Was wondering if its intentional that you can kill an enemy NPC while it is in conversation with another one of your characters. And i'm not referring to just one hit killing them but you can keep shooting or striking them over and over till they die. I think they should be invulnerable while in conversation and if they get hit again or threatened by another character they should go into combat and break the conversation
It's clearly a homage to BG1/2 since those games had a very similar cheese/bug
Hah! I was going to say the exact same thing Honestly, I think it’s just a bug, but pretty funny as the original games had a dialogue exploit as well.