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Originally Posted by andreasrylander
Ooooh sounds awesome! Are the mods that already exist good so far? =)

It's hit and miss. You have to be careful though. I would recommend not using any mods, that change the game files. I only use mods, that go into the Mod folder. After patch 4 for 2 weeks I couldn't use any mods. Then I found a new Mod Manager that worked. "https://github.com/LaughingLeader/BG3ModManager". Here's the list of Nexus mods that I use:

5e Spells, 5e Cantrips, Feats Extra, More Feats, Expanded Backgrounds, Dodge Action, Powerful Characters (I use the Legendary version), Level Up, Patch 3 Mod Fixer, Playable Paladin, Sorcerer, Expanded Cleric Domains, and the Bladesinger Subclass.

There is a conflict with the Level Up and 5e Spells mods, that takes away the Flaming Sphere spell. The 5e Spells mod turns it into a mini Fireball, that sets the ground on fire. The Level Up mod eliminates it from the spell list. So be warned. It's not a permanent change, remove the mod, it works as normal.

Last edited by Merlex; 29/03/21 10:55 AM.
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Originally Posted by Merlex
Originally Posted by andreasrylander
Ooooh sounds awesome! Are the mods that already exist good so far? =)

It's hit and miss. You have to be careful though. I would recommend not using any mods, that change the game files. I only use mods, that go into the Mod folder. After patch 4 for 2 weeks I couldn't use any mods. Then I found a new Mod Manager that worked. https: //github.com/LaughingLeader/BG3ModManager. Here's the list of Nexus mods that I use:

5e Spells, 5e Cantrips, Feats Extra, More Feats, Expanded Backgrounds, Dodge Action, Powerful Characters (I use the Legendary version), Level Up, Patch 3 Mod Fixer, Playable Paladin, Sorcerer, Expanded Cleric Domains, and the Bladesinger Subclass.

There is a conflict with the Level Up and 5e Spells mods, that takes away the Flaming Sphere spell. The 5e Spells mod turns it into a mini Fireball, that sets the ground on fire. The Level Up mod eliminates it from the spell list. So be warned. It's not a permanent change, remove the mod, it works as normal.


Cool! And those mods are good? I mean, does it work well within the game? laugh

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No objection to mods. They extend gameplay considerably. Occasionally they 'fix' minor to major issues and complaints or just want to add variations to the game. Occasionally they make some tedious task easier in games or allow for skipping over actions that some find boring or irrelevant to their style of gameplay. Occasionally, they have perspectives that the developers don't have the time or are unable to implement, particularly modern games that are so complex now and have long production times.

Mods are optional. I don't understand when people who desire vanilla games complain about mods.

Hats off to these talented modders. There's been several games I"ve played where a group of modders add storylines to the game.

If I had the time and skill I'd probably be modding the games as well.

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Mods are a great addition to the game I would hope they add some elements that allow this into the dungeon master tools later on and tools that allow some modificaitons to things to make it easier than just coding options. Similar to nwn in how it implimented alot of options to change the base outlay. A class editor tool, Subclass editor tool. Item Maker, Story editor ect would be nice to see as options.

Id like to see someone update some of the basic stuff like all items stuff ect. Or an easier color palett modificaiton mod to gear.

Last edited by acatlas; 01/04/21 05:44 AM.
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Do the mods require you to be on patch 3?

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Are there mods that implement a proper reaction system yet? Are those even possible?

Last edited by andreasrylander; 03/04/21 02:07 AM.
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Hey folks! Hope this is the right place to ask this.

I've been having trouble figuring out how to edit mod files for this game, and was hoping someone here could help me figure it out.

I've found a mod which I enjoy, adds a new playable race, character model, the whole shabang, however, I feel that the race's stats are vastly overpowered, and it sort of takes away from the experience.

The mod in question is the Playable Mind Flayer mod (in case that helps), and I'm simply struggling to edit the .pak file or the .json file (I'm fairly new to modding in general, only got my start in Stellaris).

If anyone could help me out, that'd be great, just reply or PM me I suppose.

Hope to hear from some of you soon!

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Is there an easy way of adding a feat to a human character in an editor? Just to sort of "force variant human"?

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Originally Posted by andreasrylander
Is there an easy way of adding a feat to a human character in an editor? Just to sort of "force variant human"?
There is existing code to make variant human work. Half-elves already get to choose two ability scores to increase and feats are chosen in the ASI screen.
So it'd be something similar to giving humans a toggle to trade half-elf ability score choice for +1 to all scores. Then, in character creation, add a path to the feat selection screen.

The toggle would need to enable: Trade human ASI for half-elf choice & Move player to feat selection at some point in character creation. (Logically before creation of who the player dreams about).

I'd be surprised if there was any code blocking characters from having a feat at level 1.

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I have a question: Since Patch 4, whenever I try to use a mod, my UI went blank. Do I miss something? I did put the patch 3 fixer in the mod file.

Edit: It worked: I accidently didn't update to patch fixer 4. And I used Baldurs Gate 3 Mod Manager, which works really well.

Last edited by fylimar; 08/04/21 07:36 PM.

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Originally Posted by fylimar
I have a question: Since Patch 4, whenever I try to use a mod, my UI went blank. Do I miss something? I did put the patch 3 fixer in the mod file.

Edit: It worked: I accidently didn't update to patch fixer 4. And I used Baldurs Gate 3 Mod Manager, which works really well.

Where did you find patch fixer 4? From what I have read, there is no general patch fixer 4.

Also, stupid question: I found Baldurs Gate 3 Mod Manager but it isn't clear how to add mods to the list. Help?

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The Modding community MUST BE BIG for this game to succeed.

LARIAN must be willing to assist MODDERS do what they can do.

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Originally Posted by Commodore_Tyrs
The Modding community MUST BE BIG for this game to succeed.

LARIAN must be willing to assist MODDERS do what they can do.

I think they already are. I mean you can get mods right now, and there was just a news release (you would have to google it, it was some interview) about them continuing to support modders and offering a creation engine to make you own adventures and content. In todays environment with PC games, I think a developer would be crazy not to. Modding literally keeps games alive and popular. I generally get bored with games without mods pretty quickly.

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Originally Posted by Pandemonica
Originally Posted by Commodore_Tyrs
The Modding community MUST BE BIG for this game to succeed.

LARIAN must be willing to assist MODDERS do what they can do.

I think they already are. I mean you can get mods right now, and there was just a news release (you would have to google it, it was some interview) about them continuing to support modders and offering a creation engine to make you own adventures and content. In todays environment with PC games, I think a developer would be crazy not to. Modding literally keeps games alive and popular. I generally get bored with games without mods pretty quickly.


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Originally Posted by RBarbare
Originally Posted by fylimar
I have a question: Since Patch 4, whenever I try to use a mod, my UI went blank. Do I miss something? I did put the patch 3 fixer in the mod file.

Edit: It worked: I accidently didn't update to patch fixer 4. And I used Baldurs Gate 3 Mod Manager, which works really well.

Where did you find patch fixer 4? From what I have read, there is no general patch fixer 4.

Also, stupid question: I found Baldurs Gate 3 Mod Manager but it isn't clear how to add mods to the list. Help?

Sorry I haven't been paying attention to these forums. I took a break from BG3 for about a month. Just drop you mod pak files in the mod folder. Start a new profile, close the game. Then open up the mod manager, load that profile. Drag the mods from right to left, in the order you want them to load. Export mod order to game. Exit the manager, start a new game.

As far as I know, there is no patch 4 mod fixer.

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Originally Posted by Commodore_Tyrs
The Modding community MUST BE BIG for this game to succeed.

LARIAN must be willing to assist MODDERS do what they can do.
Yes I agree. I usually don't care for adding mods to my games. But in the case of this game, having certain mods available will be the only way I can see myself even remotely enjoying the game.

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There was mention of modding being supported at or some time after full release. For now it's also user-driven through more manual labour. The methods of modding the game yourself is mostly documented on the Larian discord at the moment afaik.

Larian isn't supporting modding issues for the duration of Early Access, so the efforts of making, and the potential stability / gameplay errors the player may experience is solely in their own hands at this point.

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