Nope. That's removing the notification and having the computer do it for you.
It's better as is. I have input simulating exploration loosely and notified somethings up. That's better for me than what you are purposing.
You could try thinking you are perceptive enough to be alert, but not perceptive to spot it for RP.
I love RP so I'm happy to brainstorm something till your satisfied if you want.
Hmm How about this.. Since there is always going to be Reloads in this situation we take that out of account and only consider the first run through in the conversation. Do you think summons should always be considered new creatures that get a new persuasion check every time they are summoned again.
The whole idea of a perception check is to notify you of something you do not notice. So what if all the things a perception check would allow to happen (breakable wall, moveable rock, stash in a tree trunk) could happen without the check but was not highlighted or commented about by Companions.
Hmm wait you mean reloading encounters? Or do you mean treasure?
For encounters I wouldn't reload and let things play out. If you get total party wiped due to a cascading punishment from a perception check then the DM or I guess Larian is the problem and they hate you.
If its treasure couldn't you just back later before the act ends to sweep for treasure? A resummon like find familiar sounds plausible. A lot of the treasure is hidden by ncps somewhat near by, but I only know that because of speak with dead.
Maybe its an incentive to speak with more ncps including animals or kill them? As a completionist this bothers me a little, but as a player maybe certain treasures are rewards for certain play styles. So speak with dead, speak with animals, murder, quests, and perception itself?
In terms of notification I can only guess Larian's intention. My guess would be that the roll above the head is in your face on purpose. Some people play zoomed out and Some zoomed in. Dialogue is easily missed.
If it were up to me, I'd make a compromise. Remove the roll above the head but add a chat log similar to the combat log. Keep the highlights on the field. Display passive checks in the "exploration/dialogue" log. If a party member spots something highlight said thing and have a voice line for it.
Hows that sound?