Yeah, you're right the discussion is interesting. I'm bit baffled. Usually any discussion of mechanics and/or constructive criticism gets shut down immediately on that forum. Not sure why the winds have shifted.
Replaying the game multiple times in the same environment will naturally force people to start analyzing exactly why they're playing the way they are. That community formerly shut down any real discussion on the topic by gaslighting all criticism as 'lol Larian haters' beforehand, which has only resulted in this sentiment silently stewing in the background, especially as Larian continues to insist on treating the EA period as a sandbox to test a few changes at a time. So now everyone who recognizes that there's long term issues with the current systems (that more and more people by the day are becoming naturally familiar with to an
extreme level by now due to the nature of how the EA is designed) have congregated in a well-written thread in large numbers and making well-reasoned arguments, where the gaslighting portion of the community
can't do what they usually do without facing retaliation and getting downvoted into oblivion.
This was inevitable. I think the most interesting part is that while there's a lot of people who recognizes that there are issues, there's some disagreement on exactly which issue negatively impacts the experience the most. You have people talking about jump, height advantage, field effects, and backstab, when I personally think they're all linked together.
DOS was a game where you could discover new tactical options with each subsequent playthrough. BG3 so far just shows you different layers of cheese in comparison. Detractors will only grow more in number for that exact reason.