"Learning to use the camera" should not, Ever, be a struggle and a war that you have to win against the game. The camera is your vehicle for experiencing the world - it should be simple, intuitive and ultimately, controlling it should be straightforward and flexible enough that it is invisible and unnoticed in your consciousness as you play. Many other games manage this; BG3 currently does not.
The current in game camera controls are so bad that you actively have to fight it as you play, both in combat and out. It sabotages more than it helps, and is something that requires you to struggle and fiddle around with in order to do what your characters are actually able to - if you even can at all.
Try, for example, to Misty Step from the floor of Dror Ragzlin's throne room, up to the rafters. It's completely in range, and if you have another character up there, you can get a good view of the situation and can see where you want to target - but if you select the casting character (just a single click to select them, not a double click, mind), the camera drops down to their level and absolutely will not, under any circumstance, let you see or target or select the upper level, at all. This ability which you have, physically cannot be used, because of the camera behaviour and poor camera controls. Add to this the constant clipping and movement issues and the stick-locking on objects, and you have a complete travesty.
The camera has NOT been great, overall. It has been, and I say this without any doubts in my mind, the very worst camera control situation I have ever encountered in literally any 3rd person RPG that I have ever played. Even games where you could not control the camera at all and it was just locked to your single character are better than this, because they don't hamstring your ability to use your character's skills like this game's camera does.
We don't need the ability to pan up or anything like that - it wold be too resource intensive on the engine, most likely but we do need more flexible controls, and in particular, better object fade AI for camera position, the ability to zoom more in both directions, and absolutely above all, the ability to move the camera vertically as needed under our own control.