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@GM4Him WTF are you talking about man, I just said I prefer it as TB, are you even reading my comment before trying to counter it?? I mean I literally was agreeing with you.
Last edited by Pandemonica; 27/04/21 08:44 PM.
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I wasn't talking to you, Pandemonica. Sorry. Was talking to others who are still fighting for RTWP and getting mad about not having it.
Weird. Last I looked, others had responded after you. Hmmm.
Last edited by GM4Him; 27/04/21 09:14 PM.
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I wasn't talking to you, Pandemonica. Sorry. Was talking to others above you who are still fighting for RTWP and getting mad about not having it. Oh ok, you were right under my comment, so I just thought you were replying to me. No worries.
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Its so weird. There were likely 3 others or something after you and that other post. They're gone. 😳
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Sven did an interview like a month ago and said they had zero intentions at this time of making the game real time with pause dispite that it may upset some people it was not in the plans to do so currently.
Does that mean they wont patch it down the road with a dlc to have it as an option no but there is zero intention to have it included with base game so the debate is more or less answered.
After full release it may come up as a subject much like with pathfinder kingmaker to allow an optional download once the main content as an option to real time with pause but dont be suprised if it requires an I9 with 32 gigs of ram+ or something similar to run it in real time with pause the mechanics and requirements it handle those actions are completely different than the mechanics to run this WOTR chews up far more resources on my machine than this does and thats not even running the real time with pause feature on it. Just by it being there it chews up 4x the resources balders gate 3 does. On similar settings.
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Ð’Ñем добра)) Прошу Ð¿Ñ€Ð¾Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð° то, что пишу на руÑÑком, к Ñожалению Ñ Ð½Ðµ знаю английÑкий наÑтолько хорошо, чтобы корректно изложить вÑе Ñвои мыÑли, каÑательно Ñтоль Ñложного и важного вопроÑа.
С авто-паузой в BG2 мы тратили на убийÑтво 10 гоблинов один фаерболл и 5 Ñекунд реального времени. Ð’ BG3 в пошаговом режиме на убийÑтво 10 гоблинов мы тратим 50 минут реального времени и у Ð½Ð°Ñ Ð½ÐµÑ‚ фаерболла... ЕÑли игра предназначена Ð´Ð»Ñ Ð¼Ð°ÐºÑимально не широкой аудитории, Ð´Ð»Ñ Ð¼Ð¸Ð½Ð¸Ð¼Ð°Ð»ÑŒÐ½Ð¾Ð³Ð¾ охвата игроков, и иÑключительно фанатов DOS и DOS2, то Ð¿Ð¾ÑˆÐ°Ð³Ð¾Ð²Ð°Ñ Ð±Ð¾ÐµÐ²Ð°Ñ ÑиÑтема лучший выбор. ЕÑли игра Ð´Ð»Ñ Ð¼Ð°ÑÑового потреблениÑ, Ð´Ð»Ñ Ñ„Ð°Ð½Ð°Ñ‚Ð¾Ð² BG2, NWN2, DAO, Arcanum, Planescape: Torment и многих других игр, то Ð¿Ð¾ÑˆÐ°Ð³Ð¾Ð²Ð°Ñ Ð±Ð¾ÐµÐ²Ð°Ñ ÑиÑтема не подходит. Я понимаю, что менÑÑ‚ÑŒ боёвку не Ñтанут Ñкорее из принципа, потому что "Ñ Ñ…ÑƒÐ´Ð¾Ð¶Ð½Ð¸Ðº - Ñ Ñ‚Ð°Ðº вижу". Однако, Ð²Ð¾Ð¿Ñ€Ð¾Ñ Ð² том, кто захочет в Ñто играть через 5 лет или через 10 лет? Ð’ BG2 играют ÑпуÑÑ‚Ñ 20 лет. И хвалÑÑ‚. Ð”Ð»Ñ ÐºÐ¾Ð³Ð¾ Ñта игра? Я фанатка BG2, в BG1 Ñ Ð¸Ð³Ñ€Ð°Ð»Ð° еще в 1998 году, и BG3, в том виде в котором она ÑейчаÑ, точно не Ð´Ð»Ñ Ð¼ÐµÐ½Ñ. Мне потребовалоÑÑŒ 112!!! чаÑов чтобы пройти ранний доÑтуп. 112 чаÑов потраченных ни на что, из-за невероÑтно длинных боёв. 112 чаÑов раздражениÑ, апатии и полного Ð¾Ñ‚Ñ‚Ð¾Ñ€Ð¶ÐµÐ½Ð¸Ñ Ðº пошаговой боевой ÑиÑтеме. ÐŸÐ¾ÑˆÐ°Ð³Ð¾Ð²Ð°Ñ Ð±Ð¾ÐµÐ²Ð°Ñ ÑиÑтема, на мой взглÑд как фанатки Ñтарой Ñерии игр, Ñовершенно не подходит Ð´Ð»Ñ Ñюжетных ролевых игр. Я не хочу играть в тактику, Ñ Ñ…Ð¾Ñ‡Ñƒ играть в ролевую игру. Ð”Ð»Ñ Ñ‚Ð°ÐºÑ‚Ð¸ÐºÐ¸ еÑÑ‚ÑŒ Герои Меча и Магии 3, но даже там бои значительно короче. Какой выход вижу Ñ - макÑимально упроÑтить бои Ð´Ð»Ñ Ñюжетного режима. Вплоть до кнопки - убить вÑех врагов. Я понимаю, что изменить пошаговый режим Ñкорее вÑего не возможно, он вшит в движок, тогда единÑтвенной альтернативой ÑвлÑетÑÑ Ð´ÐµÐ»Ð°Ñ‚ÑŒ крит ÑˆÐ°Ð½Ñ 100%, Ð¿Ð¾Ð¿Ð°Ð´Ð°Ð½Ð¸Ñ 100% и урезать здоровье врагов до адекватного минимума.
Когда Ñ ÐºÑƒÐ¿Ð¸Ð»Ð° ранний доÑтуп BG3, Ñ Ñ€Ð°ÑÑчитывала в первую очередь на богатые диалоги, увлекательный Ñюжет, интереÑных Ñпутников, Ñложные Ñитуации Ñ Ð¼Ð¾Ñ€Ð°Ð»ÑŒÐ½Ñ‹Ð¼ выбором, запиÑки и книги о ÑоÑтоÑнии мира и его оÑобенноÑти, Ð¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ моими Ñпутниками и интереÑные иÑтории про них, так чтобы мне хотелоÑÑŒ Ñопереживать. Я хотела Ñмоции.
Когда Ñ Ñтала играть в BG3 Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ð»Ð° Ñамую не дружелюбную боевую ÑиÑтему, бои, долгие бои, много боёв, бои Ñ ÐºÑ€Ñ‹ÑˆÐ¸, бои Ñо взрывами бочек, бои Ñ Ð¼ÐµÑ‚Ð°Ð½Ð¸ÐµÐ¼ предметов, бои Ñ Ð²Ñ€Ð°Ð³Ð°Ð¼Ð¸ которые убивают Ñ‚ÐµÐ±Ñ Ñ 1 раза проÑто потому что они выше по уровню и тебе никак и нигде невозможно прокачатьÑÑ Ð²Ñ‹ÑˆÐµ, бои Ñ Ñ‚Ð¾Ð»Ð¿Ð¾Ð¹ врагов, бои ради боёв, немножко Ñюжета и чуть-чуть диалогов которые привÑзаны к точкам на карте и не работают еÑли пропуÑтить Ñту точку незавиÑимо от одобрениÑ.
Ð’ BG2 Ñ Ð¾Ñ‡ÐµÐ½ÑŒ Ñрко запомнила один из первых квеÑтов, когда мы попадали в район моÑта в Ðткатле. Ðа входе Ð½Ð°Ñ Ð¾Ñтанавливал капитан городÑкой Ñтражи и предупреждал, Ð³Ð¾Ð²Ð¾Ñ€Ñ Ñ‡Ñ‚Ð¾ в Ñтом районе ÑÐµÐ¹Ñ‡Ð°Ñ Ð¾Ð¿Ð°Ñно и кто-то Ñдирает заживо кожу Ñ Ð½Ð¸Ñ‰Ð¸Ñ…. Мы могли ÑоглаÑитьÑÑ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ, могли пройти мимо, могли даже убить капитана, Ð½Ð°Ñ Ð½Ð¸ÐºÑ‚Ð¾ не ограничивал. Могли ÑпроÑить "а что извеÑтно?" и нам прÑмо говорили где можно начать иÑкать. Ðо прежде, чем мы давали ответ, каждый из наших Ñпутников говорил Ñвоё мнение и Ñпорил Ñо Ñпутником чьё мнение отличалоÑÑŒ. Мы шли дальше, в Ñторону таверны, и нам открывалаÑÑŒ Ð¶ÑƒÑ‚ÐºÐ°Ñ ÐºÐ°Ñ€Ñ‚Ð¸Ð½Ð° - толпа зевак ÑтоÑла вокруг оÑвежёванных человечеÑких трупов, и из их диалогов мы узнавали, кто именно мог видеть убийцу и кто выжил прошлой ночью. Ðаши Ñпутники Ñнова выÑказываютÑÑ Ð¿Ð¾ Ñтому вопроÑу. Каждый из которых ÑклонÑет Ð½Ð°Ñ Ðº занÑÑ‚ÑŒÑÑ/не занÑÑ‚ÑŒÑÑ Ñтим квеÑтом. Ðто важный момент, важно чтобы игрок понимал куда ему идти, чтобы была ÐºÐ¾Ð½ÐºÑ€ÐµÑ‚Ð½Ð°Ñ Ð¿Ð¾Ð½ÑÑ‚Ð½Ð°Ñ Ñ†ÐµÐ»ÑŒ. Узнав, что выжил нищий Рампа и куртизанка Роза у Ð½Ð°Ñ Ð¿Ð¾ÑвлÑлоÑÑŒ неÑколько вариантов решениÑ. Один из них был опроÑить Ñвидетелей и Ñ Ñтим опроÑом ÑвÑзаны любопытные дополнительные квеÑÑ‚Ñ‹. Ðапример Роза Ñкажет, что от убийцы пахло так же как от её клиентов которые Ñтрадают импотенцией, но когда мы принеÑем три вещи Ñ Ð¿Ð¾Ñ…Ð¾Ð¶Ð¸Ð¼ запахом, она узнает запах коры дуба, которую иÑпользуют Ð´Ð»Ñ Ð¾Ð±Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ кожи. Так же у нищего мы можем получить его "Ñокровище" - куÑочек ÑкзотичеÑкой кожи Ñлона которую он нашел на меÑте проиÑшеÑтвиÑ. Как только мы Ñобираем улики, наши Ñпутники выÑказывают Ñвоё мнение о том, кто Ñто мог быть и как поÑтупить. Из вÑего того, что мы узнали, мы направлÑемÑÑ Ðº меÑтному кожевнику Реджику и путем диалогов можем понÑÑ‚ÑŒ, что он и еÑÑ‚ÑŒ убийца. Или мы можем Ñообщить о нём капитану Ñтражи передав улики, но тогда Ð´Ð»Ñ ÐºÐ°Ð¿Ð¸Ñ‚Ð°Ð½Ð° вÑÑ‘ окончитÑÑ Ñ‚Ñ€Ð°Ð³ÐµÐ´Ð¸ÐµÐ¹. Разоблаченный Реджек попытаетÑÑ Ñбежать, преÑÐ»ÐµÐ´ÑƒÑ ÐµÐ³Ð¾ мы попадаем в Ñтрашную комнату, про которую опÑÑ‚ÑŒ выÑказываютÑÑ Ð½Ð°ÑˆÐ¸ Ñпутники. И в Ñтой комнате Ñреди трупов мы находим незавершенный доÑпех из человечеÑкой кожи, а так же запиÑку загадку о неком ÑвÑзном, чьё Ð¸Ð¼Ñ Ð¼Ñ‹ должны угадать и назвать когда купим у него определенную книгу, название которой указано в запиÑке жирным шрифтом, и ждать он Ð½Ð°Ñ Ð±ÑƒÐ´ÐµÑ‚ в определенном меÑте которое так же указано, а именно в Холмах. И дальше Ñтот квеÑÑ‚ разветвлÑетÑÑ, мы можем закончить доÑпех, можем узнать больше о том, кто такой Реджек и в конце концов убить его и отголоÑки Ñтого квеÑта Ð½Ð°Ñ Ð²ÑтретÑÑ‚ почти под конец игры. ÐтмоÑферный и мрачный квеÑÑ‚, при Ñтом он макÑимально понÑтный и увлекательно подан. Ðо главный Ð²Ð¾Ð¿Ñ€Ð¾Ñ - что Ñподвигло Ð¼ÐµÐ½Ñ Ð·Ð°Ð½ÑÑ‚ÑŒÑÑ Ñтим квеÑтом? Спутники и жуткий диалог между жителÑми города. Их диалоги и диалоги окружающих Ñоздают ту Ñамую атмоÑферу, утÑÐ³Ð¸Ð²Ð°Ñ Ð² Ñюжет. Захотела бы Ñ Ñ‡Ñ‚Ð¾-то иÑкать, бродить без цели ища Ñама не знаю что? Ðет. Ðто Ñкучно. Игра Ð¼ÐµÐ½Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° развлекать, а не Ñ Ð¸Ð³Ñ€Ñƒ. Без реакций Ñо Ñтороны Ñпутников и окружениÑ, у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ мотивации делать что-то. Без Ð¿Ð¾Ð½Ð¸Ð¼Ð°Ð½Ð¸Ñ Ð·Ð°Ñ‡ÐµÐ¼ мне Ñто нужно, мне тоже ничего не хочетÑÑ Ð´ÐµÐ»Ð°Ñ‚ÑŒ. То что никак не привлекает к Ñебе внимание и не дает ответа на Ð²Ð¾Ð¿Ñ€Ð¾Ñ - зачем Ñто нужно? Ñовершенно никак не интереÑно. ЕÑли по тропинке бегает заÑц, Ñто проÑто заÑц у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ мотивации думать что Ñто оÑобенный заÑц, более того еÑли заÑц Ñам не знает что ему нужно и где Ñто иÑкать, но он чего-то хочет, Ñ Ñ‚ÐµÐ¼Ð±Ð¾Ð»ÐµÐµ не знаю и знать не хочу где Ñто что-то может быть. ЗаÑц должен Ð¼ÐµÐ½Ñ Ð·Ð°Ð¸Ð½Ñ‚ÐµÑ€ÐµÑовать, показать что он оÑобенный, важный и раÑÑказать что именно ему нужно, вот тогда Ñ Ð¾Ñ†ÐµÐ½Ð¸Ð²Ð°ÑŽ важноÑÑ‚ÑŒ и решаю интереÑно Ñто или нет.
Большое ÑпаÑибо еÑли прочитаете! ÐадеюÑÑŒ, что на релизе вÑе игроки будут довольны игрой и придет много новых игроков которые еще не знакомы Ñ Baldurs Gate
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@Shyshyn4ik
I finally got your post translated. I think the main issue you are having with the gameplay is what we are all struggling with. Battles take a long time for several reasons.
1. The Ai is slow. They have enemies basically thinking too much. This makes it so they aren't so stupid, but there is too much lag and they still are stupid. If they were like other turn based games, they'd be faster and turns would flow smoother.
2. They allow each character too many crazy options. Combat should be simpler. Move, Attack and maybe Bonus Action. Next character. Same. Next. Same. The only reason it should move slowly is if you, the player, are taking your time deciding something. The more they get away from genuine D&D 5e rules, the more the AI has to think about different choices it has when moving enemies. Try Solasta. It uses turn based with 5e rules accurately, and the combat is much smoother.
3. UI is messy, so hard to find things on your turn.
There's more, but bottom line it is slow right now. It is Early Access, so Im hoping by full release the turn based system is cleaned up and faster. Dialogues and stuff too. Its all pretty messy right now.
Last edited by GM4Him; 07/05/21 02:48 AM.
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1. The Ai is slow. They have enemies basically thinking too much. This makes it so they aren't so stupid, but there is too much lag and they still are stupid. If they were like other turn based games, they'd be faster and turns would flow smoother.
2. They allow each character too many crazy options. Combat should be simpler. Move, Attack and maybe Bonus Action. Next character. Same. Next. Same. The only reason it should move slowly is if you, the player, are taking your time deciding something. The more they get away from genuine D&D 5e rules, the more the AI has to think about different choices it has when moving enemies. Try Solasta. It uses turn based with 5e rules accurately, and the combat is much smoother.
3. UI is messy, so hard to find things on your turn.
There's more, but bottom line it is slow right now. It is Early Access, so Im hoping by full release the turn based system is cleaned up and faster. Dialogues and stuff too. Its all pretty messy right now. Hi! I played Solasta, DOS games and BG3 EA and I have some programming and game design experience, not an expert though, but anyway my 2 cents on the topic: Currently combat is indeed slow in BG3. Main reason is indeed the AI thinking too much, however so far based on my experience with early versions of turn based games (including DOS EA), this is almost always the case until the very late phase of development so im pretty confident that this will change a lot. When devs tweak enemy behaviours, add new spells/actions etc the AI needs a rework and this usually cause bugs/lags until they do a code clean up. The trick is that its more effective and less time consuming to do the cleanup of the code at a later phase, then patching it every time something changes (that im saying based on experience haha). Its still a good thing to highlight as feedback though, as it definitely something needs to be worked on before game goes into full release. The UI is also something im fairly confident will turn around until the full release, Larian likes iterations, so fingers crossed they can fix the current problems with it. Solasta is a great example, playing the game feels very smooth - mostly because if the intuitive and dynamic UI - compared to BG3. Also things like skills/abilities that needs double-clicking for no reason, or clicks not recognized at some times should go away with full release. There are some actions which doesn't even necessary would need an icon on the UI (looking at you jumping - which could be part of movement - and sneak attack), but we will see which direction they will take with these. My bigger concern is combat pace and mechanics, I dont want to list here all common concerns because others already did, but i agree that the current combat design kind of forces the player to try generic bonus actions with all party members in all rounds, which kinds of stealing the show from the unique actions and make the player to go for similar tactics for all battles and also, staying on topic this makes the battles much longer and tedious as well. I remember Swen said in a podcast that they tried out a lot of different variations of the action economy, multiple actions per turn (felt too allowing), original dnd5e economy (felt too limiting), he even mentioned at a certain point Bonus action was not even a thing. They went with the current system as a compromise (a tweaked bonus action system), im not sure if they counted in how much this can slow down combat and take away from tactical aspect of the game (especially long term). Im not against freedom of choices in combat (i do like that Larian likes to try out different, even radical things because these can turn out very well also) but the action economy need to be carefully balanced (and to be honest, at this point it seems to me raw dnd 5e rules did this balance better, as you can feel from Solasta combat gameplay) so its not turning to be repetitive for such a long game. I dont mind if here and there unique use of these general bonus actions reward the player but they should not be so easy to use and cheese fights with in order to keep them interesting. Im in the camp who is waiting for an alternative, official dnd game mode for this very reason. Eventually, if they improve things like we mention here, i think combat won't feel slow and less repetitive, the game already has superb-looking but at the same time pretty fast animations (much more faster than Solasta, where i feel animations are too slow in general), which really improves the experience. All in all, they say a lot that EA is for testing how satisfied people are with current features/mechanics and not for bugfixes, so hopefully beyond fixing AI and UI issues they will listen and provide some alternative options for combat rules. Fingers crossed.
Last edited by Mat22; 07/05/21 08:58 AM.
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If DM mode gets introduced won't that speed up combat since that AI will get replaced by a presumably much faster human? Or at least one of the things a good DM will be judged by is how fast they can run combat turns.
I think DM mode would be more difficult with real time with pause. Not a fan of that mode, it seems super clunky. For Multiplayer its a non-starter.
Blackheifer
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I much prefer real time with pause, but turn based is okay too, I guess.
Don't you just hate it when people with dumb opinions have nice avatars?
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Joined: Mar 2021
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I don't see RT/w Pause as being multiplayer friendly, in fact it's 100% not at all, especially if you have 4 players and a DM. You are consigning certain players to simply missing turns. Then it would be impossible to manage things from a DM perspective.
No, Larian is doing the right thing here. The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story.
Blackheifer
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The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story. Then they should be honest and say so, that BG3 is a multiplayer game first and foremost and single player is secondary. Multiplayer is trash. It is so good to see so many major RPG studios increasingly walking away from multiplayer and returning to single player only RPGs.
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The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story. Then they should be honest and say so, that BG3 is a multiplayer game first and foremost and single player is secondary. Multiplayer is trash. It is so good to see so many major RPG studios increasingly walking away from multiplayer and returning to single player only RPGs. Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust. If you don't have any friends that play you can use the Larian discord to find groups. https://discord.gg/WkwfWmdx
Blackheifer
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Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust. I felt that the multiplayer in BG3 still needed a lot of improvements. Currently it feels like you're tagging along a single-player's journey. Particularly, dialogues need to be made more inclusive and easier to follow. When I played, one player participates and the others could basically only watch. And the game doesn't do a good enough job of showing you which dialogue option is chosen by the player, making the conversations hard to follow (unless the active player verbally narrates their decision or hovers over their selection for multiple seconds before clicking it). Idk if they've changed ^ since I played; if so, great!
Last edited by mrfuji3; 12/05/21 05:11 PM.
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Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust. I felt that the multiplayer in BG3 still needed a lot of improvements. Currently it feels like you're tagging along a single-player's journey. Particularly, dialogues need to be made more inclusive and easier to follow. When I played, one player participates and the others could basically only watch. And the game doesn't do a good enough job of showing you which dialogue option is chosen by the player, making the conversations hard to follow (unless the active player verbally narrates their decision or hovers over their selection for multiple seconds before clicking it). Idk if they've changed ^ since I played; if so, great! It does allow you to listen in and vote on which way you want the person talking to go with the convo (and it shows your vote), but ultimately whoever initiated the conversation has control of the response. There are interparty dialogues where everyone has to vote ona response to move forward but you see how frustrating those are so I am actually SUPER glad they didn't implement that with regular NPC conversations or it would be really clunky. I don't think its too much to ask to tell your team in discord which way you want to handle things though. There are groups that insist on that and lots of roleplaying.
Blackheifer
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journeyman
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Sven did an interview like a month ago and said they had zero intentions at this time of making the game real time with pause dispite that it may upset some people it was not in the plans to do so currently. Whilst I prefer RTwP, this statement makes sense. Their whole combat AI, which is so influencial on many game design features, does not support it. Instead of having a new RTwP made specifically for this game, I would rather have a TB that really reflects a tabletop experience and this is where Larian has so far failed to deliver. However there are changes that have been implemented in the patches released this year, thus indicating they acknowledge some issues. So let's hope they will improve the weird combat balance, to my mind a much bigger issue than the combat mode itself.
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stranger
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Real Time with pause sucks. I love the way it is set out in Baldurs Gate 3 currently, where you have Turn based for combat (like tabletop DnD) and real time with optional turn based mode for everything else. Beautiful
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To be honest, Pause-and-Command is a big part of why I never finished a lot of the BG1&2 and IWD stuff to begin with. It was less of an issue somehow in NWN1&2 but I once again found myself hating it in Pillars of Eternity. I wouldn't mind it being an option. But it would likely kill a lot of my enjoyment of the game.
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To be honest, Pause-and-Command is a big part of why I never finished a lot of the BG1&2 and IWD stuff to begin with. It was less of an issue somehow in NWN1&2 but I once again found myself hating it in Pillars of Eternity. I wouldn't mind it being an option. But it would likely kill a lot of my enjoyment of the game. Understandable. Just like turn-based combat kills a lot of my enjoyment of this game.
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old hand
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Joined: Oct 2017
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It was less of an issue somehow in NWN1&2 Well in NWN1 you only manage one character, so. And NWN2 is slower with its different rule set, different implementation, and you can actually take it slow and will still be fine. BG2 is faster, even much faster, overall because of the way certain things are implemented, e.g. thieves' instant backstab/stealth, mages' contingencies/sequencers and the ability to easily overwhelm combat with crowd control spells like Horror, Confusion and other spells, high attacks-per-round, "spell interruption" mechanic that requires hitting the target during the casting animation, etc. Despite having 6 characters to manage, you often need to time and coordinate your attacks quite precisely to be effective in combat, so it can be hard. At least in the later rule sets the crowd control aspect is nerfed a lot. Understandable. Just like turn-based combat kills a lot of my enjoyment of this game. That's too bad. Just think of it as another Larian game. I've been playing P:K and I tried playing it in TB once (I accidentally hit the "switch to TB" button and thought I might as well try it). And I must say, combat actually felt really smooth and a bunch of things made a bit more sense in TB (like the timing of various actions), and I actually enjoyed that encounter more than I thought I would. Granted, it was a simple encounter and there wasn't much going on (against a bunch of centipedes each having 6 hp). So.... yeah, if I get to choose I'd still choose RTWP but TB is not that bad. I'm still secretly hoping that at some point down the line Larian will implement an option to switch between RTWP and TB like P:K did.
"We make our choices and take what comes and the rest is void."
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