To be fair, of all the spells in 5e that could use a buff, Witch Bolt is pretty high on the list. I'm not saying that I agree with how they buffed it, but at least this isn't a case of buffing an already strong spell... *cough* Flaming sphere *cough*
Flaming sphere creates surfaces. Not joking.
The spell definition.
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
So, I guess this one should set things on fire.