec 2020
K
apprentice
Offline
apprentice
K
Joined: Dec 2020
Why is there only bickering here on this thread? Perhaps if Larian gave us something else to talk about, you know like a big update we may find something else to talk about.

Joined: May 2021
X
stranger
Offline
stranger
X
Joined: May 2021
Hello, Where can I check the latest version ?
I have 4.1.104.3536
Is it Patch 4 or older ?
Where can I check if it is patch 4 ?

Joined: Sep 2017
veteran
Offline
veteran
Joined: Sep 2017
Originally Posted by Xandersan
Hello, Where can I check the latest version ?
I have 4.1.104.3536
Is it Patch 4 or older ?
Where can I check if it is patch 4 ?

4.1.104.3536 is the most up to date patch smile

Joined: Sep 2017
veteran
Offline
veteran
Joined: Sep 2017
Kerro and Marco, cool down the attitudes please.

Joined: Jun 2014
veteran
Offline
veteran
Joined: Jun 2014
Originally Posted by The Composer
Kerro and Marco, cool down the attitudes please.
Would be nice to know more about patch 5 tho

Joined: Sep 2017
veteran
Offline
veteran
Joined: Sep 2017
I'm sure there'll be some news in due time!

Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
We have pissed them so much with Solasta that they will wait for the 27th, date of it's release to release their patch 5 !


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Mar 2021
member
Offline
member
Joined: Mar 2021
Originally Posted by Kerro
I love it. Someone with the childish name of footface just called me a teen. That would put you somewhere around kindergarten I would think. If all you've got to add is insults doesn't say much for the game does it?

Did I? lol

Joined: Mar 2021
veteran
Offline
veteran
Joined: Mar 2021
Originally Posted by Maximuuus
We have pissed them so much with Solasta that they will wait for the 27th, date of it's release to release their patch 5 !

Seriously, I am so sick of hearing about Solasta.

Solasta doesn't have multiplayer, its not even a contender. I am not saying it doesn't look interesting but without the multi what's the point? You play it once, alone in your home with nobody to banter with or get you into (out of) bad situations?


Blackheifer
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Blackheifer
Seriously, I am so sick of hearing about Solasta.
Welcome to the club.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
Originally Posted by Blackheifer
Originally Posted by Maximuuus
We have pissed them so much with Solasta that they will wait for the 27th, date of it's release to release their patch 5 !

Seriously, I am so sick of hearing about Solasta.

Solasta doesn't have multiplayer, its not even a contender. I am not saying it doesn't look interesting but without the multi what's the point? You play it once, alone in your home with nobody to banter with or get you into (out of) bad situations?

You should ask "the point" to the huge majority of (c)RPG/tactical turn based game that doesn't have any MP mode.

BG1/2 aren't legendary games because of their MP^^

Last edited by Maximuuus; 11/05/21 05:43 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Mar 2021
veteran
Offline
veteran
Joined: Mar 2021
Originally Posted by Maximuuus
Originally Posted by Blackheifer
Originally Posted by Maximuuus
We have pissed them so much with Solasta that they will wait for the 27th, date of it's release to release their patch 5 !

Seriously, I am so sick of hearing about Solasta.

Solasta doesn't have multiplayer, its not even a contender. I am not saying it doesn't look interesting but without the multi what's the point? You play it once, alone in your home with nobody to banter with or get you into (out of) bad situations?

You should ask "the point" to the huge majority of cRPG/tactical turn based game that doesn't have any (consistent) MP mode.

Well I am sure they are playing with all the friends they have...which sounds like a diss but its more a statement on how these games isolate us from our communities. I reject that, emphatically. Humans are social creatures and if we can't create games that reinforce positive community interaction then we are failing at creating a healthy and sustainable culture.


Blackheifer
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by RagnarokCzD
Originally Posted by Blackheifer
Seriously, I am so sick of hearing about Solasta.
Welcome to the club.

In fact, the more people talk about this game, the less I want to try it, lol. It's starting to get annoying.


I don't speak english well, but I try my best. Ty
Joined: Mar 2021
member
Offline
member
Joined: Mar 2021
Multiplayer is nothing but a boon. Those games may be great, but they would be better with friends.

No matter how good solasta is or how faithful it may be 5e dnd, it will never be able to deliver what Bg3 can, because it is and always will be a single player experience.

Last edited by footface; 11/05/21 07:59 PM.
Joined: Nov 2020
old hand
Offline
old hand
Joined: Nov 2020
Originally Posted by footface
Multiplayer is nothing but a boon. Those games may be great, but they would be better with friends.

No matter how good solasta is or how faithful it may be 5e dnd, it will never be able to deliver what Bg3 can, because it is and always will be a single player experience.

Personally, I prefer a super strong Single Player Experience first before focusing on the multiplayer. Multiplayer can be good, but sometimes I like a game to hold up on its own without the the multiplayer, and sometimes cramming multiplayer in can be to the game's detriment. For BG3 the multiplayer is fine, but I would like them to perfect the singleplayer side of things before really putting the focus on perfecting the multiplayer side.
For example a lot of the larianisms are fun in a multiplayer context where yall can laugh together about how everything blew up, but in singleplayer the mechanics right now are pretty broken and unfun after the 6th everything is on fire and I have the highground fight.

Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
Originally Posted by footface
Multiplayer is nothing but a boon. Those games may be great, but they would be better with friends.

No matter how good solasta is or how faithful it may be 5e dnd, it will never be able to deliver what Bg3 can, because it is and always will be a single player experience.

BG3 will never be able to deliver what BG1 and BG2 did... Is that because they were solo games ? Or is it just a personnal opinion ?

Last edited by Maximuuus; 11/05/21 08:06 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Nov 2020
E
addict
Offline
addict
E
Joined: Nov 2020
Originally Posted by Blackheifer
Seriously, I am so sick of hearing about Solasta.

Solasta doesn't have multiplayer, its not even a contender. I am not saying it doesn't look interesting but without the multi what's the point? You play it once, alone in your home with nobody to banter with or get you into (out of) bad situations?

Without multiplayer what's the point? Let me give you an alternative perspective because you do not speak for everyone. Some of us have never played D&D outside of the video game iterations and enjoyed very much playing those games on our own. In the case of the previous BG games, those are to this day some of my most memorable video game experiences of all time.

I have played it multiple times, on my own. And enjoyed it. I do not wish to play BG3 with anyone else.

Joined: Apr 2021
Location: Australia
enthusiast
Offline
enthusiast
Joined: Apr 2021
Location: Australia
Multiplayer is nice, but I play BG3 for its story, visuals and characters. Dragon Age series which I also love, is also single player. Many games with an amazing storyline are single player and there is nothing wrong with that.
I have never played DnD in the past (never had the opportunity) so I only see it as an underlying system of rules/mechanics for the game.
While there have been times my husband has joined my BG3 game to control some characters and help me out in a difficult fight, this option is icing on the cake.

Joined: Apr 2021
Location: Australia
enthusiast
Offline
enthusiast
Joined: Apr 2021
Location: Australia
Originally Posted by Nyloth
Originally Posted by RagnarokCzD
Originally Posted by Blackheifer
Seriously, I am so sick of hearing about Solasta.
Welcome to the club.

In fact, the more people talk about this game, the less I want to try it, lol. It's starting to get annoying.

Same here.

Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
Originally Posted by Maximuuus
We have pissed them so much with Solasta that they will wait for the 27th, date of it's release to release their patch 5 !
That would be hilarious! laugh

Joined: Feb 2021
veteran
Offline
veteran
Joined: Feb 2021
Solasta Solasta Solasta. JK.

😄

I get it. It's been talked to death.

Joined: Mar 2021
veteran
Offline
veteran
Joined: Mar 2021
Originally Posted by GM4Him
Solasta Solasta Solasta. JK.

If you say that in front of a mirror a pimply, overweight nerd appears behind you and starts lecturing you in a high-pitched, nasally voice on how Solasta does reactions better. Roll CON save DC 14 against your own spinal cord strangling your brain to death.

They then casually pass gas and wander out the door. Take 4d10 Necrotic.

Last edited by Blackheifer; 12/05/21 09:21 AM.

Blackheifer
Joined: Feb 2021
veteran
Offline
veteran
Joined: Feb 2021
Originally Posted by Blackheifer
Originally Posted by GM4Him
Solasta Solasta Solasta. JK.

If you say that in front of a mirror a pimply, overweight nerd appears behind you and starts lecturing you on how Solasta does reactions better. Roll Con save DC 14 against your own spinal cord strangling your brain to death.

They then casually pass gas and wander out the door. Take 4d10 Necrotic.

OMG! Almost laughed out loud.

Joined: Mar 2021
member
Offline
member
Joined: Mar 2021
Originally Posted by Blackheifer
Originally Posted by GM4Him
Solasta Solasta Solasta. JK.

If you say that in front of a mirror a pimply, overweight nerd appears behind you and starts lecturing you on how Solasta does reactions better. Roll Con save DC 14 against your own spinal cord strangling your brain to death.

They then casually pass gas and wander out the door. Take 4d10 Necrotic.

See, this is the homebrew shit we're talking about. It's spoiled bg3, now it's spoiling our forums. I'm taking solasta, and I'm going home.

Last edited by footface; 12/05/21 04:49 AM.
Joined: Feb 2021
veteran
Offline
veteran
Joined: Feb 2021
.Nah nah! This homebrew is hilarious Im good with it. 😄

I want to fight the hag now and summon the pimply, overweight nerd to fight FOR me.

😂

Joined: Oct 2020
Location: Sweden
Dez Offline
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Originally Posted by Blackheifer
Well I am sure they are playing with all the friends they have...which sounds like a diss but its more a statement on how these games isolate us from our communities. I reject that, emphatically. Humans are social creatures and if we can't create games that reinforce positive community interaction then we are failing at creating a healthy and sustainable culture.

Originally Posted by footface
Multiplayer is nothing but a boon. Those games may be great, but they would be better with friends.

No matter how good solasta is or how faithful it may be 5e dnd, it will never be able to deliver what Bg3 can, because it is and always will be a single player experience.

I can only speak for myself and myself only - but I am with CJM (again) on this.

I already have other games dedicated to playing with friends - moba games, MMORPGs, not mentioning my DnD campaign. But not CRPGs - CRPGs are mine to enjoy by myself - I tried playing CRPGs with friends, but it was a DISASTER and not enjoyable at all and not something I will repeat in any near future.

Here's why: I play CRPGs for the same reason most do - I want to get immersed in the story, the characters and the game entirely. I want to be able to dwell for hours, and hours if necessary (I got MUCH better stamina than all of the people I play with, with the ONE exception being my brother which is pretty much my equal). It is basically the same for me as reading a good book or watching a good movie - I hate being interrupted or distracted unless I feel ready to leave by myself - but adding the human element invites for 1110 different possible distrubances and distractions.

And - inviting more players ruin ALL of the positive points mentioned above for me - the game automatically became more like the standard multiplayer game where tactical gameplay got the better of the roleplaying experience - and the party was all over the place with the thief going around pick-pocketing at random, our newest person standing AFK reading spells for the entire session, our returning vet running all over the place impatiently wanting to continue and me just standing there somewhere in the middle wondering why the F I got the idea to play a CRPG with friends. You are not even the slightest immersed in the story anymore, nobody wants to hear the dialogue that the random flavor NPC has and everybody wants to min-max their classes.

Take PoE for an instant! Remember all of those backer-NPCs that had their own flavors? I clicked and read each and every one of them that I came across - including it in my RP experience. That would have been nothing short of IMPOSSIBLE with another player tapping their foot, waiting for me.

In my particular case - one of the best things about CRPGs in my particular scenario is *getting rid* of the human element without necessary feeling lonely (because of well-written characters). Being able to play for the entire party feels like a blessing when you come from a catastrophic session of MMORPG dungeon running. Like for real - it feels sooo amazing to just take control over the entire encounter and not "wiping" over and over due to things you have no power of. :']

So no - the only person I'll consider playing CRPGs with again is my brother. He shares my stamina and my die-hard dedication to story elements and he is kind enough to never rush me in any way when we're playing even if I want to read each and every book we find, or speak to each and every NPCs - quite the opposite, he often encourages me. At the same time I *KNOW* he will always pull his weight because he is just a damn prodigy at gaming in general. :'] We played some BG3, but he does not want to spoil too much before release so we did not get very far, so instead we're currently on a DOS2 adventure on the highest difficulty, doing remarkably well.

Last edited by Dez; 16/06/21 01:30 AM.

Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian
Joined: Mar 2021
veteran
Offline
veteran
Joined: Mar 2021
Originally Posted by Dez
I can only speak for myself and myself only - but I am with CJM (again) on this.

I already have other games dedicated to playing with friends - moba games, MMORPGs, not mentioning my DnD campaign. But not CRPGs - CRPGs are mine to enjoy by myself - I tried playing CRPGs with friends, but it was a DISASTER and not enjoyable at all and not something I will repeat in any near future.

Here's why: I play CRPGs for the same reason most do - I want to get immersed in the story, the characters and the game entirely. I want to be able to dwell for hours, and hours if necessary (I got MUCH better stamina than all of the people I play with, with the ONE exception being my brother which is pretty much my equal). It is basically the same for me as reading a good book or watching a good movie - I hate being interrupted or distracted unless I feel ready to leave by myself - but adding the human element invites for 1110 different possible distrubances and distractions.

These essays. I swear save some for your professors. :P


Anyway, you know doing one thing doesn't preclude the other? I Do play singleplayer all the time for the reasons you just stated.

However, for long term replayability and hijinks there is nothing like multiplayer. As long as you know not to take yourself seriously and follow the rules of improvisation its fine. Although I always suggest setting expectations at the start. Some groups like to mess with each other which can be fun if everyone is in on it.

Again the key is to find good people. I have built up a great list of fun people to play with. I have also made note of people I don't ever want to play with because of various anti-social tendencies.

But honestly everyone is entitled to their own way to play. I think we were just saying that multiplayer is extremely valuable for the game - especially if it becomes a platform where people (or Larian or 3rd parties) can build additional mods that we can export from. Imagine having a good group of friends who you go through multiple Mods with as you level your characters?

fun!


Blackheifer
Joined: Oct 2020
Location: Sweden
Dez Offline
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Originally Posted by Blackheifer
These essays. I swear save some for your professors. :P

Worry not! I assure you they get their share too. :'] I mean, what is a forum made for, if not to express one's thoughts and opinions through text and discuss differing ideas? :]

Originally Posted by Blackheifer
Anyway, you know doing one thing doesn't preclude the other? I Do play singleplayer all the time for the reasons you just stated."

Of course! I just gave you my point of view, where CRPGs (for me) is basically exclusively a singleplayer thing.

Originally Posted by Blackheifer
[...] But honestly everyone is entitled to their own way to play.

Absolutely! Do not mistake me bringing my sentiment to the table with me trying to tell you that your preferences are "wrong". I am simply contributing to the mass of opinions for the sake of discussion. :]


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian
Joined: Oct 2020
Location: Arizona
stranger
Offline
stranger
Joined: Oct 2020
Location: Arizona
Originally Posted by CJMPinger
It'd be kinda nice if Larian could confirm we are substantially closer to Patch 5, just something, no hard date or promises, just a start to active communication and cooperation, maybe even a hint of what IS already done for the patch.

Good news! It's OFFICIAL. After today we will be ONE DAY CLOSER to the release of Patch 5!

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Maximuuus
Originally Posted by footface
Multiplayer is nothing but a boon. Those games may be great, but they would be better with friends.

No matter how good solasta is or how faithful it may be 5e dnd, it will never be able to deliver what Bg3 can, because it is and always will be a single player experience.

BG3 will never be able to deliver what BG1 and BG2 did... Is that because they were solo games ? Or is it just a personnal opinion ?

They were solo- player focused because of the engine but they did have Multiplayer ^^ Not very popular multiplayer becasue of the RTWP but it was there. Just a side note.

And below are just my loose thoughs on it:

It definitely can't deliver the same thing though. We're all 20 years older. It just needs to deliver 3 things to be legit BG3 and not just " another rpg".
1) Something that redefines standards in at least 1 category in the genre.
2) Good characters interactions/dialogues.
3) Good combat mechanics.

What does "something" and " good" stands for here? Well... that's the tricky part isn't it?

1) BG2 had a lot of the dialogues voiced( Kinda insane back then considering the amount of them), now any RPG that doesn't offer this ( Pathfinder smile ) is a no-go for me. I just can't. And it was the main selling point for BG2+1 apart from D&D lore. The same way larian is putting A LOT of emphasis on dialogues with NPC with cutscenes etc. Not so much on dialogues with characters ( YET?!).

2) There's more than that to an RPG obviously but it kinda sums up the most important things after me. Any quest/story is funny to discover if your characters keep their own identity and manifest it.
Fane in DOS2 was perfect after me, he had always something to say. Same for jaheira or anomen in bg2.

3) It's about taste I guess. Some say it's too far from D&D rules right now, some think it's too close and the truth is BG2 was kinda using advanced D&D edition. A competitive set of rules back when D&D wanted to have a pro scene of D&D for some reason. An idea that was dismissed but made Bioware's life easier. In case of BG3 they readapted the much looser 5th edition and obviously put their own experience in it. I'm in the " D&D rules pls" clan but we'll see. I hope larian can apeal to both groups.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
Joined: May 2021
stranger
Offline
stranger
Joined: May 2021
I hate to ask this, but as of 6/17/2021 it has been 112 days since the last Community Update and 27 days since the last Hotfix.
Is the game still being developed?


Maxim 14: "Mad Science" means never stopping to ask "what's the worst thing that could happen?"
Joined: Apr 2021
Location: Australia
enthusiast
Offline
enthusiast
Joined: Apr 2021
Location: Australia
Originally Posted by Nobere
I
Is the game still being developed?

In a word, yes.

Joined: Nov 2020
Location: Austria
member
Offline
member
Joined: Nov 2020
Location: Austria
Originally Posted by virion
1) BG2 had a lot of the dialogues voiced( Kinda insane back then considering the amount of them), now any RPG that doesn't offer this ( Pathfinder smile ) is a no-go for me. I just can't. And it was the main selling point for BG2+1 apart from D&D lore. The same way larian is putting A LOT of emphasis on dialogues with NPC with cutscenes etc. Not so much on dialogues with characters ( YET?!).

You know there are a lot of voiced dialogues in PF:WotR, right?

Joined: Nov 2020
old hand
Offline
old hand
Joined: Nov 2020
Originally Posted by daMichi
Originally Posted by virion
1) BG2 had a lot of the dialogues voiced( Kinda insane back then considering the amount of them), now any RPG that doesn't offer this ( Pathfinder smile ) is a no-go for me. I just can't. And it was the main selling point for BG2+1 apart from D&D lore. The same way larian is putting A LOT of emphasis on dialogues with NPC with cutscenes etc. Not so much on dialogues with characters ( YET?!).

You know there are a lot of voiced dialogues in PF:WotR, right?

I haven't played either Pathfinder game but I assume he is talking about Kingmaker cause WotR is still in EA/Beta mode and thus isn't that public yet.

Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
Bg2 really didn't have "A LOT" of dialogues voiced, by the way.
Just a handful of the major ones and then a fair amount of combat barks.

The beta for WoTR has been weird so far. They keep saying "they won't go full voice acting because it's too expensive" but at the same time with the last updates they added SO MANY of them you can't help but wonder if at this point it wouldn't make more sense to just go "All in" about it.

Last edited by Tuco; 18/06/21 08:58 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Oct 2020
B
member
Offline
member
B
Joined: Oct 2020
Since you're all eager for some game updates, enjoy:


Joined: May 2021
stranger
Offline
stranger
Joined: May 2021
Thank you for the update.


Maxim 14: "Mad Science" means never stopping to ask "what's the worst thing that could happen?"
Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
Feats are alot of the answer to that for fighters and subclass features as well as adding paladin / barbarian gives more melee versitility but like big flashy abilities just isnt dnd and would ruin the game adding big flashy features to fighters the point of a fighter is the multi-attack later in the game and simplification. Your biggest strength as a fighter is positioning flanking, multi attack and heavy single target damage. Fighters excel at dealing single target vs aoe attacking via multi attack and primary ability score focus. Changing the fighter would kind of ruin the game.

Cleaning up combat would be ok but the things that bring it down largely at the moment is the lack of options for character development and experimentation with combat and different classes/races. In ability to role ability scores also sucks hardcore compared to solasta in that regard.

Its nice to see something but currently based on the video my expectations are not high for the next patch having much to it. So probably wont be playing it again till next year at this rate. Looks like I am glad I got pathfinder: WoTR as an alternate option cause hearing something was good but like the comments did not sound like the patch was going to have much replay value to it.

Joined: Jan 2021
F
journeyman
Offline
journeyman
F
Joined: Jan 2021
Originally Posted by acatlas
Feats are alot of the answer to that for fighters and subclass features as well as adding paladin / barbarian gives more melee versitility but like big flashy abilities just isnt dnd and would ruin the game adding big flashy features to fighters the point of a fighter is the multi-attack later in the game and simplification. Your biggest strength as a fighter is positioning flanking, multi attack and heavy single target damage. Fighters excel at dealing single target vs aoe attacking via multi attack and primary ability score focus. Changing the fighter would kind of ruin the game.

Agreed, if they wanted to make DoS3 (and they very well may in the future) then that would be fine, but I do think that they should honor the D&D play style since that's the game they decided to make. I bought the game because I wanted to play D&D 5e but don't really have a place our group to play with, if they had said they would be making changes to "fix" the game for their DoS fanbase, I wouldn't have bought it. I respect people who prefer a DoS combat system, but please Larian make DoS games for that, and allow those of us who want to play D&D the opportunity to have our game made too, since that was what was advertised.

I do think that some of Swen's answer was intended to notify the DoS fanbase that they aren't going to get all the changes they might want since that would defeat the purpose of making a D&D game, and I really hope Larian will at least stand firm on not altering the game dynamics even more than they already have.

Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
Well that is a large part of the point is it mimicking DND is why a lot of people were interested like odd mechanic isn't important but it was advertised as an adaptation of 5th edition DND not DoS. I never bought the divinity games and I wouldn't bother because there are a lot of elements about them I don't like. I do like the fact they added the turn based combat carried over its something there are not enough turn based CRPG options. The audio dialogue with the graphics are also nice however its only a small portion of what makes the game good.

What I was looking for when I got it was something that was close to the DND rule set from 5e adapted to PC with its own story line which choices matter. Choices mattering to the story got me interested in SwTOR which is still a good game just poor development choices. NPCs with there own hooks access to all 12 core classes and subclasses as well as all the core races with hopeful additions of the 13th class of artificer in a DLC. Which hopes were to see a DLC. As well as the Mercenaries feature advertise with the promos for the game. Being able to have access to the story characters but also being able to make your own party just feels fulfilling. As well as multiclass. It was stated when it was being launched the ranger would have its own twist and that is kind cool I like that idea as the ranger lacks a great deal in core 5e without help from a DM to make it favorable to play a ranger its something that majority of the community agrees the ranger is not the strongest class outside Gloom Stalker most of its subclasses are pretty bad. Its also evident the ranger is weaker than a fighter doing the same thing as part of the core builds. Less apparent at low levels but still there. The more they keep it close to the core rules the better.

The adding 1 use per day special effect is kind of nice as it gives weapons a little more unique feel since they lost that from 3.5/3.75 cross over where 3.5 / 3.75 the weapons were one of the things people do miss more because each weapon felt more unique so I do not mind that change its nice mechanical change. While I don't need it that is about as much as I think is an ok change. I don't like the idea of adding special moves and stuff like that its not part of DND and its not needed to make fighters better what makes fighters good is the advantage they get from multi-attack over other classes they are just better at using the attack option. Battle Master is the route for people who want to do flashy attack moves as a fighter its there for that reason fighter doesn't need stuff other than that as special moves.

Paladins have the smite ability as there kind of unique ability and spell casting. Barbarians have rage and frenzy effects. The subclass features are kind of your flashy stuff and that's all the classes need. You don't need Flaming sword diving strike attacks and stuff for classes its just annoying people who want that stuff that's what games like FF14 are designed to do. DND is doesn't need those big flashy abilities if your melee that's not how it works. Mages cast flashy spells melee just punches your face in.

Also multiclassing sooner = better thus why getting all the classes into the game is important. Other big important things to me as a player is getting the optional rolling system added to character creation and getting a better character creation section in general. More voices when the option is there, more appearance options ect. You don't need to hire professional actors for it either budget wise you can do voice acting with staff if they can do the job there is not any reason it couldn't be a nice touch to have someone like even Sven himself voice one of the characters its like a little Easter egg that would be interesting. Not having all the classes sooner rather than later as well as all the races is a big loss because while its nice to have visuals more story arcs ect. The more classes / races the more replay-ability of existing content. I have put hundreds of hours into games just replaying smaller amounts of content with more options.

There are other things I would like. Such as additional DLC down the road taking the game to level 20 even optioning the optional rules for beyond level 20 from non-official content that exists. But that is DLC. Getting at least one NPC as an option from each class. Having More Subclasses in DLC. A party of 6 characters so you can mix and match more one of the better things in WoTR. Solasta has a better character creation system. But Solasta the biggest thing holding it back is not having all the base classes or it would probably have stripped away a lot more players. But the combat is more true to core dnd 5E. Pathfinder while great for its options lacks the balance that 5E has to classes where the classes are more balanced to one and another. Its still missing some of the core classes as well which is a little bit of a down side but the 6 character party is a huge mechanical + over BG3 as well as the larger options array in base.

I could go on and on for hours while sticking semi true to the core concept of DND on things I think could improve the base game. While some of the mechanics also need to be fixed its less bother some when not all the classes are even added yet like wizards casting divine spells I would hope there are plans to correct that eventually. Backstab not working correctly and requiring the target be flanked like wise for advantage. Height advantage does not bother me as its core. However more flat terrain fights might be nice to make people look for other ways to get advantage in combat. Also weapon swapping should require an action it defeats the purpose of things such as duel wielding, sword and shield, and bow vs melee combat. As it should require time to draw / change weapons. But again things that can be addressed once the core classes / races are added. As its probably easier to fix after they are implimented.

Joined: Dec 2020
A
member
Offline
member
A
Joined: Dec 2020
No clues about crafting, I notice – but judging by the similarity of all the loot items in BG3 and DOS, I'd guess there's going to be a reasonably extensive crafting system, which would be hella cool.

I sure hope so, as otherwise stashing all those bones, cups, buckets and whatnot everywhere will prove to have been a massive waste of time!

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
DONT DO THIS TO ME!!! *incredibly angry smilie*
Every time someone put coment in this section im exited for fraction of second that another Community Update is here. laugh
And it dont help that i should allready remembered it will be #13 at all! laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2020
Location: Moscow
stranger
Offline
stranger
Joined: Oct 2020
Location: Moscow
You know that you just did this to me, dude, right?


I am not native English speaker, so if you feel pain reading my posts, blame Babylon.
Lots of love <3
Joined: Nov 2020
old hand
Offline
old hand
Joined: Nov 2020
And to continue this chain, you have done this to me. We suffer together.

Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
Originally Posted by RagnarokCzD
Originally Posted by Blackheifer
Seriously, I am so sick of hearing about Solasta.
Welcome to the club.

Reminds me of the "debate" about which would be superior, Dragon Age: Inquisition, or Witcher 3 in late 2014, early 2015. I think we can all sort of agree that these two games were really not comparable, with W3 walking away with it. Indeed, when W3 was released in May, it didn't take EA very long to push back the release of Inquisition by several months. Even EA agreed, apparently.

My money here is on BG3, without a doubt. I have a feeling this next patch will blow us away...it's just a strong bit of prescience, of course. (Weighted dice throw--got to beat a 1!)


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Waltc
Originally Posted by RagnarokCzD
Originally Posted by Blackheifer
Seriously, I am so sick of hearing about Solasta.
Welcome to the club.

Reminds me of the "debate" about which would be superior, Dragon Age: Inquisition, or Witcher 3 in late 2014, early 2015. I think we can all sort of agree that these two games were really not comparable, with W3 walking away with it. Indeed, when W3 was released in May, it didn't take EA very long to push back the release of Inquisition by several months. Even EA agreed, apparently.

My money here is on BG3, without a doubt. I have a feeling this next patch will blow us away...it's just a strong bit of prescience, of course. (Weighted dice throw--got to beat a 1!)

Next patch : Barrels have now their miniature versions so you can throw super - small barrels in more places.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by CJMPinger
And to continue this chain, you have done this to me. We suffer together.
Exactly ... no one should suffer alone. ^_^


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
The game is already insanely broken as it is. I don't know how you could make it any more Divinity Focused. I think that's why Swen left all the Gimmicks that are probably gonna get removed by some Modders later, even broken Height Advantage and Stealth Cheese most likely. Push would be fine if it only Proned dropped enemies instead of doing crazy damage but not dropping through holes, that is just broken. And rework all the Frankensteined D&D Combat Mechanics.

Joined: Aug 2021
stranger
Offline
stranger
Joined: Aug 2021
Originally Posted by JDCrenton
all the Gimmicks that are probably gonna get removed by some Modders later,

even broken Height Advantage and Stealth Cheese

Why would someone play in any way or kind stealthy when it brings no Advantage? That makes about no Sense.

Joined: Sep 2020
addict
Offline
addict
Joined: Sep 2020
Originally Posted by VarneyTheReaper
Why would someone play in any way or kind stealthy when it brings no Advantage? That makes about no Sense.
You misunderstood. It gives bugged kind of advantage at the moment. As in Skyrim 100lvl stealth, when an NPC with your arrow in his eye would say: "It's probably just rats..."

Page 1 of 8 1 2 3 4 5 6 7 8

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5