If your mouse hovers an item that can be attacked, like a barrel or mushroom, the game assumes that you want to attack it. Your character will stop what they're doing, pull out their weapon, and plot a path to the object.
Why is the default interaction for these objects "attack" in the first place? If I see an exploding barrel, the last thing I want to do is strike it with my sword.
That's one of the things I noticed recently as well. Attack definitely shouldn't be a default action for items, especially when there is a key mapping to allow you to indicate that you want to attack something instead of interact.
I also noticed that when I try to prep a second action (e.g. jump) while a character is moving, the character will stop moving if I hover the second action, even if I haven't clicked to activate the second action. I would prefer if they kept moving until I actually clicked to activate the second action.
I also don't like how, if I'm reading a book from my inventory, it closes the inventory screen after I close the book. Sometimes I pick up multiple books in an area and then read them afterwards all at once, so I have to keep re-opening the inventory to read the next one.
Another issue I have is how the camera orients itself when I tell it to re-focus on the current character. I think it would be more helpful to default to behind them (i.e. back to "chase cam" view), but it doesn't always do that. It seems to be to the side of them more often than not.