Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#759780 26/02/21 02:00 AM
Joined: Jan 2021
H
handzum Offline OP
stranger
OP Offline
stranger
H
Joined: Jan 2021
Bug with druid spells, when you choose the Circle of Land subclass, the spells you gain from biome choice (Coastal, Land, Underdark, etc.) that are always prepared count against your learned spell slots, but if you never change out spells this is not an issue. You will have 8/6 spells prepared at level 3, assuming you do not choose to prepare a spell that you gain from your biome. This means that you can not change spells without giving up spell choices in the process.

Joined: Feb 2021
stranger
Offline
stranger
Joined: Feb 2021
My Druid can prepare up to 6 spells (+3 from Wisdom and 3rd Level) but when I unprepare spells to change them up, I'm limited to 4 total spells I can prepare.
I'm imagining that the 2 Druid cantrips are somehow counting toward prepared spells in total.
[Linked Image from puu.sh]
[Linked Image from puu.sh]

Dancing Lights is coming from a magic item.

Joined: Oct 2020
L
addict
Offline
addict
L
Joined: Oct 2020
Slightly off topic, but I haven’t been able to play Patch 4 yet. Can you still change your prepared spells at any time? If so, how do we feel about that? I’m used to tabletop and earlier BG games where spell selection cannot change throughout the day, making your choices more meaningful. It’s always a balance between combat and utility. If you can swap out anytime, then you’re basically always going to be a walking multi-tool

Joined: Oct 2020
B
stranger
Offline
stranger
B
Joined: Oct 2020
Having a similar problem with Moon Druid. It says I have 6/6 spells prepared when I only have 4.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5