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apprentice
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To me it seems that Tieflings are there solely for RP reasons. If you want to play an actual build there are still other options available. Speaking of options WHERE IS THE PALADIN?

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This is now mostly* off-topic from the thread's topic, but Dex does reign supreme in 5e, with Str and Int being The Dump Statsâ„¢ shortly followed by Charisma. I'd be in favor of returning to earlier editions'/Pathfinder's rules, where
-Str bonus is added to all melee damage rolls unless you take a feat to apply Dex to damage (with finesse weapons only).
-Ranged weapons apply no bonus to damage without a feat and composite bows are brought back into existence (add Str bonus to damage)
-Int bonus gains you additional proficiencies. To prevent an overabundance of proficiencies, maybe not at a 1:1 ratio. Something like: 12 Int gets +1 proficiency, 18 Int gets +2 proficiencies (and 8 Int gets -1 proficiency?).

*Such changes would make the races with Dex bonuses less OP, effectively making all other races-including tieflings-better.

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Strength isn't a dump stat anymore when jumping is the ultimate power.

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Originally Posted by Ankou
Strength isn't a dump stat anymore when jumping is the ultimate power.
Hey! Don't forget shoving!

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You seem to forget that this is a game for a party.

If you have a max dex rogue who can sneak, steal and disarm traps
you can also have a low dex fighter with tons of str and a huge weapon.

This game is not super difficult and unlike earlier editions no race gets penalties, only bonusses.
Play whatever you want, a +1 bonus will not turn an impossible game to a super easy one.

Plus this is not a world of warcraft tournament, its a role playing game.
Min maxers obsessed with solo speed runs might take the same one or two races over and over.
Everybody else can play whatever they want.

Perfect balance cannot be achieved and when you get it, it would be boring.
I am against Larians changes to many rules because they make differences between classes pointless and they force players to repeat the same cheese again and again.
I do not want changes to DnD races because they are not perfectly balanced.


groovy Prof. Dr. Dr. Mad S. Tist groovy

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Because there are too many people who work on artificial intelligence already :hihi:
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If your talking melee damage as well alot of the better weapons are str weapons even if your duel wielding its something ive commented on many times as being underutilized in 5e is at max level its hard for duel wielding to compete with 2 handed weapons or pole arms. So playing a dex based fighter isnt going to win you any benefits over an str based fighter significantly enough to benefit. The Dex armor cap actually is a good benefit because it limits that also there is a stat cap generally at 20 outside magical boosting to physical stats for most cases at which point charisma there are tombs to boost it meaning you can make hex blade hybrid classes that can get more base damage off charisma. While charisma does not benefit armor class a character with high charisma can utilize that for conversation benefits as well as better utility to spell casting and tool kits from classes with the additional tiefling races you do get utility to use that for different tool racial setups however a class with a +2 in the primary start for that class and a +1 in a secondary stat is always going to have a slight edge for min maxing that class / race to an extent due to ability caps however if you added in rolling to stats then that difference would be less factor on the character because if your rolling stats and you end up with a combination of stats in the 90+ range there isnt really a huge amount of stat increase you can really add to make a difference since you cannot reach over 20 outside magical enhancement there for half feats become more prominant as oppose to ability score increases since ouside that maybe +2 to 1 ability score your really not going to push the +2 as much on other scores. As there are feats that are more useful overall for tool boxing the class with a +1 partial increase long term.

Regarding fire resistance like half the characters in the game use fire surface arrows the one missing your completely in a burning building ... Em all the barrels of oil / gunpowder / firewine... there is alot of stuff does fire damage there is even fire present on the intro. So yeah. There is a decient amount of poison damage mostly with the gith later out and in some of the swamp areas acid / poison = different damage element so that is a point to note.

Some of the really good toolbox tiefling abilities like flame blade which would be great with a warlock, bard or paladin melee tiefling would be great combined with pact weapon. Scimitar and a +1 dex +2 cha boost. There are alot of utilities there could be combined on a barbarian tiefling your talking resistance to slashing piercing bludgeoning fire damage and a potion your basically would have 5 damage resistances. Making you very tanky even against alot of casters. There are plenty of ways to go about designing classes in a way that takes advantage of there stat boosts but taking +1 int +2 wis tiefling race as a barbarian you are not really benefiting from your race if thats the way you want to build it. However Zariel tieflings still get a +1 str and there is another subrace with a +1 con. Additionally outside wyll none of the characters are partcicularly good at charisma checks so having a character with that skill set as the face of the party would make alot of checks easier and less time consuming outside save scumming it and I am sure there will be more difficult checks later not having a character with high cha for certain checks would put you at a disadvantage with. Additionally as a side note drow do have some advantages early access wise in there interactions. Every class typically has 2 dump stats if your playing a class where one of your using a +2 cha race chances are your better off taking things like intimidate or persuasion for conversation skills over insight and perception. So its a matter of what point your aiming for with your build. Because of current EA lacking any option to roll stats playing a Melee class currently with options is probably not going to benefit you much in early levels however as a tiefling until paladin or bard comes out unless they release the hexblade subclass or the +1 con +2 cha tiefling as a barbarian and even then your taking an early game melee damage hit to get the fire resistance. There will always be slight advantages to 1 race/class combination over another.

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